No-Gear Level: Difference between revisions

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=== Tabletop RPG ===
* ''[[Dungeons & Dragons]]'' adventures A3 and A4. At the end of A3 "Aerie of the Slave Lords", the characters are captured by the title opponents: they have no chance to avoid it. At the beginning of A4 "In the Dungeons of the Slave Lords", they wake up in the title location with no weapons, though they can improvise some from their belongings.
** The 5th Edition epic module ''Out of the Abyss'' has the PC party as captured prisoners of drow slavers, unarmed (and even if they ''were'' armed, the drow are far too powerful for them to fight). Escaping is a [[Stealth-Based Mission]] where they have to covertly scrounge for gear, cooperate with other prisoners, and wait for an opportunity.
* One ''[[Pathfinder]]'' module has the party trying to retrieve an item from a shop in a section of a marketplace where weapons aren't allowed (except for the shops' guards) and magic is suppressed, and the shopkeeper doesn't want to sell it. (Judging by the Dungeon Master notes, the expected method of obtaining it is to use items in the shop as improvised weapons.)