Omori: Difference between revisions

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** Sunny can talk to Basil in the bathroom after having dinner at his house. A great Something is surrounding Basil as well. Basil then asks if Sunny can see it as well.
** During the final nightmare sequence on the Main Route, Sunny collects photos for Dream Basil's album while walking through a distorted version of his house. They're out of order, but one indicates that things are wrong: {{spoiler|Mari's limp body at the bottom of the stairs}}. That doesn't make sense; didn't Mari {{spoiler|hang herself from a tree in the backyard?}} Another photo complete with a [[Scare Chord]] has the piece of the puzzle: {{spoiler|Sunny and Mari at the top of the stairs}}, followed by a photo of him {{spoiler|pushing her down in a fit of anger}}. The player can put together that {{spoiler|Sunny killed Mari by accident, tried to tuck her into bed to make her feel better, and Basil came up with the idea to string her body from a tree}}.
* [[Whole Plot Reference]]: Blackspace and Blackspace 2 veer abruptly from the RPG adventure into a [[Homage]] for the game [[Yume Nikki]]. Omori wanders into different rooms from a central Blackspace, an inversion of Headspace, that reflect past traumas and strange nightmares. There are no puzzles to solve or boss battles; heck, any attempts to save Basil {{spoiler|will end poorly for the kid}}. It's only by facing these traumas in the Main Route that {{spoiler|Sunny is able to enter the dream world by breaking the black lightbulb in Headspace, and learning that he killed Mari four years ago.}}
*[[Wimp Fight]]:
**Sunny is not as strong as Omori, and the game is quick to point that out. When you spend four years as a recluse, forgetting to eat, not exercising and spending most of your time sleeping, it's not going to do wonders for your physical health. As a result, when he participates in a fight, he can lose easily unless wielding a "borrowed" steak-knife or pepper spray.