No Sidepaths, No Exploration, No Freedom: Difference between revisions
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{{trope}}
[[File:linear.jpg|link=Dark Forces Saga|frame|
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See also [[Broken Bridge]], [[The Law of Conservation of Detail]], [[Space-Filling Path]], [[The One True Sequence]], [[Rail Shooter]], [[Master of Unlocking]], and [[Quicksand Box]] for when developers go too far in the other direction.
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▲{{examples}}
* Most of ''Makeruna! Makendou Z'', with the exception of the jungle towards the end (where you could end up going in circles). Only one item pickup in the game, and you can't even revisit old areas. It's even mentioned in [http://www.pcenginefx.com/PC-FX/html/pc-fx_world_-_game_reviews_-_m.html the review]
* In ''[[Final Fantasy]]'', beginning with the first game it's traditional to start with a nearly linear path, and either ease up over the course of the game or just dump you into a 'sandbox with a story' after a few hours. Once you get the ship or airship, the world opens up and [[Sequence Breaking]] is sometimes possible.
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