No-Damage Run: Difference between revisions

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* Required in ''[[Meat Boy|Super Meat Boy]]'' for a series of achievements titled "Iron Boy" runs, which require you to complete an entire world without dying. The achievements start out relatively easy with the first few worlds, but eventually get harder, going all the way up to Impossible Boy, which requires you to beat [[Brutal Bonus Level|the Cotton Alley Dark World]] without dying, which is somewhat of an inhuman feat, considering the game's difficulty. Only 0.1% percent of all Steam users who have the game also have this achievement, and a good majority of them are cheaters.
** Although, depending on the world that is being played, the game will let players use alternate characters (with the exceptions of [[Minecraft|Steve?]] and Meat Ninja) for the run, and let players play levels out of order, so it's more flexible with this trope than other games.
* ''[[Bit.Trip]]'' games reward the player with a flashing rainbow PERFECT! on the high scores table for not missing a single beat or other collectible (later games add the requirement of not getting hit by specific projectiles). The difficulty of such a run depends on the game, but they are notoriously difficult, enough that [https://web.archive.org/web/20130927204956/http://commandervideo.com/perfects.html the official site recognizes anyone who manages to accomplish such a feat.]
* In the very first ''[[Super Monkey Ball]]'', beating all 70 stages of Expert, Expert Extra, and Master in a single no-death no-warp run would actually be acknowledged by the game with a special message during the credits (which varied depending on which monkey you chose to play as). In addition, the Play Point values were set up so that such a feat would net you exactly 9,999 Play Points; die once or use a single warp to skip a level and you'll end up with less.
* Beating ''[[VVVVVV]]'' unlocks a No Death Mode, which challenges you to play through as much of the game as you can on a single life, much like the Impossible difficulty in ''[[I Wanna Be the Guy]]'' above. All checkpoints are removed, you can't save, [[The Dev Team Thinks of Everything|one room is modified so that]] {{spoiler|you no longer need to die to nab the Shiny Trinket in it}}, and dying ends your game and kicks you to a results screen. Successfully completing the entire game in No Death Mode awards you a [[Cosmetic Award|trophy]].