One-Hit-Point Wonder: Difference between revisions

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{{trope}}
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[[File:ohpwimage_6294.png|link=Pokémon Ruby and Sapphire (Video Game)|frame|Dodge.]]
 
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[[Rocket Tag Gameplay]] have everyone in this situation, so that whoever manages to ''hit'' first will win.
 
Has ''nothing'' to do with a [[One -Hit Wonder]], although it is sometimes referred to as such.
 
{{examples}}
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* Another [[Harder Than Hard]] mode example - ''[[Rocket Knight Adventures]]''' hardest difficulty setting starts you off with one life, no continues, and everything kills you in one hit. Take any damage at all, and it's an instant [[Game Over]].
* [[Bullet Hell]] games, such as ''[[Ikaruga]]'' or ''[[Touhou]]'', will kill the player if a single bullet touches their hitbox. It helps that [[Hitbox Dissonance|the hitbox is significantly smaller than the sprite]].
** Although you typically have several lives in the conventional ''Touhou'' games (starting with at least three), in the [[First -Person Snapshooter]] games ''Shoot the Bullet'' and ''Double Spoiler'', one hit will end the game--that is, end the scene in which you're playing. There's nothing more soul-crushing than taking 9 photographs on a 10-photograph scene and then dying as your camera zooms in to take the last one.
* Similarly to Super Mario, ''[[Sonic the Hedgehog]]'' is a [[One-Hit-Point Wonder]], except when he has at least one ring on him, or a barrier.
** Having multiple rings, unfortunately, is no more effective in terms of protecting Sonic than is having only one ring.
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[[Category:Older Than Print]]
[[Category:One Hit Point Wonder]]
[[Category:Trope]][[Category:Pages with comment tags]]