Omori

Everything About Fiction You Never Wanted to Know.
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Omori is an RPGMaker videogame based on the webcomic of the same name, created by Omocat. While the webcomic has become obscure online, archives can help one find the original pages.

Trigger warning: Per the game's own warnings, there are mentions of depression, anxiety, suicide, self-harm, and trauma. There are also flashing lights, so take care if playing or watching a video if you have photosensitivity.

A boy named Omori in a blank room called Whitespace wakes up; after some fiddling with the computer and sketchbook, he can leave and enter a colorful world called Headspace. His friends are there: Hero, Mari, Kel, Aubrey, and Basil. They all want to play, but monsters keep stealing away Basil. Everyone goes on a quest to find Basil, but Headspace itself is full of hazards, dangers, and sidequests. Also, Omori is sometimes banished back to Whitespace. The only way to leave is to stab himself. Wait, what? Surprise Creepy doesn't begin to cover the depths of this game.

Another boy wakes up; his name is Sunny unless you change it when given the option. Sunny hasn't left his house since he was twelve years old. His father has long left, while his mother is away from the house, preparing for a move to another city. Sunny has a choice to make: either spend his last few days in Faraway Town finding his old friend group and face a great tragedy that happened years ago or retreat into his dreams, where he can imagine himself as the hero. Either way, the past has some words to share with him, and he has a great mystery to solve.

There are two routes for the game: either the Main Route, where Sunny goes out into the real world and the fan-named Hikikomori route, where Sunny remains a recluse and dreams more of being Omori.

Omori was supposed to come out in 2016, after a Kickstarter. Following about six years of miscommunication and Omocat asking for more funds to cover engine and crew changes, it was released in December 2020. At minimum, there is 26 hours of gameplay on the Main Route, so it is perfectly fine to watch a Let's Play or videos that give the cliffnotes.

Omocat released the console versions in 2022: the Switch, Xbox One, Series X/S WW received it on June 17, 2022. PlayStation 4 NA released their version of Omori on June 24, 2022. There is extra material on the Hikikomori route.


Tropes used in Omori include:
  • Adaptational Jerkass: Owing to the original comic being a one-shot, the friendship group has flatter personalities overall. The game gets to expand their warts...
    • In the original Omori comic, Omori is shown as being kind to his friends and enjoying adventures with them, as a means to avoid boredom in Whitespace. He's not expressly mean or malicious. In the videogame, it's revealed that Omori is actually the real Big Bad of the story, a defense mechanism that tortures and resets the dream versions of Sunny's friend group .
    • Zigzagged with Kel. Comic Kel is along for the ride. Videogame Kel in the dream world is a bit of a bully towards Aubrey, who teases her. In the real world, Kel is the Only Sane Man of the friendship group.
    • Also zigzagged with Aubrey. Comic Aubrey is a sweetheart, showing marvel in this world. So is Dream Aubrey. Real Aubrey, however, has become a juvenile delinquent.
  • Adult Fear:
    • Aubrey's home life is less than stellar, with her mother implied to be neglectful and her house is in shambles. After a great tragedy struck the group, she felt they abandoned her, and become the leader of a local gang, the Hooligans.
    • The scene where Aubrey in a fit of anger pushes Basil into the nearby lake, forgetting that he couldn't swim. She stands in shock, as Sunny on Kel's orders jumps in to try and save him. Only Sunny can't swim either, and also nearly drowned. Hero has to save them both, and Basil is semiconscious.
    • Kel is somewhat estranged from his parents, who treated him as The Unfavorite. He recalls bitterly that following Hero lashing out at him, they moved to comfort Hero rather than a crying Kel. While his mother is guilty about this and trying to make it up to Kel in the present while Hero is at college, Kel hasn't forgiven her. He does, however, eventually forgive Hero when Hero apologizes four years later.
    • Sunny has been a recluse ever since he killed Mari by accident and Basil covered up her death as a suicide. He barely remembers to eat or shower, spends most of his days sleeping, and hasn't gone to school in years. In the present, his mother has given up on him, leaving notes reminding him to do his chores and brush his teeth before the move.
    • The Truth: on the last night in the true ending, Sunny dreams about entering the tree where Mari ostensibly hung herself. He-- and the player-- find out that it wasn't a suicide. What happened instead was Sunny was practicing for their duet recital, got frustrated as he heard Mari scoffing at his mistakes, and smashed his violin down the stairs. Mari saw, and got into a fight with him, and wouldn't let Sunny go to cool down. In a fit of anger, he pushed her down the stairs. She collapsed on the broken violin and lay still, her neck at an odd angle. Going My God What Have I Done?, Sunny ran down, begged her Please Wake Up and dragged her into bed, hoping to make her better. He broke down, believing it was a dream. Basil witnessed all this with horror; rather than dial 911 or get the neighbors, however, he ordered Sunny to drag Mari outside and grab the jump rope. They strung her from a tree, making it look like a suicide.
    • The scene following the revelation about how Mari really died, whether or not you choose to save Basil. Either you choose to sleep, which leads to the friend group waking up and finding that Basil has stabbed himself with garden shears and bled to death, unable to live with the guilt of covering up Mari's death any longer. Or you head home and grab the steak knife from the kitchen, which leads to Sunny dying as well as he stabs himself in his sleep. There's a third option: talk to Basil, and try to reason with him as he's holding the gardening shears. Basil has a haunting Twitchy Eye as he says that Sunny didn't kill Mari or deface his photo album, that it was Something, and yells at him for moving away. He attacks Sunny while under the impression that Something is trying to kill his best friend. There is no way that Sunny can use his breathing techniques to regain health during the boss battle. He can only defend himself with his fists, and Basil stabs him in the eye. Fortunately, offscreen the friend group hears the scuffle, breaks them up after Sunny faints from shock and blood loss, and dials emergency services to get them to the hospital.
  • An Aesop:
    • Nobody's perfect. Someone may seem like a paragon, but they are still a person, for better or for worse. Kel relates, rather bitterly, that because Hero was the golden child and he was the goofball, no one considered that Kel had feelings or even cared when Hero lashed out at him after Mari died. Omori seems to be the hero of Headspace, with how the friend group looks up to him, but the Main Route and Hikikomori Route both show that he's basically the creator of Headspace and tortures multiple dream copies of the friend group to hide the truth of Mari's death from Sunny. Then we have Mari, who is a sweet girl and generous with her time and food, but in life, she could be oblivious to others' feelings, like when Sunny was struggling with practicing the violin. Hero didn't even get too mad at her for pranking him with bugs, though he had a severe phobia. It's the refusal to acknowledge that Mari was a great person and sister but imperfect that haunts Sunny and Basil for years after they make her death look like a suicide.
    • Grief can make you act selfish. Even so, as Kel wisely puts it while telling off Aubrey, you can't grieve alone because it's not healthy, and it's not all about you. You have to reach out to people who care about you, and process the pain together. The best ending has Sunny go to his friends in the hospital, while they are watching over a sleeping Basil, and come clean about what really happened to Mari. A bonus scene shows him smiling for the first time as Basil awakens and both of their Somethings fade.
    • You can't live forever in a fantasy world. Sure, it may seem fun, but you miss out on growing as a person, and reconciling with those who are truly there for you. The Hikikomori Route shows Sunny's mental health deteriorating because he chooses to stay inside and ignore the real world, including the fact that the real Basil needs him.
  • Age Lift: Omori in his original comic is an older teen, who reads porn and smokes. Omori in the game is still mentally twelve years old, meaning he doesn't have time for that. Sunny, however, is estimated to be around 16 years old.
  • Bittersweet Ending: The best ending is this. Sunny saves Basil's life by confronting him as he's about to impale himself with garden shears, but Basil lashes out at him and injures his eye. After Sunny recalls his good memories and decides to persist, when you choose to continue after Omori beats you soundly, Omori approaches...and hugs him, dropping the knife before fading away. Sunny wakes up in the hospital, heavily bandaged and crying, but has enough strength to go find the real Basil while ignoring his dream friends heading to the hospital roof. The friend group is there, conducting an Unbroken Vigil on Basil, and Sunny confesses the truth of what happened to Mari. We don't see their response, but the ending is hopeful.
  • Cerebus Callback: During a fight in the first day in Headspace, Aubrey accidentally knocks Basil over. She helps him up and apologizes as Hero chides her. We find out in the real world that Aubrey is badly bullying Basil, and pushes him into the lake.
  • Cruel and Unusual Death: In Blackspace, Dream Basil undergoes six of them if you explore all of the rooms. You can even make a drinking game out of it:
    • The first room: Basil is in a black room, growing watermelons. He's grown a lot of them. To escape you have to break open seven watermelons after the room goes dark. The seventh time, Basil dissolves into blood-colored chunks like a watermelon.
    • The second room: Omori frees Basil from a spider's web. As they walk, baby spiders crawl over Basil. He tries to calm them down, saying he's not a threat. They don't listen, swarming him. When he screams for help, Omori does nothing. Cue Basil disappearing after being eaten alive.
    • The third room: Omori is back at the treehouse, but something is wrong. We can see corrupted images, and unusually long stairs to the top. While traversing down, the elevator from the Last Resort chimes. Basil naively suggests that they use it to get out of here, and you have no choice but to listen. No matter what destination you input, the elevator opens to the treehouse, closes on Basil, and beheads him while going down as he calmly asks for help. He's still conscious but barely able to talk
    • The fourth room: Omori walks into a meadow, where the grasses and trees resemble bones. Dream-Basil pops up from a hollow stump, saying he's been hiding and waiting for Omori to rescue him. They attempt to escape on a raft. In the lull, Dream-Basil asks if they can talk about something before the raft enters a tunnel. When it emerges, Basil's body is missing its head, implying that Omori decapitated him.
    • The fifth room: We seem to be back at the playground, but it is similarly corrupted. Squares glitch out, and the music has broken notes. Dream-Basil is delighted to see Omori, and Hero who leads them to the rest of the friendship group. Basil wants to go to them, only to notice them approaching him with their weapons. Kel repeatedly hits him with his toy balls, and Aubrey beats Basil to death.
    • Redspace: Omori sees red hands holding Dream-Basil in place. Dream-Basil begs for help, but Omori draws his knife and stabs the kid repeatedly. Then he callously steps over Basil's body.
  • Darker and Edgier: Blackspace, and Blackspace II in the Hikikomori route are much more horrific than the rest of Headspace, even when factoring in the Truth. Each room shows horrific images or plain creepy ones, where you can only escape by interacting with disembodied hands or finding key figurines. They are skippable, however, if you want to go straight to the red door. There are also about five versions of Basil that ask for help, but each one dies. What's worse is the last death happens when Omori repeatedly stabs Basil and walks over his dead body.
  • Dark Reprise:
    • Mari has a piano leitmotif that plays in Headspace. We hear a haunting rendition of it during The Truth when Sunny dreams of finding a photograph on the stairs that reveals him carrying Mari's limp body. He finds another of himself coming down the stairs.
    • Bo en's "My Time" plays in the 2016 trailer for Omori. It does come up in the game as well... during the ending in the Main Route where Sunny succumbs to Omori if the player chooses, and Omori throws Sunny's body off the hospital roof.
  • Dead All Along: As Aubrey in the real world reminds Kel and Sunny, while dropping a bombshell on the player, Mari has been dead for four years. And this was after we may have opened the door for who we thought was Mari!
  • Dead Hand Shot: During the Truth segment, one photograph shows Mari's limp hand after Sunny puts her to bed, confirming she truly died shortly after Sunny pushed her down the stairs by accident.
  • Driving Question:
    • In Headspace, where is Basil? And why is it so hard to find him? It's almost like Headspace is deliberately hiding him from you. That ends up being the truth: Dream Basil knows that Sunny killed Mari by accident and keeps poking towards the truth. Omori hides him away so Sunny never has to face reality.
    • What was the great tragedy that broke up the original friendship group in the real world? Mari died, and everyone thought it was a suicide since her body was hanging from a tree in her backyard. Sunny actually killed her by accident, and Basil took initiative to string her up so as to stop his best friend from being implicated
    • The Main Route has this one: can you ever make up for the worst mistake in your life? The answer is that you may never succeed, but trying is worth the effort, rather than succumbing to despair. Sunny knows that his friends may never forgive him for killing Mari by accident and lying about it for years, but hiding the truth turned him into a depressed recluse.
  • Her Codename Was Mary Sue: A plot point as to why Omori in Headspace feels more vibrant than Sunny does in the real world. Omori is the leader of their little group, and the girl he crushed on as a kid is still infatuated with him. The friends all band together, even when their memories start fading.
  • Groundhog Day Loop: It's revealed that this happens in Headspace during the quest to find Basil, every time. Omori resets every time Sunny gets too close to finding the truth. The move to a new town has broken the loop, if you choose to have Sunny step out of his comfort zone and face reality.
  • Go Mad From the Isolation:
    • If you choose to visit Mari's grave, Kel relates that Hero refused to leave his room for about a year after she died. Kel apparently tried to talk with him about it, only for Hero to yell at him, and for their parents to comfort Hero rather than a crying Kel, making it a family-wide Kick The Dog moment. While Kel has forgiven Hero, in part because his brother went to college and gave them both some necessary space, he's colder towards his guilty mother.
    • Sunny is definitely not okay after refusing to leave his house for four years. Kel was even surprised that Sunny answered the door on the Main Route since apparently, he had been knocking once in a while to check on his former friend. Sunny barely eats, wakes up to do more than wander around the house. Heck, he doesn't even talk, until the best ending happens.
    • Poor Basil has been alone, and bullied by Aubrey to boot, ever since the friendship group broke up four years ago. The guilt of faking Mari's death as suicide hasn't helped either. He has stopped wearing flower crowns and often looks uncomfortable around Sunny, not responding to Kel's cheerful banter. If you choose to save him, the real Basil, on the Main Route, he has a Twitchy Eye and attacks Sunny with gardening shears while mistakenly thinking he is saving Sunny from Something.
  • Hypocrite: Aubrey in the real world picks a fight with Sunny and Kel when they see her bullying, wielding a baseball bat with nails. She's also not afraid to use it. While Kel resorts to whacking her in self-defense with his basketball, Sunny has a steak knife and is not afraid to use it. When Sunny gives her a nick, however, Aubrey retreats and calls him a maniac for using a knife. Meanwhile, she's still holding the bat.
  • I Lied: A silent version. Most of the Headspace story is a quest to find Basil, who has gone missing. In the Main Route, Omori reveals that Basil is in Blackspace, multiple versions of him, and he never intended for you to find or save Basil. Instead, he ascends the throne of red hands in the last room after stabbing the last Basil, giving us a long stare. Indeed, to find the Truth you have to leave the dream version of Basil outside the tree where the real memories are.
  • Never Speak Ill of the Dead: One of the reasons why Sunny and Basil feel intense guilt for Mari's death, and faking it as a suicide. Everyone speaks of how brilliant, kind and caring Mari was in life towards her little brother and their friends. No one mentions that Mari was a perfectionist that often locked herself in her room to study or practice piano while ignoring Sunny, prankster, who used Hero's bug phobia to mess with him, and showed No Sympathy about Sunny's frustration as he tried to master violin to her level. Part of the reason why she and Sunny got into a fight was he was unable to communicate this, and she didn't realize her scoffing at his mistakes caused him to smash his violin, a Christmas gift from their friends.
  • Non-Malicious Monster: In the Main Route, Something is eventually revealed to be this. Something is actually a hallucination of Mari's body, after Basil and Sunny strung her up from a tree to make her death look like a suicide. While the hallucination can hurt Sunny in a boss battle, it's actually not real and can't permanently harm or kill him; as a result, Sunny can face it and defuse the fear by learning to Overcome the trauma, seeing Mari's body as he actually remembers it. In the Hikikomori Route, it's treated as a bad thing when Omori takes over Sunny permanently and destroys Something in a boss battle, because it means Sunny chooses to live in denial about what happened.
  • Parents as People: There are no role models for parents in this game. It's why the friendship group had Mari and Hero as the parents, essentially, in real life in the past.
    • Sunny's mother has spent days away from home, leaving voicemails for him. His father left a while ago. It's also implied they favored Mari over him, which didn't help at all after she died.
    • Kel and Hero's parents favored their eldest son, the golden child, while treating Kel as a goofball and an annoyance. In the present, his mother is at least sorry for that while being a better mother to their baby sister, but we don't know how his dad feels.
  • Reality Ensues: The contrast between Headspace and the real world show this, why you can't treat life like a videogame:
    • Despite spending most of his time in a blank white room called Whitespace, Omori is a formidable opponent in a boss fight. He basically keeps the group going through tough confrontations. Not so much with Sunny; during any battle in the real world, he gets curbstomped unless you arm him.
    • The same thing goes for the knife that both Sunny and Omori carry. In Headspace, no one bats an eye that Omori has a knife and uses it in boss battles. Omori also can only leave the dream world by stabbing himself When Aubrey attacks Sunny and Kel in Faraway Town? You can choose to attack her in self-defense with the knife. This stops the fight, as Aubrey starts bleeding, and calls Sunny a maniac. While holding a bat with nails. Kel confiscates the knife from Sunny, telling him he shouldn't be carrying that around. He's right: in some bad endings, if Sunny goes to bed with a steak knife, he ends up stabbing himself while dreaming, and bleeds out in bed.
    • Omori and the others demonstrate Super Not-Drowning Skills when they get sucked into the hotel business in the Underwater Highway. Sunny attempts to rescue Basil from drowning in the local lake when Aubrey pushes Basil into the water. Only...he can't swim either. He nearly drowns, and Hero has to save them both.
    • In the Dream World, while Basil is horrified after remembering what happened to Mari on the final night, he's philosophical about it, calm about the fact that maybe it's too late for him and Sunny to find redemption. He only asks for Sunny to forgive him. Then we cut to the Real World if you choose to save Basil after seeing the Truth...where the real Basil is having a nervous breakdown from the guilt of covering up Mari's death, and Sunny moving the next day. Turns out covering up a great crime like that means you won't think straight about it.
  • Sadistic Choice: This is ultimately the main difference between the Main Route and the Hikikomori Route: do you choose to save and mend the friendship group in the real world, or the one in Headspace? The Main Route emphasizes that Headspace is comprised of outdated memories and sheer imagination on Sunny's part, and thus you do more good by actively trying to live in the real world, complete with the changes that have happened over four years. With that said, there is a sadness when Sunny has to let go of Omori -- and Headspace's characters with it-- to forgive himself for Mari's death. You can see the dream friends heading to the hospital roof in the good ending, and Sunny cannot follow them.
  • Schmuck Bait:
    • After you first wake up as Sunny in the real world, someone knocks after you get Sunny a snack. It seems to be Mari, saying she forgot her keys. She asks if you will let her into the house. Do it, and whatever comes in is definitely not Mari, in the living sense. Even worse is that logically, Sunny ought to have known that Mari died four years ago, because he killed her by accident.
    • In the console update for the Hikikomori route, there is an extra section called a Boss Rush. You can complete it, having boss battles with holograms of your friends and even play against them. Mari then asks if she can face you in a boss battle, in hologram form. If you agree, she spends the whole battle healing you and defusing your emotions. Keep attacking her, and she becomes Something in the wind. Omori becomes Sunny, as he and Basil's emotions revert to "AFRAID". A Hellmari jumpscare follows, before you end up back outside the Boss Rush room, and no one remembers what happened.
  • Snipe Hunt: Played For Drama with the quest to save Basil in Headspace. Omori and the friendship group set off to find Basil, but they never get even close to a lead. Instead, various bosses and quests waylay them, and Jawsum outright kidnaps the friendship group. Turns out that Omori manufactured the whole quest for two purposes: so that Dream Basil doesn't reveal the truth of Mari's death to the friend group, and that Sunny can find reasons to live in his dreams.
  • Sudden Downer Ending: There are four possible options for this on the Main Route after the friendship group reunites the final foray into the Dreamworld that reveals the Truth:
    • You choose not to confront Basil and go back to bed, when you wake up, it's too late. Basil has stabbed himself with gardening shears and bled out before the kids could get help. Hero tells Sunny it's best for him to leave and start a new life. Sunny does this, erasing the room where Basil died from his mind.
    • You go back to your home and sleep, wake up the next day, and move with your mother. Something follows you.
    • You go back to your home, pocket the steak knife, and sleep. When Omori stabs himself to exit the dream world, Sunny stabs himself in bed. The game ends by showing him lying in a pool of blood.
    • After facing Omori, you choose to succumb, after helping Sunny relive his happiest memories no less. What's worse is that you could be trying to quit the game and figure out how to beat him. Sunny drops his violin and fades away, while Omori takes control of his body. You think you're returning to Headspace, but instead, Omori compels Sunny to jump off the hospital roof where he and Basil are receiving medical treatment.
  • Super Not-Drowning Skills: In Headspace, Omori and the others can breathe underwater without a problem when they get lured to the hotel located on the Underwater Highway. They can even take a taxi underwater when necessary. Blackspace shows a dark version of this where copies of the friend group are locked in a room and forced to swim in lava endlessly.
  • Super Drowning Skills: In the real world, Sunny has never been a good swimmer, even before he refused to leave his house for four years. His attempts to save Basil from drowning go poorly, and he hallucinates facing Something underwater. Hero has to save both him and Basil, noting it's lucky that Sunny can still walk.
  • Tap on the Head: Subverted in the truth about Mari's death. Sunny was in denial that she needed a hospital, after he pushed her down the stairs by accident. he thought that if he put her in bed, that she would be okay. Any doctor can tell you that head injuries don't work like that.
  • Tomato in the Mirror: Omori is not happy when you realize he's not real. He's a defense mechanism of Sunny's, to hide the truth about Mari's death.
  • Tomato Surprise: At the end of Blackspace, Omori ascends a throne of red hands after killing Basil. He gives us a long look, a cold stare. Slowly, we realize he's not the hero of the story but the villain.
  • Troubling Unchildhood Behavior: Basil when he was twelve knew how to fashion a noose. Making one to frame Mari's death as a suicide raises a lot of questions since they could have also run to the neighbors for help.
  • Unreliable Narrator: Both Sunny and Omori are this, and it's an important plot point:
    • Headspace is supposed to be a world as new to Omori as it is to us. We encounter all the fictional characters, and the friend group before going on a quest to find Basil. Omori created this entire world, to shield Sunny from the truth of Mari's death. To that end, he's put Basil in Blackspace multiple times because Dream Basil subconsciously wants to reveal the truth. It also turns out that while he is serving his purpose, he is not helping anyone.
    • Sunny, owing to his poor eating and hygiene habits, has regular dissociation episodes and hallucinates on a regular basis. These get even worse during the Hikikomori route as Sunny refuses to go outside and interact with the real world. He even forgot that Mari was dead, even though he was the one that killed her by accident.
  • The Unreveal: The best ending doesn't show how the friend group reacts to Sunny's confession about what really happened to Mari. Though a bonus scene shows Sunny smiling at Basil when the latter awakens, for giving him for the assault from the night before, and their Somethings vanish.
  • Used to Be a Sweet Kid: This applies to everyone in the friendship group before the great tragedy that hit them. Kel is the only one who remained the same, albeit with chips on his shoulder. Aubrey in particular used to be a nice girl that would affectionately spray Kel with watermelon, and she has become a gangster.
  • Video Game Caring Potential: There is one option in Headspace and one in the real world:
    • After Basil goes missing, you can start each dream by watering his flowers and plants. Do this every day, and the game ends with a bonus scene where Basil wakes up, Sunny smiles at him to show all is forgiven, and both of their Somethings fade.
    • In the real world, you can do sidequests around town, running errands for your neighbors. In the best ending, you find out if you've helped them, they send you failures and wishes to get better.
  • Video Game Cruelty Potential:
    • One room in Blackspace has Mewo, Mari's cat, strapped to a table. You are asked if you want to cut her open, several times. If a player has the sense to check their Menu options, they can exit the room by stabbing themselves. Most players, however, feel they have no choice. Cutting Mewo doesn't allow you to leave. You have to stab yourself anyway, making the cat death all for nothing.
    • Another Blackspace room has Basil collapse like watermelon chunks. If you are in a state of shock or have a sense of dark humor, you can walk over the pieces and hear a squishing sound repeatedly.
  • Villain Has a Point: What's sad about the real villain in the story is that he is completely right during the final boss fight of the Main Route. Sunny killed Mari, and though it was an accident, he and Baail lied about it for years. She loved him, and everyone loved Mari. The only way to get the happy ending is to acknowledge that Omori is right, but Sunny will persist regardless.
  • Wham! Shot:
    • One in-universe stops Dream Basil in his tracks when he looks at a photo after the friend group gathers at his house. It makes the game glitch back to Whitespace. The photo is of a broken violin, though its significance doesn't register until much later.
    • After you first wake as Sunny, you can get sick eating steak in the fridge. Then someone knocks at the door, claiming to be Mari. You can open it for her. There's this weird blue wraith that appears, which is not the Mari that we know.
    • Sunny can talk to Basil in the bathroom after having dinner at his house. A great Something is surrounding Basil as well. Basil then asks if Sunny can see it as well.
    • During the final nightmare sequence on the Main Route, Sunny collects photos for Dream Basil's album while walking through a distorted version of his house. They're out of order, but one indicates that things are wrong: Mari's limp body at the bottom of the stairs. That doesn't make sense; didn't Mari hang herself from a tree in the backyard? Another photo complete with a Scare Chord has the piece of the puzzle: Sunny and Mari at the top of the stairs, followed by a photo of him pushing her down in a fit of anger. The player can put together that Sunny killed Mari by accident, tried to tuck her into bed to make her feel better, and Basil came up with the idea to string her body from a tree.
  • Whole Plot Reference: Blackspace and Blackspace 2 veer abruptly from the RPG adventure into a Homage for the game Yume Nikki. Omori wanders into different rooms from a central Blackspace, an inversion of Headspace, that reflect past traumas and strange nightmares. There are no puzzles to solve or boss battles; heck, any attempts to save Basil will end poorly for the kid. It's only by facing these traumas in the Main Route that Sunny is able to enter the dream world by breaking the black lightbulb in Headspace, and learning that he killed Mari four years ago.
  • Wimp Fight:
    • Sunny is not as strong as Omori, and the game is quick to point that out. When you spend four years as a recluse, forgetting to eat, not exercising and spending most of your time sleeping, it's not going to do wonders for your physical health. As a result, when he participates in a fight, he can lose easily unless wielding a "borrowed" steak-knife or pepper spray.
    • At first, the penultimate boss fight starts at this if you make the decision to save Basil. Then we remember something that subverts the trope: Basil has gardening shears, and Sunny is unarmed since Kel took his steak knife. Basil gets Sunny in the eye, and the fight ends in a draw as Sunny faints from shock and blood loss.