Nintendo Hard: Difference between revisions

no edit summary
m (Remove useless categories)
No edit summary
 
(25 intermediate revisions by 6 users not shown)
Line 1:
{{trope}}
[[File:iwbtgscreen_1962iwbtgscreen 1962.png|link=I Wanna Be the Guy|rightframe|Be prepared to see this a lot. And this is one of the ''easier'' screens.]]
<!-- %%Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1295097781009842100&page=1 -->
<!-- %%Please do not change or remove without starting a new thread. -->
[[File:iwbtgscreen_1962.png|link=I Wanna Be the Guy|right|Be prepared to see this a lot. And this is one of the ''easier'' screens.]]
 
 
<!-- %% The standard is one quote per page. Please use the Quotes page. -->
{{quote|''"WE ARE NINTENDO. WE CHALLENGE ALL PLAYERS. '''YOU CANNOT BEAT US."'''''|''[http://www.youtube.com/watch?v=Ta0DlcxyY5M '80s Australian NES commercial]''}}
 
The first [[Nintendo Entertainment System]] was known for two things: [[The Great Video Game Crash of 1983|reviving home console gaming]] and having ridiculously difficult games.
 
Back in the '80s, video games didn't have the advanced storylines of today; [[Excuse Plot|Excuse Plots]]s were the norm. So much of the feeling of accomplishment one could derive was from overcoming the insane difficulty that the games provided, if only so one could [[Bragging Rights Reward]] to one's friends. [[Goddamned Bats|A plethora of enemies]] and impossible jumps were not just the name of the game, they ''were'' the game. These games weren't just hard; they were '''Nintendo Hard'''!
 
{{hardline}}
'''The difficulty of these games usually stems from a combination of factors:'''
* [[Goddamned Bats|Lotsthis oftype]] enemiesand or [[Demonic Spider|that type]] ([[Bullet Hell|or lots of bullets]]) that are [[Denial of Diagonal Attack|hard to hit or dodge]].
* Surprise attacks that can only be avoided by sheerest luck or [[Trial and Error Gameplay|memorizing their locations]].
* [[Malevolent Architecture]] that poses a [[Everything Trying to Kill You|constant danger of death]] even when the player proceeds as cautiously as possible.
* A hero [[Glass Cannon|who can survive very few hits]] -- often—often dying from even the [[One -Hit -Point Wonder|slightest scratch]].
* [[Check Point Starvation|Lack of, or very few Check Points or Save Points]].
* A limited number of [[Video Game Lives|lives]] and/or continues.
Line 24 ⟶ 18:
* Stiff, clunky, and perhaps somewhat unresponsive controls (but ''only'' when applied to the original 8-bit, 16-bit, and (to a small extent) 32-bit generations: in more modern games, it ceases to be expected and veers right into [[Fake Difficulty]].)
** Inflexible [[Jump Physics]] render it impossible to accurately dodge attacks in midair, especially if your character's jump height is less than half that of Mario's.
* [[Moon Logic Puzzle|Maddeningly difficult and/or confusing puzzles.]]
* Situations where the game can become literally unwinnable, [[Unwinnable by Design|intentional]] or [[Unwinnable by Mistake|otherwise.]]
 
For further building blocks of Nintendo Hard, see [[Classic Video Game "Screw YousYou"s]].
 
The game mechanics that make a game "Nintendo Hard" were often transported from arcade games that required the player to [[Attract Mode|spend more money]] to keep playing after his character was killed. Except that when they got ported over to the console, there was no coin slot, leaving you stuck with a fixed number of lives and highly limited or non-existent continues.
 
The concept has recently been satirized on the Internet, most famously by the [[The Angry Video Game Nerd (Web Video)|The Angry Video Game Nerd]], who pointed out that via [[SturgeonsSturgeon's Law]], most examples of Nintendo Hard games are often a result of sloppy or bad design.
 
A lot of these are simply rookie mistakes. For a company, establishing an identity and building the fanbase takes priority over finding the proper challenge level. Often the designers will go for something highly distinctive, take a lot of time designing and making it look right, and not spend enough time on the actual gameplay and level mechanics, then realize too late that they've (completely unintentionally) made a monster. Ghosts 'n Goblins is a good example of this.
Line 35 ⟶ 31:
When Nintendo Hard is taken to its most sadistic extremes by deliberately adding cheap deaths and [[Trial and Error Gameplay]], you get [[Masocore]] or [[Platform Hell]].
 
When only one or few levels or areas of the game are Nintendo Hard, you're probably dealing with [[That One Level]]. If the game reaches an obscene difficulty at a certain point and never looks back, look for [[Disappointing Last Level]]. Examples of [['''Nintendo Hard]]''' head-to-head fighters generally go under [[The Computer Is a Cheating Bastard]], since crazy-hard opponent AI is nigh-universally the culprit.
 
Nintendo products themselves are physically ''very hard'' (to break), but that's [[Tonka Tough]], not Nintendo Hard.
Line 46 ⟶ 42:
 
'''For [[Fighting Game]] examples, see [[SNK Boss]].'''
{{examples|Examples:}}
 
 
* [[Nintendo Hard/Adventure Games|Adventure Games]]
* [[Nintendo Hard/Beat Em Ups|Beat Em Ups]]
* [[Nintendo Hard/First Person Shooters|First Person Shooters]]
* [[Nintendo Hard/Game Mods|Game Mods]]
* [[Nintendo Hard/Hack N Slash Games|Hack N Slash Games]]
* [[Nintendo Hard/Non Video Game Examples|Non Video Game Examples]]
* [[Nintendo Hard/Platform Games|Platform Games]]
* [[Nintendo Hard/Puzzle Games|Puzzle Games]]
* [[Nintendo Hard/Racing Games|Racing Games]]
* [[Nintendo Hard/Rhythm Games|Rhythm Games]]
* [[Nintendo Hard/Rogue-like Games|Rogue-like Games]]
* [[Nintendo Hard/Role-playing Games|Role-playing Games]]
* [[Nintendo Hard/Simulation Games|Simulation Games]]
* [[Nintendo Hard/Shoot Em Ups|Shoot Em Ups]]
* [[Nintendo Hard/Sports Games|Sports Games]]
* [[Nintendo Hard/Turn-based Strategy Games|Turn-based Strategy Games]]
* [[Nintendo Hard/Uncategorised|Uncategorised]]
* [[Nintendo Hard/Video Game Publishers|Video Game Publishers]]
 
{{examples|Examples: on subpages}}
----
{{quote|''"Why do they make it so that you can't fucking win, why am I even playing?" [drops the [[PSPlayStation 2]] controller]''|'''Evan''', |''[[Superbad]]''}}
 
{{reflist}}
[[Category:Osu{{PAGENAME}}]]
[[Category:Tropes of Legend]]
[[Category:Role Playing Game]]
[[Category:Fighting Game]]
[[Category:Older Than the NES]]
[[Category:Mickey Mania (Video Game)]]
[[Category:Video Game Difficulty Tropes]]
[[Category:BleachCRPG the 3rd PhantomTropes]]
[[Category:Osu]]
[[Category:index]]
[[Category:Nintendo Hard]]
[[Category:Trope]]