Not Playing Fair with Resources: Difference between revisions

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{{examples}}
 
* The space RTS ''Star Ruler'' both averts this and plays it straight. When you start a game and activate AI empires, you can both choose the difficulty level and whether or not it cheats. What that option actually does is give the AI a set amount of resources depending on how long the game has been going on, capped at some ridiculous number. So, early on, it doesn't get very many resources while at the end it gets over 1 million of every resource ''per second''! The best AI can and ''will'' kick your ass a lot of times before you master it, even when it doesn't cheat meaning that [[Artificial Brilliance|the AI is just that good]].
* The AI in ''[[Battlezone (1998 video game)|Battlezone 1998]] II'' has a "scrap cheat" which gives them a small amount of resources every minute, but they still need to gather resources to get any decent units. Later patches allow the player to disable it for the AI, or give ''themselves'' a scrap cheat.