No Saving Throw: Difference between revisions
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** A favourite tactic of Chaos players in the days of 3.5 Edition was to create one of these by taking a Chaos Lord with the "[[One-Winged Angel|Daemonic Stature]]" daemonic gift and the "[[Impossibly Cool Weapon|Dreadaxe]]" [[Sentient Weapon|daemonic weapon.]] [[Hilarity Ensues|Hilarity ensued]], then [[nerf]]ing.
* ''[[Warhammer Fantasy Battle]]'' tends not to have outright remove-from-play spells, instead using spells that require rolls against characteristics not typically used for resisting damage; of these the much-maligned [[Game Breaker|Purple Sun of Xereus]] is probably the most famous.
* ''[[Dungeons & Dragons]]'',
** If you are level 4 or below in Rules Cyclopedia
** As mentioned above, the [[Level Drain]] attacks of many [[The Undead|undead]] do not allow a saving throw, except for special circumstances.
** Do not look at a Catoblepas straight in the eyes unless you want to die.
** Do not ''touch'' a [[Artifact of Doom|Sphere]] of [[Disintegrator Ray|Annihilation]] unless you want to be blasted out of existence. Notably, an upgraded and ''sentient'' version (the Blackball) released to fight characters of level 38+ (out of a possible 20) was still less scary, since it allowed an (admittedly, very difficult) save.
** In the 1st edition, a Nightcrawler's sting attack has a 1 in 8 chance of killing a character outright, without a saving throw.
** the only defense against
* ''[[Mutants and Masterminds]]'' second edition has No Saving Throw as a [[Point Build System|extra you can apply to one of your powers]]. When the power resolves, the target is treated as though they failed their saving throw by one point. For damage effects<ref>[[Mutants and Masterminds]] doesn't use [[Hit Points]]. Characters make a [[Saving Throw]] to shrug off damage instead, with failed saves applying stacking penalties to future saves until someone passes the critical failure threshold and is knocked out.</ref> this results only in [[Scratch Damage]]. But for Save-Or-Lose effects like [[Mind Manipulation|Mind Control]], [[Baleful Polymorph|Transform]], or [[Power Nullifier|Power Control]], this ability becomes a [[Game Breaker]]. It's typically reserved for NPC Villains.
** A different example from the same game is the Perception range commonly seen on mental powers. While not a literal example (as the target is still allowed a [[Saving Throw]]), it automatically hits any target the user can perceive. A Perception Range power with the No Saving Throw modifier is unavoidable and irresistible unless you can find some way to avoid being seen.
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