Odium: Difference between revisions

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* [[Scenery Gorn]]
* [[Scenery Gorn]]
* [[Schizophrenic Difficulty]]: Depending on how good you are at finding equipment caches and how good you are at conserving supplies, some parts of the game could be very, very easy or very, very hard compared to the parts that came before.
* [[Schizophrenic Difficulty]]: Depending on how good you are at finding equipment caches and how good you are at conserving supplies, some parts of the game could be very, very easy or very, very hard compared to the parts that came before.
* [[Send in The Search Team]]
* [[Send in the Search Team]]
* [[Set a Mook To Kill A Mook]]: [[Averted]]. Enemies will not attack if their attack would harm an ally (or themselves). This can be exploited for tactic value.
* [[Set a Mook to Kill a Mook]]: [[Averted]]. Enemies will not attack if their attack would harm an ally (or themselves). This can be exploited for tactic value.
* [[Short-Range Long-Range Weapon]]: A pistol can only fire a square or two further than a thrown knife. A rifle only fires a square or two farther than a pistol. No weapon fires further than eight steps away.
* [[Short-Range Long-Range Weapon]]: A pistol can only fire a square or two further than a thrown knife. A rifle only fires a square or two farther than a pistol. No weapon fires further than eight steps away.
* [[So Long and Thanks For All The Gear]]: Every party member except your starters, sooner or later.
* [[So Long and Thanks For All the Gear]]: Every party member except your starters, sooner or later.
* [[Sprite Polygon Mix]]: Flat backgrounds, polygon characters and monsters.
* [[Sprite Polygon Mix]]: Flat backgrounds, polygon characters and monsters.
* [[Stationary Boss]]: Puppet and Messiah.
* [[Stationary Boss]]: Puppet and Messiah.
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* [[Vasquez Always Dies]]: {{spoiler|1=Joan McFadden, a NATO medic with decent combat skills, dies a [[Plotline Death]] about 2/3rds of the way through the game. She's eventually replaced by Anna Hutchins, a reporter with no useful combat skills at all, who survives until the final dungeon (where she and the second optional party member remain outside, their fates unknown since the ending doesn't mention them).}}
* [[Vasquez Always Dies]]: {{spoiler|1=Joan McFadden, a NATO medic with decent combat skills, dies a [[Plotline Death]] about 2/3rds of the way through the game. She's eventually replaced by Anna Hutchins, a reporter with no useful combat skills at all, who survives until the final dungeon (where she and the second optional party member remain outside, their fates unknown since the ending doesn't mention them).}}
* [[The Virus]]: The origin of all the monsters. Most of them were once human, though some seem to have once been animals.
* [[The Virus]]: The origin of all the monsters. Most of them were once human, though some seem to have once been animals.
* [[We Cannot Go On Without You]]: Every single character. If anyone at all dies, you lose.
* [[We Cannot Go on Without You]]: Every single character. If anyone at all dies, you lose.
* [[Weaksauce Weakness]]: In the mid-to-late game, any enemy that can be tranquilized is this. It's very easy to surround a target with dudes who stun it and then beat it to death. {{spoiler|It works on the final boss, too.}}
* [[Weaksauce Weakness]]: In the mid-to-late game, any enemy that can be tranquilized is this. It's very easy to surround a target with dudes who stun it and then beat it to death. {{spoiler|It works on the final boss, too.}}
* [[What Happened to The Mouse?]]: You never figure out who those robbers from the docks were, or who left those BT213 notes behind, or what happened to any of the surviving party members post-game.
* [[What Happened to the Mouse?]]: You never figure out who those robbers from the docks were, or who left those BT213 notes behind, or what happened to any of the surviving party members post-game.


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