One Riot, One Ranger: Difference between revisions

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* ''[[Free Space]]'' and its sequel were somewhat notable for making the protagonist just a wheel in the cog of the army machine, particularly toward the end of the sequel, where you don't really win anymore... you just hope to survive. It speaks volumes about this trope that the games were actually criticized for [[Pinball Protagonist|detaching the player from the plot]] this way; people want to be the Guy. [[I Wanna Be the Guy|Not that one]].
* In general, any FPS game will have this situation, either by design ("We're sending in Joe the [[Badass]]"), or by happenstance ("We're sending in a squad of marines, but they'll [[Redshirt Army|all be killed]] except for Joe the [[Badass]]").
* In many games, the player can respawn at the beginning of the level when they die. When the player is also a [[AFGNCAAPFeatureless Protagonist|generic soldier]], this allows for the interpretation that they're not really a One Man Army at all - just an endless ''series'' of expendable grunts. This is explicitly the case in the side-scroller ''[[Prinny]]''.
* Mobius One from ''[[Ace Combat 04 Shattered Skies]]'' had well proven his [[One-Man Army|One Man Air Force]] credentials, so in the Operation Katina of ''[[Ace Combat 5 The Unsung War]]'', when a resurgent Erusean military tries to attack, he alone (and AWACS SkyEye, but he never fires a shot and so doesn't count) is sent to fight them off.
* Lampshaded in ''[[Half-Life]] 2'' when Breen notes Gordon Freeman's tendency to plow through enemy forces like a weedwhacker. At the moment of his apparent defeat, he reveals he's aware that ''somebody'' wanted Gordon to be there, and to do what he did.
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[[Category:Cops and Detectives]]
[[Category:Badass]]
[[Category:One Riot, One Ranger{{PAGENAME}}]]