No Experience Points for Medic: Difference between revisions

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* Early ''[[Super Robot Wars]]'' games used to give no experience for healing, but it became standard from [[Super Robot Wars 4]] onwards, mostly to give poor combat units but good medics a chance to level up as well.
 
== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ==
* Played straight by Campaign battles in ''[[Final Fantasy XI]]''. For reference, players get awarded experience points and Allied Notes based on actions that contribute to the battle, such as attacking enemies, taking damage, and so on. While healing other players ''does'' qualify as a contribution, you gain experience slower for doing so, compared to the above, and the maximum XP bonus [[cap]]s out much lower.
* Can occur in ''[[The Lord of the Rings Online]]'', although not with Experience Points, since everyone in the group gets them. Certain skills can, if used enough times, get upgrades that you can choose to use. In general it's not that hard getting those upgrades, as most of them can be gained purely through solo play. However, healers have skills that resurrects other players from death (although not at full health) which means that they need to be in a group to use them (they can not be used on yourself). The upgrades to those skills means players will return from death with even more health than without the upgrades. The problem arises when a player has to die a number of times in order for the healer to gain that upgrade. This means that a good healer who is doing his job and doesn't let anyone die, will have a lot harder gaining that upgrade than a bad healer. Not that the good healer would need the upgrade if they never let people die, but still...