Obvious Rule Patch: Difference between revisions

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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0)
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** It gets nerfed to hell in ''[[Fire Emblem]]: The Sacred Stones'', where its hit rate is barely half what it once was, is critical rate IS half what it was, and it has less uses. It's made extremely obvious because there wasn't a single change to any other spell.
** There's also the Silencer skill in ''[[Fire Emblem]]: Rekka no Ken'' and ''The Sacred Stones'', which gives your Assassin the chance to instantly-kill any foe, so long as they have a chance to land a critical hit. This allowed them to plow through most bosses with ease. While this was negated by the final bosses of both games, whose equipment automatically reduced the enemy's crit chance to 0, it still left most other bosses vulnerable. It was obviously fixed in ''Path of Radiance'' and ''Radiant Dawn'', where the description of the Silencer skill simply states it doesn't work on bosses without any reasoning or attempt at justification.
* In the [[Massively Multiplayer Online Role Playing Game|MMORPG]] ''Lords of Legend'', your level bonus is apparently capped at 5 times the number of troops. Few know about the cap, because in order to get even close to the cap, you have to spend weeks doing the exact opposite of what you are supposed to.
** It is also played straight with the 'invisibility' strategy (You don't show up on attack pages if you haven't won an attack yet), which has been severely nerfed with increasingly harsh and arbitrary restrictions on invisible players.
* ''[[Gaia Online]]'' has had quite a few: