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{{Video Game Examples Need Sorting}}
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] include:
== Consoles ==
* Think ''[[Pong]]'' is the first video game ever? Well, our friends at [[That Other Wiki]] [[wikipedia:First video game|think otherwise]]. Depending on how you define "video game", the answer is different; the first on a digital computer was ''Spacewar!'' in 1961, but a missile simulator using analog circuitry and a cathode ray tube existed in ''1947''.
** Speaking of which, the Atari VCS is NOT the first home game system, that goes to the Magnavox Odyssey.
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** The first ever ''coin-op'' video game wasn't ''[[Pong]]'' either, but ''Computer Space'' (an adaptation of the early computer game ''Spacewar!'') which was released a year earlier (by the same company, before they changed their name to Atari). However, ''[[Pong]]'' was the first ''successful'' coin-op. Atari later revamped ''Computer Space'' and rereleased it as ''[[Asteroids]]''.
** The EDSAC - and for that matter, the Ferranti NIMROD - both fall under the classification of digital computers, and both precede the PDP-1 in being the hosts of computer games. The first digital computer game was made a full ten years before ''Spacewar!''.
* Believe it or not, there were [[Sega]] titles for [[NES]], before [[Sonic]] came to being, and LONG before the company left the [[Sega Dreamcast|console business]]. These, of course were ports made by other companies. Ports include, but are not limited to, ''[[Fantasy Zone]]'', ''[[
* ''Ghen War'', a 1995 [[First-Person Shooter]] for the [[Sega Saturn|Saturn]] is a tragically unknown innovator in the genre. The game featured fully 3D environements and enemies a full year before ''[[Quake (
* It has become a trend for people to give Nintendo consoles credit for innovating and coming up with new ideas when in reality, most of those "innovations" and technologies had already been used before by other game systems:
** The [[Nintendo 64]]'s gamepad wasn't the first game controller to use an analog stick; that was the [[Atari 5200]]'s.
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* [http://www.youtube.com/watch?v=00gAbgBu8R4 Unlimited Detail], it sounds great on paper. All you have to do is create objects out of "atoms" which are essentially points (from a point cloud). Except... this is not a new thing. The technology can be done either with voxels or perhaps more true to the point cloud, point sprites. Voxels have been around for decades. Point sprites have been around for at least 10 years, as a gaming benchmark tool had used it in one of their tests.
** In fact, point sprites are used in fluid simulations, where the point sprites interact with each other like little balls. This can be done in real-time for games. And animated point sprites are something Unlimited Detail has yet to show.
* Remember [[Humongous Entertainment]]'s first batch of games? You know, ''[[Putt
== Game Elements ==
* There's a very cool article about this subject [http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035 here].
* The gaming press likes to credit ''[[Half Life]]'' with being the first FPS with a strong story that drives the gameplay, which is somewhat misleading. It may be true that ''[[Half Life]]'' was the first shooter to have a story told entirely in-game, but the idea of stories themselves in shooters was not truly new at the time. Both ''[[Marathon
* In a strange version (both examples, the older and the newer are made by the same by the company) The Jjaro and maybe the W'rkncacnter first appeared in ''[[Pathways
* One of the most (in)famous examples: ''[[
** Too many people seem to think that ''Halo'' first came up with ring shaped worlds, even though ''[[
** Speaking of ''[[
** There's a camp going around thinking that a lot of what ''Halo'' had done was done first for the FPS genre ''in general''. Vehicles? <s>''[[Codename Eagle]]''</s> <s>''Goldeneye''</s> <s>''[[Starsiege: Tribes]]''</s> <s>''[[Redline
** What ''Halo was'' actually first at was combining many of these elements into one game.
* Tell me if this game premise [[Does This Remind You of Anything?|reminds you of anything]]: Enemies are camping in a fortress made of solid blocks. You fling projectiles at said fortress, [[Wreaking Havok]] and attempting to kill all the enemies inside with as few shots as possible. Sounds like ''[[Angry Birds]]'', doesn't it? A Flash game called ''Crush the Castle'' did it earlier, and even there, they got the idea from another game called ''Castle Clout''.
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*** Calling your attacks has been a standard of Kendo (Men! Do! and Te!) since the training method's creation.
* [[Warcraft 3]] was not the first strategy game to use RPG elements, as many of its fans believe. The concept first appeared in New World Computing's "King's Bounty" in 1990 and featured more prominently in the same company's [[Heroes of Might and Magic]] series, starting in 1995. That's also the source for the concept of W3's heroes.
* Many people think that the [[Fighting Game]] genre started with ''[[Street Fighter (
** ''[[
* ''[[
* While we're on the subject, ''[[
* Much like the ''Street Fighter II'' example above, many people think ''[[Doom]]'' was the first [[First-Person Shooter]]. ''Doom'' wasn't even id Software's first FPS (that would be ''Hovertank 3D'').
* Since ''[[Doom]] 3'', any game that lets you find [[Apocalyptic Log|various logs]] to help figure out the story is inevitably compared to it -- although ''[[
** ''Bioshock'''s use of logs can most likely be attributed to its status as a [[Spiritual Successor]] to the ''[[System Shock]]'' games. ''System Shock'' was released in 1994 -- not the first to use the trope, but one of the earlier examples. The developers thought that the current technology was incapable of simulating interactions with enough fidelity not to murder any immersion. Similar reasoning probably applied to most of the early examples.
** Also, ''[[Marathon
** 1998's ''[[Thief|Thief: The Dark Project]]'' and its 2000 sequel Thief II make extensive use of books, scrolls, and notes to provide clues and flesh out the back story.
** The 1995 sci-fi adventure ''[[
* Many players think that ''[[
** And even before that, ''Vampire Killer'' for the MSX was broken up into multiple small [[Metroidvania]]-style levels.
*** Which was released (on October 30, 1986 in Japan) only a few short months after [[Metroid]] itself (released on August 6, 1986 in Japan), meaning that ''Castlevania'' ''almost'' did "Metroid-style gameplay" even before Metroid did it.
* Many people who started playing ''[[World of Warcraft]]'' without playing [[
** This has gone far enough that, nowadays, ''WoW'' fans will often accuse other MMOs of ripping off their favourite game for using gameplay mechanics and concepts that ''WoW'' ripped off from someone else. On the other hand, those who loathe ''World of Warcraft'' and all it stands for will make the same complaint of any other MMO with no regard to such things as "release dates."
*** It has gotten so bad you'll see them accuse anything and everything of ripping off WoW, including [[
** Or accuse Warhammer of being a [[WoW]] rip-off, which is funny because the reverse is almost certainly true. Still [http://www.penny-arcade.com/comic/2006/4/10/i-hope-you-like-text/ Tycho of Penny Arcade] says it best.
** In fact, Blizzard once "announced" a new game as an April Fools joke: ''Warcraft: Heroes of Azeroth'', a strategy game and prequel to ''World of Warcraft''. The game in question was ''Warcraft 3''.
** The World of Warcraft expansion Mists Of Panderia is accused of knocking off [[Kung Fu Panda]] by having a race of Pandas with a new Monk class. However, the Pandaren have been around since before [[Warcraft 3|Warcraft III]] was released. It started as one of Blizzard's April Fool's jokes [http://www.wowwiki.com/Pandaren_(April_Fools)/ announcing a fifth playable race].
* In the [[Massively Multiplayer Online Role Playing Game|MMORPG]] ''[[
** Funny that ''Runescape'' should wind up next to ''World of Warcraft'' on the list, since there's a dedicated number of people convinced that ''Runescape'''s basically a watered down version of it. It was released several months before ''World of Warcraft'' was even ''announced''. Wrap your heads around that for a minute.
* Valkyrie Sky is the first MMO [[Shoot'Em Up]]? Look up again, fella. That title belongs to the now defunct Bugs Rider published by Game & Game nearly 2 year prior to Valkyrie Sky Beta. Though you may argue that Valkyrie Sky is the first MMO Vertical Shooter, since Bugs Rider is a horizontal one.
** But even "the first MMO Vertical Shooter" may not even true if you count Lazeska: Sky Fantasy. A game that never had a chance to see the light, but it was first introduced back in 2006 while Valkyrie Sky started Beta in late 2009.
* Several people have talked about how innovative the adjustable camera of ''[[
** It should be noted that ''Castle Wolfenstein'' (1981) was the first true stealth game, incorporating many of the elements that stealth games still thrive on. Yet it still remains in the shadow of ''Metal Gear''.
* For all its popularity, many people assume that ''[[Pokémon]]'' is the first [[Mons]] collection/raising game; those people forget that ''[[Shin Megami Tensei|Digital Devil Story: Megami Tensei]]'' was released in the ''eighties''. It also wasn't the first Mons anime; ''Megami Tensei'' had an [[OAV]] in 1987.
** [[Justified Trope|All of this may have something to do with the comic and the Megami Tensei series]] [[No Export for You|never getting released outside of Japan.]]
** The original concept of Pokemon was delivered in 1990 under the title [https://web.archive.org/web/20120228074233/http://web.me.com/celebi23/Capsule_Monsters/Main.html Capsule Monsters] based on the Japanese Gashapon machines.
** Likewise, ''[[
* Critics and fans are quick to label any sandbox that features driving and shooting a ''[[Grand Theft Auto]]'' clone. But the original ''GTA'' games were isometric, and ''GTA 3'' closely resembled, and has a continuing rivalry with, a game called ''[[Driver]]'' released two years prior. And then there's ''Hunter'', which was released on the [[Amiga]] by [[Activision]] in ''1991''.
** Similarly, some people believe that the series started with ''[[
*** Infact, ''GTA III'' isn't even the first 3D sandbox game by Rockstar. The honor goes to ''[[Body Harvest]]''.
*** Driving freely around cities, picking up missions at will, shooting and blowing up everything. [http://www.mobygames.com/game/dos/quarantine Quarantine] did all that first. You didn't get out of your car and steal others, but the rest is there.
**** Arguably the ability to move around at your own pace with no need to do missions in a certain order goes back to RPGs such as the first Final Fantasy (though there may be more obscure earlier examples). The ability to not die (or at least, instantly respawn without dealing with a game over screen) was made famous by [[The Secret of Monkey Island]], whose sequel Monkey Island 2: LeChuck's Revenge has a proto-sandbox mechanic in that it allows you to go back and forth between three different islands and complete a large proportion of the game in any order you like, without dying or having to fight anyone. There are some opportunities to affect the final ending in both games, which predates games like Soul Blade where you can do a similar thing.
* Every third-person shooter with a cover system is doomed to be compared to ''[[Gears of War]]''. This in spite of Gears' developers openly admitting on several occasions that they got the mechanic from an obscure [[
** There was an earlier game on the N64 called ''Operation: [[Winback]]'' with a similar cover system.
*** Any first person shooter is doomed to be compared to ''[[Doom]]'', ''[[
** All of this ignores that many such games featured "leaning" mechanics, allowing players to effectively utilize cover by only exposing a minimal portion of their avatar when returning fire. One early example was the first ''[[System Shock]]''.
* A number of people accuse ''[[Rock Band]]'' of being a rip-off of ''[[Guitar Hero]]'', unaware that:
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*** In fact it was the publisher, RedOctane, that first approached Harmonix with the idea, having previously been involved in developing the instrument controllers for ''Guitar Freaks''. Even the concept of a 5-button guitar game predates ''Guitar Hero''; RedOctane's third-party ''Guitar Freaks'' controllers have five buttons (despite GF being only a 3-button game), and these controllers were around as early as maybe 2001 or 2002.
** In the ''[[X-Play]]'' review for the American release of ''beatmania'', after giving it a poor score, co-host Morgan Webb accused it of being one of many ''[[Guitar Hero]]'' rip-offs.
* Some people feel that ''[[
** Actually, "sandbox-simulation" games also predate [[
*** Hamurabi was a management sim, not a sandbox sim (a sandbox sim is essentially a gamewhere you place all the buildings yourself).
* Remember the trailers for [[Need for Speed]]:Hot Pursuit (2010) placing great emphasis on the moving wings and spoilers? Polyphony Digital did it first with [[Gran Turismo]] 4.
* Think mature-themed and mature games were introduced with the [[
** Speaking of [[Sierra]], it was established in 1979.
*** For Hardcore Mature Material, you have Alicesoft. The ''[[
*** The fist adult computer game in Japan was 1982's ''Night Life'', published by Koei. The next year brought the first obscene visual novels, including Enix's ''Joshi Ryou Panic'' and Falcom's ''Oooku Maruhi Monogatari''.
** There were also pornographic games on the [[Atari 2600]] (if you can call them that), courtesy of developer Mystique. ''Beat 'em and eat 'em'', ''Philly Flasher'', ''Cathouse Blues'', ''Jiggolo'', ''Custer's Revenge'', ''Westard Ho''...and that's not even scratching the surface.
** ''[[Bubble Bath Babes]]'', anyone? What about ''[[Monster Party]]'', which features gore? Or ''[[
* [[Super Mario Bros
** In fact, the opening and the whole slew of in-game moves in DK'94 clearly showed off Mario's excellent acrobatic skills (other than his high jumps) for the first time.
** Also, Charles Martinet's first game as Mario was not ''Super Mario 64''. It was ''Mario's FUNdamentals'', released a year earlier.
** Likewise, the US name "Toadstool" was changed to "Peach" not in ''Super Mario 64'', but in ''Yoshi's Safari''.
* The beat-em-up ''Renegade'' (1986) is often called a "''[[Double Dragon]]'' ripoff" (which came out in 1987) by less informed people, even though it was made by the same developer (Technos Japan Corp.) and predated ''Double Dragon'' by a year.
* Customizing ''[[
** This carries over to another [[Valve]] franchise, too; in this case, ''[[
* The Create-A-Class system in ''[[Modern Warfare]]''. While it was one of the most popular games to have such a system, it wasn't the first (''[[Battlefield (
** And ''FEAR'' itself wasn't the first to effectively combine shooting and melee fighting (possibly among others, ''[[Oni]]'' came four years earlier), but again it was one of the most popular ones to do so.
** Within the series, one of the things ''[[Call of Duty: Black Ops
* Hey, ''[[Drawn to Life]]'' is ''so'' innovative, never mind that ''[[Magic Pengel]]'' and ''[[Graffiti Kingdom]]'' did that concept 5-7 years before it. In 3D!
* ''[[
** Speaking of Nyarlathotep, the [[
* Speed modifiers in ''[[Dance Dance Revolution]]'', often thought to have debuted in ''DDRMAX: Dance Dance Revolution 6th Mix'', appear as far back as the ''Dance Dance Revolution Solo'' sub-series and the two licensed ''Dancing Stage'' games. The "boost" modifier (which causes notes to increase speed as they scroll up) is also a feature taken from ''Solo''.
** Similarly, the difficulty rating of 9 (on the pre-''DDR X'' scale) is slightly Older Than They Think. Thought to have appeared first in ''DDR 3rd Mix'', it first appeared in ''DDR 2nd Mix Club Version'', a version of DDR with songs from the ''[[Beatmania]]'' series.
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* The difficulty name [[Harder Than Hard|"Lunatic"]] appeared in the 1992 [[Shoot'Em Up]] ''[[Super Aleste]]'', four years before the ''[[Touhou]]'' series began.
** There are ''Touhou'' fans who dismiss other [[Bullet Hell]] shooters as ripoffs. Never mind that danmaku shooters have been around as early as ''[[Recca]]'' (1992).
* The [[Cutscene]] goes at least as far back as ''[[
* ''[[Harvest Moon]]'' is a ''[[
** As farming-based Flash games for Facebook go, ''[[
* ''[[Tactics Ogre]]'' was at one point referred to as a rip-off of ''[[Final Fantasy Tactics]],'' a game with very similar key features. This was, of course, because ''Tactics Ogre'' was released in North America on [[PS 1]] after FFT. The game is actually a [[PS 1]] remake of an SNES game, pre-dating FFT two years. Also, the similarities are due to some of the same designers working on both, so really, neither one is a "rip off" per se.
** And even Tactics Ogre wasn't the first with those features...FireEmblem predated it by a few years, and ''Nobunaga's Ambition'' and ''[[Romance of the Three Kingdoms]]'' has been around since the mid-'80s.
* Card systems for arcade games, commonly associated with ''[[
* While the [[Capcom vs. Whatever]] series [[Trope Codifier|widely popularized]] the concept of 2-on-2 (and later, 3-on-3) Team Battles, ''[[
** ... although '''even''' tag battles were modeled long ago, thanks to ''[[Fuun Series|Kizuna Tag Encounter]]'', which was also the brainchild of SNK.
** The ''Vs.'' series, particularly the ''[[
* Dimension-shifting in side scrolling shooters: Salamander (1986) came into mind of many gamers, but it's far from the first side scrolling shooter that has dimension-shifting. The idea goes back as far as the arcade game Vanguard (1981).
* [[The Other Wiki]] [[wikipedia:Quick time event|proved]] that [[Quick Time Event]] didn't started with [[Shenmue]] like many gamers think.
* Young'uns these days credit Blizzard with creating the first MMORPG; others just as misguided will correct them and refer to ''[[
** And as time passes, [[It Gets Worse]]. Many games coming out after [[World of Warcraft]] were derided as "[[WoW]]-clones" for [[Follow the Leader|directly copying the systems and sometimes look]] of [[World of Warcraft]]. There were some real problems with other companies trying to capitalize on the success but failing because they didn't actually understand what made the game great. However, it's now changed that the response to calling something a "[[WoW]]-clone" is "Well, it's an MMO! What else do you expect?" Which ignores the significant variety in games and playstyles that existed before or alongside [[World of Warcraft]] that were also MMORPGs. Raids, quests, progressively more ridiculous equipment, linear storylines, etc. are now seen as the definition of MMOs, even though some of those were in completely unrecognizable forms or nonexistent altogether before [[World of Warcraft]]. [[World of Warcraft]] may have refined a lot of things that needed refining, and ultimately made the genre accessible to a wide audience, but it also left out features that were extremely popular in games before it came out that in their own time were thought of as the definition of MMOs. The MMO genre is less of a genre than a wide variety of ideas that simply require [[Exactly What It Says
* Tell me if you recognize this setting: Colonists on an alien world must fight among each other for limited resources while constantly under seige by parasitic mind worms controlled by an emerging consciousness produced by the neural interconnections of the native flora. That's right, it's Frank Herbert's Pandora book series which inspired [[Sid
* There's the belief that ''[[Quake (
* The [[Boss Rush]] phenomenon dates back to 1985, with ''[[
* The developers of ''[[The Force Unleashed]]'' spent a lot of time in pre-release interviews for the first game talking about how they'd incorporated a materials-system into their engine like it had never been done before and would revolutionize how objects in the environment react to physical force; ''[[
** In a meta example, ''Jurassic Park: [[Trespasser]]'' featured [[Wreaking Havok|realistic environment physics]] ''six years'' before ''Half-Life 2''. That said, ''Trespasser'''s physics engine was an inspiration for the one used in ''Half-Life 2''.
* Remember when the NPC daily schedules were touted as innovative in ''[[The Elder Scrolls Four|The Elder Scrolls: Oblivion]]?'' Sure, they were new for [[The Elder Scrolls]]... but ''[[Ultima V]]'' already did it in 1988.
* Back on the subject of ''[[
** And speaking of ''Darkstalkers'', it may come as a shock to some that Morrigan's Darkness Illusion was the ''first'' move to use the button press sequence (LP, LP, F, LK, HP) that is now associated with Akuma's [[Dangerous Forbidden Technique|Shun Goku Satsu]].
* Some people consider ''[[
* ''[[Modern Warfare|Call of Duty 4: Modern Warfare]]'' was not the first FPS to introduce a bullet penetration system. The first one (or earliest ones) to do so (albeit, improperly) was ''[[
** Another jab at ''[[Modern Warfare|Call of Duty 4: Modern Warfare]]'', it's certainly not the first game of its genre (being a modern warfare FPS). Nor the first popular one (arguably). ''[[Battlefield (
* The ''[[Dragon Quest]]'' series may have the Slime as its [[Mascot Mook]], but ''[[
* The first video game to have an [[Easter Egg]] is routinely credited to Atari 2600's Adventure (1979), but in fact Easter Eggs have been found in two Atari arcade games (Owen Rubin's initials in Orbit and Skydiver, both from 1978), and no fewer than ''three'' games for the obscure Fairchild Channel F console (Brad Reid-Seith hid his name in 1978's Video Whisball and Alien Invasion, while Michael Glass's name can be found in the 197'''6''' Demo Cart)
* On [[This Very Wiki]], The page for ''[[Anomaly Warzone Earth]]'' cites the game as the first "Reverse [[Tower Defense]]" (aka Tower Offense) game. However, the first game of this type was actually [[Bokosuka Wars]], which having been released in 1983, not only predates [[Anomaly Warzone Earth]] by 27 years, it also predates every "standard" [[Tower Defense]] game.
* The ''[[X Universe]]'' series is often though of as a singleplayer clone of ''[[
* After the ''[[Animal Crossing]]: New Horizons'' trailer dropped, fans began to exclaim being able to wear backpacks as a new feature. Backpacks (and other back accessories) have been wearable since the 2019 run of ''[[Animal Crossing: Pocket Camp|Pocket Camp]]''.
** On a more negative note, [[Internet Backdraft]] ensued when news came out that ''New Horizons'' will not support cloud saves and the fact that one system can only fit one player island. This crosses over with [[Franchise Original Sin]], as the franchise has always been restrictive about saves since the very beginning: The first game can only fit one file per Memory Card, ''Wild World'' restricts one town per copy, ''City Folk'' is similar to the complained situation as it also restricts one file per system (and cannot be copied to memory cards), and ''New Leaf'' shares a similar restriction to ''Wild World''.
== Other Media References ==
* So many people seem to be under the impression that Bahamut being portrayed as a dragon was from ''[[Final Fantasy]]'', but it was done in ''[[Dungeons
** Many people complain about D&D incorporating elements from [[MMORPG|MMORPGs]] into 4th edition. So many people don't realize that MMORPGs and [[MUD|MUDs]] have in fact incorporated elements from D&D into ''THEIR'' genre first, making it an odd case of a copier is being copied by the source material in order to seem more like it use to be, but game systems tend to copy each other a lot so this trope goes back a ways.
* When you hear the name "Morrigan", what do you think of? A [[Darkstalkers
** Um... ''[[Mabinogi]]''?
*** Half true.
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** To be fair, there was no way his answer was going to be satisfactory, considering the situation.
*** The Maxwell's Demon referred to by Vlad is actually a thought experiment intended to demonstrate something about the Second Law of Thermodynamics.
* The iconic theme music from ''[[
** Granted, it's not exactly uncommmon knowledge that the standard soundtrack consists of Russian folk music. It's not the first time a video game has used public domain tunes either.
** The "lock delay" mechanic, thought to be an innovation of newer games in the series, has been around as early as 1988, when it was used in Sega's [[No Export for You|Japan-only]] arcade version of the game.
* The Japanese neologism, "Ansatsuken" (assassination fist), aside from being misinterpreted as the name of [[Ryu and Ken]]'s Ryoga-Ken style (or, as it's sometimes interpreted, [[Shotoclone|Shoto]][[Trope Namer|kan]] or just [[Critical Research Failure|"nameless fighting style"]], is often thought as a term made up by Capcom's writers. In truth, the manga and anime ''[[Fist of the North Star]]'' (which debuted in 1983) used the term years before the first ''[[Street Fighter]]'' game was released in 1987 and its been used in other fictional works in Japan as well (it might be older than ''Hokuto no Ken'' though).
* The ''[[Sonic the Hedgehog]]'' vs. ''[[
** Even worse when you find out that the whole Super Sonic thing was a [[Shout-Out]] to DBZ.
* Gaz sure was witty with that "Don't call me Shirley" line in [[Modern Warfare|Call of Duty 4]]. It was funnier when ''[[Airplane!]]'' did it 25 years earlier.
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* At least some people think that the "Trespassers will be shot. Survivors will be shot again" joke originated from one of the ''[[Grand Theft Auto]]'' games. Apparently this is as old as the immigration rush in the US... back in the ''1800s''.
* [http://forum.rpg.net/showthread.php?474157-Witcher-EE-I-feel...-dirty This forum post] suggests that [[The Witcher|Geralt of Rivia]], a character who first appeared in a short story published in 1986, is ''a [[Final Fantasy VII|Sephiroth]] clone''. The thread-starter is a known [[Troll]] so this may have been deliberate.
* Despite what [[Memetic Mutation|the Internet]] seems to think, the line "Hey you, get off [of] my cloud!" did not originate from ''[[
* One of the most quoted lines in ''[[Team Fortress 2
{{quote|
** ...is in fact a variant of ''this'' line, in ''[[
{{quote|
== Meta ==
* Haters of ''[[Final Fantasy XII]]'' will probably tell you that Sakimoto is a new guy, or make the fallacy that ''[[Final Fantasy XII]]'' was his first work on the ''[[Final Fantasy]]'' series - ignoring ''[[Final Fantasy Tactics]]'' and the ''[[Final Fantasy Tactics Advance]]'' games...both of those predate ''[[Final Fantasy XII]]'' by 3 - 9 years. He's also by no means new to game development...you'll probably see his name (as well as Masharu Iwata) in the credits of any ''[[Ogre Battle]]'' games, or ''Revolter'', which was released in 1988. Way [[Older Than They Think]].
* Related to the above, most people will give you the impression that Nomura first started working with Square around ''[[
* ''[[
** ''[[
** ''[[Einhander]]'' was acclaimed as Square's first attempt at a [[Shoot'Em Up]] by many people who apparently knew nothing of ''[[Kings Knight
* For a company that's known for making video games, many people are surprised when they learn [[Nintendo]] has been around since ''1889''. Naturally they weren't making video games all that time; they were originally a playing card company, and started with the game ''hanafuda''. Nintendo still makes playing cards and card games, even continuing to make ''hanafuda'' cards. They didn't even get into making toys until [[Gunpei Yokoi]] joined the company in the 1960's.
** Think of it this way. Parker Brothers is only 6 years older than Nintendo. Yes, that Parker Brothers. The one that made ''[[Monopoly]]'', yes.
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* The street racing franchise ''[[Need for Speed]]'' did not actually start at ''Underground'', contrary to what many people (and some gaming magazines and websites) believe. Underground was indeed the first ricer game in the franchise, but there were a '''few''' NFS games that preceeded ''Underground'': ''Need for Speed 1'' (+ SE), ''2'' (+ SE), ''III: Hot Pursuit'', ''High Stakes'', ''Porsche Unleashed'', ''Hot Pursuit 2'', an early racing MMO called ''Need for Speed: Motor City Online'', and two rebrands of the ''V-Rally'' franchise. They were all very successful, too, until the failure of ''Hot Pursuit 2'' prompted a franchise reboot. The key difference was that you couldn't tune your car, so they are considered "uncool" today by the fans of the franchise's later games.
** In some of those you ''could'' tune your car. However, you can't do so in some of the newer titles, as all you can do is cosmetic changes. That people [[Moving the Goalposts|refer to that]] as "tuning" doesn't make it so.
* [[Super Mario Bros
** This is fairly common knowledge.
* Many people believe that the first version of [[Hudson Soft]]'s ''[[
** Likewise, in 1983 on the Speccy, Hudson also released ''Cannon Ball'' aka ''Bubble Buster''. Never heard of it? You more likely know it as ''[[Pang]]''.
* You know that [[Title Scream]] in the theme for the [[Mortal Kombat (
* IGN said many times that the ''[[Backyard Sports]]'' series started around the dawn of the [[
* For many years following the release of ''[[The Legend of Zelda: Ocarina of Time
** Many of the features of ''Ocarina of Time'' thought to be original were actually carried over from ''[[The Legend of Zelda:
** In ''[[The Legend of Zelda: Phantom Hourglass
* It isn't hard to find fans who still think ''[[
* There are people who think Sephiroth from ''Final Fantasy VII'' is the first "effeminate villain" (and he honestly isn't even ''that'' effeminate compared to some of these examples). Obviously, you can tell who has probably never seen the art for the [[Big Bad|Emperor]] of ''[[
* This is a problem in general for poor ''[[
* ''[[Fire Emblem]]'' has a lot of examples mostly caused by [[No Export for You]]: Many players expressed their bewilderment that Nosferatu was changed from Dark to Light magic in ''[[Fire Emblem Tellius
** More examples from the series:
*** ''[[Fire Emblem:
*** ''[[Fire Emblem:
* ''[[World in Conflict]]'' was widely praised for it's brand new original resource and recruitment system, even though the creators had previously used the exact same system for ''[[Ground Control]] 2''.
** Or the free style camera control, which dated back to the original ''[[Ground Control]]''.
* Newer gamers, or at least outsiders to the PC gaming market, seem to believe ''[[Dragon Age]]'' was [[
* Most people think ''[[Fallout: New Vegas]]'' was [[Obsidian Entertainment]]'s first foray into the franchise, even though [[Fallout 3|the previous game]] was [[Bethesda]]'s first game in the series, and that Obsidian was partly made up of key team members from the original developers of the Fallout series, Black Isle, and that New Vegas took place in one of the areas of what would have been the third game in the series before Black Isle closed and Bethesda bought the franchise: [[Fallout: Van Buren]].
* There are people who think that [[
** Also, many gamers believe Amy debuted in [[
*** One cause of this confusion might have been that Sega of America decided to call her "Princess Sally" ([[Viewers are Morons|the name of a totally different and unrelated character]] who was created for one of the cartoons and doesn't even exist in the games' continuity) in the American manual of her debut game as a marketing tactic to promote the American Sonic cartoons and comics of the time.
* A lot of people seem to think ''[[Metal Gear]] Online'' is exclusive to ''[[Metal Gear Solid 4: Guns of the Patriots]]''. ''[[Metal Gear Solid 3: Snake Eater]]: [[Updated Rerelease|Subsistence]]'' had it first, though it was shut down after barely a full year. [[Metal Gear Solid: Portable Ops|The main-series]] [[Metal Gear Solid Peace Walker|PSP installments]] have multiplayer components, as well.
* The [[
* Many people think ''[[
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