Older Than They Think/Video Games: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(12 intermediate revisions by 6 users not shown)
Line 1:
{{trope}}
{{Video Game Examples Need Sorting}}
 
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] include:
<!-- %%There are comments for what each category is supposedly for. Please read them. -->
 
== Consoles ==<!-- Things that happened between consoles, mostly. -->
== Consoles ==
* Think ''[[Pong]]'' is the first video game ever? Well, our friends at [[That Other Wiki]] [[wikipedia:First video game|think otherwise]]. Depending on how you define "video game", the answer is different; the first on a digital computer was ''Spacewar!'' in 1961, but a missile simulator using analog circuitry and a cathode ray tube existed in ''1947''.
** Speaking of which, the Atari VCS is NOT the first home game system, that goes to the Magnavox Odyssey.
Line 8 ⟶ 10:
** The first ever ''coin-op'' video game wasn't ''[[Pong]]'' either, but ''Computer Space'' (an adaptation of the early computer game ''Spacewar!'') which was released a year earlier (by the same company, before they changed their name to Atari). However, ''[[Pong]]'' was the first ''successful'' coin-op. Atari later revamped ''Computer Space'' and rereleased it as ''[[Asteroids]]''.
** The EDSAC - and for that matter, the Ferranti NIMROD - both fall under the classification of digital computers, and both precede the PDP-1 in being the hosts of computer games. The first digital computer game was made a full ten years before ''Spacewar!''.
* Believe it or not, there were [[Sega]] titles for [[NES]], before [[Sonic]] came to being, and LONG before the company left the [[Sega Dreamcast|console business]]. These, of course were ports made by other companies. Ports include, but are not limited to, ''[[Fantasy Zone]]'', ''[[Space Harrier]]'', and ''[[After Burner]]'' (the first by Tomy and the second two by Sunsoft or Tengen, depending on your region). These were also released for the [[Turbo Grafx TurboGrafx-16]]/PC Engine.
* ''Ghen War'', a 1995 [[First-Person Shooter]] for the [[Sega Saturn|Saturn]] is a tragically unknown innovator in the genre. The game featured fully 3D environements and enemies a full year before ''[[Quake (series)|Quake]]'' came out, extensive terrain deformation before ''[[Red Faction]]'' made it cool and an ambient soundtrack that [[Variable Mix|changed depending on what was happening on the screen]].
* It has become a trend for people to give Nintendo consoles credit for innovating and coming up with new ideas when in reality, most of those "innovations" and technologies had already been used before by other game systems:
Line 28 ⟶ 30:
* Remember [[Humongous Entertainment]]'s first batch of games? You know, ''[[Putt-Putt]] Joins the Parade'', ''[[Fatty Bear]]'s Birthday Surprise'' and ''[[Putt-Putt]] Goes to the Moon''? Almost everyone played those off a CD-ROM under their Windows ports. Yes, we just said port. Almost no-one is familiar with their original DOS versions, let alone their first release on ''floppy disks''.
 
== Game Elements ==
== Game Elements ==<!-- Traits used in a game that people think debuted there, but in fact, debuted in another game. -->
* There's a very cool article about this subject [http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035 here].
* The gaming press likes to credit ''[[Half Life]]'' with being the first FPS with a strong story that drives the gameplay, which is somewhat misleading. It may be true that ''[[Half Life]]'' was the first shooter to have a story told entirely in-game, but the idea of stories themselves in shooters was not truly new at the time. Both ''[[Marathon Trilogy|Marathon]]'' and ''[[System Shock]]'' placed a strong emphasis on storytelling in addition to combat years earlier, but they used a text-message-finding system to advance and expand their plots (there's an entry about it below).
Line 46 ⟶ 48:
* Many people think that the [[Fighting Game]] genre started with ''[[Street Fighter (video game)|Street Fighter]]'', though games like ''[[Yie Ar Kung-Fu]]'', ''[[Karate Champ]]'', ''[[Karateka]]'' and ''Way of the Exploding Fist'' predate it by years, going back to Bug Byte "Kung Fu" on the [[ZX Spectrum]]. There are some people who think that the genre was started by ''Street Fighter '''II'''''. These people are apparently unfamiliar with what the number 2 usually means.
** ''[[Street Fighter II]]'' was also not the first [[Fighting Game]] to implement [[Combos]], which were seen as early as 1985 in the [[Arcade Game]] ''Shanghai Kid'', the first game of the long-running ''Hiryu no Ken'' series.
* ''[[Resident Evil]]'' is often credited for inventing [[Survival Horror]], when all it did was invent that ''name'' for it and bring the genre into the mainstream. The ''[[Alone in Thethe Dark]]'' series invented the actual gameplay model years earlier. [[Capcom]]'s own ''[[Sweet Home (video game)|Sweet Home]]'' -- despite being a horror RPG -- also has elements of the genre, and predates ''Alone in the Dark'' by three years, not to mention being the inspiration for ''Resident Evil'' in the first place. And if you ''really'' want to stretch, you could even trace the lineage back as far as ''Haunted House'' for the [[Atari 2600]].
* While we're on the subject, ''[[Resident Evil 4]]'' causes a ''lot'' of mistakes like this. While the game brought many new features along with its revamped gameplay, it's slightly annoying to hear people discuss features that have been series mainstays as though they're unique to this game (ex: What's that? You think it's neat how fallen enemies might not actually be dead, it's annoying that you can't move while shooting, and it's funny that green herbs look like pot? Gee, you don't say...). [[Sequel Displacement|One has to wonder if any of these new fans are aware of what the number following a title actually means.]]
* Much like the ''Street Fighter II'' example above, many people think ''[[Doom]]'' was the first [[First-Person Shooter]]. ''Doom'' wasn't even id Software's first FPS (that would be ''Hovertank 3D'').
* Since ''[[Doom]] 3'', any game that lets you find [[Apocalyptic Log|various logs]] to help figure out the story is inevitably compared to it -- although ''[[BioshockBioShock (series)]]'' has somehow dodged this. ''[[Doom]] 3'' is by far the most popular game to include this, but it's far from the first. In [[First-Person Shooter|First Person Shooters]] alone, the device goes as far back as 1988's ''[[Videogame/The Colony|The Colony]]'', and if you include games outside that genre, the list becomes truly unwieldly, although ''[[Myst]]'' is likely the most prominent.
** ''Bioshock'''s use of logs can most likely be attributed to its status as a [[Spiritual Successor]] to the ''[[System Shock]]'' games. ''System Shock'' was released in 1994 -- not the first to use the trope, but one of the earlier examples. The developers thought that the current technology was incapable of simulating interactions with enough fidelity not to murder any immersion. Similar reasoning probably applied to most of the early examples.
** Also, ''[[Marathon Trilogy|Marathon]]'' uses this. The PC has to go through the game and get the story and missions from Terminals. [http://marathon.bungie.org/story/ That doesn't help clear up the story much, though...]
Line 57 ⟶ 59:
** And even before that, ''Vampire Killer'' for the MSX was broken up into multiple small [[Metroidvania]]-style levels.
*** Which was released (on October 30, 1986 in Japan) only a few short months after [[Metroid]] itself (released on August 6, 1986 in Japan), meaning that ''Castlevania'' ''almost'' did "Metroid-style gameplay" even before Metroid did it.
* Many people who started playing ''[[World of Warcraft]]'' without playing [[Warcraft|the games before it]] have no idea that the franchise existed before the [[Massively Multiplayer Online Role Playing Game|MMORPG]]. This has prompted situations like people who hear ''Warcraft 3'' mentioned saying, "There's a ''World of Warcraft'' '''''3'''''? I didn't even know about ''2''!" A large section of the player base wasn't even aware of the [[Massively Multiplayer Online Role Playing Game|MMORPG]] genre before it came out, leading them to believe it pioneered far more than it did; overall, the game is a refinement of what had been done before. On top of that, the game features piles of pop culture references, many of which the fan base mistakenly believes Blizzard invented.
** This has gone far enough that, nowadays, ''WoW'' fans will often accuse other MMOs of ripping off their favourite game for using gameplay mechanics and concepts that ''WoW'' ripped off from someone else. On the other hand, those who loathe ''World of Warcraft'' and all it stands for will make the same complaint of any other MMO with no regard to such things as "release dates."
*** It has gotten so bad you'll see them accuse anything and everything of ripping off WoW, including [[Dungeons and Dragons|Dungeons & Dragons]], a game which was ripped off primarily by WoW, not to mention the fact that WoW itself is a descendent of Roguelike games, which are descended from Rogue, which was an early attempt at making a computer game out of D&D.
** Or accuse Warhammer of being a [[WoW]] rip-off, which is funny because the reverse is almost certainly true. Still [http://www.penny-arcade.com/comic/2006/4/10/i-hope-you-like-text/ Tycho of Penny Arcade] says it best.
** In fact, Blizzard once "announced" a new game as an April Fools joke: ''Warcraft: Heroes of Azeroth'', a strategy game and prequel to ''World of Warcraft''. The game in question was ''Warcraft 3''.
** The World of Warcraft expansion Mists Of Panderia is accused of knocking off [[Kung Fu Panda]] by having a race of Pandas with a new Monk class. However, the Pandaren have been around since before [[Warcraft 3|Warcraft III]] was released. It started as one of Blizzard's April Fool's jokes [http://www.wowwiki.com/Pandaren_(April_Fools)/ announcing a fifth playable race].
* In the [[Massively Multiplayer Online Role Playing Game|MMORPG]] ''[[RunescapeRuneScape]]'', when the Tower of Life quest was released, involving a homunculus, many ''[[Fullmetal Alchemist]]'' fans assumed it was a ripoff. The ''Runescape'' homunculus bears little resemblance to the ones from ''FMA'', and both are named for an old term for "artificial human".
** Funny that ''Runescape'' should wind up next to ''World of Warcraft'' on the list, since there's a dedicated number of people convinced that ''Runescape'''s basically a watered down version of it. It was released several months before ''World of Warcraft'' was even ''announced''. Wrap your heads around that for a minute.
* Valkyrie Sky is the first MMO [[Shoot'Em Up]]? Look up again, fella. That title belongs to the now defunct Bugs Rider published by Game & Game nearly 2 year prior to Valkyrie Sky Beta. Though you may argue that Valkyrie Sky is the first MMO Vertical Shooter, since Bugs Rider is a horizontal one.
Line 71 ⟶ 73:
* For all its popularity, many people assume that ''[[Pokémon]]'' is the first [[Mons]] collection/raising game; those people forget that ''[[Shin Megami Tensei|Digital Devil Story: Megami Tensei]]'' was released in the ''eighties''. It also wasn't the first Mons anime; ''Megami Tensei'' had an [[OAV]] in 1987.
** [[Justified Trope|All of this may have something to do with the comic and the Megami Tensei series]] [[No Export for You|never getting released outside of Japan.]]
** The original concept of Pokemon was delivered in 1990 under the title [https://web.archive.org/web/20120228074233/http://web.me.com/celebi23/Capsule_Monsters/Main.html Capsule Monsters] based on the Japanese Gashapon machines.
** Likewise, ''[[Dragon Quest V]]'' featured [[Gotta Catch Em All|monster collecting]] 4 years before Pokémon debuted, making the ''[[Dragon Quest Monsters]]'' series more of a natural extension than [[Follow the Leader|a clone]]. Of course, it [[No Export for You|wouldn't reach the states]] for over a decade and a half.
* Critics and fans are quick to label any sandbox that features driving and shooting a ''[[Grand Theft Auto]]'' clone. But the original ''GTA'' games were isometric, and ''GTA 3'' closely resembled, and has a continuing rivalry with, a game called ''[[Driver]]'' released two years prior. And then there's ''Hunter'', which was released on the [[Amiga]] by [[Activision]] in ''1991''.
Line 78 ⟶ 80:
*** Driving freely around cities, picking up missions at will, shooting and blowing up everything. [http://www.mobygames.com/game/dos/quarantine Quarantine] did all that first. You didn't get out of your car and steal others, but the rest is there.
**** Arguably the ability to move around at your own pace with no need to do missions in a certain order goes back to RPGs such as the first Final Fantasy (though there may be more obscure earlier examples). The ability to not die (or at least, instantly respawn without dealing with a game over screen) was made famous by [[The Secret of Monkey Island]], whose sequel Monkey Island 2: LeChuck's Revenge has a proto-sandbox mechanic in that it allows you to go back and forth between three different islands and complete a large proportion of the game in any order you like, without dying or having to fight anyone. There are some opportunities to affect the final ending in both games, which predates games like Soul Blade where you can do a similar thing.
* Every third-person shooter with a cover system is doomed to be compared to ''[[Gears of War]]''. This in spite of Gears' developers openly admitting on several occasions that they got the mechanic from an obscure [[Play StationPlayStation 2]] game called ''[[Kill Switch]]''.
** There was an earlier game on the N64 called ''Operation: [[Winback]]'' with a similar cover system.
*** Any first person shooter is doomed to be compared to ''[[Doom]]'', ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'', ''[[Counter-Strike]]'', ''[[Halo]]'' or ''[[Call of Duty]]'', depending on when it was made.
Line 87 ⟶ 89:
*** In fact it was the publisher, RedOctane, that first approached Harmonix with the idea, having previously been involved in developing the instrument controllers for ''Guitar Freaks''. Even the concept of a 5-button guitar game predates ''Guitar Hero''; RedOctane's third-party ''Guitar Freaks'' controllers have five buttons (despite GF being only a 3-button game), and these controllers were around as early as maybe 2001 or 2002.
** In the ''[[X-Play]]'' review for the American release of ''beatmania'', after giving it a poor score, co-host Morgan Webb accused it of being one of many ''[[Guitar Hero]]'' rip-offs.
* Some people feel that ''[[Sim CitySimCity]]'' is a more boring clone of ''[[The Sims]]''. Funny thing is, ''[[Sim CitySimCity]]'' is over 20 years old now, and [[Seinfeld Is Unfunny|pretty much invented the sandbox-simulation genre]].
** Actually, "sandbox-simulation" games also predate [[Sim CitySimCity]] for about 20 years. [[wikipedia:Hamurabi|Hamurabi]] (1969) might be a good classic example. Sims, on the other hand, is somewhat similar to [[wikipedia:Little Computer People|Little Computer People]] (1985).
*** Hamurabi was a management sim, not a sandbox sim (a sandbox sim is essentially a gamewhere you place all the buildings yourself).
* Remember the trailers for [[Need for Speed]]:Hot Pursuit (2010) placing great emphasis on the moving wings and spoilers? Polyphony Digital did it first with [[Gran Turismo]] 4.
* Think mature-themed and mature games were introduced with the [[Play StationPlayStation]]?? Sorry, they already had soft-porn games in the early 80s, done up by none other than [[Sierra]]. There might have been even more made earlier too...
** Speaking of [[Sierra]], it was established in 1979.
*** For Hardcore Mature Material, you have Alicesoft. The ''[[Rance]]'' series has been running since 1989. Second Longest running adult series, after Leisure Suit Larry.
Line 117 ⟶ 119:
** There are ''Touhou'' fans who dismiss other [[Bullet Hell]] shooters as ripoffs. Never mind that danmaku shooters have been around as early as ''[[Recca]]'' (1992).
* The [[Cutscene]] goes at least as far back as ''[[Pac-Man]]'' (1980).
* ''[[Harvest Moon]]'' is a ''[[FarmvilleFarmVille]]'' rip-off. Yes, there are people who believe so.
** As farming-based Flash games for Facebook go, ''[[FarmvilleFarmVille]]'' is not even the first. ''Farm Town'' was.
* ''[[Tactics Ogre]]'' was at one point referred to as a rip-off of ''[[Final Fantasy Tactics]],'' a game with very similar key features. This was, of course, because ''Tactics Ogre'' was released in North America on [[PS 1]] after FFT. The game is actually a [[PS 1]] remake of an SNES game, pre-dating FFT two years. Also, the similarities are due to some of the same designers working on both, so really, neither one is a "rip off" per se.
** And even Tactics Ogre wasn't the first with those features...FireEmblem predated it by a few years, and ''Nobunaga's Ambition'' and ''[[Romance of the Three Kingdoms]]'' has been around since the mid-'80s.
Line 124 ⟶ 126:
* While the [[Capcom vs. Whatever]] series [[Trope Codifier|widely popularized]] the concept of 2-on-2 (and later, 3-on-3) Team Battles, ''[[The King of Fighters]]'' [[Trope Maker|laid the groundwork]] for such an idea back in its 1994 inception. Admittedly, there it was more of a battle royale, "last man standing" survival affair, and it wasn't until ''KOF 2003'' that the series included tag-ins (called "shifts"). While many fanboys are quick to note that [[SNK]] [[Follow the Leader|blatantly copied]] [[Capcom]] (which ''is'' mostly true, although both companies cribbed off of each other on numerous occasions), fighting game enthusiasts tend to overlook this detail.
** ... although '''even''' tag battles were modeled long ago, thanks to ''[[Fuun Series|Kizuna Tag Encounter]]'', which was also the brainchild of SNK.
** The ''Vs.'' series, particularly the ''[[Marvel vs. Capcom]]'' titles, is also known for the implementation of Aerial Raves, an air combos that involve launching the opponent into the air and juggling them while midair. However, 1995's ''Suiko Enbu'' (also known as ''Outlaws of the Lost Dynasty'' or ''Dark Legend'') predates them with a similar juggling system that involves spinning knockdowns, groundbounces, and wallbounces (and this was [[TatsunokovsTatsunoko vs. Capcom|over a]] [[Marvel vs. Capcom 3|decade]] before they became commonplace in the ''Vs.'' series). Ironically, ''Suiko Enbu'' was developed by Data East, the company infamous for being sued by Capcom over the blatant parallelism between ''[[Fighters History|Fighter's History]]'' and ''SFII''.
* Dimension-shifting in side scrolling shooters: Salamander (1986) came into mind of many gamers, but it's far from the first side scrolling shooter that has dimension-shifting. The idea goes back as far as the arcade game Vanguard (1981).
* [[The Other Wiki]] [[wikipedia:Quick time event|proved]] that [[Quick Time Event]] didn't started with [[Shenmue]] like many gamers think.
* Young'uns these days credit Blizzard with creating the first MMORPG; others just as misguided will correct them and refer to ''[[Ever QuestEverQuest]]''. ''[[Ultima]] Online'' was the first game specifically referred to as an MMORPG; prior to the naming, they were called graphical Multi-User Dungeons (MUDs), the earliest examples of which date back to the 80s! The first fully graphical multiplayer RPG was AOL's ''Neverwinter Nights'' ([[Similarly Named Works|not]] [[Neverwinter Nights|that one]]) back in 1991, compare to ''Ultima Online'''s 1997 release. Oh, it's great fun to tell stories of games prior to ''[[WoW]]'', where players could kill other, unconsenting players and ''take their possessions as loot'', then be hunted as criminals and banned from towns as ''murderers''! Imagine losing stats permanently when dying, rushing back to your corpse (''after'' someone resurrected you) before someone looted it, compared to zipping right back and popping back up, fully equipped and at half health and mana.
** And as time passes, [[It Gets Worse]]. Many games coming out after [[World of Warcraft]] were derided as "[[WoW]]-clones" for [[Follow the Leader|directly copying the systems and sometimes look]] of [[World of Warcraft]]. There were some real problems with other companies trying to capitalize on the success but failing because they didn't actually understand what made the game great. However, it's now changed that the response to calling something a "[[WoW]]-clone" is "Well, it's an MMO! What else do you expect?" Which ignores the significant variety in games and playstyles that existed before or alongside [[World of Warcraft]] that were also MMORPGs. Raids, quests, progressively more ridiculous equipment, linear storylines, etc. are now seen as the definition of MMOs, even though some of those were in completely unrecognizable forms or nonexistent altogether before [[World of Warcraft]]. [[World of Warcraft]] may have refined a lot of things that needed refining, and ultimately made the genre accessible to a wide audience, but it also left out features that were extremely popular in games before it came out that in their own time were thought of as the definition of MMOs. The MMO genre is less of a genre than a wide variety of ideas that simply require [[Exactly What It Says on the Tin|many players connected together online]].
* Tell me if you recognize this setting: Colonists on an alien world must fight among each other for limited resources while constantly under seige by parasitic mind worms controlled by an emerging consciousness produced by the neural interconnections of the native flora. That's right, it's Frank Herbert's Pandora book series which inspired [[Sid Meier's Alpha Centauri]].
* There's the belief that ''[[Quake (series)|Quake]]'' is the first fully 3D (As in, drawing all aspects of 3D) FPS and [[Super Mario 64]] being the first full 3D Platformer when in fact a [[Play StationPlayStation]] launch title [[Jumping Flash]] came before them. And it was a hybrid of sorts.
* The [[Boss Rush]] phenomenon dates back to 1985, with ''[[Space Harrier]]''. The last level was nothing but previous bosses.
* The developers of ''[[The Force Unleashed]]'' spent a lot of time in pre-release interviews for the first game talking about how they'd incorporated a materials-system into their engine like it had never been done before and would revolutionize how objects in the environment react to physical force; ''[[Half-Life 2]]'' did it four years earlier and to a much greater extent.
Line 143 ⟶ 145:
* The first video game to have an [[Easter Egg]] is routinely credited to Atari 2600's Adventure (1979), but in fact Easter Eggs have been found in two Atari arcade games (Owen Rubin's initials in Orbit and Skydiver, both from 1978), and no fewer than ''three'' games for the obscure Fairchild Channel F console (Brad Reid-Seith hid his name in 1978's Video Whisball and Alien Invasion, while Michael Glass's name can be found in the 197'''6''' Demo Cart)
* On [[This Very Wiki]], The page for ''[[Anomaly Warzone Earth]]'' cites the game as the first "Reverse [[Tower Defense]]" (aka Tower Offense) game. However, the first game of this type was actually [[Bokosuka Wars]], which having been released in 1983, not only predates [[Anomaly Warzone Earth]] by 27 years, it also predates every "standard" [[Tower Defense]] game.
* The ''[[X Universe]]'' series is often though of as a singleplayer clone of ''[[EveEVE Online]]'' by [[Did Not Do the Research|the uninformed]], but the first ''X'' game came out ''four years'' before ''EVE''. ''EVE's'' story also borrows heavily from ''[[Escape Velocity|EV Nova]]''.
* After the ''[[Animal Crossing]]: New Horizons'' trailer dropped, fans began to exclaim being able to wear backpacks as a new feature. Backpacks (and other back accessories) have been wearable since the 2019 run of ''[[Animal Crossing: Pocket Camp|Pocket Camp]]''.
** On a more negative note, [[Internet Backdraft]] ensued when news came out that ''New Horizons'' will not support cloud saves and the fact that one system can only fit one player island. This crosses over with [[Franchise Original Sin]], as the franchise has always been restrictive about saves since the very beginning: The first game can only fit one file per Memory Card, ''Wild World'' restricts one town per copy, ''City Folk'' is similar to the complained situation as it also restricts one file per system (and cannot be copied to memory cards), and ''New Leaf'' shares a similar restriction to ''Wild World''.
 
== Other Media References ==
== Other Media References ==<!-- Media references made popular by video games, to the point people think it originated from that video game, or was popular at the time. -->
* So many people seem to be under the impression that Bahamut being portrayed as a dragon was from ''[[Final Fantasy]]'', but it was done in ''[[Dungeons and& Dragons]]'' long before ''[[Final Fantasy]]'' did it.
** Many people complain about D&D incorporating elements from [[MMORPG|MMORPGs]] into 4th edition. So many people don't realize that MMORPGs and [[MUD|MUDs]] have in fact incorporated elements from D&D into ''THEIR'' genre first, making it an odd case of a copier is being copied by the source material in order to seem more like it use to be, but game systems tend to copy each other a lot so this trope goes back a ways.
* When you hear the name "Morrigan", what do you think of? A [[Darkstalkers|fighting succubus]] or a [[Dragon Age|disapproving sorceress?]] But what about the ancient celtic triune goddess both characters were named after?
Line 171 ⟶ 175:
* Despite what [[Memetic Mutation|the Internet]] seems to think, the line "Hey you, get off [of] my cloud!" did not originate from ''[[Hotel Mario]]''. It is the title of a [[wikipedia:Get Off of My Cloud|Rolling Stones song]] from 1965, before video games as we know them even existed. [[Arson, Murder, and Jaywalking|The line was also delievered by]] [[Captain Planet and the Planeteers|Verminous Skumm]], in the 1980s.
* One of the most quoted lines in ''[[Team Fortress 2|Meet the Heavy]]'':
{{quote| '''Heavy Weapons Guy''': Some people think they can outsmart me. Maybe. ([[Beat]]) Maybe. [http://www.youtube.com/watch?v{{=}}-QM1eTAwOYc&t{{=}}0m52s I've yet to meet one that can outsmart bullet.]}}
** ...is in fact a variant of ''this'' line, in ''[[RoboCop]]'':
{{quote| '''Emil''': [http://www.youtube.com/watch?v{{=}}Fdyyps2wmd4&t{{=}}1m25s I bet you think you're pretty smart, huh? Think you can outsmart a bullet?]}}
 
== Meta ==
== Meta ==<!-- Mostly something about a game or series within itself that people don't know. -->
* Haters of ''[[Final Fantasy XII]]'' will probably tell you that Sakimoto is a new guy, or make the fallacy that ''[[Final Fantasy XII]]'' was his first work on the ''[[Final Fantasy]]'' series - ignoring ''[[Final Fantasy Tactics]]'' and the ''[[Final Fantasy Tactics Advance]]'' games...both of those predate ''[[Final Fantasy XII]]'' by 3 - 9 years. He's also by no means new to game development...you'll probably see his name (as well as Masharu Iwata) in the credits of any ''[[Ogre Battle]]'' games, or ''Revolter'', which was released in 1988. Way [[Older Than They Think]].
* Related to the above, most people will give you the impression that Nomura first started working with Square around ''[[Final Fantasy VII]]'', and some may tell you he was working with them with ''[[Final Fantasy VI]]''. Ignoring of course, that he was actually hired ''long'' before those games were even in production. Did you know he was actually working with the series as long ago as ''[[Final Fantasy IV]]''? Sure he was only a debugger there, but did you also know he was a graphic designer in ''[[Final Fantasy V]]'', too? And ''[[Chrono Trigger]]''? And ''[[Super Mario RPG]]''?
* ''[[Final Fantasy X]]'' is often credited as Squaresoft's first game on the [[Play StationPlayStation 2]] -- ''[[The Bouncer]]'' predates it by a year.
** ''[[Final Fantasy VII]]'' is also recognized as Squaresoft's first game on the [[Play StationPlayStation]]. A fighting game by the name of ''Tobal No.1'' came out in 1996, complete with a demo of ''FFVII''.
** ''[[Einhander]]'' was acclaimed as Square's first attempt at a [[Shoot'Em Up]] by many people who apparently knew nothing of ''[[Kings Knight|King's Knight]]''.
* For a company that's known for making video games, many people are surprised when they learn [[Nintendo]] has been around since ''1889''. Naturally they weren't making video games all that time; they were originally a playing card company, and started with the game ''hanafuda''. Nintendo still makes playing cards and card games, even continuing to make ''hanafuda'' cards. They didn't even get into making toys until [[Gunpei Yokoi]] joined the company in the 1960's.
Line 198 ⟶ 202:
** Likewise, in 1983 on the Speccy, Hudson also released ''Cannon Ball'' aka ''Bubble Buster''. Never heard of it? You more likely know it as ''[[Pang]]''.
* You know that [[Title Scream]] in the theme for the [[Mortal Kombat (film)|movie adaptation]] of ''[[Mortal Kombat]]''? It actually debuted in the commercial for the console ports.
* IGN said many times that the ''[[Backyard Sports]]'' series started around the dawn of the [[Play StationPlayStation 2]] (after when the editors think games died). The series actually released its first game in ''1997'', a few years after the release of the [[PS 1]] and long before the [[Play StationPlayStation 2]]. (In fact, it was released around the same time as IGN's favorite games.)
* For many years following the release of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', many people thought that ''[[The Legend of Zelda|Zelda]]'' was a new series.
** Many of the features of ''Ocarina of Time'' thought to be original were actually carried over from ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'', including Kakariko Village, Lake Hylia, the Hookshot, Zelda's Lullaby, the Master Sword, [[Magic Music]] and the fact that Ganon was named Ganondorf before he became a monster.
Line 207 ⟶ 211:
* ''[[Fire Emblem]]'' has a lot of examples mostly caused by [[No Export for You]]: Many players expressed their bewilderment that Nosferatu was changed from Dark to Light magic in ''[[Fire Emblem Tellius|Path of Radiance]]''. What they don't realize is, Nosferatu (called Rezire in the Japanese version) was actually a light magic spell to begin with, first appearing in the 3rd game. It was, in fact, the GBA games that changed it from Light to Dark, and PoR restored it. Unfortunately, since the localizers [[Sequel First|got the GBA games first]], they chose a very dark magic sounding name for it, making the transition pretty strange.
** More examples from the series:
*** ''[[Fire Emblem: theThe Sacred Stones|The Sacred Stones]]'' giving Pegasus Knights the option to promote to Wyvern Knights may seem like a bit of [[Fridge Logic]], but that was how the promotion path went for them in the first game. It wasn't until the 4th that Pegasus and Wyvern riders were made separate class groups.
*** ''[[Fire Emblem: theThe Sacred Stones|The Sacred Stones]]''' "unique" features (frequently met with [[They Changed It, Now It Sucks]]): Monster enemies, a traversable world map, replayable battles and branching promotions? All of them debuted in ''[[Video Games/Fire Emblem Akaneia|Fire Emblem Gaiden]]'', ''6 games earlier''.
* ''[[World in Conflict]]'' was widely praised for it's brand new original resource and recruitment system, even though the creators had previously used the exact same system for ''[[Ground Control]] 2''.
** Or the free style camera control, which dated back to the original ''[[Ground Control]]''.
Line 216 ⟶ 220:
** Also, many gamers believe Amy debuted in [[Sonic Adventure]] or later, while her real first appearance was in [[Sonic the Hedgehog CD]], and before that, an obscure manga.
*** One cause of this confusion might have been that Sega of America decided to call her "Princess Sally" ([[Viewers are Morons|the name of a totally different and unrelated character]] who was created for one of the cartoons and doesn't even exist in the games' continuity) in the American manual of her debut game as a marketing tactic to promote the American Sonic cartoons and comics of the time.
* A lot of people seem to think ''[[Metal Gear]] Online'' is exclusive to ''[[Metal Gear Solid 4: Guns of the Patriots]]''. ''[[Metal Gear Solid 3: Snake Eater]]: [[Updated Rerelease|Subsistence]]'' had it first, though it was shut down after barely a full year. [[Metal Gear Solid: Portable Ops|The main-series]] [[Metal Gear Solid Peace Walker|PSP installments]] have multiplayer components, as well.
* The [[Game of Thrones]] RPG is being seen as a quick cash grab adaptation of the HBO TV series - which in turn, an adaptation of [[George R. R. Martin]]'s fantasy books. Contrary to popular belief, The game has in fact been in development since 2005 (much earlier than the show). Assuming the show was never produced, the game would be considered more of a RPG adaptation of a fantasy book series, like [[The Witcher]].
* Many people think ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' is the game that popularized console FPS's (as well as the first "good" console FPS). In truth, there were several successful console FPS's before it, such as Turok: Dinosaur Hunter (released on the N64 less than six months before Goldeneye!), which also garnered a lot of critical acclaim and strong sales upon release.
 
{{tropesubpagefooter}}
{{reflist}}
[[Category:{{BASEPAGENAME}}]]
[[Category:Pages with comment tags]]
[[Category:Video Games]]