One-Hit-Point Wonder: Difference between revisions
Content added Content deleted
m (fix broken external links) |
m (Mass update links) |
||
Line 1:
{{trope}}
[[File:ohpwimage_6294.png|link=Pokémon Ruby and Sapphire (Video Game)|frame|Dodge.]]
Line 17 ⟶ 15:
[[Rocket Tag Gameplay]] have everyone in this situation, so that whoever manages to ''hit'' first will win.
Has ''nothing'' to do with a [[One
{{examples}}
Line 93 ⟶ 91:
* Another [[Harder Than Hard]] mode example - ''[[Rocket Knight Adventures]]''' hardest difficulty setting starts you off with one life, no continues, and everything kills you in one hit. Take any damage at all, and it's an instant [[Game Over]].
* [[Bullet Hell]] games, such as ''[[Ikaruga]]'' or ''[[Touhou]]'', will kill the player if a single bullet touches their hitbox. It helps that [[Hitbox Dissonance|the hitbox is significantly smaller than the sprite]].
** Although you typically have several lives in the conventional ''Touhou'' games (starting with at least three), in the [[First
* Similarly to Super Mario, ''[[Sonic the Hedgehog]]'' is a [[One-Hit-Point Wonder]], except when he has at least one ring on him, or a barrier.
** Having multiple rings, unfortunately, is no more effective in terms of protecting Sonic than is having only one ring.
Line 196 ⟶ 194:
[[Category:Older Than Print]]
[[Category:One Hit Point Wonder]]
|