Nintendo Hard/Video Games/Roguelike: Difference between revisions

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{{quote|''[[Final Death|You]] [[Yet Another Stupid Death|die...]]
Do you want your possessions identified? [ynq] (n) _''|'''[[Game Over]] screen''', ''[[Nethack]]''}}
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[[Roguelike|Roguelikes]]. Their defining feature is having one life which, when lost, also deletes your save. Combining this with (seemingly) [[Everything Trying to Kill You]] and (often) dying repeatedly whilst learning how to survive in the gameworld ("Medusa - causes petrification. Sadly, so does eating her corpse") is part of the attraction.
 
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* Part of [[Nethack]]'s difficulty is caused by the sheer randomness of the game with limited efforts to balance. There was one player who died without ever taking a turn - all because the game generated a random monster in line of sight of them at the start of the game, then randomly generated a wand in the possession of the monster, and randomly selected that wand to be a wand of death.
** ''Slash'EM'' is another variant that takes [[Nethack]] and ups the ante. "Nethack doesn't care if you live or die. Slash'EM wants you dead."
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** Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky has the bonus dungeon [[That One Level|Zero Island]], which is broken into four sections spanning over 50 floors each and a different ruleset for each one. Depending on the section you attempt, [["Stop Having Fun!" Guys|you wont get any EXP from fallen monsters]], [[This Is Gonna Suck|your inventory gets completely or partially wiped of items]], and/or [[Final Destination|the level of all members of your squad is (temporarily) set back to 1]].
 
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