No-Gear Level: Difference between revisions

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** The Xbox version added an extra chapter before the opening, which makes it more of this trope when you're thrown in prison without your weapons.
** The Xbox version added an extra chapter before the opening, which makes it more of this trope when you're thrown in prison without your weapons.
* In ''[[The Conduit]]'', you can finish a level armed to the max with your favorite weapons -- including rare super-weapons with [[One-Hit Kill]] capability -- and then lose them all when you transition to the next level.
* In ''[[The Conduit]]'', you can finish a level armed to the max with your favorite weapons -- including rare super-weapons with [[One-Hit Kill]] capability -- and then lose them all when you transition to the next level.
* ''[[Bioshock]]'' has one section where you won't be allowed to advance unless you turn over all your weapons. You fight through the next area using only plasmids, though you can find one or two dropped guns. That said, it is possible and in fact quite easy to cheat and bring a weapon in with you, as the gate which opens when you surrender your guns doesn't close again if you pick up another one and it's possible to carry items around with the telekinesis plasmid without collecting them.
* ''[[BioShock (series)]]'' has one section where you won't be allowed to advance unless you turn over all your weapons. You fight through the next area using only plasmids, though you can find one or two dropped guns. That said, it is possible and in fact quite easy to cheat and bring a weapon in with you, as the gate which opens when you surrender your guns doesn't close again if you pick up another one and it's possible to carry items around with the telekinesis plasmid without collecting them.
** Just to twist the knife, almost all of your meticulously saved ammo is "missing" when you ''do'' recover your weapons.
** Just to twist the knife, almost all of your meticulously saved ammo is "missing" when you ''do'' recover your weapons.
* ''[[Marathon Trilogy|Marathon]]'' has its fair share of this. It happens over five times when combining all three games. As Jason Jones once said, [[Word of God|"ah, grasshopper, the most accessable weapon of all is your own fists, you must learn to lay aside your weapons of steel and use your flesh."]] He said in response to some people saying how it was impossible to do a couple levels in the first game [[Self-Imposed Challenge|Vidmaster-style]] as there were no weapon pickups in those level, and Vidmaster-style means starting with level select (and by extension, nothing but a pistol plus a couple clips for it and your fists). There is one level which could not be completed using level select unless using mods, though, as getting out of the first room required triggering a switch remotely, and the pistol can't do that.
* ''[[Marathon Trilogy|Marathon]]'' has its fair share of this. It happens over five times when combining all three games. As Jason Jones once said, [[Word of God|"ah, grasshopper, the most accessable weapon of all is your own fists, you must learn to lay aside your weapons of steel and use your flesh."]] He said in response to some people saying how it was impossible to do a couple levels in the first game [[Self-Imposed Challenge|Vidmaster-style]] as there were no weapon pickups in those level, and Vidmaster-style means starting with level select (and by extension, nothing but a pistol plus a couple clips for it and your fists). There is one level which could not be completed using level select unless using mods, though, as getting out of the first room required triggering a switch remotely, and the pistol can't do that.
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* At one point in ''[[Silent Hill]] [[Silent Hill 2|2]]'', you're required to use an elevator that can hold one person. And ''[[Malevolent Architecture|only]]'' one person. You have to drop all your weapons and health items, ride the elevator down, then [[Door to Before|work your way back to your possessions]].
* At one point in ''[[Silent Hill]] [[Silent Hill 2|2]]'', you're required to use an elevator that can hold one person. And ''[[Malevolent Architecture|only]]'' one person. You have to drop all your weapons and health items, ride the elevator down, then [[Door to Before|work your way back to your possessions]].
* In ''[[Silent Hill Homecoming]]'', Alex begins {{spoiler|the final level}} with all his (by now, considerable) stock of weapons missing. Thankfully, a quick look around the area turns up the combat knife and a basic pistol. Find an optional semi-hidden key and you'll gain access to the locker room, where all your items are conveniently stashed.
* In ''[[Silent Hill Homecoming]]'', Alex begins {{spoiler|the final level}} with all his (by now, considerable) stock of weapons missing. Thankfully, a quick look around the area turns up the combat knife and a basic pistol. Find an optional semi-hidden key and you'll gain access to the locker room, where all your items are conveniently stashed.
* The first third of the ''[[Call of Cthulhu]]: [[Dark Corners of the Earth]]'' is played like this, and after that you still lose all your weapons in several occasions to retain the horror feel. Once you're strangely quickly given a pistol, even though the only monster in the level is utterly immune to bullets, and in other time you're reduced to a pistol, even though you would think that being sent to help a party of soldiers would call for ''more'' arsenal.
* The first third of the ''[[Call of Cthulhu (tabletop game)]]: [[Dark Corners of the Earth]]'' is played like this, and after that you still lose all your weapons in several occasions to retain the horror feel. Once you're strangely quickly given a pistol, even though the only monster in the level is utterly immune to bullets, and in other time you're reduced to a pistol, even though you would think that being sent to help a party of soldiers would call for ''more'' arsenal.
* "[[Alan Wake]]" has the annoying habit of dropping all of his weapons, lights and ammo in between the chapters. Sometimes even in the same chapter due to cutscene stupidity.
* "[[Alan Wake]]" has the annoying habit of dropping all of his weapons, lights and ammo in between the chapters. Sometimes even in the same chapter due to cutscene stupidity.
* ''[[Fatal Frame|Fatal Frame 2]]'': Mio dropped her ghost-capturing camera after she was surprised by a ghost in the tunnel between haunted houses full of ghosts. Yeah, that's just as lame as it sounds, ''especially'' because the camera is her only "weapon" in the game. {{spoiler|[[It Got Worse|It gets worse]]. The very next puzzle [[Unwinnable|can lock you]] with a ghost that is supposedly trivial to defeat, if only Mio has her camera.}}
* ''[[Fatal Frame|Fatal Frame 2]]'': Mio dropped her ghost-capturing camera after she was surprised by a ghost in the tunnel between haunted houses full of ghosts. Yeah, that's just as lame as it sounds, ''especially'' because the camera is her only "weapon" in the game. {{spoiler|[[It Got Worse|It gets worse]]. The very next puzzle [[Unwinnable|can lock you]] with a ghost that is supposedly trivial to defeat, if only Mio has her camera.}}