One for Sorrow, Two For Joy: Difference between revisions
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== [[Oral Tradition]] == |
== [[Oral Tradition]] == |
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* The famous rhyme, with many variations. (Sometimes quoted for [[Ravens and Crows]] |
* The famous rhyme, with many variations. (Sometimes quoted for [[Ravens and Crows]]—but chiefly magpies.) |
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** '-eight's a wish, and nine a kiss; ten is a bird you must not miss.' |
** '-eight's a wish, and nine a kiss; ten is a bird you must not miss.' |
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** ... eight for heaven, nine for hell, And ten for the devil's own sel'. |
** ... eight for heaven, nine for hell, And ten for the devil's own sel'. |
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== [[Tabletop Games]] == |
== [[Tabletop Games]] == |
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* ''[[Magic: The Gathering]]'' has a "Thieving Magpie" card; whenever it deals damage to an opponent, you get to draw a card (representing something that the magpie picked up). |
* ''[[Magic: The Gathering]]'' has a "Thieving Magpie" card; whenever it deals damage to an opponent, you get to draw a card (representing something that the magpie picked up). |
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* The "Freedom City" setting for ''[[Mutants and Masterminds]]'' has a [[Gentleman Thief]] named Magpie who can [[Transporters and Teleporters|teleport]], but ''never'' would he teleport ''into'' a |
* The "Freedom City" setting for ''[[Mutants and Masterminds]]'' has a [[Gentleman Thief]] named Magpie who can [[Transporters and Teleporters|teleport]], but ''never'' would he teleport ''into'' a building—he [[Self-Imposed Challenge|savors the challenge of breaking in the hard way]]. His power is used ''only'' for last-second escapes, and even then only if he can't vanish any other way. |
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* Both normal and giant magpies were described in the ''Creature Catalog'', a monster book for Basic/Expert/etc D&D. Their stats made them weak in combat, but excellent filchers of unattended shiny objects; in effect, they were a potential hook for the DM to lure parties into other encounters, by having a magic item snatched up by this trope's embodiment and forcing them to pursue it. |
* Both normal and giant magpies were described in the ''Creature Catalog'', a monster book for Basic/Expert/etc D&D. Their stats made them weak in combat, but excellent filchers of unattended shiny objects; in effect, they were a potential hook for the DM to lure parties into other encounters, by having a magic item snatched up by this trope's embodiment and forcing them to pursue it. |
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