One-Hit-Point Wonder: Difference between revisions

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* In ''[[Mega Man Battle Network]] 5'', Megaman can keep corrupting himself with Dark Chips (Each use of them subtracts 1 of his max Hit Points) until he becomes a ''literal'' One Hit Point Wonder. Though the enormous firepower of Dark Chips is enough to say the same about most enemies, if not bosses.
* In the ''Delta Force'' games, you can only take one, maybe two shots if you have armor. However, the enemies also can't take more than 1 high-powered shot, even to limbs (which is more realistic than other games, if you think about it), and they tend to be uninteligent, relatively stationary, and terrible shots.
* The [[Shoot 'Em UpsUp|shmup]]/[[RPG Elements|RPG]] hybrid ''[[Sigma Star Saga]]'' is an odd example. Your ''character'' has a lifemeter, but the animation for getting hit shows his ship exploding and a new one flying in from offscreen, like in most shmups.
** Averted with the onset of a ''two'' hit wonder: a boxy-carrier. One hit causes it to crack open and fall apart, revealing a small and nimble warship.
** It is justified/handwaved by the plot: The Alien Empire for which the hero works has enough resources to build countless [[We Have Reserves|living ships]] but is lacking decent ''pilots'', so the pilots are teleported from ship to ship and can [[Life Meter|sustain]] the teleportations.
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** Jogurt was largely a [[Self-Imposed Challenge]], though successfully defeating an enemy with him awards you with the Jogurt ring, which doesn't do anything but change the sprite of another character into Jogurt.
** It should be noted, Jogurt has 7 movement, which is higher than most characters. Still, since you can't boost any of his stats nor level past 1 (other than by equipping Rings... leaving him still doing effectively 1 damage), he's still the most useless character. Unless you want to work super hard to earn lots of Jogurt Rings to sell for 'unlimited' chump change (less than earned from the defeated enemies...).
* ''[[Gaiares]]'', at least until you get a shield, then your a 6-or-so-hit-point-wonder. unless you die on the final stage, which has no such shield item, which is one of the reasons why that stage (which is ONLY a boss fight) is [[That One Boss/Shoot 'Em Up|That One Boss]]. Oddly enough, your TOZ can block some bullets.
* All the ''[[Glider]]'' games would make you lose a glider if you hit almost anything that wasn't a prize. Having aluminum foil in ''Glider PRO'' would [[Body Armor as Hit Points|shield you to some extent]], but foil wasn't a guaranteed find and would be hard or literally impossible to keep.
* In ''[[Gradius]]'', if you don't have a force field, the only things your plane can touch without blowing up are power-ups.
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* In the puzzle game ''[[Chip's Challenge]]'', any enemy and obstacle can kill you upon contact, making the levels harder than [[Nintendo Hard|they already are]].
* In ''[[Video Game/Killer 7|Killer 7]]'', every enemy in [[Harder Than Hard|Killer8 mode]] can kill the Smiths in one hit (except, luckily, most of the bosses, probably because of [[Puzzle Boss|the different ways they're fought]]).
* ''[[Meat Boy]]'' is this,; everything from salt to sawblades will kill him on contact.
* ''[[Tiny Toon Adventures]]'' does this in the NES game, and other games often make you a one hit point wonder in hard mode, such as in ''Buster Busts Loose'' for the SNES and ''Babs' Big Break'' for the [[Game Boy]],
* ''[[Rygar]]'' had one-hit deaths in the arcade version, though the NES version had a life meter.
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* In ''[[Amagon]]'', Amagon can't take a hit without dying. When he transforms into Megagon, he gains a life bar.
* The Chaos Inoculation keystone passive skill in ''Path of Exile'' grants immunity to chaos damage but reduces maximum HP to 1 no matter what bonuses to max HP form other sources the character may get. A hefty energy shield becomes mandatory to survive with this passive, but chaos damage can be so painful to deal with due to how hard it is to build resistance to it and how it bypasses every form of defense to directly reduce HP (especially frustrating for energy shield users) that it can be worth the risk.
* The boss Ado in ''[[Kirby]]'s Dream Land 3'' collapses after she runs out of paintings and takes a single hit from Kirby - even an attack that doesn't work on other bosses.
 
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