One-Bullet Clips: Difference between revisions

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** ''[[Operation Flashpoint]]'' does this as well, minus the "+1" reloading.
** ''[[Operation Flashpoint]]'' does this as well, minus the "+1" reloading.
* In ''[[Day Of Defeat]]'', reloading means disposing of the entirety of the current magazine, regardless of its content.
* In ''[[Day Of Defeat]]'', reloading means disposing of the entirety of the current magazine, regardless of its content.
* ''[[Frontlines Fuel of War]]'' gives you 3 magazines. Reloading will just drop the mag, wasting any bullets still left in it, which makes [[Damn You Muscle Memory|it really annoying if you play a lot of games where this trope comes into play.]]
* ''[[Frontlines Fuel of War]]'' gives you 3 magazines. Reloading will just drop the mag, wasting any bullets still left in it, which makes [[Damn You, Muscle Memory!|it really annoying if you play a lot of games where this trope comes into play.]]
* The PC series ''[[Battlefield (Video Game)|Battlefield]]'' gives you limited ammunition, and you find yourself losing any bullets left in a discarded magazine. The exceptions to this rule are the ''[[Battlefield Bad Company (Video Game)|Battlefield Bad Company]]'' spinoffs and ''[[Battlefield 3 (Video Game)|Battlefield 3]]''.
* The PC series ''[[Battlefield (Video Game)|Battlefield]]'' gives you limited ammunition, and you find yourself losing any bullets left in a discarded magazine. The exceptions to this rule are the ''[[Battlefield Bad Company (Video Game)|Battlefield Bad Company]]'' spinoffs and ''[[Battlefield 3 (Video Game)|Battlefield 3]]''.
* In ''Chronicles of [[Riddick]]: Escape from Butcher Bay'', any ammo you currently have in your magazine is discarded with it. It has to be noted, however, that you get so darn many magazines in the course of the game that preserving ammo isn't really necessary.
* In ''Chronicles of [[Riddick]]: Escape from Butcher Bay'', any ammo you currently have in your magazine is discarded with it. It has to be noted, however, that you get so darn many magazines in the course of the game that preserving ammo isn't really necessary.
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* Averted in the ''Delta Force'' series of first person shooters by Novalogic. In these games, if you reload, even if you only used a few bullets, the entire rest of the magazine goes to waste. Needless to say, one should almost never manually reload a [[More Dakka|M249 Squad Automatic Weapon]] in the game, which due to its large magazine, the player usually can only carry 2 spare magazine. The games (or, at least, ''Land Warrior'') do keep track of the extra bullet in the chamber, however, so you ''can'' reload with one bullet left in the magazine and get to keep that bullet anyway.
* Averted in the ''Delta Force'' series of first person shooters by Novalogic. In these games, if you reload, even if you only used a few bullets, the entire rest of the magazine goes to waste. Needless to say, one should almost never manually reload a [[More Dakka|M249 Squad Automatic Weapon]] in the game, which due to its large magazine, the player usually can only carry 2 spare magazine. The games (or, at least, ''Land Warrior'') do keep track of the extra bullet in the chamber, however, so you ''can'' reload with one bullet left in the magazine and get to keep that bullet anyway.
* The ''[[Quake II (Video Game)|Quake II]]'' mod "Action Quake" tracked magazines. Players have only 2 or 3 extra magazines unless they choose the bandolier as their optional equipment, so knife fights aren't uncommon.
* The ''[[Quake II (Video Game)|Quake II]]'' mod "Action Quake" tracked magazines. Players have only 2 or 3 extra magazines unless they choose the bandolier as their optional equipment, so knife fights aren't uncommon.
* Averted in ''[[Condemned]]'', in which you simply can't reload guns. [[Throw Away Guns|At all]]. Also, guns you scavenge off corpses will only be fully loaded if you managed to take their previous holder down before he could squeeze a shot, otherwise they'll be down by the correct amount of bullets, or even empty (in which case you're probably ''dead'').
* Averted in ''[[Condemned]]'', in which you simply can't reload guns. [[Throw-Away Guns|At all]]. Also, guns you scavenge off corpses will only be fully loaded if you managed to take their previous holder down before he could squeeze a shot, otherwise they'll be down by the correct amount of bullets, or even empty (in which case you're probably ''dead'').
** ''[[Condemned]] 2'', however, allows the player to scavenge ammo from dropped weapons and find ammo in supply lockers, but not carry reloads. This ultimately meant that the player had one magazine, and that was it.
** ''[[Condemned]] 2'', however, allows the player to scavenge ammo from dropped weapons and find ammo in supply lockers, but not carry reloads. This ultimately meant that the player had one magazine, and that was it.
*** However, you can carry two of the same weapon after a performance-based upgrade, in which case you CAN reload but the ammo is taken out of the other gun.
*** However, you can carry two of the same weapon after a performance-based upgrade, in which case you CAN reload but the ammo is taken out of the other gun.
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*** The ''Darkest Hour'' mod for Red Orchestra naturally also averts this trope; however, if you choose a class equipped with the M1 Garand, you can reload it mid-clip. Doing so does take longer than an empty reload, because the clip has to be ejected manually if it still has bullets.
*** The ''Darkest Hour'' mod for Red Orchestra naturally also averts this trope; however, if you choose a class equipped with the M1 Garand, you can reload it mid-clip. Doing so does take longer than an empty reload, because the clip has to be ejected manually if it still has bullets.
** The ''Infiltration'' mod did much the same thing.
** The ''Infiltration'' mod did much the same thing.
* Averted in ''[[The Darkness]]'': If you reload a weapon before you empty the entire magazine, the remaining part of that magazine is gone (for pistols this is because [[Throw Away Guns|Jackie doesn't bother reloading them normally]]). Careless players might take a while to realize where all their ammo went when they had around 100 bullets beforehand.
* Averted in ''[[The Darkness]]'': If you reload a weapon before you empty the entire magazine, the remaining part of that magazine is gone (for pistols this is because [[Throw-Away Guns|Jackie doesn't bother reloading them normally]]). Careless players might take a while to realize where all their ammo went when they had around 100 bullets beforehand.
* ''OPERATION 7'', a tactical MMO FPS, deals with this realistically like the ''[[Rainbow Six]]'' series. Since there's no way to consolidate partial magazines at any time, you could wind up with mags that are a third-full or worse.
* ''OPERATION 7'', a tactical MMO FPS, deals with this realistically like the ''[[Rainbow Six]]'' series. Since there's no way to consolidate partial magazines at any time, you could wind up with mags that are a third-full or worse.
* ''Firearms'', a mod of ''Half-Life'' also had this, although it did allow you to consolidate partially loaded magazines at any time during gameplay.
* ''Firearms'', a mod of ''Half-Life'' also had this, although it did allow you to consolidate partially loaded magazines at any time during gameplay.
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* In the original 80's version of ''[[Castle Wolfenstein]]'' (the non-3D one), the character only wielded one pistol, and did not store any extra bullet magazines. Thus if he came across enemy bullets, he only reloaded if they had more bullets then he currently had.
* In the original 80's version of ''[[Castle Wolfenstein]]'' (the non-3D one), the character only wielded one pistol, and did not store any extra bullet magazines. Thus if he came across enemy bullets, he only reloaded if they had more bullets then he currently had.
* ''[[Siren (Video Game)|Siren]]'' avoids this issue by simply not using weapons that have detachable magazines. The guns in the game are either revolvers or hunting rifles; you reload the cylinders or internal magazines with loose bullets. It also deals with the corollary by [[Unusable Enemy Equipment|not letting you take weapons from fallen enemies.]]
* ''[[Siren (Video Game)|Siren]]'' avoids this issue by simply not using weapons that have detachable magazines. The guns in the game are either revolvers or hunting rifles; you reload the cylinders or internal magazines with loose bullets. It also deals with the corollary by [[Unusable Enemy Equipment|not letting you take weapons from fallen enemies.]]
** The sequel/remake, ''Siren: Blood Curse'', acts in much the same way, the only differences being that the rifles are now single-shot instead of repeating, double-barrel shotguns (which can be [[Sawed Off Shotgun|sawed down]]) are thrown into the mix, and you can take weapons from enemies (although you can only carry one weapon at a time, and there's usually only one person with a gun in the level -- either you or an enemy).
** The sequel/remake, ''Siren: Blood Curse'', acts in much the same way, the only differences being that the rifles are now single-shot instead of repeating, double-barrel shotguns (which can be [[Sawed-Off Shotgun|sawed down]]) are thrown into the mix, and you can take weapons from enemies (although you can only carry one weapon at a time, and there's usually only one person with a gun in the level -- either you or an enemy).
* ''[[Metal Gear Solid 3]]'' does account for already-chambered bullets when reloading.
* ''[[Metal Gear Solid 3]]'' does account for already-chambered bullets when reloading.


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[[Category:Guns Do Not Work That Way]]
[[Category:Guns Do Not Work That Way]]
[[Category:One Bullet Clips]]
[[Category:One Bullet Clips]]
[[Category:Trope]]