Older Than They Think/Video Games: Difference between revisions

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{{worktrope}}
{{Video Game Examples Need Sorting}}
<!-- %%There are comments for what each category is supposedly for. Please read them. -->
 
== Consoles ==<!-- Things that happened between consoles, mostly. -->
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] include:
 
== Consoles ==
* Think ''[[Pong]]'' is the first video game ever? Well, our friends at [[That Other Wiki]] [[wikipedia:First video game|think otherwise]]. Depending on how you define "video game", the answer is different; the first on a digital computer was ''Spacewar!'' in 1961, but a missile simulator using analog circuitry and a cathode ray tube existed in ''1947''.
** Speaking of which, the Atari VCS is NOT the first home game system, that goes to the Magnavox Odyssey.
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** The first ever ''coin-op'' video game wasn't ''[[Pong]]'' either, but ''Computer Space'' (an adaptation of the early computer game ''Spacewar!'') which was released a year earlier (by the same company, before they changed their name to Atari). However, ''[[Pong]]'' was the first ''successful'' coin-op. Atari later revamped ''Computer Space'' and rereleased it as ''[[Asteroids]]''.
** The EDSAC - and for that matter, the Ferranti NIMROD - both fall under the classification of digital computers, and both precede the PDP-1 in being the hosts of computer games. The first digital computer game was made a full ten years before ''Spacewar!''.
* Believe it or not, there were [[Sega]] titles for [[NES]], before [[Sonic]] came to being, and LONG before the company left the [[Sega Dreamcast|console business]]. These, of course were ports made by other companies. Ports include, but are not limited to, ''[[Fantasy Zone]]'', ''[[Space Harrier (Video Game)|Space Harrier]]'', and ''[[After Burner]]'' (the first by Tomy and the second two by Sunsoft or Tengen, depending on your region). These were also released for the [[Turbo Grafx TurboGrafx-16]]/PC Engine.
* ''Ghen War'', a 1995 [[First-Person Shooter]] for the [[Sega Saturn|Saturn]] is a tragically unknown innovator in the genre. The game featured fully 3D environements and enemies a full year before ''[[Quake (Video Gameseries)|Quake]]'' came out, extensive terrain deformation before ''[[Red Faction]]'' made it cool and an ambient soundtrack that [[Variable Mix|changed depending on what was happening on the screen]].
* It has become a trend for people to give Nintendo consoles credit for innovating and coming up with new ideas when in reality, most of those "innovations" and technologies had already been used before by other game systems:
** The [[Nintendo 64]]'s gamepad wasn't the first game controller to use an analog stick; that was the [[Atari 5200]]'s.
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* [http://www.youtube.com/watch?v=00gAbgBu8R4 Unlimited Detail], it sounds great on paper. All you have to do is create objects out of "atoms" which are essentially points (from a point cloud). Except... this is not a new thing. The technology can be done either with voxels or perhaps more true to the point cloud, point sprites. Voxels have been around for decades. Point sprites have been around for at least 10 years, as a gaming benchmark tool had used it in one of their tests.
** In fact, point sprites are used in fluid simulations, where the point sprites interact with each other like little balls. This can be done in real-time for games. And animated point sprites are something Unlimited Detail has yet to show.
* Remember [[Humongous Entertainment]]'s first batch of games? You know, ''[[Putt -Putt]] Joins the Parade'', ''[[Fatty Bear]]'s Birthday Surprise'' and ''[[Putt -Putt]] Goes to the Moon''? Almost everyone played those off a CD-ROM under their Windows ports. Yes, we just said port. Almost no-one is familiar with their original DOS versions, let alone their first release on ''floppy disks''.
 
== Game Elements ==
== Game Elements ==<!-- Traits used in a game that people think debuted there, but in fact, debuted in another game. -->
* There's a very cool article about this subject [http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035 here].
* The gaming press likes to credit ''[[Half Life]]'' with being the first FPS with a strong story that drives the gameplay, which is somewhat misleading. It may be true that ''[[Half Life]]'' was the first shooter to have a story told entirely in-game, but the idea of stories themselves in shooters was not truly new at the time. Both ''[[Marathon (Video Game)Trilogy|Marathon]]'' and ''[[System Shock]]'' placed a strong emphasis on storytelling in addition to combat years earlier, but they used a text-message-finding system to advance and expand their plots (there's an entry about it below).
* In a strange version (both examples, the older and the newer are made by the same by the company) The Jjaro and maybe the W'rkncacnter first appeared in ''[[Pathways Intointo Darkness]]'', not ''[[Marathon (Video Game)Trilogy|Marathon]]''. Though, it's likely they're in the same 'verse.
* One of the most (in)famous examples: ''[[Metroid (Video Game)|Metroid]]'' vs ''[[Halo]]''. ''Metroid'' was released in 1986 and had a revolutionary sequel, ''Super Metroid'' (1994), long before ''Halo'' (2001) was released. The confusion stems from the first-person ''Metroid Prime'' (2002), which was in development before Halo even became first-person. The fact that ''Metroid Prime 2'' and ''Halo 2'' were released the same year (2004) and, likewise, ''Metroid Prime 3'' and ''Halo 3'' (2007), certainly didn't help things.
** Too many people seem to think that ''Halo'' first came up with ring shaped worlds, even though ''[[Ring WorldRingworld]]'' used it at least 30 years before.
** Speaking of ''[[Metroid Prime (Video Game)|Metroid Prime]]'', it is often lauded for being the first [[Metroidvania]] FPS ever... but the truth is, the cult [[Sega Saturn]] FPS ''[[Power Slave (Video Game)|Power SlavePowerSlave]]/Exhumed'' did it almost a decade earlier.
** There's a camp going around thinking that a lot of what ''Halo'' had done was done first for the FPS genre ''in general''. Vehicles? <s>''[[Codename Eagle]]''</s> <s>''Goldeneye''</s> <s>''[[Starsiege: Tribes]]''</s> <s>''[[Redline Gang(1999 Warfarevideo 2066game)]]''</s> <s>''Terminator: SkyNET''</s> <s>''[[Shadow Warrior]]''</s> the ''[http://www.lemonamiga.com/games/details.php?id=1429 Mercenary]'' series on the [[Amiga]] had them, starting from 1988. [[Regenerating Health]]? The ill-fated ''Jurassic Park: [[Trespasser]]''. No [[Hyperspace Arsenal]]? ''[[Rise of the Triad]]''. Grenade hotkey? ''[[Starsiege: Tribes]]'', and it's probably not even the first. Dedicated button for [[Quick Melee]]? ''[[Duke Nukem 3D]]''. There's probably someone floating around thinking ''Halo'' might even be the ''first'' popular FPS game on a console.
** What ''Halo was'' actually first at was combining many of these elements into one game.
* Tell me if this game premise [[Does This Remind You of Anything?|reminds you of anything]]: Enemies are camping in a fortress made of solid blocks. You fling projectiles at said fortress, [[Wreaking Havok]] and attempting to kill all the enemies inside with as few shots as possible. Sounds like ''[[Angry Birds]]'', doesn't it? A Flash game called ''Crush the Castle'' did it earlier, and even there, they got the idea from another game called ''Castle Clout''.
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*** Calling your attacks has been a standard of Kendo (Men! Do! and Te!) since the training method's creation.
* [[Warcraft 3]] was not the first strategy game to use RPG elements, as many of its fans believe. The concept first appeared in New World Computing's "King's Bounty" in 1990 and featured more prominently in the same company's [[Heroes of Might and Magic]] series, starting in 1995. That's also the source for the concept of W3's heroes.
* Many people think that the [[Fighting Game]] genre started with ''[[Street Fighter (Videovideo Gamegame)|Street Fighter]]'', though games like ''[[Yie Ar Kung-Fu (Video Game)|Yie Ar Kung-Fu]]'', ''[[Karate Champ (Video Game)|Karate Champ]]'', ''[[Karateka (Video Game)|Karateka]]'' and ''Way of the Exploding Fist'' predate it by years, going back to Bug Byte "Kung Fu" on the [[ZX Spectrum]]. There are some people who think that the genre was started by ''Street Fighter '''II'''''. These people are apparently unfamiliar with what the number 2 usually means.
** ''[[Street Fighter II (Video Game)|Street Fighter II]]'' was also not the first [[Fighting Game]] to implement [[Combos]], which were seen as early as 1985 in the [[Arcade Game]] ''Shanghai Kid'', the first game of the long-running ''Hiryu no Ken'' series.
* ''[[Resident Evil (Franchise)|Resident Evil]]'' is often credited for inventing [[Survival Horror]], when all it did was invent that ''name'' for it and bring the genre into the mainstream. The ''[[Alone in Thethe Dark]]'' series invented the actual gameplay model years earlier. [[Capcom]]'s own ''[[Sweet Home (Videovideo Gamegame)|Sweet Home]]'' -- despite being a horror RPG -- also has elements of the genre, and predates ''Alone in the Dark'' by three years, not to mention being the inspiration for ''Resident Evil'' in the first place. And if you ''really'' want to stretch, you could even trace the lineage back as far as ''Haunted House'' for the [[Atari 2600]].
* While we're on the subject, ''[[Resident Evil 4 (Video Game)|Resident Evil 4]]'' causes a ''lot'' of mistakes like this. While the game brought many new features along with its revamped gameplay, it's slightly annoying to hear people discuss features that have been series mainstays as though they're unique to this game (ex: What's that? You think it's neat how fallen enemies might not actually be dead, it's annoying that you can't move while shooting, and it's funny that green herbs look like pot? Gee, you don't say...). [[Sequel Displacement|One has to wonder if any of these new fans are aware of what the number following a title actually means.]]
* Much like the ''Street Fighter II'' example above, many people think ''[[Doom]]'' was the first [[First-Person Shooter]]. ''Doom'' wasn't even id Software's first FPS (that would be ''Hovertank 3D'').
* Since ''[[Doom]] 3'', any game that lets you find [[Apocalyptic Log|various logs]] to help figure out the story is inevitably compared to it -- although ''[[BioBioShock Shock(series)]]'' has somehow dodged this. ''[[Doom]] 3'' is by far the most popular game to include this, but it's far from the first. In [[First-Person Shooter|First Person Shooters]] alone, the device goes as far back as 1988's ''[[Videogame/The Colony|The Colony]]'', and if you include games outside that genre, the list becomes truly unwieldly, although ''[[Myst]]'' is likely the most prominent.
** ''Bioshock'''s use of logs can most likely be attributed to its status as a [[Spiritual Successor]] to the ''[[System Shock]]'' games. ''System Shock'' was released in 1994 -- not the first to use the trope, but one of the earlier examples. The developers thought that the current technology was incapable of simulating interactions with enough fidelity not to murder any immersion. Similar reasoning probably applied to most of the early examples.
** Also, ''[[Marathon (Video Game)Trilogy|Marathon]]'' uses this. The PC has to go through the game and get the story and missions from Terminals. [http://marathon.bungie.org/story/ That doesn't help clear up the story much, though...]
** 1998's ''[[Thief|Thief: The Dark Project]]'' and its 2000 sequel Thief II make extensive use of books, scrolls, and notes to provide clues and flesh out the back story.
** The 1995 sci-fi adventure ''[[Bio Forge|BioForge]]'' also uses a great number of logs and computer consoles to help move the story along.
* Many players think that ''[[Castlevania Symphony of the Night (Video Game)|Castlevania: Symphony of the Night]]'' is the first [[Metroidvania]] ''[[Castlevania (Video Game)|Castlevania]]'' game; non-linear gameplay dates as far back as ''[[Castlevania II Simons Quest (Video Game)|Castlevania II: Simon's Quest]]'', although ''Symphony'' went a long ways toward polishing it (read: making it playable without a strategy guide).
** And even before that, ''Vampire Killer'' for the MSX was broken up into multiple small [[Metroidvania]]-style levels.
*** Which was released (on October 30, 1986 in Japan) only a few short months after [[Metroid]] itself (released on August 6, 1986 in Japan), meaning that ''Castlevania'' ''almost'' did "Metroid-style gameplay" even before Metroid did it.
* Many people who started playing ''[[World of Warcraft]]'' without playing [[War CraftWarcraft|the games before it]] have no idea that the franchise existed before the [[Massively Multiplayer Online Role Playing Game|MMORPG]]. This has prompted situations like people who hear ''Warcraft 3'' mentioned saying, "There's a ''World of Warcraft'' '''''3'''''? I didn't even know about ''2''!" A large section of the player base wasn't even aware of the [[Massively Multiplayer Online Role Playing Game|MMORPG]] genre before it came out, leading them to believe it pioneered far more than it did; overall, the game is a refinement of what had been done before. On top of that, the game features piles of pop culture references, many of which the fan base mistakenly believes Blizzard invented.
** This has gone far enough that, nowadays, ''WoW'' fans will often accuse other MMOs of ripping off their favourite game for using gameplay mechanics and concepts that ''WoW'' ripped off from someone else. On the other hand, those who loathe ''World of Warcraft'' and all it stands for will make the same complaint of any other MMO with no regard to such things as "release dates."
*** It has gotten so bad you'll see them accuse anything and everything of ripping off WoW, including [[Dungeons and Dragons|Dungeons & Dragons]], a game which was ripped off primarily by WoW, not to mention the fact that WoW itself is a descendent of Roguelike games, which are descended from Rogue, which was an early attempt at making a computer game out of D&D.
** Or accuse Warhammer of being a [[WoW]] rip-off, which is funny because the reverse is almost certainly true. Still [http://www.penny-arcade.com/comic/2006/4/10/i-hope-you-like-text/ Tycho of Penny Arcade] says it best.
** In fact, Blizzard once "announced" a new game as an April Fools joke: ''Warcraft: Heroes of Azeroth'', a strategy game and prequel to ''World of Warcraft''. The game in question was ''Warcraft 3''.
** The World of Warcraft expansion Mists Of Panderia is accused of knocking off [[Kung Fu Panda]] by having a race of Pandas with a new Monk class. However, the Pandaren have been around since before [[Warcraft 3|Warcraft III]] was released. It started as one of Blizzard's April Fool's jokes [http://www.wowwiki.com/Pandaren_(April_Fools)/ announcing a fifth playable race].
* In the [[Massively Multiplayer Online Role Playing Game|MMORPG]] ''[[RunescapeRuneScape]]'', when the Tower of Life quest was released, involving a homunculus, many ''[[Fullmetal Alchemist]]'' fans assumed it was a ripoff. The ''Runescape'' homunculus bears little resemblance to the ones from ''FMA'', and both are named for an old term for "artificial human".
** Funny that ''Runescape'' should wind up next to ''World of Warcraft'' on the list, since there's a dedicated number of people convinced that ''Runescape'''s basically a watered down version of it. It was released several months before ''World of Warcraft'' was even ''announced''. Wrap your heads around that for a minute.
* Valkyrie Sky is the first MMO [[Shoot'Em Up]]? Look up again, fella. That title belongs to the now defunct Bugs Rider published by Game & Game nearly 2 year prior to Valkyrie Sky Beta. Though you may argue that Valkyrie Sky is the first MMO Vertical Shooter, since Bugs Rider is a horizontal one.
** But even "the first MMO Vertical Shooter" may not even true if you count Lazeska: Sky Fantasy. A game that never had a chance to see the light, but it was first introduced back in 2006 while Valkyrie Sky started Beta in late 2009.
* Several people have talked about how innovative the adjustable camera of ''[[Super Mario 64 (Video Game)|Super Mario 64]]'' on the N64 (1996) was. How using polygons instead of pixels in the arcade ''Hard Drivin' ''(1988) created a new look for games that had never been seen before. And how ''[[Metal Gear]]'' for the [[MSX 2]] (1987) was the first game that had you sneaking around. However, there was a game which had all these elements and came out before all of them, but for some reason nobody gives the 1983 arcade game ''I, Robot'' credit for them.
** It should be noted that ''Castle Wolfenstein'' (1981) was the first true stealth game, incorporating many of the elements that stealth games still thrive on. Yet it still remains in the shadow of ''Metal Gear''.
* For all its popularity, many people assume that ''[[Pokémon]]'' is the first [[Mons]] collection/raising game; those people forget that ''[[Shin Megami Tensei|Digital Devil Story: Megami Tensei]]'' was released in the ''eighties''. It also wasn't the first Mons anime; ''Megami Tensei'' had an [[OAV]] in 1987.
** [[Justified Trope|All of this may have something to do with the comic and the Megami Tensei series]] [[No Export for You|never getting released outside of Japan.]]
** The original concept of Pokemon was delivered in 1990 under the title [https://web.archive.org/web/20120228074233/http://web.me.com/celebi23/Capsule_Monsters/Main.html Capsule Monsters] based on the Japanese Gashapon machines.
** Likewise, ''[[Dragon Quest V (Video Game)|Dragon Quest V]]'' featured [[Gotta Catch Em All|monster collecting]] 4 years before Pokémon debuted, making the ''[[Dragon Quest Monsters]]'' series more of a natural extension than [[Follow the Leader|a clone]]. Of course, it [[No Export for You|wouldn't reach the states]] for over a decade and a half.
* Critics and fans are quick to label any sandbox that features driving and shooting a ''[[Grand Theft Auto]]'' clone. But the original ''GTA'' games were isometric, and ''GTA 3'' closely resembled, and has a continuing rivalry with, a game called ''[[Driver]]'' released two years prior. And then there's ''Hunter'', which was released on the [[Amiga]] by [[Activision]] in ''1991''.
** Similarly, some people believe that the series started with ''[[Grand Theft Auto III (Video Game)|Grand Theft Auto III]]'', conveniently forgetting the number three in the title.
*** Infact, ''GTA III'' isn't even the first 3D sandbox game by Rockstar. The honor goes to ''[[Body Harvest]]''.
*** Driving freely around cities, picking up missions at will, shooting and blowing up everything. [http://www.mobygames.com/game/dos/quarantine Quarantine] did all that first. You didn't get out of your car and steal others, but the rest is there.
**** Arguably the ability to move around at your own pace with no need to do missions in a certain order goes back to RPGs such as the first Final Fantasy (though there may be more obscure earlier examples). The ability to not die (or at least, instantly respawn without dealing with a game over screen) was made famous by [[The Secret of Monkey Island]], whose sequel Monkey Island 2: LeChuck's Revenge has a proto-sandbox mechanic in that it allows you to go back and forth between three different islands and complete a large proportion of the game in any order you like, without dying or having to fight anyone. There are some opportunities to affect the final ending in both games, which predates games like Soul Blade where you can do a similar thing.
* Every third-person shooter with a cover system is doomed to be compared to ''[[Gears of War]]''. This in spite of Gears' developers openly admitting on several occasions that they got the mechanic from an obscure [[PSPlayStation 2]] game called ''[[Kill Switch]]''.
** There was an earlier game on the N64 called ''Operation: [[Winback]]'' with a similar cover system.
*** Any first person shooter is doomed to be compared to ''[[Doom]]'', ''[[GoldenGoldenEye Eye007 (1997 (Videovideo Gamegame)|Golden Eye 1997]]'', ''[[Counter -Strike]]'', ''[[Halo]]'' or ''[[Call of Duty]]'', depending on when it was made.
** All of this ignores that many such games featured "leaning" mechanics, allowing players to effectively utilize cover by only exposing a minimal portion of their avatar when returning fire. One early example was the first ''[[System Shock]]''.
* A number of people accuse ''[[Rock Band]]'' of being a rip-off of ''[[Guitar Hero]]'', unaware that:
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*** In fact it was the publisher, RedOctane, that first approached Harmonix with the idea, having previously been involved in developing the instrument controllers for ''Guitar Freaks''. Even the concept of a 5-button guitar game predates ''Guitar Hero''; RedOctane's third-party ''Guitar Freaks'' controllers have five buttons (despite GF being only a 3-button game), and these controllers were around as early as maybe 2001 or 2002.
** In the ''[[X-Play]]'' review for the American release of ''beatmania'', after giving it a poor score, co-host Morgan Webb accused it of being one of many ''[[Guitar Hero]]'' rip-offs.
* Some people feel that ''[[Sim City (Video Game)|Sim CitySimCity]]'' is a more boring clone of ''[[The Sims]]''. Funny thing is, ''[[Sim City (Video Game)|Sim CitySimCity]]'' is over 20 years old now, and [[Seinfeld Is Unfunny|pretty much invented the sandbox-simulation genre]].
** Actually, "sandbox-simulation" games also predate [[Sim City (Video Game)|Sim CitySimCity]] for about 20 years. [[wikipedia:Hamurabi|Hamurabi]] (1969) might be a good classic example. Sims, on the other hand, is somewhat similar to [[wikipedia:Little Computer People|Little Computer People]] (1985).
*** Hamurabi was a management sim, not a sandbox sim (a sandbox sim is essentially a gamewhere you place all the buildings yourself).
* Remember the trailers for [[Need for Speed]]:Hot Pursuit (2010) placing great emphasis on the moving wings and spoilers? Polyphony Digital did it first with [[Gran Turismo]] 4.
* Think mature-themed and mature games were introduced with the [[Play StationPlayStation]]?? Sorry, they already had soft-porn games in the early 80s, done up by none other than [[Sierra]]. There might have been even more made earlier too...
** Speaking of [[Sierra]], it was established in 1979.
*** For Hardcore Mature Material, you have Alicesoft. The ''[[Rance (Franchise)|Rance]]'' series has been running since 1989. Second Longest running adult series, after Leisure Suit Larry.
*** The fist adult computer game in Japan was 1982's ''Night Life'', published by Koei. The next year brought the first obscene visual novels, including Enix's ''Joshi Ryou Panic'' and Falcom's ''Oooku Maruhi Monogatari''.
** There were also pornographic games on the [[Atari 2600]] (if you can call them that), courtesy of developer Mystique. ''Beat 'em and eat 'em'', ''Philly Flasher'', ''Cathouse Blues'', ''Jiggolo'', ''Custer's Revenge'', ''Westard Ho''...and that's not even scratching the surface.
** ''[[Bubble Bath Babes]]'', anyone? What about ''[[Monster Party]]'', which features gore? Or ''[[Bionic Commando (Video Game)|Bionic Commando]]'', which has Hitler's head explode in gory detail?
* [[Super Mario Bros (Franchise).|Mario's]] 180 sideways somersault move in ''[[Super Mario 64 (Video Game)|Super Mario 64]]'' came first in the [[Game Boy]] version of ''[[Donkey Kong (Video Game)|Donkey Kong]]''.
** In fact, the opening and the whole slew of in-game moves in DK'94 clearly showed off Mario's excellent acrobatic skills (other than his high jumps) for the first time.
** Also, Charles Martinet's first game as Mario was not ''Super Mario 64''. It was ''Mario's FUNdamentals'', released a year earlier.
** Likewise, the US name "Toadstool" was changed to "Peach" not in ''Super Mario 64'', but in ''Yoshi's Safari''.
* The beat-em-up ''Renegade'' (1986) is often called a "''[[Double Dragon]]'' ripoff" (which came out in 1987) by less informed people, even though it was made by the same developer (Technos Japan Corp.) and predated ''Double Dragon'' by a year.
* Customizing ''[[Counter-Strike (Video Game)|Counter-Strike]]'' servers to add the ''[[Unreal Tournament (Video Game)|Unreal Tournament]]'' "Headshot!" "Multi kill!" "Killing spree!" etc. sound effects has become such a wide-spread practice that many CS players, unaware of the now-less-popular game, conclude that they are "CS sounds." (Note that, while ''Counter-Strike'', in its original form, is in fact slightly ''older'' than ''Unreal Tournament'', the use of the sound bytes in the former is the result of server mods, is not part of the game itself, and were obviously added after the release of UT.)
** This carries over to another [[Valve]] franchise, too; in this case, ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]''. This time around, the writer of the mod was smart enough to realize that the ''Unreal Tournament'' sounds, in fact, did ''not'' originate from ''Counter-Strike'', and attributed it to the game they came from... ''[[Quake]]''.
* The Create-A-Class system in ''[[Modern Warfare]]''. While it was one of the most popular games to have such a system, it wasn't the first (''[[Battlefield (Video Gameseries)|Battlefield]] 2'' and ''[[First Encounter Assault Recon (Video Game)F.E.A.R.|First Encounter Assault Recon]]'', for example, both had similar class-based multiplayer components and predated ''CoD4'' by two years).
** And ''FEAR'' itself wasn't the first to effectively combine shooting and melee fighting (possibly among others, ''[[Oni]]'' came four years earlier), but again it was one of the most popular ones to do so.
** Within the series, one of the things ''[[Call of Duty: Black Ops (Video Game)|Call of Duty Black Ops]]'' became notable for was actually giving the player character(s) a face and voice. Except ''Finest Hour'' did so first. ''Call of Duty 2'' also at least gave all of its player characters faces, and ''Modern Warfare 2'' had one of its protagonists speaking during a cutscene.
* Hey, ''[[Drawn to Life]]'' is ''so'' innovative, never mind that ''[[Magic Pengel]]'' and ''[[Graffiti Kingdom]]'' did that concept 5-7 years before it. In 3D!
* ''[[Kingdom Hearts (Franchise)|Kingdom Hearts]]'' has this theme about memories, huh? Well a similar theme was done in ''[[Persona]] 2'' a couple years ago...and that's not even counting the amounts of short stories about similar themes that have probably existed long before Nyarlathotep tried to manipulate Jun's memories....
** Speaking of Nyarlathotep, the [[HPH.P. Lovecraft|first appearance]] of the Crawling Chaos certainly wasn't in the ''[[Persona]]'' or ''[[Shin Megami Tensei]]'' games, despite what some people seem to believe.
* Speed modifiers in ''[[Dance Dance Revolution]]'', often thought to have debuted in ''DDRMAX: Dance Dance Revolution 6th Mix'', appear as far back as the ''Dance Dance Revolution Solo'' sub-series and the two licensed ''Dancing Stage'' games. The "boost" modifier (which causes notes to increase speed as they scroll up) is also a feature taken from ''Solo''.
** Similarly, the difficulty rating of 9 (on the pre-''DDR X'' scale) is slightly Older Than They Think. Thought to have appeared first in ''DDR 3rd Mix'', it first appeared in ''DDR 2nd Mix Club Version'', a version of DDR with songs from the ''[[Beatmania]]'' series.
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* The difficulty name [[Harder Than Hard|"Lunatic"]] appeared in the 1992 [[Shoot'Em Up]] ''[[Super Aleste]]'', four years before the ''[[Touhou]]'' series began.
** There are ''Touhou'' fans who dismiss other [[Bullet Hell]] shooters as ripoffs. Never mind that danmaku shooters have been around as early as ''[[Recca]]'' (1992).
* The [[Cutscene]] goes at least as far back as ''[[PacmanPac-Man]]'' (1980).
* ''[[Harvest Moon]]'' is a ''[[FarmvilleFarmVille]]'' rip-off. Yes, there are people who believe so.
** As farming-based Flash games for Facebook go, ''[[FarmvilleFarmVille]]'' is not even the first. ''Farm Town'' was.
* ''[[Tactics Ogre]]'' was at one point referred to as a rip-off of ''[[Final Fantasy Tactics]],'' a game with very similar key features. This was, of course, because ''Tactics Ogre'' was released in North America on [[PS 1]] after FFT. The game is actually a [[PS 1]] remake of an SNES game, pre-dating FFT two years. Also, the similarities are due to some of the same designers working on both, so really, neither one is a "rip off" per se.
** And even Tactics Ogre wasn't the first with those features...FireEmblem predated it by a few years, and ''Nobunaga's Ambition'' and ''[[Romance of the Three Kingdoms]]'' has been around since the mid-'80s.
* Card systems for arcade games, commonly associated with ''[[Initial D Arcade Stage (Video Game)|Initial D Arcade Stage]]'' (2002), date as far back as the [[Neo Geo]] arcade system (1990).
* While the [[Capcom vs. Whatever]] series [[Trope Codifier|widely popularized]] the concept of 2-on-2 (and later, 3-on-3) Team Battles, ''[[The King of Fighters (Video Game)|The King of Fighters]]'' [[Trope Maker|laid the groundwork]] for such an idea back in its 1994 inception. Admittedly, there it was more of a battle royale, "last man standing" survival affair, and it wasn't until ''KOF 2003'' that the series included tag-ins (called "shifts"). While many fanboys are quick to note that [[SNK]] [[Follow the Leader|blatantly copied]] [[Capcom]] (which ''is'' mostly true, although both companies cribbed off of each other on numerous occasions), fighting game enthusiasts tend to overlook this detail.
** ... although '''even''' tag battles were modeled long ago, thanks to ''[[Fuun Series|Kizuna Tag Encounter]]'', which was also the brainchild of SNK.
** The ''Vs.'' series, particularly the ''[[Marvel vs. Capcom (Video Game)|Marvel vs. Capcom]]'' titles, is also known for the implementation of Aerial Raves, an air combos that involve launching the opponent into the air and juggling them while midair. However, 1995's ''Suiko Enbu'' (also known as ''Outlaws of the Lost Dynasty'' or ''Dark Legend'') predates them with a similar juggling system that involves spinning knockdowns, groundbounces, and wallbounces (and this was [[TatsunokovsTatsunoko vs. Capcom (Video Game)|over a]] [[Marvel vs. Capcom 3 (Video Game)|decade]] before they became commonplace in the ''Vs.'' series). Ironically, ''Suiko Enbu'' was developed by Data East, the company infamous for being sued by Capcom over the blatant parallelism between ''[[Fighters History (Video Game)|Fighter's History]]'' and ''SFII''.
* Dimension-shifting in side scrolling shooters: Salamander (1986) came into mind of many gamers, but it's far from the first side scrolling shooter that has dimension-shifting. The idea goes back as far as the arcade game Vanguard (1981).
* [[The Other Wiki]] [[wikipedia:Quick time event|proved]] that [[Quick Time Event]] didn't started with [[Shenmue]] like many gamers think.
* Young'uns these days credit Blizzard with creating the first MMORPG; others just as misguided will correct them and refer to ''[[Ever QuestEverQuest]]''. ''[[Ultima]] Online'' was the first game specifically referred to as an MMORPG; prior to the naming, they were called graphical Multi-User Dungeons (MUDs), the earliest examples of which date back to the 80s! The first fully graphical multiplayer RPG was AOL's ''Neverwinter Nights'' ([[Similarly Named Works|not]] [[Neverwinter Nights|that one]]) back in 1991, compare to ''Ultima Online'''s 1997 release. Oh, it's great fun to tell stories of games prior to ''[[WoW]]'', where players could kill other, unconsenting players and ''take their possessions as loot'', then be hunted as criminals and banned from towns as ''murderers''! Imagine losing stats permanently when dying, rushing back to your corpse (''after'' someone resurrected you) before someone looted it, compared to zipping right back and popping back up, fully equipped and at half health and mana.
** And as time passes, [[It Gets Worse]]. Many games coming out after [[World of Warcraft]] were derided as "[[WoW]]-clones" for [[Follow the Leader|directly copying the systems and sometimes look]] of [[World of Warcraft]]. There were some real problems with other companies trying to capitalize on the success but failing because they didn't actually understand what made the game great. However, it's now changed that the response to calling something a "[[WoW]]-clone" is "Well, it's an MMO! What else do you expect?" Which ignores the significant variety in games and playstyles that existed before or alongside [[World of Warcraft]] that were also MMORPGs. Raids, quests, progressively more ridiculous equipment, linear storylines, etc. are now seen as the definition of MMOs, even though some of those were in completely unrecognizable forms or nonexistent altogether before [[World of Warcraft]]. [[World of Warcraft]] may have refined a lot of things that needed refining, and ultimately made the genre accessible to a wide audience, but it also left out features that were extremely popular in games before it came out that in their own time were thought of as the definition of MMOs. The MMO genre is less of a genre than a wide variety of ideas that simply require [[Exactly What It Says Onon the Tin|many players connected together online]].
* Tell me if you recognize this setting: Colonists on an alien world must fight among each other for limited resources while constantly under seige by parasitic mind worms controlled by an emerging consciousness produced by the neural interconnections of the native flora. That's right, it's Frank Herbert's Pandora book series which inspired [[Sid MeiersMeier's Alpha Centauri]].
* There's the belief that ''[[Quake (Video Gameseries)|Quake]]'' is the first fully 3D (As in, drawing all aspects of 3D) FPS and [[Super Mario 64 (Video Game)|Super Mario 64]] being the first full 3D Platformer when in fact a [[Play StationPlayStation]] launch title [[Jumping Flash]] came before them. And it was a hybrid of sorts.
* The [[Boss Rush]] phenomenon dates back to 1985, with ''[[Space Harrier (Video Game)|Space Harrier]]''. The last level was nothing but previous bosses.
* The developers of ''[[The Force Unleashed]]'' spent a lot of time in pre-release interviews for the first game talking about how they'd incorporated a materials-system into their engine like it had never been done before and would revolutionize how objects in the environment react to physical force; ''[[Half-Life 2 (Video Game)|Half-Life 2]]'' did it four years earlier and to a much greater extent.
** In a meta example, ''Jurassic Park: [[Trespasser]]'' featured [[Wreaking Havok|realistic environment physics]] ''six years'' before ''Half-Life 2''. That said, ''Trespasser'''s physics engine was an inspiration for the one used in ''Half-Life 2''.
* Remember when the NPC daily schedules were touted as innovative in ''[[The Elder Scrolls Four|The Elder Scrolls: Oblivion]]?'' Sure, they were new for [[The Elder Scrolls]]... but ''[[Ultima V]]'' already did it in 1988.
* Back on the subject of ''[[Street Fighter (Franchise)|Street Fighter]]'' (see above), it's not quite as innovative with its game mechanics as people may think, even with ''[[Street Fighter II (Video Game)|Street Fighter II]]'' being the fighting game [[Trope Codifier]]. [[Street Fighter Alpha (Video Game)|Multiple-level super meters, air blocking, chain combos]], [[Street Fighter III (Video Game)|EX moves]], [[Capcom vs. Whatever|air dashing]]? ''[[Darkstalkers (Video Game)|Darkstalkers]]'' had all of that and more back in '94. [[Street Fighter IV (Video Game)|2.5D gameplay and Ultra Combos?]] ''[[Street Fighter EX (Video Game)|Street Fighter EX]]'' (co-developed by Arika) says hi. The [[Unblockable Attack|Guard Break]] in ''EX'' even opens up the opponent for a free attack like a charged Focus Attack in ''IV''. Hell, some of the moves in ''IV'' were carried over from ''EX''; Bison/[[Fan Nickname|Dictator]]'s Death Tower back throw was introduced in ''EX'', while Blanka's Shout of Earth Ultra in ''Super IV'' was originally his Meteor Combo in ''EX2''. ''Street Fighter'' may have ''a lot'' of [[Follow the Leader|copycats]], but even ''SF'' isn't 100% original; if they're not comparing notes with other fighters, the series is just as likely to [[Self -Plagiarism|take inspiration from Capcom's own stable of fighters]].
** And speaking of ''Darkstalkers'', it may come as a shock to some that Morrigan's Darkness Illusion was the ''first'' move to use the button press sequence (LP, LP, F, LK, HP) that is now associated with Akuma's [[Dangerous Forbidden Technique|Shun Goku Satsu]].
* Some people consider ''[[Final Fantasy Adventure (Video Game)|Final Fantasy Adventure]]'' a ''[[The Legend of Zelda: LinksLink's Awakening (Video Game)|Link's Awakening]]'' ripoff. ''Final Fantasy Adventure'' came out in June/November 1991, ''Link's Awakening'' was released in mid-1993.
* ''[[Modern Warfare|Call of Duty 4: Modern Warfare]]'' was not the first FPS to introduce a bullet penetration system. The first one (or earliest ones) to do so (albeit, improperly) was ''[[GoldenGoldenEye Eye007 (1997 (Videovideo Gamegame)|GoldenEye 007]]'', where anything that wasn't level geometry sans windows and doors, could be shot through with the right weapon. This ranged from a low penetration of shooting through boxes and enemies, all the way up to shooting through steel doors and "bulletproof glass".
** Another jab at ''[[Modern Warfare|Call of Duty 4: Modern Warfare]]'', it's certainly not the first game of its genre (being a modern warfare FPS). Nor the first popular one (arguably). ''[[Battlefield (Video Gameseries)|Battlefield 2]]'' was a "modern warfare" game released two years earlier, which was arguably based on the ''Battlefield 1942'' mod, ''Desert Combat'', released somewhere in 2003. And then we could claim the obsession with "terrorists versus counter terrorist" games spanning years earlier were in the same boat.
* The ''[[Dragon Quest]]'' series may have the Slime as its [[Mascot Mook]], but ''[[Dragon Quest I (Video Game)|Dragon Quest I]]'' wasn't the first game to have a slime be [[The Goomba|the first and weakest enemy in the game]]; ''[[The Tower of Druaga]]'' and ''[[Hydlide]]'' did so before.
* The first video game to have an [[Easter Egg]] is routinely credited to Atari 2600's Adventure (1979), but in fact Easter Eggs have been found in two Atari arcade games (Owen Rubin's initials in Orbit and Skydiver, both from 1978), and no fewer than ''three'' games for the obscure Fairchild Channel F console (Brad Reid-Seith hid his name in 1978's Video Whisball and Alien Invasion, while Michael Glass's name can be found in the 197'''6''' Demo Cart)
* On [[This Very Wiki]], The page for ''[[Anomaly Warzone Earth]]'' cites the game as the first "Reverse [[Tower Defense]]" (aka Tower Offense) game. However, the first game of this type was actually [[Bokosuka Wars]], which having been released in 1983, not only predates [[Anomaly Warzone Earth]] by 27 years, it also predates every "standard" [[Tower Defense]] game.
* The ''[[X Universe]]'' series is often though of as a singleplayer clone of ''[[EveEVE Online]]'' by [[Did Not Do the Research|the uninformed]], but the first ''X'' game came out ''four years'' before ''EVE''. ''EVE's'' story also borrows heavily from ''[[Escape Velocity|EV Nova]]''.
* After the ''[[Animal Crossing]]: New Horizons'' trailer dropped, fans began to exclaim being able to wear backpacks as a new feature. Backpacks (and other back accessories) have been wearable since the 2019 run of ''[[Animal Crossing: Pocket Camp|Pocket Camp]]''.
** On a more negative note, [[Internet Backdraft]] ensued when news came out that ''New Horizons'' will not support cloud saves and the fact that one system can only fit one player island. This crosses over with [[Franchise Original Sin]], as the franchise has always been restrictive about saves since the very beginning: The first game can only fit one file per Memory Card, ''Wild World'' restricts one town per copy, ''City Folk'' is similar to the complained situation as it also restricts one file per system (and cannot be copied to memory cards), and ''New Leaf'' shares a similar restriction to ''Wild World''.
 
== Other Media References ==
== Other Media References ==<!-- Media references made popular by video games, to the point people think it originated from that video game, or was popular at the time. -->
* So many people seem to be under the impression that Bahamut being portrayed as a dragon was from ''[[Final Fantasy]]'', but it was done in ''[[Dungeons and& Dragons]]'' long before ''[[Final Fantasy]]'' did it.
** Many people complain about D&D incorporating elements from [[MMORPG|MMORPGs]] into 4th edition. So many people don't realize that MMORPGs and [[MUD|MUDs]] have in fact incorporated elements from D&D into ''THEIR'' genre first, making it an odd case of a copier is being copied by the source material in order to seem more like it use to be, but game systems tend to copy each other a lot so this trope goes back a ways.
* When you hear the name "Morrigan", what do you think of? A [[Darkstalkers (Video Game)|fighting succubus]] or a [[Dragon Age|disapproving sorceress?]] But what about the ancient celtic triune goddess both characters were named after?
** Um... ''[[Mabinogi]]''?
*** Half true.
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** To be fair, there was no way his answer was going to be satisfactory, considering the situation.
*** The Maxwell's Demon referred to by Vlad is actually a thought experiment intended to demonstrate something about the Second Law of Thermodynamics.
* The iconic theme music from ''[[Tetris (Video Game)|Tetris]]'', "Korobeiniki", was first published in 1861.
** Granted, it's not exactly uncommmon knowledge that the standard soundtrack consists of Russian folk music. It's not the first time a video game has used public domain tunes either.
** The "lock delay" mechanic, thought to be an innovation of newer games in the series, has been around as early as 1988, when it was used in Sega's [[No Export for You|Japan-only]] arcade version of the game.
* The Japanese neologism, "Ansatsuken" (assassination fist), aside from being misinterpreted as the name of [[Ryu and Ken]]'s Ryoga-Ken style (or, as it's sometimes interpreted, [[Shotoclone|Shoto]][[Trope Namer|kan]] or just [[Critical Research Failure|"nameless fighting style"]], is often thought as a term made up by Capcom's writers. In truth, the manga and anime ''[[Fist of the North Star]]'' (which debuted in 1983) used the term years before the first ''[[Street Fighter]]'' game was released in 1987 and its been used in other fictional works in Japan as well (it might be older than ''Hokuto no Ken'' though).
* The ''[[Sonic the Hedgehog]]'' vs. ''[[Dragon Ball (Manga)|Dragon Ball]]'' [[Fan Dumb|argument]] has been going a long time over who invented the idea of seven gems (Chaos Emeralds vs. the Dragon Balls) uniting to create 'a miracle' but in truth neither of them invented it and it is seated in ancient mythology.
** Even worse when you find out that the whole Super Sonic thing was a [[Shout-Out]] to DBZ.
* Gaz sure was witty with that "Don't call me Shirley" line in [[Modern Warfare|Call of Duty 4]]. It was funnier when ''[[Airplane!]]'' did it 25 years earlier.
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* At least some people think that the "Trespassers will be shot. Survivors will be shot again" joke originated from one of the ''[[Grand Theft Auto]]'' games. Apparently this is as old as the immigration rush in the US... back in the ''1800s''.
* [http://forum.rpg.net/showthread.php?474157-Witcher-EE-I-feel...-dirty This forum post] suggests that [[The Witcher|Geralt of Rivia]], a character who first appeared in a short story published in 1986, is ''a [[Final Fantasy VII|Sephiroth]] clone''. The thread-starter is a known [[Troll]] so this may have been deliberate.
* Despite what [[Memetic Mutation|the Internet]] seems to think, the line "Hey you, get off [of] my cloud!" did not originate from ''[[Hotel Mario (Video Game)|Hotel Mario]]''. It is the title of a [[wikipedia:Get Off of My Cloud|Rolling Stones song]] from 1965, before video games as we know them even existed. [[Arson, Murder, and Jaywalking|The line was also delievered by]] [[Captain Planet and Thethe Planeteers|Verminous Skumm]], in the 1980s.
* One of the most quoted lines in ''[[Team Fortress 2 (Video Game)|Meet the Heavy]]'':
{{quote| '''Heavy Weapons Guy''': Some people think they can outsmart me. Maybe. ([[Beat]]) Maybe. [http://www.youtube.com/watch?v{{=}}-QM1eTAwOYc&t{{=}}0m52s I've yet to meet one that can outsmart bullet.]}}
** ...is in fact a variant of ''this'' line, in ''[[Robo CopRoboCop]]'':
{{quote| '''Emil''': [http://www.youtube.com/watch?v{{=}}Fdyyps2wmd4&t{{=}}1m25s I bet you think you're pretty smart, huh? Think you can outsmart a bullet?]}}
 
== Meta ==
== Meta ==<!-- Mostly something about a game or series within itself that people don't know. -->
* Haters of ''[[Final Fantasy XII]]'' will probably tell you that Sakimoto is a new guy, or make the fallacy that ''[[Final Fantasy XII]]'' was his first work on the ''[[Final Fantasy]]'' series - ignoring ''[[Final Fantasy Tactics]]'' and the ''[[Final Fantasy Tactics Advance]]'' games...both of those predate ''[[Final Fantasy XII]]'' by 3 - 9 years. He's also by no means new to game development...you'll probably see his name (as well as Masharu Iwata) in the credits of any ''[[Ogre Battle]]'' games, or ''Revolter'', which was released in 1988. Way [[Older Than They Think]].
* Related to the above, most people will give you the impression that Nomura first started working with Square around ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'', and some may tell you he was working with them with ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]''. Ignoring of course, that he was actually hired ''long'' before those games were even in production. Did you know he was actually working with the series as long ago as ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]''? Sure he was only a debugger there, but did you also know he was a graphic designer in ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'', too? And ''[[Chrono Trigger (Video Game)|Chrono Trigger]]''? And ''[[Super Mario RPG (Video Game)|Super Mario RPG]]''?
* ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'' is often credited as Squaresoft's first game on the [[Play StationPlayStation 2]] -- ''[[The Bouncer]]'' predates it by a year.
** ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'' is also recognized as Squaresoft's first game on the [[Play StationPlayStation]]. A fighting game by the name of ''Tobal No.1'' came out in 1996, complete with a demo of ''FFVII''.
** ''[[Einhander]]'' was acclaimed as Square's first attempt at a [[Shoot'Em Up]] by many people who apparently knew nothing of ''[[Kings Knight (Video Game)|King's Knight]]''.
* For a company that's known for making video games, many people are surprised when they learn [[Nintendo]] has been around since ''1889''. Naturally they weren't making video games all that time; they were originally a playing card company, and started with the game ''hanafuda''. Nintendo still makes playing cards and card games, even continuing to make ''hanafuda'' cards. They didn't even get into making toys until [[Gunpei Yokoi]] joined the company in the 1960's.
** Think of it this way. Parker Brothers is only 6 years older than Nintendo. Yes, that Parker Brothers. The one that made ''[[Monopoly]]'', yes.
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* The street racing franchise ''[[Need for Speed]]'' did not actually start at ''Underground'', contrary to what many people (and some gaming magazines and websites) believe. Underground was indeed the first ricer game in the franchise, but there were a '''few''' NFS games that preceeded ''Underground'': ''Need for Speed 1'' (+ SE), ''2'' (+ SE), ''III: Hot Pursuit'', ''High Stakes'', ''Porsche Unleashed'', ''Hot Pursuit 2'', an early racing MMO called ''Need for Speed: Motor City Online'', and two rebrands of the ''V-Rally'' franchise. They were all very successful, too, until the failure of ''Hot Pursuit 2'' prompted a franchise reboot. The key difference was that you couldn't tune your car, so they are considered "uncool" today by the fans of the franchise's later games.
** In some of those you ''could'' tune your car. However, you can't do so in some of the newer titles, as all you can do is cosmetic changes. That people [[Moving the Goalposts|refer to that]] as "tuning" doesn't make it so.
* [[Super Mario Bros (Franchise).|Mario]] is older than some people think. Many people think he debuted in ''Super Mario Bros.'' in 1985, though he had been in ''Mario Bros.'' before that in 1983, and his true first appearance was in ''[[Donkey Kong (Video Game)|Donkey Kong]]'' in 1981, though he was called "Jumpman" then.
** This is fairly common knowledge.
* Many people believe that the first version of [[Hudson Soft]]'s ''[[Bomberman (Video Game)|Bomberman]]'' was on the Nintendo [[Famicom]] in 1987. There were actually at least two earlier versions: a version for the Sinclair [[ZX Spectrum]] in 1983, released both as ''Bomber Man'' (two words) and as ''Eric and the Floaters'' (the latter being the more widely known name); and a version for the Amstrad CPC464 which Hudson demonstrated (on a smart-card system which they were also demonstrating) in 1984.
** Likewise, in 1983 on the Speccy, Hudson also released ''Cannon Ball'' aka ''Bubble Buster''. Never heard of it? You more likely know it as ''[[Pang]]''.
* You know that [[Title Scream]] in the theme for the [[Mortal Kombat (Filmfilm)|movie adaptation]] of ''[[Mortal Kombat]]''? It actually debuted in the commercial for the console ports.
* IGN said many times that the ''[[Backyard Sports]]'' series started around the dawn of the [[PSPlayStation 2]] (after when the editors think games died). The series actually released its first game in ''1997'', a few years after the release of the [[PS 1]] and long before the [[PSPlayStation 2]]. (In fact, it was released around the same time as IGN's favorite games.)
* For many years following the release of ''[[The Legend of Zelda: Ocarina of Time (Video Game)|Ocarina of Time]]'', many people thought that ''[[The Legend of Zelda (Franchise)|Zelda]]'' was a new series.
** Many of the features of ''Ocarina of Time'' thought to be original were actually carried over from ''[[The Legend of Zelda: aA Link Toto T Hethe Past (Video Game)|The Legend of Zelda a Link To T He Past]]'', including Kakariko Village, Lake Hylia, the Hookshot, Zelda's Lullaby, the Master Sword, [[Magic Music]] and the fact that Ganon was named Ganondorf before he became a monster.
** In ''[[The Legend of Zelda: Phantom Hourglass (Video Game)|The Legend of Zelda Phantom Hourglass]]'', the [[Nintendo DS]] microphone can be used to stun Pols Voice and to haggle with shopkeepers. These two things could be done, respectively, in the Famicom Disk System versions of ''[[The Legend of Zelda (Videovideo Gamegame)|The Legend of Zelda]]'' and ''[[Kid Icarus (Video Game)|Kid Icarus]]'', using the microphone built into the Famicom's second controller.
* It isn't hard to find fans who still think ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'' is the first ever game in the series, despite the obvious number in the title. One reason why ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'' sold so well when it came out and quickly developed a [[Hatedom]] from the fans, was because they thought it was a sequel. Very ridiculous, since the roman numeral "VII" stands for, well, you know... ''[[Captain Obvious|seven.]]'' Little do they know that around ''FFVII'''s release, the series has been around for ''ten years''.
* There are people who think Sephiroth from ''Final Fantasy VII'' is the first "effeminate villain" (and he honestly isn't even ''that'' effeminate compared to some of these examples). Obviously, you can tell who has probably never seen the art for the [[Big Bad|Emperor]] of ''[[Final Fantasy II (Video Game)|Final Fantasy II]]''. Or the troubled and [[Unwitting Pawn|manipulated]] final boss of ''[[Dragon Quest IV (Video Game)|Dragon Quest IV]]'' who Sephiroth appears to be an [[Expy]] of, Psaro the Manslayer.
* This is a problem in general for poor ''[[Final Fantasy II (Video Game)|Final Fantasy II]]''. [[Final Fantasy IV (Video Game)|Beloved]] [[Final Fantasy V (Video Game)|party members]] [[Final Fantasy VII (Video Game)|dying]]? ''FFII'' did it first and did it the most. [[Final Fantasy IV (Video Game)|Angsty]] [[Final Fantasy VI (Video Game)|and grim]] [[Final Fantasy VII (Video Game)|world or plot]]? ''FFII'''s world is hanging out way on the far side of [[Sliding Scale of Idealism Versus Cynicism|that scale]]. [[Final Fantasy VI (Video Game)|A villain who aspires]] [[Final Fantasy VII (Video Game)|to godhood]]? If Emperor Mateus trying to (and for a a little while, succeeding in) conquer heaven and hell doesn't count, I don't know what does. [[Final Fantasy X (Video Game)|A final boss that falls to a stiff breeze]]? Blood Sword + Emperor = two-turn victory. [[Final Fantasy VI (Video Game)|La Resistance fighting off]] [[Final Fantasy XII (Video Game)|the evil empire]]? Look at the [[Big Bad]]'s title. Dragoons debuted with Ricard/Richard, not [[Final Fantasy IV (Video Game)|Kain]]. Heck, this was the first game with a real plot, bare-boned as it may be.
* ''[[Fire Emblem]]'' has a lot of examples mostly caused by [[No Export for You]]: Many players expressed their bewilderment that Nosferatu was changed from Dark to Light magic in ''[[Fire Emblem Tellius (Video Game)|Path of Radiance]]''. What they don't realize is, Nosferatu (called Rezire in the Japanese version) was actually a light magic spell to begin with, first appearing in the 3rd game. It was, in fact, the GBA games that changed it from Light to Dark, and PoR restored it. Unfortunately, since the localizers [[Sequel First|got the GBA games first]], they chose a very dark magic sounding name for it, making the transition pretty strange.
** More examples from the series:
*** ''[[Fire Emblem: theThe Sacred Stones (Video Game)|The Sacred Stones]]'' giving Pegasus Knights the option to promote to Wyvern Knights may seem like a bit of [[Fridge Logic]], but that was how the promotion path went for them in the first game. It wasn't until the 4th that Pegasus and Wyvern riders were made separate class groups.
*** ''[[Fire Emblem: theThe Sacred Stones (Video Game)|The Sacred Stones]]''' "unique" features (frequently met with [[They Changed It, Now It Sucks]]): Monster enemies, a traversable world map, replayable battles and branching promotions? All of them debuted in ''[[Video Games/Fire Emblem Akaneia|Fire Emblem Gaiden]]'', ''6 games earlier''.
* ''[[World in Conflict]]'' was widely praised for it's brand new original resource and recruitment system, even though the creators had previously used the exact same system for ''[[Ground Control]] 2''.
** Or the free style camera control, which dated back to the original ''[[Ground Control]]''.
* Newer gamers, or at least outsiders to the PC gaming market, seem to believe ''[[Dragon Age]]'' was [[Bio WareBioWare]]'s first foray into the fantasy RPG subgenre, unaware they did it a decade earlier with the ''[[BaldursBaldur's Gate]]'' saga, the [[Trope Codifier]] for all of their subsequent games, ''[[Dragon Age]]'' included, not to mention that it was infact the game's spiritual successor.
* Most people think ''[[Fallout: New Vegas]]'' was [[Obsidian Entertainment]]'s first foray into the franchise, even though [[Fallout 3|the previous game]] was [[Bethesda]]'s first game in the series, and that Obsidian was partly made up of key team members from the original developers of the Fallout series, Black Isle, and that New Vegas took place in one of the areas of what would have been the third game in the series before Black Isle closed and Bethesda bought the franchise: [[Fallout: Van Buren]].
* There are people who think that [[Sonic Adventure (Video Game)|Sonic Adventure]] renamed Robotnik to Eggman, making the former name the "original" one and the later a relatively recent change, which couldn't be further from truth. Not only was he always known as Eggman in Japan, but this name came ''before'' Robotnik. While Sonic 1 was released in America before in Japan, the game and its characters were created and developed entirely in Japan, with the villain being known as "Dr. Eggman" during the development. It wasn't until the game was finished that Sega of America decided to make changes to its plot, one of which involved changing the antagonist's name and personality. Sonic Adventure merely marked the point the games started using the original name overseas, like Yoshi's Safari did with "Peach".
** Also, many gamers believe Amy debuted in [[Sonic Adventure (Video Game)|Sonic Adventure]] or later, while her real first appearance was in [[Sonic the Hedgehog CD (Video Game)|Sonic the Hedgehog CD]], and before that, an obscure manga.
*** One cause of this confusion might have been that Sega of America decided to call her "Princess Sally" ([[Viewers are Morons|the name of a totally different and unrelated character]] who was created for one of the cartoons and doesn't even exist in the games' continuity) in the American manual of her debut game as a marketing tactic to promote the American Sonic cartoons and comics of the time.
* A lot of people seem to think ''[[Metal Gear]] Online'' is exclusive to ''[[Metal Gear Solid 4: Guns of the Patriots]]''. ''[[Metal Gear Solid 3: Snake Eater]]: [[Updated Rerelease|Subsistence]]'' had it first, though it was shut down after barely a full year. [[Metal Gear Solid: Portable Ops|The main-series]] [[Metal Gear Solid Peace Walker|PSP installments]] have multiplayer components, as well.
* The [[Game of Thrones (TV)|Game of Thrones]] RPG is being seen as a quick cash grab adaptation of the HBO TV series - which in turn, an adaptation of [[George RRR. R. Martin]]'s fantasy books. Contrary to popular belief, The game has in fact been in development since 2005 (much earlier than the show). Assuming the show was never produced, the game would be considered more of a RPG adaptation of a fantasy book series, like [[The Witcher]].
* Many people think ''[[GoldenGoldenEye Eye007 (1997 (Videovideo Gamegame)|Golden Eye 1997]]'' is the game that popularized console FPS's (as well as the first "good" console FPS). In truth, there were several successful console FPS's before it, such as Turok: Dinosaur Hunter (released on the N64 less than six months before Goldeneye!), which also garnered a lot of critical acclaim and strong sales upon release.
 
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