Nintendo Hard: Difference between revisions
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{{trope}}
[[File:
{{quote|''"WE ARE NINTENDO. WE CHALLENGE ALL PLAYERS. '''YOU CANNOT BEAT US."'''''|''[http://www.youtube.com/watch?v=Ta0DlcxyY5M '80s Australian NES commercial]''}}
The first [[Nintendo Entertainment System]] was known for two things: [[The Great Video Game Crash of 1983|reviving home console gaming]] and having ridiculously difficult games.
Back in the '80s, video games didn't have the advanced storylines of today; [[Excuse Plot
{{hardline}}
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* Surprise attacks that can only be avoided by sheerest luck or [[Trial and Error Gameplay|memorizing their locations]].
* [[Malevolent Architecture]] that poses a [[Everything Trying to Kill You|constant danger of death]] even when the player proceeds as cautiously as possible.
* A hero [[Glass Cannon|who can survive very few hits]]
* [[Check Point Starvation|Lack of, or very few Check Points or Save Points]].
* A limited number of [[Video Game Lives|lives]] and/or continues.
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When Nintendo Hard is taken to its most sadistic extremes by deliberately adding cheap deaths and [[Trial and Error Gameplay]], you get [[Masocore]] or [[Platform Hell]].
When only one or few levels or areas of the game are Nintendo Hard, you're probably dealing with [[That One Level]]. If the game reaches an obscene difficulty at a certain point and never looks back, look for [[Disappointing Last Level]]. Examples of
Nintendo products themselves are physically ''very hard'' (to break), but that's [[Tonka Tough]], not Nintendo Hard.
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[[Category:Older Than the NES]]
[[Category:Video Game Difficulty Tropes]]
[[Category:
[[Category:Nintendo Hard]]
[[Category:CRPG Tropes]]
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