Operation Flashpoint (series): Difference between revisions

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** Balanced: The US NATO forces (only two types of tanks, but one of them is the strongest in the game; weaker and [[Crippling Overspecialization|overspecialized]] but somewhat nimbler [[APCs]]; better overall airpower, including troop-carrying helicopters of two different crew capacities).
*** However, note that some of the more unique aspects and strengths/weaknesses of the US and Soviet faction have been balanced out in the final, latest versions of the game by official patches with various official add-ons by the developer (e. g. the NATO forces originally lacked an AA vehicle like the Shilka, so they were given Vulcan M113s to balance it out; the Soviets lacked a good ground-attack helicopter comparable to the American Apache, so they were given an early version of the Kamov Ka-50, the V-80, etc.). With these changes, the more unique imbalance of the factions from the very first release has been heavily diminished. This made the NATO and Soviet armies a bit closer to [[Cosmetically Different Sides]] - but both of them still have enough strengths, weaknesses, differing specialties and unique units to subvert the aforementioned trope.
* [[False-Flag Operation]]: Guba's [[Genghis Gambit]] to hit one of the two superpowers with his stolen [[ICB Ms]]ICBMs, in order to provoke [[World War Three]], if his demands are not fulfilled on time.
* [[Fighting For a Homeland]]: The Nogovan freedom fighters from the ''Resistance'' expansion, known as FIA (Freedom & Independence Alliance). Also, the Everon partisans from ''Cold War Crisis'' {{spoiler|[[Continuity Nod|who have implied connections to the former Nogovan partisans]].}}
* [[First Person Ghost]]: Averted, with both a third-person view mode and a free look option available in both first-person and third-person view modes, the camera's "pivot" point being at the character's head/neck area.