No Saving Throw: Difference between revisions

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The [[Trope Namer]] here is ''[[Dungeons and Dragons]]'', where normally, harmful effects such as mind-controlling magic, dragon breath, illusions, or other supernatural nastiness allows the character affected to make a saving throw of the dice to negate or minimize the effect. Some spells and effects, unfortunately, such as the [[Level Drain]] ability of a wraith, do NOT allow a saving throw to be made against them. In more modern editions of the game, these effects almost always have a chance to miss instead.
The [[Trope Namer]] here is ''[[Dungeons and Dragons]]'', where normally, harmful effects such as mind-controlling magic, dragon breath, illusions, or other supernatural nastiness allows the character affected to make a saving throw of the dice to negate or minimize the effect. Some spells and effects, unfortunately, such as the [[Level Drain]] ability of a wraith, do NOT allow a saving throw to be made against them. In more modern editions of the game, these effects almost always have a chance to miss instead.


Contrast [[Always Accurate Attack]]. Complete opposite of [[No Sell]]. May overlap with [[Evil Is Not a Toy]]. See also [[Unblockable Attack]]. [[Compelling Voice]] is a [[Sub Trope]] of this. As would [[Gameplay and Story Segregation]] in certain cases.
Contrast [[Always Accurate Attack]]. Complete opposite of [[No Sell]]. May overlap with [[Evil Is Not a Toy]]. See also [[Unblockable Attack]]. [[Compelling Voice]] is a [[Sub-Trope]] of this. As would [[Gameplay and Story Segregation]] in certain cases.


Do not confuse with [[Author's Saving Throw]].
Do not confuse with [[Author's Saving Throw]].
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[[Category:Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:No Saving Throw]]
[[Category:No Saving Throw]]
[[Category:Trope]]