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** ''Resistance (2002)'' : Major expansion pack by BIS. Contains significant engine updates, a new island, and a new campaign.
** ''Operation Flashpoint: Elite (2005):'' A slightly modernized Xbox port of the first game that was met with lukewarm reviews on release.
** ''[[Arm A]]: Cold War Assault (2011)'': A free [[R Emake]] (or refurbishing if you will) mega patch (v1.99) for the original ''[[Operation Flashpoint]]'', released in celebration of the game's 10th anniversary by the developers. Because of the whole legal debacle with Codemasters, Bohemia Interactive reclaimed the rights to the assets. Applying this patch to an installed copy of ''OFP'' will therefore rename the game to ''ARMA : Cold War Assault''. The patch also [[Take That|removes the Codemasters-produced]] ''Red Hammer'' expansion and omittsomits it from new installations of ''Cold War Assault''. '''NOTE :''' Please '''[[I Am Not Shazam|don't confuse]]''' the original ''Operation Flashpoint'' with the ARMA series proper - it's only a predecessor and set in the same universe, but otherwise completely separate. The [[Insistent Terminology|new title]] [[Screwed by the Lawyers|is there only because BIS can't release the patch under the original name of the game, since it's now owned by Codemasters]].
* ''Virtual Battlespace (2002):'' Taking the Operation Flashpoint engine, BIS developed this engine to sell to the United States Marine Corps, the Australian Defense Force, and other military organizations as a training tool. It was eventually sold to [[wikipedia:VBS1#VBS1 customers|many modern militaries all around the world]]... although according to BIS, it was ironically competing at one point with a modified version of ''Operation Flashpoint''.
 
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* [[Distant Finale]]: The final (bonus) mission of the ''Cold War Crisis'' campaign is set 6 years after its events (in 1991) and focuses on a friendly reunion of the four main characters.
* [[Does This Remind You of Anything?]]: The Republic of Nogova Island from ''Resistance'' is invaded by the Soviets on [[wikipedia:Warsaw Pact invasion of Czechoslovakia|the 21st of August]]. The devs are Czechs. [[Creator Provincialism|Do the math.]]
** The whole atmosphere of "warfare on sparsely inhabited subarctic archipelagos" is very reminiscent of [[The Falklands War]] (except for the far larger presence of armouredarmored vehicles in land combat).
* [[Do Not Do This Cool Thing]]: Soundly averted, even though there are various [[Bond One-Liner|Bond One Liners]] uttered from time to time, occassionaloccasional jokes to lighten the mood and some heartwarming [[Fire-Forged Friends]] moments. The message is clear : [[Some Anvils Need to Be Dropped|War is not exciting, it's unnerving.]] You're not a [[Boring Invincible Hero]] and you're [[Fighting for Survival]] as much as you're fighting to win against the enemy. See the [[War Is Hell]] entry as well.
* [[Do Not Run with a Gun]]: It is possible to fire while running, but it's so terribly inaccurate that hitting anything is akin to winning a lottery. Nevertheless, AI soldiers can sometimes be seen doing it. Firing while walking is somewhat more practical, but only at the closest of ranges.
** Part of the issue with firing on the run is that unless you actually raise the weapon (as if aiming down the sights in first person view), two-handed small arms will be pointed down and to the left while you're running, so that's where the bullets will go.
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** Powerhouse: The Soviet troops (more variety in tanks; more versatile and hard-hitting [[APCs]] and helicopters, but with little variation).
** Balanced: The US NATO forces (only two types of tanks, but one of them is the strongest in the game; weaker and [[Crippling Overspecialization|overspecialized]] but somewhat nimbler [[APCs]]; better overall airpower, including troop-carrying helicopters of two different crew capacities).
*** However, note that some of the more unique aspects and strenghtsstrengths/weaknesses of the US and Soviet faction have been balanced out in the final, latest versions of the game by official patches with various official addonsadd-ons by the developer (e. g. the NATO forces originally lacked an AA vehicle like the Shilka, so they were given Vulcan M113s to balance it out; the Soviets lacked a good ground-attack helicopter comparable to the American Apache, so they were given an early version of the Kamov Ka-50, the V-80, etc.). With these changes, the more unique imbalance of the factions from the very first release has been heavily diminished. This made the NATO and Soviet armies a bit closer to [[Cosmetically Different Sides]] - but both of them still have enough strenghtsstrengths, weaknesses, differing specialties and unique units to subvert the aforementioned trope.
* [[False-Flag Operation]]: Guba's [[Genghis Gambit]] to hit one of the two superpowers with his stolen [[ICB Ms]], in order to provoke [[World War Three]], if his demands are not fullfilledfulfilled on time.
* [[Fighting For a Homeland]]: The Nogovan freedom fighters from the ''Resistance'' expansion, known as FIA (Freedom & Independence Alliance). Also, the Everon partisans from ''Cold War Crisis'' {{spoiler|[[Continuity Nod|who have implied connections to the former Nogovan partisans]].}}
* [[First Person Ghost]]: Averted, with both a third-person view mode and a free look option available in both first-person and third-person view modes, the camera's "pivot" point being at the character's head/neck area.
* [[Fission Mailed]]: In one mission in the first game's campaign, the player's job is to take a major town, Montignac. Regardless of whether the battle is a success or failure, the order soon comes to abandon the mission and evacuate the whole island. In the process of doing so {{spoiler|you're ambushed and end up alone in enemy territory with your entire squad killed in action. You then have to sneak your way about a kilometer through enemy territory to the last remaining safe zone on the island, which is overrun just before you get there. You're then diverted to an alternate extraction point, which is ''also'' overrun just before you get there.}} '''''Then you're taken prisoner'''''.
* [[For Massive Damage]]: It's more than possible to defeat some vehicles using just small arms; for example, a helicopter can be forced into a crash landing by shooting out either of its rotors.
* [[Game Mod]]: Literally thousands, and more are being released every day, ranging from simple unit retexturesre-textures to full-length campaigns ''complete with voice-acting'', including a [[Vietnam War]] total conversion and a [[Stargate SG-1]] total conversion.
* [[Gatling Good]]: While there are many powerful weapons in the games, the GAU-8 Avenger on the A-10 Warthog is probably the single most devastating anti-tank gun in the game. Its ammo is powerful and BIS does not downplay the firing rate. All you have to do is aim your gun sight slightly below your target, then the nose a slight nudge up while firing a half second burst. This will destroy any tank in the game, virtually every time you do it.
** Additionally, the A-10 is built like a brick and is virtually impervious to anything except guided missiles or heavy AA fire. However, there aren't many AA infantry in most missions, and the A-10 has Maverick missiles that can knock out AA guns from several kilometers away.
* [[General Ripper]]: Soviet general [http://community.bistudio.com/wiki/Operation_Flashpoint:_Main_Characters#General_Guba Alexei Vasilievich Guba].
* [[Genre Busting]]: Especially when it first came out in 2001. There were nearly no serious war-themed simulation games back then. [[FPS]] games were still getting the hang of things like vehicular combat sections or adding more realism to the way weapons were used in-game. ''OFP'' already had things like huge continuous sandbox-style maps with no loading during a mission, both stealthy and confrontational infantry combat, iron-sighting, a slew of different ground-based, water-going or aerial vehicles available to the player, and showed the modern battlefield as an eerielyeerily tense and chaotic place, not a big pre-scripted set piece extravaganza centered around the player.
* [[Good Guns, Bad Guns]]: Pretty much averted, particularly in the campaign of the ''Resistance'' expansion pack, where you act as the leader of a [[La Résistance|resistance group]] [[Fighting For a Homeland|fighting to liberate his homeland]] from a recent Soviet invasion. Practically all the standard guns of your partisans are either Warsaw Pact or civilian/hunting models. Most of your arsenal is therefore identical with that of the Soviet soldiers. On the other hand, there is a subversion later on, when the freedom fighters manage to acquire aid from a local NATO garrison : After this, they can also use a small supply of western firearms (e. g. FN FA Ls, Steyr Augs and M21 sniper rifles).
* [[Gun Porn]]: A more tame example, but there's still lots of [[Cool Gun]]s to admire (especially if you throw in some quality fan-made addonsadd-ons to expand the game's basic arsenal).
** [[Rare Guns]]: The Russian [http://world.guns.ru/smg/rus/pp-19-bizon-e.html Bizon SMG] and some of the grenade and rocket launchers are pretty good examples. The Bizon is unfortunately an example of...
** [[Anachronism Stew]]: Some of the firearms present. The M16 A2 is the standard assault rifle of the American NATO soldiers in ''Cold War Crisis'', whereas in the real 1985, it was a brand new version of the more ubiquotousubiquitous A1 and hadn't been fully distributed en masse to the regular branches of the US Army. Also, in the ''Resistance'' expansion, set in 1982, James Gastowski supplies Viktor Troska's partisan group with a few Steyr Aug rifles - even though they still aren't very widespread in the US armed forces and were fairly new back in the early 80s (the first marketed version was produced in 1977). Another firearm seen too early is the aforementioned Russian Bizon SMG, used by the Spetz Natz soldiers since the ''Resistance'' expansion. It's a pretty awesome gun - except for the fact it started being produced in the early 90s and couldn't possibly be used by Soviet troops ten years earlier. The Bizon was probably included because of balancing issues (to give the Soviets their own silenced SMG)... or just because of [[Rule of Cool]]...
*** The Heckler & Koch G36, added into the game via one of the later official patches, is a subversion. Even though it couldn't have existed in the 80s (since it's been manufactured only since the [[The Nineties|1990s]]) it doesn't appear in the story-relevant missions, so it's apparently not meant as deliberate [[Anachronism Stew]].
* [[Have a Nice Death]]: A '''YOU ARE DEAD''' screen, plus a quote about war from various famous personalities underneath it.
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* [[Heroic Sacrifice]]: {{spoiler|Victor Troska in Resistance's final mission.}}
* [[Hide Your Children]]: Many civilian characters appear in all the games, but there are no young ones to be seen.
* [[Holiday Mode]]: In the first game, around Christmas time all of the small pine trees turn into Christmas trees, complete with presents. Also, some community members have made addonsadd-ons with Santa Claus and Jack Frost as playable units.
* [[Hollywood Silencer]]: Averted.
* [[Hyperspace Arsenal]] / Bottomless Magazines: Severely averted. In the original game, you could carry 1 rifle, 1 optional missile launcher, and you had 10 ammo slots (and a pistol holster with 4 ammo slots in the Resistance expansion). That meant that you were carrying a maximum of 300 rounds, and quite often you could be reduced to crawling around the battlefield frantically looking for more ammo.
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* [[Military Alphabet]]: Used regularly by your squadmates, as well as the voiceover of your character when you're commanding a squad.
* [[Missing Backblast]]: In a game which generally does its best to be realistic, the lack of backblast is somewhat jarring. Many mods add this, though.
* [[Mook Chivalry]]: Averted 99% of the time thanks to [[Artificial Brilliance]]. The remaining 1% plays it straight because of occasonaloccasional [[Artificial Stupidity]] on part of the friendly or enemy infantrymen.
* [[More Dakka]]: From light machine guns to large stationary ones to the ones mounted on tanks and [[Gatling Good|aircraft]]. You name it...
* [[Multi-Track Drifting]]: Possible at sufficiently high speeds in tanks, due to somewhat slippery physics.
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* [[Renegade Russian]]: General Guba is the [[Big Bad]] of the entire series.
* [[Retcon]]: In mission ''Montignac Must Fall'', you might take cover in the forest with other squadmates, but ''After Montignac'' states you are the only squad member left.
* [[The Revolution Will Not Be Vilified]]: Both ''Resistance'' and ''Cold War Crisis'' play it straight, but it's [[Justified Trope|justified]]. The Malden islands and Nogova never provoked the Soviets into attacking and the Soviet Union invaded only to secure its grip in the would-be independantindependent countries. Once the Soviets invade (with official sanction in ''Resistance'' and unofficial in ''CWC''), the locals logically adapt an [[Occupiers Out of Our Country!]] stance, but have no political goals beyond getting their independence back. Despite this idealistic setup, the BIS devs didn't shy away from showing what effects a prolonged and nerve-wracking war would have on said [[La Résistance]]. So, while [[The Revolution Will Not Be Civilized]] [[Averted Trope|never comes into play]], there is a definite atmosphere of [[We ARE Struggling Together!]] in the latter parts of the Resistance campaign. Especially the events of this cutscene, where an argument leads to pointless tragedy (spoilers ahead) : {{spoiler|1=[http://www.youtube.com/watch?v=GXuv_KaGgW0&feature=related\].}} On the upside, [[What the Hell, Hero?|these events]] become the [[Determinator]] and [[Growing the Beard]] moment for the Nogovan resistance groups.
* [[Revolvers Are Just Better]]: The vanilla versions of the games only contain one revolver - a .357 Magnum Smith & Wesson, used as a sidearm by some NATO pilots - but it's the most powerful handgun in the series. It also has the biggest recoil ([[Hand Cannon|really noticeable when firing it]]).
* [[RPG Elements]]: Going with the whole "build up a guerilla army" theme, the ''Resistance'' expansion added new features like the ability of soldiers to gain experience ([[Field Promotion|and get promoted]]) after each successful mission, the possibility to carry over captured weapons and equipment from one mission to the next, and more dynamic management of your equipment stockpile and loadout than in ''Cold War Crisis'' or ''Red Hammer''.
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* [[Sighted Guns Are Low Tech]]: One of the first games to thoroughly and effectively avert this.
* [[Simulation Game]]: The games are both tactical shooters and ground and air combat sims.
* [[Sniper Pistol]]: More or less averted, but the more powerful sidearms can act like this if you are really good at taking accurate headshots. Otherwise they're purely [[Emergency Weapon|emergency weapons]] used in combat at close distances (and are therefore particularly useful for snipers, who can't rely on their rifles for self-defencedefense).
* [[Sniper Rifle]]: The Americans have the M21, while the Soviets use their well-known classic, the SVD Dragunov. The ''Resistance'' expansion added one for the resistance fighters as well. Since they're understandably lacking a lot of purpose-built military equipment, [[Improvised Weapon|they use a scoped Remington hunting rifle]] to fill in the role.
* [[The Squad]]: You and your fellow fighters.
* [[Stealth Based Game]]: Stealth is a viable (and vital) infantry tactic and there are lots of [[Stealth Based Mission]]s - for regular soldiers and commando units alike. One of the four playable characters in the first game is a special forces saboteur that specializes in sneaking around behind enemy lines, but other characters get to be stealthy as well, depending on the situation. Regular infantry assaults are usualyusually preceded by stealthy crawling and maneuvering towards the target. One of the [[Attack Pattern Alpha]] commands for your squad is literally "use stealth". Since the game is a realistic soldier sim, the stealth is purely line-of-sight ([[Averted Trope|no chance]] the enemy soldiers [[The Guards Must Be Crazy|will forget about you once you alert them of your presence]]).
** Of course, as with much about the games, this can be adjusted and modded.
* [[Sticks to the Back]]: Primary weapons and launchers do this when not being held.
* [[Subsystem Damage]]: Both infantry and various armouredarmored fighting vehicles have this.
* [[Super Drowning Skills]]: Unlike in its successor ''[[Arm A]]'', no one can swim. Even though drowning isn't instantaneous, being underwater damages you (and this somehow results in ''bloody wounds'' just like if you're shot) and submerging any non-amphibious vehicle inexplicably causes it to ''explode''.
* [[Take That]]: To Codemasters with the 10th anniversary patch, which removes the ''Red Hammer'' campaign made and released by them between ''Cold War Crisis'' and ''Resistance''. A justified [[Take That]], since that campaign was made by Codemasters on their own and BIS can't take credit for it or release it with its own installments.
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** Even the [[Lethal Joke Item|comparably small and seemingly obsolete Russian T-55]] [[Lightning Bruiser|can be surprisingly competent]] in the hands of a good tank commander or gunner. Fun fact : Unlike the other tanks featured in the games, the T-55 doesn't even have automatic reloading of the barrel, but [[Tropers/Zemplin Templar|this troper]] once took out ''[[Mighty Glacier|a fully armed T-80]]'' [[Rock Beats Laser|with it]].
* [[Title In]]: The date is shown before the mission, as is the location/title.
* [[Trapped Behind Enemy Lines]]: On many occasions, in many, many missions. But special mention goes to {{spoiler|one of the early missions in the first game, where your character (private Armstrong) [[Wham! Episode|becomes the only surviving member of his squad]] [[Bolivian Army Ending|after it gets suddenly attacked]] by several Soviet platoons ''[[Up to Eleven|and]] an Mi-24 Hind chopper''. [[It Got Worse|Your radio has malfunctioned, so you can't call for help.]] [[Harder Than Hard|You have only a few minutes left to cross a few kilometreskilometers of enemy-ridden terrain and reach the evac site on the coast.]] And while you're groveling through a very exposed meadow teeming with hostile soldiers, you overhear from your radio, ''[[Serial Escalation|that the evac site has changed, since the coast has come under attack]]''. You then head to the new site... ''[[Failure Is the Only Option|but you get captured by Soviet infantrymen]] !'' They take you prisoner. ''[[Overly Long Gag|And then]]'', a ''[[Twist Ending|third twist]]'' occurs, when you are rescued by members of the local [[La Résistance]]. You then aid them in two or three missions and they help you get off the island and return to the army.}}
* [[Unexpected Gameplay Change]]: And how. While you do spend much of the game as an ordinary infantryman, depending on the mission you can be doing anything from driving a tank to sneaking around behind enemy lines doing reconnaissance to flying various aircraft or any combination of these and more, to say nothing of commanding units ''on top of'' all of the above.
* [[Universal Ammunition]]: Averted. Unless the type of ammunition is used in a closely related family/series of firearms, you'll have to find appropriate ammo for each gun. You won't have much luck firing an AK-74 with a magazine of M16 bullets.
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* [[Villain Based Franchise]]: Arguably so, since Guba is the only character to appear in all three installments and there wouldn't be much exciting action going on if he wasn't up to his old antics again...
* [[Voice of the Resistance]]: A young and cheery radio amateur [[Known Only By Their Nickname|known under the moniker]] "[[Shout-Out|The Tasmanian Devil]]", becomes invaluable to the Nogovan freedom fighters in the campaign of the ''Resistance'' expansion pack.
* [[War Is Hell]]: The games pit you in the role of a [[The Everyman|completely ordinary]], [[Redshirt Army|completely vulnerable]] and [[We Have Reserves|completely replacablereplaceable]] [[New Meat|young soldier]]... who's fighting in small scale conflicts [[It Got Worse|that could easily spark]] [[World War Three]]... [[Averted Trope|No]] [[Anvilicious|heavy-handed]] condemnations of war or [[Contemplate Our Navels|sombre thoughts of your squadmates]] are ever heard, but the depiction of modern warfare in the game (subtle, yet straightforward) [[Show, Don't Tell|says more than a million words]] : It's nerve-wrecking, [[Everything Trying to Kill You|unpredictable]], [[Finagle's Law|often completely absurd]]. Virtually [[Anyone Can Die]]... And they do - ''[[Dying Like Animals|all the damned time]]''... Despite being war sims, the games never glorify or trivialize war and the way it changes the world, society and individuals.
** [http://www.youtube.com/watch?v=UWCfM5oCUSk Made all the more poignant] in ''Resistance'', where Viktor [[Technical Pacifist|tries to convince his friends against going to war with the Soviets]]. He's a recently retired professional soldier who [[Shell-Shocked Veteran|has seen too much death and suffering to count]], so he warns them that their desperate fight to liberate their homeland [[Defied Trope|isn't going to be]] [[War Is Glorious|glorious]] [[Hollywood Tactics|or easy]] [[Averted Trope|at all]]. But even though he's against the idea of fighting at first, [[The Call Knows Where You Live|he gets tangled up in the worsening situation]] and eventually decides to lead the Nogovan resistance cells (because if he didn't, things would probably end up even worse). [[Some Anvils Need to Be Dropped|And to hammer the point of the trope home]], the end of ''Resistance''' storyline [[Bittersweet Ending|is anything but cheerful. The resistance fighters only manage to win at a terrible price and with heavy loses]].
* [[Where I Was Born and Razed]]: Happens in varying degrees in the [[Urban Warfare|city liberating missions]] of the ''Resistance'' campaign. Since all of them involve some tank warfare, expect the Nogovan resistance being forced to shell their own former homes and public buildings in order to smoke out the Soviet soldiers from their well-protected defencesdefenses and hiding places.
* [[Wide Open Sandbox]]: None of the games have "maps" in the traditional sense. You load an entire island, of perhaps 200-400 square kilometers, and then you play a mission on that island. It's essentially the same concept but on a much larger scale and uses the surrounding oceans, rather than [[Insurmountable Waist-Height Fence|walls or cliffs]], to prevent the player from leaving. While you're often restricted from just going anywhere you want on the island in the missions (because disobeying orders gets you in trouble and wandering deep into enemy territory is generally a bad idea anyway), many missions are set up in a sandbox manner, allowing you massive space to roam and a wide variety of equipment and support options. Occasionally, fan-made missions will put you in a ''[[Call of Duty]]''-ish linear mission.
* [[World War Three]]: Subverted. In ''Cold War Crisis'' You're trying to ''stop'' Guba from sparking it at all, since the consequences of him succeeding in his provocation would be [[Atomic Hate|downright]] [[The End of the World as We Know It|catastrophic]].
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