One of These Doors Is Not Like the Other: Difference between revisions

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* In some areas of ''[[Illusion of Gaia]]'', there appears to be no door at all, but paying careful attention to {{spoiler|the wind, or else the sound made by striking}} reveals the secret.
* In some areas of ''[[Illusion of Gaia]]'', there appears to be no door at all, but paying careful attention to {{spoiler|the wind, or else the sound made by striking}} reveals the secret.
** There's actually an area that follows this trope exactly: Will has to visit a set of two rooms and point out the differences between them to continue. These differences can be easy {{spoiler|number or color of pots}} or hard {{spoiler|the contents of a chest or the wind blowing through Will's hair}}. The {{spoiler|chest}} one is particularly tricky because the rooms are ''completely'' identical... {{spoiler|until you open the chest in one.}}
** There's actually an area that follows this trope exactly: Will has to visit a set of two rooms and point out the differences between them to continue. These differences can be easy {{spoiler|number or color of pots}} or hard {{spoiler|the contents of a chest or the wind blowing through Will's hair}}. The {{spoiler|chest}} one is particularly tricky because the rooms are ''completely'' identical... {{spoiler|until you open the chest in one.}}
* ''[[Wild Arms 5]]'' has a brief puzzle section like this at one point: You're inside a square room with 3 identical exits and one slightly different one. Most of the differences are obvious, but the last one not so much: {{spoiler|Shooting the pot next to the correct door gives you money, the ones next to the incorrect doors are empty.}} Bonus points for starting a random encounter if the short time limit runs out.
* ''[[Wild ARMs 5]]'' has a brief puzzle section like this at one point: You're inside a square room with 3 identical exits and one slightly different one. Most of the differences are obvious, but the last one not so much: {{spoiler|Shooting the pot next to the correct door gives you money, the ones next to the incorrect doors are empty.}} Bonus points for starting a random encounter if the short time limit runs out.
* In ''[[The Neverending Story (novel)|The Neverending Story]]'', Bastian gets lost in a maze for a while before realizing that he has to pass through the door that reminds him of the place he wants to go to.
* In ''[[The Neverending Story (novel)|The Neverending Story]]'', Bastian gets lost in a maze for a while before realizing that he has to pass through the door that reminds him of the place he wants to go to.
* ''[[Tales of Symphonia]]'' has an interesting variation on [[The Lost Woods]] in the elven forest, in that the screens aren't identical, but taking the wrong path will put you on a different screen completely at random. Fortunately, the guiding critter in this Type 4 isn't hard to find and activate. The correct path also never changes, so you can ignore the critter entirely if you've played it before.
* ''[[Tales of Symphonia]]'' has an interesting variation on [[The Lost Woods]] in the elven forest, in that the screens aren't identical, but taking the wrong path will put you on a different screen completely at random. Fortunately, the guiding critter in this Type 4 isn't hard to find and activate. The correct path also never changes, so you can ignore the critter entirely if you've played it before.