No Problem With Licensed Games (Sugar Wiki): Difference between revisions

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* [[Treasure]] also had a hand in ''[[Astro Boy]]: Omega Factor'' for the GBA, which is universally considered superior to its [[Sega|Sonic Team]]-developed PlayStation 2 counterpart. It even shows up on more than a few GBA "Best Of" lists.
** To quote a video that was slamming ''[[Final Fantasy VII]]'' as well, ''Omega Factor'', "despite its cartoony look and, at times, [[Nintendo Hard|ball-breakingly hard gameplay]], offers a deep and memorable storyline, and this is coming from a guy who doesn't give two shits about the anime that it's based on."
* The ''[[Ultimate Muscle]]'' [[Game Cube]] fighter (and to a lesser extent the PS2 version) is generally considered above average and came out of left field for some reviewers considering how obscure the license was compared to anime licenses like ''[[Dragon Ball]]'' and ''[[Naruto]]'').
** That's largely because it was developed by wrestling game masters Aki, creators of the legendary N64 WCW and WWF games.
* The ''[[Spider-Man (Comic Book)|Spider-Man]]'' video games from the first PS1 game by Neversoft up to ''[[Ultimate Spider-Man]]'' have received generally positive reviews. In fact, for a period of time, ''Spider-Man'' games were notable for being consistently better than average. ''Spider-Man 3'' unfortunately contracted [[Sequelitis]] but the series somewhat recovered with ''Web Of Shadows''. (And for the record, we're skipping over ''Friend or Foe'' in that series).
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** Unfortunately, FASA themselves eventually went under. Luckily enough, a new company was formed that acquired the old FASA properties, including Crimson Skies, Shadowrun and [[Mechwarrior]].
*** A company founded by one Jordan Weisman, the founder of FASA. Circles are fun...
* The [[Wrestling Game]]s based on [[World Wrestling Entertainment|WWE]] tend to be very well done, and are the major driving force behind the genre. Of course, in North America at least, they tend to ''make up'' about 90% of the genre, so if they didn't drive it, nobody would.
** This wasn't true in the NES days, though. Almost every WWF game released for the console was horrible, and the games weren't widely considered halfway decent until the SNES. The first unquestionably good WWF game wasn't until ''WWF Wrestlemania 2000'' on the N64.
*** To sum it up, WWE games were pretty much mediocre until [[THQ]] got ahold of the license.