Only the Pure of Heart: Difference between revisions

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{{trope}}
{{trope}}
Some things are just too good to let everybody get their hands on; they might be too rare, too dangerous or maybe just too evil to start dishing out all willy nilly. However [[Incorruptible Pure Pureness|people with pure hearts]] will have the chance to access things restricted to [[Only the Pure of Heart]] such as:
Some things are just too good to let everybody get their hands on; they might be too rare, too dangerous or maybe just too evil to start dishing out all willy nilly. However [[Incorruptible Pure Pureness|people with pure hearts]] will have the chance to access things restricted to '''Only the Pure of Heart''' such as:


* The ability to wield certain weapons or other magical items.
* The ability to wield certain weapons or other magical items.
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**** Sure they do. Continued acts of acts of alignment X will serve to shift your alignment towards X. A Chaotic Good wizard who continually casts Lawful spells like Dictum, Axiomatic Storm, etc. will soon find his alignment has become Neutral Good and eventually Lawful Good. The exact timing of the change is at the discretion of the GM, and of course most players (and characters in the world) care more about the Good/Evil axis than the Law/Chaos axis.
**** Sure they do. Continued acts of acts of alignment X will serve to shift your alignment towards X. A Chaotic Good wizard who continually casts Lawful spells like Dictum, Axiomatic Storm, etc. will soon find his alignment has become Neutral Good and eventually Lawful Good. The exact timing of the change is at the discretion of the GM, and of course most players (and characters in the world) care more about the Good/Evil axis than the Law/Chaos axis.
* ''[[Hackmaster]]'' naturally takes it [[Up to Eleven]]. The GM guide contains a full-page graph on which the GM is supposed to plot each character's alignment infractions on two axes. Character's actions are considered to move their alignment by a certain amount towards a certain alignment. One character class (Knight Errant) even has a certain innate resistance to alignment changes.
* ''[[Hackmaster]]'' naturally takes it [[Up to Eleven]]. The GM guide contains a full-page graph on which the GM is supposed to plot each character's alignment infractions on two axes. Character's actions are considered to move their alignment by a certain amount towards a certain alignment. One character class (Knight Errant) even has a certain innate resistance to alignment changes.
* ''[[Warhammer 40000]]'' has Pure Faith for the [[Amazon Brigade|Sisters of Battle]] that allows them to perform certain miracles. Whether a bunch of holier-than-thou [[Knight Templar|Knight Templars]] who tend to apply [[Kill It with Fire]] to everyone less holy if given the chance can be considered to "lack evil in their hearts" is another question...
* ''[[Warhammer 40000]]'' has Pure Faith for the [[Amazon Brigade|Sisters of Battle]] that allows them to perform certain miracles. Whether a bunch of holier-than-thou [[Knight Templar]]s who tend to apply [[Kill It with Fire]] to everyone less holy if given the chance can be considered to "lack evil in their hearts" is another question...
** It also seems odd, given that half of everyone else in the entire universe are like that, but don't have such powers.
** It also seems odd, given that half of everyone else in the entire universe are like that, but don't have such powers.
** Keep in mind that in this universe, "magic" and "psychic powers" are pretty much the same thing. In the Sisters' case, it's not that they lack "evil," but rather they lack "doubt"; their faith in the Emperor is so unwaveringly strong, even though they're not (all) Psykers their combined faith is able to direct some tiny fragment of the Emperor's power to the battlefield. Other times, they're using "weapons/armor of faith" that they THINK are magic, but that's only because the [[God Guise|Mechanicum]] tells them they are.
** Keep in mind that in this universe, "magic" and "psychic powers" are pretty much the same thing. In the Sisters' case, it's not that they lack "evil," but rather they lack "doubt"; their faith in the Emperor is so unwaveringly strong, even though they're not (all) Psykers their combined faith is able to direct some tiny fragment of the Emperor's power to the battlefield. Other times, they're using "weapons/armor of faith" that they THINK are magic, but that's only because the [[God Guise|Mechanicum]] tells them they are.
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** This applies the other way too: when Megaman uses Dark Chips he becomes Dark Megaman, and he can use DS chips and others that are based in darkness like Static.
** This applies the other way too: when Megaman uses Dark Chips he becomes Dark Megaman, and he can use DS chips and others that are based in darkness like Static.
* In ''[[Ultima]]'', the Avatar character class can [[Magic Knight|equip any weapon, any armor, and cast magic.]] This originally required a [[Karma Meter]], or 8 of them.
* In ''[[Ultima]]'', the Avatar character class can [[Magic Knight|equip any weapon, any armor, and cast magic.]] This originally required a [[Karma Meter]], or 8 of them.
* Kairi of ''[[Kingdom Hearts]]'' and the other [[Disney Princess|Disney Princesses]], as they are the only beings in the world(s) that have no darkness in their hearts and therefore are the only ones allowed to open the door to Kingdom Hearts, the center of all the worlds and greatest kingdom in existence. They also have the ability to send their hearts into other bodies for safe keeping causing their body to remain comatose but magically protected until it's returned.
* Kairi of ''[[Kingdom Hearts]]'' and the other [[Disney Princess]]es, as they are the only beings in the world(s) that have no darkness in their hearts and therefore are the only ones allowed to open the door to Kingdom Hearts, the center of all the worlds and greatest kingdom in existence. They also have the ability to send their hearts into other bodies for safe keeping causing their body to remain comatose but magically protected until it's returned.
** ''Birth By Sleep'' gives us {{spoiler|Ventus, who had the darkness in his heart forcibly removed. This caused him to have nothing but light allowing him the same privileges the princesses have including access to Kingdom Hearts, as well as the ability to seal his heart in another being which he does with Sora at the end of the game.}}
** ''Birth By Sleep'' gives us {{spoiler|Ventus, who had the darkness in his heart forcibly removed. This caused him to have nothing but light allowing him the same privileges the princesses have including access to Kingdom Hearts, as well as the ability to seal his heart in another being which he does with Sora at the end of the game.}}
** Sora also deserves mention here, as the purity and braveness within his heart is what makes him the keyblade bearer. In fact, certain interpretations of a line in Jiminy's journal indicates that Riku would have been the keyblade bearer, but he allowed darkness into his heart, so it snubbed him. Thus, Riku was only able to obtain a keyblade later by transforming his sword into one; how exactly he did that [[A Wizard Did It|isn't really explained.]]
** Sora also deserves mention here, as the purity and braveness within his heart is what makes him the keyblade bearer. In fact, certain interpretations of a line in Jiminy's journal indicates that Riku would have been the keyblade bearer, but he allowed darkness into his heart, so it snubbed him. Thus, Riku was only able to obtain a keyblade later by transforming his sword into one; how exactly he did that [[A Wizard Did It|isn't really explained.]]
* In ''[[Knights of the Old Republic]]'', particularly the second installment, having high [[Karma Meter|Light or Dark Side]] scores affected not only dialogue but the Force Point cost of Light and Dark Force powers. Also, some items could only be wielded by adepts of a particular side and there were even a few restricted to "Grey Jedi", i.e. Force users who don't venture too far into either extreme. Lastly, the sequel had a lightsaber crystal that changed its properties as your [[Karma Meter]] rating grew.
* In ''[[Knights of the Old Republic]]'', particularly the second installment, having high [[Karma Meter|Light or Dark Side]] scores affected not only dialogue but the Force Point cost of Light and Dark Force powers. Also, some items could only be wielded by adepts of a particular side and there were even a few restricted to "Grey Jedi", i.e. Force users who don't venture too far into either extreme. Lastly, the sequel had a lightsaber crystal that changed its properties as your [[Karma Meter]] rating grew.
* The Triforce in ''[[The Legend of Zelda]]'' is bound by such rules. The Triforce will grant a wish to anyone whose heart is balanced with power, wisdom, and courage. If someone is not, then the Triforce will break apart into its component triangles--the person who touched it will get the piece that corresponds most to themselves, while the other two go and find someone else who shows a great affinity for that component. Hence Ganondorf gets Power, Zelda gets the Triforce of Wisdom, and Link the Triforce of Courage. The Triforce can be recompiled after this and the wish can be carried out once it is.
* The Triforce in ''[[The Legend of Zelda]]'' is bound by such rules. The Triforce will grant a wish to anyone whose heart is balanced with power, wisdom, and courage. If someone is not, then the Triforce will break apart into its component triangles—the person who touched it will get the piece that corresponds most to themselves, while the other two go and find someone else who shows a great affinity for that component. Hence Ganondorf gets Power, Zelda gets the Triforce of Wisdom, and Link the Triforce of Courage. The Triforce can be recompiled after this and the wish can be carried out once it is.
** The [[Sword of Plot Advancement|Master Sword]] was also like this [[The Legend of Zelda: A Link to the Past|originally]].
** The [[Sword of Plot Advancement|Master Sword]] was also like this [[The Legend of Zelda: A Link to the Past|originally]].
* In ''[[Disgaea: Hour of Darkness]]'': {{spoiler|<s>Vyers The Dark Adonis</s> Mid-Boss}} can touch Flonne's pendant (which harms evil) without being punished. He says that "the heavens wouldn't punish such a pure heart as mine". This is foreshadowing, as {{spoiler|he is King Krichevskoi, and working with Seraph Lamington in a [[Batman Gambit]] (it depends on the actions of the player) to make his son a better person (or demon), and unite the netherworld and Celestia.}}
* In ''[[Disgaea: Hour of Darkness]]'': {{spoiler|<s>Vyers The Dark Adonis</s> Mid-Boss}} can touch Flonne's pendant (which harms evil) without being punished. He says that "the heavens wouldn't punish such a pure heart as mine". This is foreshadowing, as {{spoiler|he is King Krichevskoi, and working with Seraph Lamington in a [[Batman Gambit]] (it depends on the actions of the player) to make his son a better person (or demon), and unite the netherworld and Celestia.}}
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== Webcomics ==
== Webcomics ==
* In ''[[The Adventures of Wiglaf and Mordred]]'', only Wiglaf could get the magic sword from the lake because he is good, and only those who are "pure" can wield it (pure evil seems to work too.)
* In ''[[The Adventures of Wiglaf and Mordred]]'', only Wiglaf could get the magic sword from the lake because he is good, and only those who are "pure" can wield it (pure evil seems to work too.)
* In ''[[City of Reality]]'', one of the [[Alternate Universe|Alternate Universes]] is the World of Magic, where [[Exactly What It Says on the Tin|magical power is the dominant force]]. One of the rules of magic is that it must be consensual; therefore a strong enough will can resist any spell. Todo, as the embodiment of all that is idealistic and noble in Reality, surprises a Hierarchy mage by being completely immune to his attacks.
* In ''[[City of Reality]]'', one of the [[Alternate Universe]]s is the World of Magic, where [[Exactly What It Says on the Tin|magical power is the dominant force]]. One of the rules of magic is that it must be consensual; therefore a strong enough will can resist any spell. Todo, as the embodiment of all that is idealistic and noble in Reality, surprises a Hierarchy mage by being completely immune to his attacks.
* In ''[[Sluggy Freelance]]'' the Goddess of Goodness is left pitifully weak because her home dimension has been [[Demonic Invaders|overrun by demons]] and turned into a wasteland with barely a scrap of purity or goodness in it. So Torg takes her to the Dimension of Lame, [[Sugar Bowl|a world where everyone is almost unbearably sweet, kind, and innocent]], and suddenly the Goddess has got herself a massive power boost.
* In ''[[Sluggy Freelance]]'' the Goddess of Goodness is left pitifully weak because her home dimension has been [[Demonic Invaders|overrun by demons]] and turned into a wasteland with barely a scrap of purity or goodness in it. So Torg takes her to the Dimension of Lame, [[Sugar Bowl|a world where everyone is almost unbearably sweet, kind, and innocent]], and suddenly the Goddess has got herself a massive power boost.
* In ''[[8-Bit Theater]]'', [[Token Good Teammate|Fighter]] is the only Light Warrior capable of wielding the [[Infinity+1 Sword|Infinity Plus One Swords]] of the Real Light Warriors. Red Mage and Thief experience intense pain and discomfort and Black Mage is instantly set on fire upon contact.
* In ''[[8-Bit Theater]]'', [[Token Good Teammate|Fighter]] is the only Light Warrior capable of wielding the [[Infinity+1 Sword|Infinity Plus One Swords]] of the Real Light Warriors. Red Mage and Thief experience intense pain and discomfort and Black Mage is instantly set on fire upon contact.