Operation Flashpoint (series): Difference between revisions

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* [[Renegade Russian]]: General Guba is the [[Big Bad]] of the entire series.
* [[Renegade Russian]]: General Guba is the [[Big Bad]] of the entire series.
* [[Retcon]]: In mission ''Montignac Must Fall'', you might take cover in the forest with other squadmates, but ''After Montignac'' states you are the only squad member left.
* [[Retcon]]: In mission ''Montignac Must Fall'', you might take cover in the forest with other squadmates, but ''After Montignac'' states you are the only squad member left.
* [[Retirony]]: In a non-lethal ([[Yet Another Stupid Death|canonically]]) example Armstrong is about to be sent home when the invasion begins.
* [[The Revolution Will Not Be Vilified]]: Both ''Resistance'' and ''Cold War Crisis'' play it straight, but it's [[Justified Trope|justified]]. The Malden islands and Nogova never provoked the Soviets into attacking and the Soviet Union invaded only to secure its grip in the would-be independent countries. Once the Soviets invade (with official sanction in ''Resistance'' and unofficial in ''CWC''), the locals logically adapt an [[Occupiers Out of Our Country!]] stance, but have no political goals beyond getting their independence back. Despite this idealistic setup, the BIS devs didn't shy away from showing what effects a prolonged and nerve-wracking war would have on said [[La Résistance]]. So, while [[The Revolution Will Not Be Civilized]] [[Averted Trope|never comes into play]], there is a definite atmosphere of [[We ARE Struggling Together!]] in the latter parts of the Resistance campaign. Especially the events of this cutscene, where an argument leads to pointless tragedy (spoilers ahead) : {{spoiler|1=[http://www.youtube.com/watch?v=GXuv_KaGgW0&feature=related\].}} On the upside, [[What the Hell, Hero?|these events]] become the [[Determinator]] and [[Growing the Beard]] moment for the Nogovan resistance groups.
* [[The Revolution Will Not Be Vilified]]: Both ''Resistance'' and ''Cold War Crisis'' play it straight, but it's [[Justified Trope|justified]]. The Malden islands and Nogova never provoked the Soviets into attacking and the Soviet Union invaded only to secure its grip in the would-be independent countries. Once the Soviets invade (with official sanction in ''Resistance'' and unofficial in ''CWC''), the locals logically adapt an [[Occupiers Out of Our Country!]] stance, but have no political goals beyond getting their independence back. Despite this idealistic setup, the BIS devs didn't shy away from showing what effects a prolonged and nerve-wracking war would have on said [[La Résistance]]. So, while [[The Revolution Will Not Be Civilized]] [[Averted Trope|never comes into play]], there is a definite atmosphere of [[We ARE Struggling Together!]] in the latter parts of the Resistance campaign. Especially the events of this cutscene, where an argument leads to pointless tragedy (spoilers ahead) : {{spoiler|1=[http://www.youtube.com/watch?v=GXuv_KaGgW0&feature=related\].}} On the upside, [[What the Hell, Hero?|these events]] become the [[Determinator]] and [[Growing the Beard]] moment for the Nogovan resistance groups.
* [[Revolvers Are Just Better]]: The vanilla versions of the games only contain one revolver - a .357 Magnum Smith & Wesson, used as a sidearm by some NATO pilots - but it's the most powerful handgun in the series. It also has the biggest recoil ([[Hand Cannon|really noticeable when firing it]]).
* [[Revolvers Are Just Better]]: The vanilla versions of the games only contain one revolver - a .357 Magnum Smith & Wesson, used as a sidearm by some NATO pilots - but it's the most powerful handgun in the series. It also has the biggest recoil ([[Hand Cannon|really noticeable when firing it]]).