Our Elves Are Better: Difference between revisions

Content added Content deleted
m (update links)
m (clean up)
Line 1: Line 1:
{{trope}}
{{trope}}
[[File:elves350_7162.jpg|link=Dungeons and Dragons|frame|Pointy-eared smugness comes in multiple flavors.]]
[[File:elves350 7162.jpg|link=Dungeons and Dragons|frame|Pointy-eared smugness comes in multiple flavors.]]




Line 9: Line 9:
Better than you, me, and even other elves. ''Especially'' other elves.
Better than you, me, and even other elves. ''Especially'' other elves.


They are also quite aware of that fact and [[Cultural Posturing|will let you know it, again and again]] and you [[Can't Argue with Elves|won't argue about it, ever]] [[Screw You, Elves|(Most of the time, at least)]]. After all, they've quite often [[Precursors|been around for a lot longer]] than those upstart humans. That said, fantasy elves aren't ''always'' elitist [[Smug Snake|Smug Snakes]]. In fact, elves in fantasy fiction come in a number of flavors, whether all-natural, magical, or just plain nasty:
They are also quite aware of that fact and [[Cultural Posturing|will let you know it, again and again]] and you [[Can't Argue with Elves|won't argue about it, ever]] [[Screw You, Elves|(Most of the time, at least)]]. After all, they've quite often [[Precursors|been around for a lot longer]] than those upstart humans. That said, fantasy elves aren't ''always'' elitist [[Smug Snake]]s. In fact, elves in fantasy fiction come in a number of flavors, whether all-natural, magical, or just plain nasty:


* '''High Elves:''' These guys are better than you, and they won't hesitate to remind you at every opportunity. They're usually physically superior in "every way that counts" (which is to say, they don't count others' strengths as worthwhile) and are usually highly proficient in magic. They'll frequently be part of an ancient civilization/kingdom that has been in [[Medieval Stasis]] since before human speech. These guys usually favor whites, reds, blues, and imperial purples and wear super-sumptuous clothes along with delicate jewelry that make fangirls [[Squee]] with envy. [[Implausible Fencing Powers|Rapiers]], bows, and spears are favored weapons for their ground forces, with the option of sleek scimitars in settings where rapiers are too modern. Unlike their more down-to-earth compatriots, they'll usually live in a [[Shining City]] that will [[Superior Species|invariably be cleaner than human cities]].
* '''High Elves:''' These guys are better than you, and they won't hesitate to remind you at every opportunity. They're usually physically superior in "every way that counts" (which is to say, they don't count others' strengths as worthwhile) and are usually highly proficient in magic. They'll frequently be part of an ancient civilization/kingdom that has been in [[Medieval Stasis]] since before human speech. These guys usually favor whites, reds, blues, and imperial purples and wear super-sumptuous clothes along with delicate jewelry that make fangirls [[Squee]] with envy. [[Implausible Fencing Powers|Rapiers]], bows, and spears are favored weapons for their ground forces, with the option of sleek scimitars in settings where rapiers are too modern. Unlike their more down-to-earth compatriots, they'll usually live in a [[Shining City]] that will [[Superior Species|invariably be cleaner than human cities]].
* '''Wood Elves:''' [[Friend to All Living Things|In tune with nature]] and prone to spiritual contemplation. All the same, they [[The Archer|kick bow-y butt]] in combat. Generally they're magical in a [[Religion Is Magic|druidic]] rather than wizardly way. Can be [[The Empath]], often found in a [[Hidden Elf Village]] in a forest, which can overlap with a [[Tree-Top Town]]. These guys are among the least stuck up elves, but that might not be saying much, since they usually replace [[Cultural Posturing]] with [[Green Aesop|lectures on respecting nature]]. Taken to their darkest level, they will kill anything non elf that wanders into their forest. Obviously, they favor greens, browns, and flowy billowy clothes when they aren't wearing leaves. They generally use bows, knives, and (if they have metal) short swords. Sometimes an [[Expy]] of the [[Magical Native American]]. Frequently they will be less smugly superior than the other types of elves, and responsible for most half elves.
* '''Wood Elves:''' [[Friend to All Living Things|In tune with nature]] and prone to spiritual contemplation. All the same, they [[The Archer|kick bow-y butt]] in combat. Generally they're magical in a [[Religion Is Magic|druidic]] rather than wizardly way. Can be [[The Empath]], often found in a [[Hidden Elf Village]] in a forest, which can overlap with a [[Tree-Top Town]]. These guys are among the least stuck up elves, but that might not be saying much, since they usually replace [[Cultural Posturing]] with [[Green Aesop|lectures on respecting nature]]. Taken to their darkest level, they will kill anything non elf that wanders into their forest. Obviously, they favor greens, browns, and flowy billowy clothes when they aren't wearing leaves. They generally use bows, knives, and (if they have metal) short swords. Sometimes an [[Expy]] of the [[Magical Native American]]. Frequently they will be less smugly superior than the other types of elves, and responsible for most half elves.
* '''Dark Elves:''' Take the above two, sprinkle in some [[Fantastic Racism|xenophobia]] and a dash of [[Exclusively Evil]], allow to simmer and [[Evil Tastes Good|season to taste.]] Dark Elves are usually closer to [[The Fair Folk]], except these guys are organized as cities or even civilizations and [[Exclusively Evil|hell bent on evil]], rather than "just" operating on an [[Ubermensch|alien morality.]] These guys will wear [[Evil Makeover|black leather bondage gear]] when they aren't wearing [[Spikes of Villainy]], speak in the [[Black Speech]], and [[Kick the Dog|kick dogs]]. Same weapons as the others, only their blades are ''serrated''. Yet despite living [[Beneath the Earth|in caves]] they're [[Evil Is Sexy|still gorgeous]]. Unlike other Elves, some Dark Elves have [[Beard of Evil|facial hair]].
* '''Dark Elves:''' Take the above two, sprinkle in some [[Fantastic Racism|xenophobia]] and a dash of [[Exclusively Evil]], allow to simmer and [[Evil Tastes Good|season to taste.]] Dark Elves are usually closer to [[The Fair Folk]], except these guys are organized as cities or even civilizations and [[Exclusively Evil|hell bent on evil]], rather than "just" operating on an [[Ubermensch|alien morality.]] These guys will wear [[Evil Makeover|black leather bondage gear]] when they aren't wearing [[Spikes of Villainy]], speak in the [[Black Speech]], and [[Kick the Dog|kick dogs]]. Same weapons as the others, only their blades are ''serrated''. Yet despite living [[Beneath the Earth|in caves]] they're [[Evil Is Sexy|still gorgeous]]. Unlike other Elves, some Dark Elves have [[Beard of Evil|facial hair]].
* '''[[Half-Human Hybrid|Half-Elves]]:''' Since elves can't help being so awesome, it's no surprise they get to "[[Get Thee to a Nunnery|know]]" a lot of people. Biblically. The result of all this canoodling are Half-Elves. These guys have half the coolness of their elf parent, but half the suck of their human side (including mortality and -- worse by far -- facial hair). They are usually outcasts, or if not outcasts, then have utterly embraced one of their parentages completely (not surprisingly, usually the Elf part because [[Puny Humans|humans suck]]).
* '''[[Half-Human Hybrid|Half-Elves]]:''' Since elves can't help being so awesome, it's no surprise they get to "[[Get Thee to a Nunnery|know]]" a lot of people. Biblically. The result of all this canoodling are Half-Elves. These guys have half the coolness of their elf parent, but half the suck of their human side (including mortality and—worse by far—facial hair). They are usually outcasts, or if not outcasts, then have utterly embraced one of their parentages completely (not surprisingly, usually the Elf part because [[Puny Humans|humans suck]]).
** Pure-blooded Elves will usually treat Half-Elves far worse than they treat normal Humans. Expect High Elves to sneer at them, or at best pity them, dark elves to damn them as mongrels and try to kill them, whilst humans tend to stand, point, gawp slack jawed and go "Oooo!" at them. Only rarely will Half-Elves be treated as equals, which gives them a [[Angst]] rating on par with the [[Friendly Neighborhood Vampire]]. Elves may even disavow the existence of Half-Elves altogether, because [[No True Scotsman|no Elf would ever]] associate with such an inferior species. It's not unlikely for the parent to be ridiculed or exiled, as well.
** Pure-blooded Elves will usually treat Half-Elves far worse than they treat normal Humans. Expect High Elves to sneer at them, or at best pity them, dark elves to damn them as mongrels and try to kill them, whilst humans tend to stand, point, gawp slack jawed and go "Oooo!" at them. Only rarely will Half-Elves be treated as equals, which gives them a [[Angst]] rating on par with the [[Friendly Neighborhood Vampire]]. Elves may even disavow the existence of Half-Elves altogether, because [[No True Scotsman|no Elf would ever]] associate with such an inferior species. It's not unlikely for the parent to be ridiculed or exiled, as well.
** Disturbingly close to 19th Century "[[Tragic Mulatto]]" stories (see the entry in [[Pass Fail]]).
** Disturbingly close to 19th Century "[[Tragic Mulatto]]" stories (see the entry in [[Pass Fail]]).
* '''[[The Fair Folk]]:''' Elves may be portrayed as dangerous and inscrutable creatures of magic -- in which case they may overlap and share traits with [[Precursors]], [[Our Fairies Are Different|Fairies]], [[Physical God|minor gods]], or [[Our Gnomes Are Weirder|other]] [[Our Goblins Are Wickeder|mythological]] [[All Trolls Are Different|creatures]]. Note that [[Our Dwarves Are All the Same|dwarves]] started out as the [[Darker and Edgier|Dark Elf]] [[Older Than They Think|version of these]]. The Fair Folk are the oldest type of elves, from a period when people truly believed in a magical race of supernatural beings living on a [[Year Outside, Hour Inside|separate dimension]] that would [[Changeling Tale|snatch up your children]] and [[Aliens Steal Cattle|livestock]] if not properly appeased with offerings or warded off with cold iron. Other cultures associated pygmies with The Fair Folk, as a sort of [[Witch Species]]. Usually [[Bowdlerise|bowdlerised]] into [[Christmas Elves]]. Compare [[The Greys]] (vs. [[Little Green Men]]), which fulfill the traditional [[Recycled in Space|sci-fi]] archetype of [[The Fair Folk]] [[Our Fairies Are Different|vs. Fairies]] as misremembered [[Ancient Astronauts]]. If that is the case, you have:
* '''[[The Fair Folk]]:''' Elves may be portrayed as dangerous and inscrutable creatures of magic—in which case they may overlap and share traits with [[Precursors]], [[Our Fairies Are Different|Fairies]], [[Physical God|minor gods]], or [[Our Gnomes Are Weirder|other]] [[Our Goblins Are Wickeder|mythological]] [[All Trolls Are Different|creatures]]. Note that [[Our Dwarves Are All the Same|dwarves]] started out as the [[Darker and Edgier|Dark Elf]] [[Older Than They Think|version of these]]. The Fair Folk are the oldest type of elves, from a period when people truly believed in a magical race of supernatural beings living on a [[Year Outside, Hour Inside|separate dimension]] that would [[Changeling Tale|snatch up your children]] and [[Aliens Steal Cattle|livestock]] if not properly appeased with offerings or warded off with cold iron. Other cultures associated pygmies with The Fair Folk, as a sort of [[Witch Species]]. Usually [[bowdlerise]]d into [[Christmas Elves]]. Compare [[The Greys]] (vs. [[Little Green Men]]), which fulfill the traditional [[Recycled in Space|sci-fi]] archetype of [[The Fair Folk]] [[Our Fairies Are Different|vs. Fairies]] as misremembered [[Ancient Astronauts]]. If that is the case, you have:
* '''[[Space Elves]]:''' A newer variation, Space Elves can be a [[Serial Numbers Filed Off|straight up copy]] or [[Archetypal Character|analogue]] of any aforementioned variants, but '''<small>[[Recycled in Space|In SPACE!]]</small>''' They will usually be a [[Proud Scholar Race Guy]] to distinguish them from the [[Proud Warrior Race Guy|stout, bearded]] aliens in the setting. Usually, they are also notable because their technology is either [[Organic Technology|organic]], [[Crystal Spires and Togas|crystalline]], or otherwise very pretty and completely renewable/in tune with nature (and can probably blow ''your'' ships right out of space [[Lensman Arms Race|before you can even see them]]). And of course, replace a bow with a laser gun (or better yet, ''[[Frickin' Laser Beams|laser bows]]!)'' and you're in business.
* '''[[Space Elves]]:''' A newer variation, Space Elves can be a [[Serial Numbers Filed Off|straight up copy]] or [[Archetypal Character|analogue]] of any aforementioned variants, but '''<small>[[Recycled in Space|In SPACE!]]</small>''' They will usually be a [[Proud Scholar Race Guy]] to distinguish them from the [[Proud Warrior Race Guy|stout, bearded]] aliens in the setting. Usually, they are also notable because their technology is either [[Organic Technology|organic]], [[Crystal Spires and Togas|crystalline]], or otherwise very pretty and completely renewable/in tune with nature (and can probably blow ''your'' ships right out of space [[Lensman Arms Race|before you can even see them]]). And of course, replace a bow with a laser gun (or better yet, ''[[Frickin' Laser Beams|laser bows]]!)'' and you're in business.
* '''[[Elvish Presley|Rock Elves]]:''' They play guitars.
* '''[[Elvish Presley|Rock Elves]]:''' They play guitars.
Line 67: Line 67:
== Comic Books ==
== Comic Books ==
* ''[[Elf Quest]].'' In a clever mix of trope and [[Averted Trope]], the elves in ''ElfQuest'' are smaller than the (very!) primitive humans around them and only slightly more advanced. They do have supernatural powers, such as [[Healing Hands]] and the ability to [[Dishing Out Dirt|shape rock and wood]]. It's not until late in the series that the reader discovers {{spoiler|they are really the descendants of [[Space Elves]] who were trapped on the planet ages ago. Their seemingly magical powers are really [[Psychic Powers]] and the Palace where their souls go after death can travel through space}}.
* ''[[Elf Quest]].'' In a clever mix of trope and [[Averted Trope]], the elves in ''ElfQuest'' are smaller than the (very!) primitive humans around them and only slightly more advanced. They do have supernatural powers, such as [[Healing Hands]] and the ability to [[Dishing Out Dirt|shape rock and wood]]. It's not until late in the series that the reader discovers {{spoiler|they are really the descendants of [[Space Elves]] who were trapped on the planet ages ago. Their seemingly magical powers are really [[Psychic Powers]] and the Palace where their souls go after death can travel through space}}.
** The Gliders {{spoiler|, before they all died and their spirits went to the Palace of the High Ones,}} and Savah, the Sun Folk's Mother of Memory, play the High Elf archetype rather more straight, although Lord Voll and Aroree are considerably less haughty than the rest of the Gliders, and Savah is ''far'' too serene to be called haughty. Justified in that they're also rather older than most of the cast -- becoming smaller over generations was an adaptation to {{spoiler|the new world}}, and the Gliders in particular haven't had any new children in just about forever when first met. Oh, and of all the elves only the Wolfriders have facial hair due to {{spoiler|their part-wolf ancestry}}.
** The Gliders {{spoiler|, before they all died and their spirits went to the Palace of the High Ones,}} and Savah, the Sun Folk's Mother of Memory, play the High Elf archetype rather more straight, although Lord Voll and Aroree are considerably less haughty than the rest of the Gliders, and Savah is ''far'' too serene to be called haughty. Justified in that they're also rather older than most of the cast—becoming smaller over generations was an adaptation to {{spoiler|the new world}}, and the Gliders in particular haven't had any new children in just about forever when first met. Oh, and of all the elves only the Wolfriders have facial hair due to {{spoiler|their part-wolf ancestry}}.
** In a subversion of the typical half-elf, the master trickster Two-Edge is half elf and half ''[[All Trolls Are Different|troll]]''. The same psychological rules generally apply though, as Two-Edge uses his cunning throughout the series to force the other characters through "games" of his devising, in an attempt to reconcile the two halves of his heritage.
** In a subversion of the typical half-elf, the master trickster Two-Edge is half elf and half ''[[All Trolls Are Different|troll]]''. The same psychological rules generally apply though, as Two-Edge uses his cunning throughout the series to force the other characters through "games" of his devising, in an attempt to reconcile the two halves of his heritage.
* Suitably enough, ''[[Poison Elves]]'' subverts most of the prevailing Elf tropes. Sure, the elves are haughty and self important, but [[Justified Trope]] in that they did avert [[The End of the World as We Know It]]...back in [[What Have You Done for Me Lately?|pre-history]]. By the time of the events of the comics, the Elves have become just as urbanized, lazy, indolent, and outright bastards as the [[Humans Are the Real Monsters]]. [[Sociopathic Hero|The protagonist]] doesn't much help anyone's opinion of the elves, but the author never presents any serious evidence to the contrary. Even the elves who live in enclaves are a far cry from the "Wood Elves" above, and only seem to be [[Planet of Hats|humans with ''really'' pointy ears]].
* Suitably enough, ''[[Poison Elves]]'' subverts most of the prevailing Elf tropes. Sure, the elves are haughty and self important, but [[Justified Trope]] in that they did avert [[The End of the World as We Know It]]...back in [[What Have You Done for Me Lately?|pre-history]]. By the time of the events of the comics, the Elves have become just as urbanized, lazy, indolent, and outright bastards as the [[Humans Are the Real Monsters]]. [[Sociopathic Hero|The protagonist]] doesn't much help anyone's opinion of the elves, but the author never presents any serious evidence to the contrary. Even the elves who live in enclaves are a far cry from the "Wood Elves" above, and only seem to be [[Planet of Hats|humans with ''really'' pointy ears]].
* In ''[[Amulet]]'' elves are [[Complete Monster|Complete Monsters]] and also [[The Empire]], and they're not particularly good-looking either, since they have [[More Teeth Than the Osmond Family]] and vertically-slitted eyes. They're still tall and skinny, with long hair, though.
* In ''[[Amulet]]'' elves are [[Complete Monster]]s and also [[The Empire]], and they're not particularly good-looking either, since they have [[More Teeth Than the Osmond Family]] and vertically-slitted eyes. They're still tall and skinny, with long hair, though.




Line 80: Line 80:
== Film ==
== Film ==
* Prince Nuada and his kin of ''[[Hellboy (film)|Hellboy]] II'' are elves, but play up [[The Fair Folk]] angle a lot more, hence the folkloric names. Nuada himself is possessed of semi-psychic abilities, incredible grace and poise, and despite being half his size can run rings around Hellboy himself in combat (when Hellboy is drunk, anyway, as Red does a lot better sober).
* Prince Nuada and his kin of ''[[Hellboy (film)|Hellboy]] II'' are elves, but play up [[The Fair Folk]] angle a lot more, hence the folkloric names. Nuada himself is possessed of semi-psychic abilities, incredible grace and poise, and despite being half his size can run rings around Hellboy himself in combat (when Hellboy is drunk, anyway, as Red does a lot better sober).
* ''[[The Lord of the Rings (film)|The Lord of the Rings]]'' plays this trope pretty straight, although it unusually adapts Tolkien's Wood Elves into High Elves, instead of the other way around which is more common in pop culture adaptations. Perhaps because, as the director repeatedly said, he wanted to emphasize just how ''badass'' the elves were -- even the less technologically advanced, more in tune with nature types. Result, we see no tribal elves, though they did exist in the book.
* ''[[The Lord of the Rings (film)|The Lord of the Rings]]'' plays this trope pretty straight, although it unusually adapts Tolkien's Wood Elves into High Elves, instead of the other way around which is more common in pop culture adaptations. Perhaps because, as the director repeatedly said, he wanted to emphasize just how ''badass'' the elves were—even the less technologically advanced, more in tune with nature types. Result, we see no tribal elves, though they did exist in the book.
** While tribal-style elves are mentioned in ''[[The Silmarillion]]'', none make an appearance in ''[[The Lord of the Rings]]''. Even the elves of Mirkwood have an organized society and roots in the Kingdom of Doriath which was for long the most important elvish realm in the Middle-Earth.
** While tribal-style elves are mentioned in ''[[The Silmarillion]]'', none make an appearance in ''[[The Lord of the Rings]]''. Even the elves of Mirkwood have an organized society and roots in the Kingdom of Doriath which was for long the most important elvish realm in the Middle-Earth.
* The Na'vi from ''[[Avatar (film)|Avatar]]'' are blue-skinned, pointy-eared, lithe cat people who live in tune with nature, tame the wild beasts, have an innate link with the spirit of their world, and shoot 6-foot long arrows to impale helicopter pilots. Being technologically primitive, they're more Wood Elf than [[Space Elves|Space Elf]].
* The Na'vi from ''[[Avatar (film)|Avatar]]'' are blue-skinned, pointy-eared, lithe cat people who live in tune with nature, tame the wild beasts, have an innate link with the spirit of their world, and shoot 6-foot long arrows to impale helicopter pilots. Being technologically primitive, they're more Wood Elf than [[Space Elves|Space Elf]].
Line 91: Line 91:
** Wild Elves who are a more [[Proud Warrior Race Guy]]<small>/</small>[[Noble Savage]] version of Wild Elves and who [[Elf Quest|have a special relationship with wolves]]
** Wild Elves who are a more [[Proud Warrior Race Guy]]<small>/</small>[[Noble Savage]] version of Wild Elves and who [[Elf Quest|have a special relationship with wolves]]
** Stone Elves who have Chalk white skin, are [[The Stoic]] and are usually divided into ones of two class types, Scholar or Fighter. They are also the most likely to fall into the Dark Elf stereotype
** Stone Elves who have Chalk white skin, are [[The Stoic]] and are usually divided into ones of two class types, Scholar or Fighter. They are also the most likely to fall into the Dark Elf stereotype
** Mystic Wood Elves, a hybrid between elves and satyrs/nymphs who have horns, are a race of [[Ethical Slut|Ethical Sluts]] (both reasons why they're often referred to as "the horny elves") and tend to be [[The Trickster|Trickster types]].
** Mystic Wood Elves, a hybrid between elves and satyrs/nymphs who have horns, are a race of [[Ethical Slut]]s (both reasons why they're often referred to as "the horny elves") and tend to be [[The Trickster|Trickster types]].
** Drae/Vornae. Despite looking like D&D Drow they are ''not'' Dark Elves but rather have a culture very much like samurai Japan. No one except them are quite sure about the Drae/Vornae divide as they look and generally act exactly alike except that the Vornae seem to be the higher caste.
** Drae/Vornae. Despite looking like D&D Drow they are ''not'' Dark Elves but rather have a culture very much like samurai Japan. No one except them are quite sure about the Drae/Vornae divide as they look and generally act exactly alike except that the Vornae seem to be the higher caste.


Line 106: Line 106:
** Cirdan, of the Grey Havens and one of the very first elves, was actually among the ones who [[Time Abyss|first awoke]] aside Cuivenien, is depicted as having a very long silver beard. He's ''[[Time Abyss|that old]]''. However, [[Gentle Giant|Treebeard]] and [[The Old Gods|Tom Bombadil]] are both older, Tom Bombadil being the oldest thing in Middle-Earth.
** Cirdan, of the Grey Havens and one of the very first elves, was actually among the ones who [[Time Abyss|first awoke]] aside Cuivenien, is depicted as having a very long silver beard. He's ''[[Time Abyss|that old]]''. However, [[Gentle Giant|Treebeard]] and [[The Old Gods|Tom Bombadil]] are both older, Tom Bombadil being the oldest thing in Middle-Earth.
** The [[Hobbits]] of the book are slightly [[Our Fairies Are Different|fairy-like]] in their sneakiness and light-footedness. Plausibly done to further distance the elven races in the book from that depiction by having the niche filled by a race of another name.
** The [[Hobbits]] of the book are slightly [[Our Fairies Are Different|fairy-like]] in their sneakiness and light-footedness. Plausibly done to further distance the elven races in the book from that depiction by having the niche filled by a race of another name.
** Galadriel really looks the part of an impossibly beautiful, [[God Save Us From the Queen|haughty,]] [[The High Queen|Elven Queen]], but treats everyone in the Fellowship she talks to with respect and graciousness -- even [[Elves Versus Dwarves|Gimli]].
** Galadriel really looks the part of an impossibly beautiful, [[God Save Us From the Queen|haughty,]] [[The High Queen|Elven Queen]], but treats everyone in the Fellowship she talks to with respect and graciousness—even [[Elves Versus Dwarves|Gimli]].
*** She wasn't always nice, and indeed was very arrogant in the first age and even gives a [[Not So Different]] speech about her and Sauron (both incredibly powerful immortals who proudly shunned an offer to return to Valinor). By the time of the Lord of the Rings she has mellowed somewhat.
*** She wasn't always nice, and indeed was very arrogant in the first age and even gives a [[Not So Different]] speech about her and Sauron (both incredibly powerful immortals who proudly shunned an offer to return to Valinor). By the time of the Lord of the Rings she has mellowed somewhat.
** The Elves of Mirkwood, in their first appearance in ''[[The Hobbit (novel)|The Hobbit]]'', much more closely resembled [[The Fair Folk]]. The Wood Elves trope didn't really emerge until ''[[The Lord of the Rings]]'', where they are less isolationist, reported to be friendly with Aragorn and Gandalf, and represented in the Fellowship.
** The Elves of Mirkwood, in their first appearance in ''[[The Hobbit (novel)|The Hobbit]]'', much more closely resembled [[The Fair Folk]]. The Wood Elves trope didn't really emerge until ''[[The Lord of the Rings]]'', where they are less isolationist, reported to be friendly with Aragorn and Gandalf, and represented in the Fellowship.
*** Not exactly represented in the Fellowship. Legolas was a prince over the Wood (Sylvan) Elves, but he was actually a Gray (Sindarin) Elf himself.
*** Not exactly represented in the Fellowship. Legolas was a prince over the Wood (Sylvan) Elves, but he was actually a Gray (Sindarin) Elf himself.
* Kristen Britain's ''[[Green Rider]]'' series has the Elt or Eletians, elves in all but name. They're incredibly arrogant and very conscious of how much innate magic they have compared to humans. On occasion, though, the human characters will call them on it--and on how unhelpful they can be when the fate of the world is at stake. The trope is also subverted when {{spoiler|the villain of the first book is an Eletian gone bad}}.
* Kristen Britain's ''[[Green Rider]]'' series has the Elt or Eletians, elves in all but name. They're incredibly arrogant and very conscious of how much innate magic they have compared to humans. On occasion, though, the human characters will call them on it—and on how unhelpful they can be when the fate of the world is at stake. The trope is also subverted when {{spoiler|the villain of the first book is an Eletian gone bad}}.
* Steven Brust's books set in [[Dragaera]] have the Dragaerans. They stand an average of seven feet tall and have lifespans exceeding 1,000 years. They have slender builds and do not grow facial hair. The race was created when the [[Sufficiently Advanced Alien|Jenoine]] combined human stock with various animals to create various strains, which organized into Houses of the Dragaeran Empire. Some of these strains have pointed ears, though not all. Interestingly, they refer to themselves as humans and practice [[Fantastic Racism]] towards actual humans, whom they refer to as "Easterners." In some areas, they're called "elfs" and call humans "dwarfs."
* Steven Brust's books set in [[Dragaera]] have the Dragaerans. They stand an average of seven feet tall and have lifespans exceeding 1,000 years. They have slender builds and do not grow facial hair. The race was created when the [[Sufficiently Advanced Alien|Jenoine]] combined human stock with various animals to create various strains, which organized into Houses of the Dragaeran Empire. Some of these strains have pointed ears, though not all. Interestingly, they refer to themselves as humans and practice [[Fantastic Racism]] towards actual humans, whom they refer to as "Easterners." In some areas, they're called "elfs" and call humans "dwarfs."
* Jacqueline Carey's duet of novels, ''[[The Sundering]]'', is effectively LotR from the [[Big Bad]]'s point of view. The elves aren't called elves (the name used is Ellylon), but trust me, they're elves. They are also somewhat deconstructed. Yes, the Ellyl are ageless, pretty, magical, and the favorite children of the lead Valar-expy. They are so perfect that humans have waged war on them out of envy for their gifts. They are also smug, self-righteous [[Knights Templar]] who are perfectly willing to genocide other races if they think it is their creator's will and will never admit to being wrong.
* Jacqueline Carey's duet of novels, ''[[The Sundering]]'', is effectively LotR from the [[Big Bad]]'s point of view. The elves aren't called elves (the name used is Ellylon), but trust me, they're elves. They are also somewhat deconstructed. Yes, the Ellyl are ageless, pretty, magical, and the favorite children of the lead Valar-expy. They are so perfect that humans have waged war on them out of envy for their gifts. They are also smug, self-righteous [[Knights Templar]] who are perfectly willing to genocide other races if they think it is their creator's will and will never admit to being wrong.
Line 120: Line 120:
* All elves in the ''[[The Riftwar Cycle|Riftwar]]'' saga by Raymond Feist were originally a single race, who were once slaves by the ancient Dragon Lords. The eledhel (Wood Elves) are descendants of the slaves who handled outdoor work such as farming and gamekeeping. The moredhel (Dark Elves) worked more closely with their masters. The Eldar (High Elves) performed more scholarly / skilled work, such as being loremasters.
* All elves in the ''[[The Riftwar Cycle|Riftwar]]'' saga by Raymond Feist were originally a single race, who were once slaves by the ancient Dragon Lords. The eledhel (Wood Elves) are descendants of the slaves who handled outdoor work such as farming and gamekeeping. The moredhel (Dark Elves) worked more closely with their masters. The Eldar (High Elves) performed more scholarly / skilled work, such as being loremasters.
* On the humorous side of things, [[Esther Friesner]]'s ''Majyk by Accident'' series gives us the Welfies which are kind of a cross between elf and fairy and are snooty enough for both. In Welfie society, males are tall and willowy with the long blonde hair and the pointy ears but are expert archers and rangers. How they hide in the woods wearing sequin-encrusted pink leotards is anybody's guess. Welfie warriors (a male-only occupation) are the only tribesmen allowed to eat meat besides the elders. Welfie elders communicate only psionically. All Welfies can change their size and do so as a matter of fashion. When they're small, they live in mushrooms and housing shortages are created when tall Welfies are ''a la mode''. Female Welfies are expected to remain subservient and "foot it fleetly upon the merry greensward, ho" whilst gathering flowers and moonbeams and generally being all pretty and stuff. Some of them resent this.
* On the humorous side of things, [[Esther Friesner]]'s ''Majyk by Accident'' series gives us the Welfies which are kind of a cross between elf and fairy and are snooty enough for both. In Welfie society, males are tall and willowy with the long blonde hair and the pointy ears but are expert archers and rangers. How they hide in the woods wearing sequin-encrusted pink leotards is anybody's guess. Welfie warriors (a male-only occupation) are the only tribesmen allowed to eat meat besides the elders. Welfie elders communicate only psionically. All Welfies can change their size and do so as a matter of fashion. When they're small, they live in mushrooms and housing shortages are created when tall Welfies are ''a la mode''. Female Welfies are expected to remain subservient and "foot it fleetly upon the merry greensward, ho" whilst gathering flowers and moonbeams and generally being all pretty and stuff. Some of them resent this.
* The inhabitants of Stormhold in [[Neil Gaiman]]'s ''[[Stardust (novel)|Stardust]]'', who come across as essentially amoral humans with pointed ears -- particularly the male rulers, who [[Planet of Hats|wear the hat]] of being a bunch of [[The Evil Prince|Evil Princes]].
* The inhabitants of Stormhold in [[Neil Gaiman]]'s ''[[Stardust (novel)|Stardust]]'', who come across as essentially amoral humans with pointed ears—particularly the male rulers, who [[Planet of Hats|wear the hat]] of being a bunch of [[The Evil Prince|Evil Princes]].
* Elves in Kim Harrison's [[Urban Fantasy]] ''[[The Hollows]]'' novels are a large departure from the usual depiction. They look much like humans and only live a couple of centuries as opposed to the typical near immortality. They are a little faster and stronger than humans and while they can use magic, this is not unique to their race nor are they any better at it than any other. They pass as 'old money' humans to blend into society and maintain the remnants of feudalism. They lack the connection to nature most other types of elves have, but in an interesting example of [[Post-Modern Magik]], they are heavily invested in illegal genetic engineering technology.
* Elves in Kim Harrison's [[Urban Fantasy]] ''[[The Hollows]]'' novels are a large departure from the usual depiction. They look much like humans and only live a couple of centuries as opposed to the typical near immortality. They are a little faster and stronger than humans and while they can use magic, this is not unique to their race nor are they any better at it than any other. They pass as 'old money' humans to blend into society and maintain the remnants of feudalism. They lack the connection to nature most other types of elves have, but in an interesting example of [[Post-Modern Magik]], they are heavily invested in illegal genetic engineering technology.
* [[Tanya Huff]]'s ''[[Confederation of Valor]]'' series has the Taykans, who at least physically are [[Space Elves]] (except for their [[Hair Colors|technicolor hair]])... but instead of being arrogant or building crystal spires, they're ''an entire race of [[Ethical Slut|Ethical Sluts]]''.
* [[Tanya Huff]]'s ''[[Confederation of Valor]]'' series has the Taykans, who at least physically are [[Space Elves]] (except for their [[Hair Colors|technicolor hair]])... but instead of being arrogant or building crystal spires, they're ''an entire race of [[Ethical Slut]]s''.
* [[Mercedes Lackey]]'s ''SERRAted Edge'' series features classic versions of High Elves (tall, pointed ears, magical, immortal) who incidentally ''drive race cars''. They must have needed a little extra [[Badass]].
* [[Mercedes Lackey]]'s ''SERRAted Edge'' series features classic versions of High Elves (tall, pointed ears, magical, immortal) who incidentally ''drive race cars''. They must have needed a little extra [[Badass]].
* ''[[The Obsidian Trilogy]]'': The Elves in [[Mercedes Lackey]]'s and James Mallory's series have a lifespan on average of a thousand years, which has allowed them to develop an acute eye for detail and perfect various crafts. It's also allowed them to develop a rigid form of etiquette that humans often find infuriating (a key taboo is asking questions in any form, save in times of war).
* ''[[The Obsidian Trilogy]]'': The Elves in [[Mercedes Lackey]]'s and James Mallory's series have a lifespan on average of a thousand years, which has allowed them to develop an acute eye for detail and perfect various crafts. It's also allowed them to develop a rigid form of etiquette that humans often find infuriating (a key taboo is asking questions in any form, save in times of war).
Line 132: Line 132:
* The Takisians of [[George R. R. Martin|George RR Martin]]'s ''[[Wild Cards]]'' are short, long-lived, pretty, flamboyant, posturing, smug, and have "magic" in the form of [[Psychic Powers]] and [[Organic Technology]]. Their warships even look like colorful seashells. [[Space Elves]] in all but name.
* The Takisians of [[George R. R. Martin|George RR Martin]]'s ''[[Wild Cards]]'' are short, long-lived, pretty, flamboyant, posturing, smug, and have "magic" in the form of [[Psychic Powers]] and [[Organic Technology]]. Their warships even look like colorful seashells. [[Space Elves]] in all but name.
* The Melniboneans of [[Michael Moorcock]]'s ''[[The Elric Saga|Elric of Melnibone]]'' saga are a mix of High Elf, Dark Elf, and [[Deadly Decadent Court|Decadent]] [[Vestigial Empire|Empire on the Wane]].
* The Melniboneans of [[Michael Moorcock]]'s ''[[The Elric Saga|Elric of Melnibone]]'' saga are a mix of High Elf, Dark Elf, and [[Deadly Decadent Court|Decadent]] [[Vestigial Empire|Empire on the Wane]].
** The Melniboneans are almost textbook versions of [[The Fair Folk]], although they do bear more obvious similarities to several societies' deities -- intentionally.
** The Melniboneans are almost textbook versions of [[The Fair Folk]], although they do bear more obvious similarities to several societies' deities—intentionally.
* The Iftin of [[Andre Norton]]'s ''Janus'' series are both [[Space Elves]] - they are (or rather, were) the original native intelligent species of the planet Janus - and Wood Elves. They were wiped out long before the arrival of human colonists, but set traps to create changelings so that their race would continue. Messing with any of the traps causes the person handling it to fall ill with the Green Sick, after which one is physically Iftin - green-skinned, pointy-eared, and bald - and carries some memories of an original Ift person, generally those memories geared toward survival skills, such as recognizing edible plants. The Janus novels play the trope straight - the traps cause the victims to become xenophobic toward their former kind; they theorize that this was at least partly intended to keep them from trying to resume their former lives.
* The Iftin of [[Andre Norton]]'s ''Janus'' series are both [[Space Elves]] - they are (or rather, were) the original native intelligent species of the planet Janus - and Wood Elves. They were wiped out long before the arrival of human colonists, but set traps to create changelings so that their race would continue. Messing with any of the traps causes the person handling it to fall ill with the Green Sick, after which one is physically Iftin - green-skinned, pointy-eared, and bald - and carries some memories of an original Ift person, generally those memories geared toward survival skills, such as recognizing edible plants. The Janus novels play the trope straight - the traps cause the victims to become xenophobic toward their former kind; they theorize that this was at least partly intended to keep them from trying to resume their former lives.
* ''[[Inheritance Cycle]]'s'' elves are vegetarian, atheist, and possess superhuman physical strength and speed that allows them to best the most well-trained humans. [[Can't Argue with Elves|They are every bit as arrogant and elitist as expected]], view humans as too corruptible to be trusted with power and the dwarves as misguided zealots who, because they believe in gods, must surely be idiots who ignore all reason and logic. Eragon briefly adopts their vegetarian lifestyle, but relents on it in the next book, and rejects their notions of atheism altogether. In the third book, a being that may have been one of the dwarf gods appears, implying that the elves may be entirely wrong about this.
* ''[[Inheritance Cycle]]'s'' elves are vegetarian, atheist, and possess superhuman physical strength and speed that allows them to best the most well-trained humans. [[Can't Argue with Elves|They are every bit as arrogant and elitist as expected]], view humans as too corruptible to be trusted with power and the dwarves as misguided zealots who, because they believe in gods, must surely be idiots who ignore all reason and logic. Eragon briefly adopts their vegetarian lifestyle, but relents on it in the next book, and rejects their notions of atheism altogether. In the third book, a being that may have been one of the dwarf gods appears, implying that the elves may be entirely wrong about this.
** They've also been noted to consider humans primitive and brutish, while they rely on innate (read: primitively instinctual) magic to beat the humans' seige engines, crossbows, and superior forging (the elf weapons are only "better" because they are imbued with spells and such.)
** They've also been noted to consider humans primitive and brutish, while they rely on innate (read: primitively instinctual) magic to beat the humans' seige engines, crossbows, and superior forging (the elf weapons are only "better" because they are imbued with spells and such.)
* In [[John Ringo]]'s ''[[Council Wars]]'' series, the Elves are both Better and [[Our Monsters Are Different|different]]. They are a race genetically engineered as [[Super Soldier|Super Soldiers]] in a long-ago war -- ageless, superhuman in all physical characteristics, and made to look like [[Green-Skinned Space Babe|hot pointy-eared chicks]] because, well, [[Fetish Fuel|they could.]] They are protected by genetic copyright laws which say that no human can have their powers and appearance, and only Elves are allowed to live in [[Magical Land|Alfheim]]. (Ironically, Alfeim has become an overcrowded housing project because all elves crave the honor of living there, and since they don't die, the population just goes up and up. Or so our semi-reliable source says).
* In [[John Ringo]]'s ''[[Council Wars]]'' series, the Elves are both Better and [[Our Monsters Are Different|different]]. They are a race genetically engineered as [[Super Soldier]]s in a long-ago war—ageless, superhuman in all physical characteristics, and made to look like [[Green-Skinned Space Babe|hot pointy-eared chicks]] because, well, [[Fetish Fuel|they could.]] They are protected by genetic copyright laws which say that no human can have their powers and appearance, and only Elves are allowed to live in [[Magical Land|Alfheim]]. (Ironically, Alfeim has become an overcrowded housing project because all elves crave the honor of living there, and since they don't die, the population just goes up and up. Or so our semi-reliable source says).
** Most of the Elves are actually much closer to the High Elves, with Bast being the only one described as anything but stereotypical High Elf. There are hints that she and the other Wood Elves (who may or may not exist) were created more for [[Fetish Fuel|other purposes]] than as super soldiers. Although they're pretty good at super-soldiering anyway.
** Most of the Elves are actually much closer to the High Elves, with Bast being the only one described as anything but stereotypical High Elf. There are hints that she and the other Wood Elves (who may or may not exist) were created more for [[Fetish Fuel|other purposes]] than as super soldiers. Although they're pretty good at super-soldiering anyway.
** [[Word of God|On a convention panel, Ringo]] mentioned that they didn't ''always'' look all pretty and pointy-eared; it was something that they engineered into themselves afterward. He also mentioned that the primary rootstock for their particular super-soldier project was chimpanzees.
** [[Word of God|On a convention panel, Ringo]] mentioned that they didn't ''always'' look all pretty and pointy-eared; it was something that they engineered into themselves afterward. He also mentioned that the primary rootstock for their particular super-soldier project was chimpanzees.
Line 142: Line 142:
* The elves featured in Andrzej Sapkowski's ''[[The Witcher]]'' series subvert many of these traits (which is made of postmodern subversion, so it would be strange if they didn't). They are long-lived, grow no facial hair, and constantly belittle humans, but they're not that better, and one [[Can't Argue with Elves|can argue with them]]. They like to be In Tune With Nature, but having been driven by humans to barren highlands (the humans came from across the sea and did to elves what barbarians done to Rome), they had to learn human farming techniques to support their populace. {{spoiler|They are actually Aen Sidhe -- there are also Aen Elle, who have slipped into another plane at the time of Conjunction (let's call it a cosmic event many many years ago) and retained their sophisticated culture by slaughtering local humans. Now they play [[Fair Folk]] and kidnap humans from Aen Sidhe' plane to make them their slaves.}}
* The elves featured in Andrzej Sapkowski's ''[[The Witcher]]'' series subvert many of these traits (which is made of postmodern subversion, so it would be strange if they didn't). They are long-lived, grow no facial hair, and constantly belittle humans, but they're not that better, and one [[Can't Argue with Elves|can argue with them]]. They like to be In Tune With Nature, but having been driven by humans to barren highlands (the humans came from across the sea and did to elves what barbarians done to Rome), they had to learn human farming techniques to support their populace. {{spoiler|They are actually Aen Sidhe -- there are also Aen Elle, who have slipped into another plane at the time of Conjunction (let's call it a cosmic event many many years ago) and retained their sophisticated culture by slaughtering local humans. Now they play [[Fair Folk]] and kidnap humans from Aen Sidhe' plane to make them their slaves.}}
* Deliciously parodied in The Harvard Lampoon's ''[[Bored of the Rings]]'', where wood elves are tacky low-lives who run tourist traps, and high elves are effectively white trash with delusions of grandeur.
* Deliciously parodied in The Harvard Lampoon's ''[[Bored of the Rings]]'', where wood elves are tacky low-lives who run tourist traps, and high elves are effectively white trash with delusions of grandeur.
* The ''[[Dragonlance]]'' novels give us Tanis (half-elf, reject), as well as the Qualinesti (Wood Elves) and Silvanesti (High Elves), the latter of whom are arrogant and xenophobic enough to be a deconstruction of the trope (especially after their refusal to seek help from the other races, and even the Qualinesti, causes their entire country to become magically entrapped in a horrific nightmare-made-real). Later books also introduce the Kagonesti (Wood Elves as [[Noble Savage|Noble Savages]]). There is also Dalamaar the Dark Elf (which in Dragonlance, isn't a race so much as individual elves being exiled from the elven nations), who's just as arrogant and haughty as the other elves, but also evil.
* The ''[[Dragonlance]]'' novels give us Tanis (half-elf, reject), as well as the Qualinesti (Wood Elves) and Silvanesti (High Elves), the latter of whom are arrogant and xenophobic enough to be a deconstruction of the trope (especially after their refusal to seek help from the other races, and even the Qualinesti, causes their entire country to become magically entrapped in a horrific nightmare-made-real). Later books also introduce the Kagonesti (Wood Elves as [[Noble Savage]]s). There is also Dalamaar the Dark Elf (which in Dragonlance, isn't a race so much as individual elves being exiled from the elven nations), who's just as arrogant and haughty as the other elves, but also evil.
** Possibly a subversion, since the Elves in Dragonlance are widely regarded as dicks. [[Can't Argue with Elves|However, the gods of the Good Pantheon never called the elves on their shit.]]
** Possibly a subversion, since the Elves in Dragonlance are widely regarded as dicks. [[Can't Argue with Elves|However, the gods of the Good Pantheon never called the elves on their shit.]]
** Are the Qualinesti really wood elves? From what I remember, Qualinesti civilization is rather urban and civilized. I think the Qualinesti are just supposed to be less stratified than the Silvanesti.
** Are the Qualinesti really wood elves? From what I remember, Qualinesti civilization is rather urban and civilized. I think the Qualinesti are just supposed to be less stratified than the Silvanesti.
*** Dragonlance was introduced into the [[Dungeons and Dragons|AD&D]] game late in it's first edition. The Silvanesti were actually equivalent to the more uptight and isolationist Grey Elves from the [[Greyhawk (Tabletop Game)|Greyhawk]] campaign setting or Gold Elves from the [[Forgotten Realms]]. The Qualinesti were meant to parallel the more common High Elves that were the "standard" PC character race at the time. Kagonesti elves seemed to combine the attributes of Wood and Wild Elves, and were regarded as "barbarians", even by the other two land-dwelling elven races.
*** Dragonlance was introduced into the [[Dungeons and Dragons|AD&D]] game late in it's first edition. The Silvanesti were actually equivalent to the more uptight and isolationist Grey Elves from the [[Greyhawk (Tabletop Game)|Greyhawk]] campaign setting or Gold Elves from the [[Forgotten Realms]]. The Qualinesti were meant to parallel the more common High Elves that were the "standard" PC character race at the time. Kagonesti elves seemed to combine the attributes of Wood and Wild Elves, and were regarded as "barbarians", even by the other two land-dwelling elven races.
** The Silvanesti are extremely stratified, isolationist High Elves. The Qualinesti are (slightly) more open in both senses but they are fully as civilized as the Silvanesti so they probably fall under High Elf too, just less extreme. Also for all their supposed 'betterness' the Elves sure seem to the collective [[Butt Monkey]] of the ''Dragonlance'' setting: Qualinesti was invaded twice inside thirty years, occupied for forty years and then destroyed by a green dragon. Silvanesti was turned into a nightmare realm by a (different) green dragon, was 'protected' by a magical shield that turned out to be sucking out the liveforces of all the Elves and was then invaded and colonised by the minotaurs. Currently both Elven kingdoms are in exile led (in a satisfying bit of irony) by the part human son of the despised Tanis.
** The Silvanesti are extremely stratified, isolationist High Elves. The Qualinesti are (slightly) more open in both senses but they are fully as civilized as the Silvanesti so they probably fall under High Elf too, just less extreme. Also for all their supposed 'betterness' the Elves sure seem to the collective [[Butt Monkey]] of the ''Dragonlance'' setting: Qualinesti was invaded twice inside thirty years, occupied for forty years and then destroyed by a green dragon. Silvanesti was turned into a nightmare realm by a (different) green dragon, was 'protected' by a magical shield that turned out to be sucking out the liveforces of all the Elves and was then invaded and colonised by the minotaurs. Currently both Elven kingdoms are in exile led (in a satisfying bit of irony) by the part human son of the despised Tanis.
*** Don't forget the Sea Elves who lived in the ruins of Istar--they combine all the sueness of normal elves with merfolk!
*** Don't forget the Sea Elves who lived in the ruins of Istar—they combine all the sueness of normal elves with merfolk!
**** And they can [[Animorphism|turn into dolphins]], too. Sueness all around.
**** And they can [[Animorphism|turn into dolphins]], too. Sueness all around.
* Played with in the ''[[Tomb of Horrors]]'' adventure novelization (an old [[Dungeons and Dragons|D&D]] adventure known for frequent fatalities), where a former paladin and his partner, an elf swordsman, are contracted to help plunder the tomb. A magically-sealed door requires the sacrifice of a magic ring to open the door, and the elf passes over one that keeps the wearer comfortable in all temperatures, in lieu of someone sacrificing something more useful. The ex-paladin goes into a hilarious rant about how he'd thought all along that the elf would never sweat in the heat nor shiver in the cold because it was just another way elves are "so much better" than humans, and couldn't believe his misconception was all due to a simple trinket like that.
* Played with in the ''[[Tomb of Horrors]]'' adventure novelization (an old [[Dungeons and Dragons|D&D]] adventure known for frequent fatalities), where a former paladin and his partner, an elf swordsman, are contracted to help plunder the tomb. A magically-sealed door requires the sacrifice of a magic ring to open the door, and the elf passes over one that keeps the wearer comfortable in all temperatures, in lieu of someone sacrificing something more useful. The ex-paladin goes into a hilarious rant about how he'd thought all along that the elf would never sweat in the heat nor shiver in the cold because it was just another way elves are "so much better" than humans, and couldn't believe his misconception was all due to a simple trinket like that.
* Pointed out as it would be on this wiki in ''[[The Tough Guide to Fantasyland]]''.
* Pointed out as it would be on this wiki in ''[[The Tough Guide to Fantasyland]]''.
* The Elves of James Clemens' ''[[The Banned and the Banished]]'' fit most closely into the High Elf motif. But they live in a flying city supported by the Air based magic of all the people. They fly to war in similarly supported flying ships. The captains of which must be strongly magically talented to provide the lift.
* The Elves of James Clemens' ''[[The Banned and the Banished]]'' fit most closely into the High Elf motif. But they live in a flying city supported by the Air based magic of all the people. They fly to war in similarly supported flying ships. The captains of which must be strongly magically talented to provide the lift.
* The [[Border Town]] books have a different type of elf -- most onscreen are punked-out and rock-music-loving. However, they are all tall, slender, and silver-haired and -eyed, they are unashamedly magical, and as a race they seem to have a permanent case of incredible arrogance.
* The [[Border Town]] books have a different type of elf—most onscreen are punked-out and rock-music-loving. However, they are all tall, slender, and silver-haired and -eyed, they are unashamedly magical, and as a race they seem to have a permanent case of incredible arrogance.
* ''[[The Deed of Paksenarrion]]'' (a compilation of "Sheepfarmer's Daughter", "Divided Allegiance" and "Oath Of Gold") by [[Elizabeth Moon]] has elves which follow almost every piece of this trope, including dark elves.
* ''[[The Deed of Paksenarrion]]'' (a compilation of "Sheepfarmer's Daughter", "Divided Allegiance" and "Oath Of Gold") by [[Elizabeth Moon]] has elves which follow almost every piece of this trope, including dark elves.
* The elves in ''[[Black Dogs]]'' actually consider ''themselves'' to be better, whether or not this is true, and act snooty and xenophobic as a result.
* The elves in ''[[Black Dogs]]'' actually consider ''themselves'' to be better, whether or not this is true, and act snooty and xenophobic as a result.
Line 159: Line 159:
* Subverted in ''[[Harry Potter (novel)|Harry Potter]]'': while elves have very powerful magic they are basically a [[Slave Race]] to wizards and are [[Happiness in Slavery|perfectly happy with this]].
* Subverted in ''[[Harry Potter (novel)|Harry Potter]]'': while elves have very powerful magic they are basically a [[Slave Race]] to wizards and are [[Happiness in Slavery|perfectly happy with this]].
** These elves rather more closely fit the description of brownies or some of the earlier legends of kobolds, though; they're ''called'' elves, but they're not really elves as this particular trope page describes them.
** These elves rather more closely fit the description of brownies or some of the earlier legends of kobolds, though; they're ''called'' elves, but they're not really elves as this particular trope page describes them.
* [[Quantum Gravity]]: Elves' [[Pointy Ears|ears]] reach the tips of their heads--though they do not stick out at any notable angle. They are either immortal, or close enough to it that humans haven't noticed. They can be controlled by their [[True Name|True Names]] in any realm, and any creature can be controlled by his/her [[True Name]] there, though elves are still the most vulnerable. [[Blue and Orange Morality|By human standards,]] just about everyone is a spy, at least to some extent. The pale hair/skin/eyes holds true {{spoiler|except for shadow elves who are particularly dark at night}}.
* [[Quantum Gravity]]: Elves' [[Pointy Ears|ears]] reach the tips of their heads—though they do not stick out at any notable angle. They are either immortal, or close enough to it that humans haven't noticed. They can be controlled by their [[True Name]]s in any realm, and any creature can be controlled by his/her [[True Name]] there, though elves are still the most vulnerable. [[Blue and Orange Morality|By human standards,]] just about everyone is a spy, at least to some extent. The pale hair/skin/eyes holds true {{spoiler|except for shadow elves who are particularly dark at night}}.
* [[John Varley]]'s [[Gaea Trilogy]] doesn't have elves, but it does have Titanides, a race of alien [[Our Centaurs Are Different|''centaurs'']] that fit nearly every aspect of this trope, except the immortality (but they breed very fast to compensate) and long history. As the Titanides were created by Gaea to be a [[Mary Sue]] race, and Gaea is addicted to human entertainment media, it's likely that she incorporated elements of this trope into them on purpose, especially the artistry and technicolor hair.
* [[John Varley]]'s [[Gaea Trilogy]] doesn't have elves, but it does have Titanides, a race of alien [[Our Centaurs Are Different|''centaurs'']] that fit nearly every aspect of this trope, except the immortality (but they breed very fast to compensate) and long history. As the Titanides were created by Gaea to be a [[Mary Sue]] race, and Gaea is addicted to human entertainment media, it's likely that she incorporated elements of this trope into them on purpose, especially the artistry and technicolor hair.
* The Elves of the ''[[Shannara]]'' series ''used to be'' magical and long-lived, but now have human lifespans and are no more likely to have magic or know how to use their ancestors' stuff than anyone else. As a culture they do retain a lifestyle based on respect for the Earth, which makes them the moral center of the Four Lands in some ways, but individuals range from nice to treacherous and from sensible to foolish.
* The Elves of the ''[[Shannara]]'' series ''used to be'' magical and long-lived, but now have human lifespans and are no more likely to have magic or know how to use their ancestors' stuff than anyone else. As a culture they do retain a lifestyle based on respect for the Earth, which makes them the moral center of the Four Lands in some ways, but individuals range from nice to treacherous and from sensible to foolish.
Line 215: Line 215:
** If elves are arrogant, then drow (evil elves banished underground) are elves squared: They regard ''every'' other race with contempt, and use arranged breeding, eugenics and infanticide to weed out any drow that is "defective" or plain not handsome enough.
** If elves are arrogant, then drow (evil elves banished underground) are elves squared: They regard ''every'' other race with contempt, and use arranged breeding, eugenics and infanticide to weed out any drow that is "defective" or plain not handsome enough.
*** Interestingly, at one point this was not true. The elite Drow leaders were usually cruel and barbaric, but most Drow were semi-slaves tending towards Neutral. They could be quite helpful to the party who at that time was largely assumed to be good.
*** Interestingly, at one point this was not true. The elite Drow leaders were usually cruel and barbaric, but most Drow were semi-slaves tending towards Neutral. They could be quite helpful to the party who at that time was largely assumed to be good.
** The number of elven subraces (including aquatic elves, winged elves, and star elves, to name a few -- eleven different races at least) has grown to the point where the 4th Edition of ''Dungeons and Dragons'' prunes it down to Elves (wood elves), Eladrin (high elves fairy folk), and Drow (dark elves). Oh, and the [[Half-Human Hybrid|half-elves]], too. Right back where it started. Now taking bets on how long before the subraces start to proliferate again...
** The number of elven subraces (including aquatic elves, winged elves, and star elves, to name a few—eleven different races at least) has grown to the point where the 4th Edition of ''Dungeons and Dragons'' prunes it down to Elves (wood elves), Eladrin (high elves fairy folk), and Drow (dark elves). Oh, and the [[Half-Human Hybrid|half-elves]], too. Right back where it started. Now taking bets on how long before the subraces start to proliferate again...
** Pre-4th Edition ''D&D'' splits the high elf archetype into two separate subraces: The noble but friendly high elves, who have a bit of wood elf flavor as well, and the regal yet arrogant gray elves, who fit the trope to a T. Both names are taken from Tolkien, though their descriptions were switched around a bit. The wood elf archetype was also split into the wood elves proper (civilized but rustic, and stronger than the average human) and the wild elves (perilous savages).
** Pre-4th Edition ''D&D'' splits the high elf archetype into two separate subraces: The noble but friendly high elves, who have a bit of wood elf flavor as well, and the regal yet arrogant gray elves, who fit the trope to a T. Both names are taken from Tolkien, though their descriptions were switched around a bit. The wood elf archetype was also split into the wood elves proper (civilized but rustic, and stronger than the average human) and the wild elves (perilous savages).
** Pleasantly, the Elves in [[Eberron]] come in three cultures: the corporate ones, who are generally considered to be [[Corrupt Corporate Executive|all-around backstabbing scum]] with a minor trade war going on between two of the houses; the arcane ones, who play this pretty much straight but are shoved aside onto their own island so it's easy to exclude them, and the [[Badass]] [[Proud Warrior Race Guy]] elves, who may not be ethically better than you, but will gladly split you in half with a [[Impossibly Cool Weapon|double-bladed scimitar]] [[Can't Argue with Elves|if you point this out]].
** Pleasantly, the Elves in [[Eberron]] come in three cultures: the corporate ones, who are generally considered to be [[Corrupt Corporate Executive|all-around backstabbing scum]] with a minor trade war going on between two of the houses; the arcane ones, who play this pretty much straight but are shoved aside onto their own island so it's easy to exclude them, and the [[Badass]] [[Proud Warrior Race Guy]] elves, who may not be ethically better than you, but will gladly split you in half with a [[Impossibly Cool Weapon|double-bladed scimitar]] [[Can't Argue with Elves|if you point this out]].
*** Interestingly, half-elves have become an established minority who are more often born to two half-elf parents than a mixed-race couple. There are even half-elf noble families. This is partly due to an early attempt by shifty elves to capitalize on the short human lifespan by marrying aristocratic humans and outliving them to inherit their estates. At this point the two races were new to each other and the elves had no idea they could actually cross-breed with the humans. Embarrassed by the their children, the elves mostly ran for it. But as these first generation half-elves were usually born as heirs to noble houses, they did not end up being socially-ostracized by humans (just the opposite). Then when the Dragonmark of Storm appeared among the half-elves it was taken as a sign that they were destined to be a "race" unto themselves. An interesting aversion in Eberron is that ''orcs'' are [[Closer to Earth]] than elves, having a strong tradition of druids who saved the world from an extraplanar invasion.
*** Interestingly, half-elves have become an established minority who are more often born to two half-elf parents than a mixed-race couple. There are even half-elf noble families. This is partly due to an early attempt by shifty elves to capitalize on the short human lifespan by marrying aristocratic humans and outliving them to inherit their estates. At this point the two races were new to each other and the elves had no idea they could actually cross-breed with the humans. Embarrassed by the their children, the elves mostly ran for it. But as these first generation half-elves were usually born as heirs to noble houses, they did not end up being socially-ostracized by humans (just the opposite). Then when the Dragonmark of Storm appeared among the half-elves it was taken as a sign that they were destined to be a "race" unto themselves. An interesting aversion in Eberron is that ''orcs'' are [[Closer to Earth]] than elves, having a strong tradition of druids who saved the world from an extraplanar invasion.
** ''[[Spelljammer]]'' has [[Space Elves]] -- the motley collection of elves hailing from just about every world with elven population. Most of which became so obnoxiously haughty that next to ''these'' groundling elves began to look nice.
** ''[[Spelljammer]]'' has [[Space Elves]]—the motley collection of elves hailing from just about every world with elven population. Most of which became so obnoxiously haughty that next to ''these'' groundling elves began to look nice.
** Elves in ''[[Mystara]]'' mostly fall under the Wood Elf variant, although they make a lot more use of magic, owing to the Basic/Expert/etc system having given ''all'' elves spellcasting ability. The dark elf trope is partially averted, in that the subterranean shadow elves aren't black-skinned or [[Exclusively Evil]], and are actually pretty naive if you get to know them. Too bad they're pissed at the surface elves for not telling them that the planet had recovered from a nuclear war thousands of years ago, never mind how the surface elves had no idea the shadow elves were still down there. Several elven populations on Mystara are actually well-integrated with their non-elven neighbors, particularly in Graakhalia (elves and ''gnolls'' as buds!) and on the Savage Coast.
** Elves in ''[[Mystara]]'' mostly fall under the Wood Elf variant, although they make a lot more use of magic, owing to the Basic/Expert/etc system having given ''all'' elves spellcasting ability. The dark elf trope is partially averted, in that the subterranean shadow elves aren't black-skinned or [[Exclusively Evil]], and are actually pretty naive if you get to know them. Too bad they're pissed at the surface elves for not telling them that the planet had recovered from a nuclear war thousands of years ago, never mind how the surface elves had no idea the shadow elves were still down there. Several elven populations on Mystara are actually well-integrated with their non-elven neighbors, particularly in Graakhalia (elves and ''gnolls'' as buds!) and on the Savage Coast.
*** At least under the Basic/Expert/etc system, half-elves don't exist on Mystara. Human/elf pairs aren't very fertile, and their descendents are either humans or elves, depending on which parent is male and which is female. Oddly, Mystaran elves and ''ogres'' have proven genetically compatible, giving rise to a hybrid race of Giant Ugly Half-Elves.
*** At least under the Basic/Expert/etc system, half-elves don't exist on Mystara. Human/elf pairs aren't very fertile, and their descendents are either humans or elves, depending on which parent is male and which is female. Oddly, Mystaran elves and ''ogres'' have proven genetically compatible, giving rise to a hybrid race of Giant Ugly Half-Elves.
*** Under the original ''[[Dungeons and Dragons]]'' rules, "Elf" was a class, as was "Dwarf" and "Hobbit". Elves could choose once a day whether to be a fighter or a magic user, and were subject to the weapon and armor restrictions of whatever class they chose -- elves who were in fighter mode could use any weapon, wear any armor and use any shield, but if they were in magic-user mode, they couldn't use any armor (unless it was magical armor, which human magic-users could not use) and were limited to the weapons of a magic user.
*** Under the original ''[[Dungeons and Dragons]]'' rules, "Elf" was a class, as was "Dwarf" and "Hobbit". Elves could choose once a day whether to be a fighter or a magic user, and were subject to the weapon and armor restrictions of whatever class they chose—elves who were in fighter mode could use any weapon, wear any armor and use any shield, but if they were in magic-user mode, they couldn't use any armor (unless it was magical armor, which human magic-users could not use) and were limited to the weapons of a magic user.
** The ''[[Ravenloft]]'' setting has High Elves in Darkon and Sithicus. The latter are more snobbish than the former, having a country of their own; the fact that the Land of Mists has only existed for ~400 years, and Sithicus for a fraction of that, means that their claims of "ancient heritage" tend to fall flat for the [[Genre Savvy]].
** The ''[[Ravenloft]]'' setting has High Elves in Darkon and Sithicus. The latter are more snobbish than the former, having a country of their own; the fact that the Land of Mists has only existed for ~400 years, and Sithicus for a fraction of that, means that their claims of "ancient heritage" tend to fall flat for the [[Genre Savvy]].
** Elven lifespan seems to have been shrinking monotonically with edition, from 900-1500 years (depending on variety) in the old days to 200-300 in 4e.
** Elven lifespan seems to have been shrinking monotonically with edition, from 900–1500 years (depending on variety) in the old days to 200-300 in 4e.
*** In general, 4e tones down this trope on the elves themseleves and transfers it to the eladrin. Elves are less superior, half-elves are treated like normal people rather than outcasts, and the eladrin are the [[Superior Species]] who everyone is either annoyed at or jealous with.
*** In general, 4e tones down this trope on the elves themseleves and transfers it to the eladrin. Elves are less superior, half-elves are treated like normal people rather than outcasts, and the eladrin are the [[Superior Species]] who everyone is either annoyed at or jealous with.
*** The eladrin are themselves a subversion-while they ''are'' pretty, they're also pretty alien (no pupils, for example), and they possess an incredibly stubborn and traditionalist-to-a-fault culture. Oh yeah, did we also mention that their home, the Feywild, is also home to a race of giants that ''absolutely despise'' them?
*** The eladrin are themselves a subversion-while they ''are'' pretty, they're also pretty alien (no pupils, for example), and they possess an incredibly stubborn and traditionalist-to-a-fault culture. Oh yeah, did we also mention that their home, the Feywild, is also home to a race of giants that ''absolutely despise'' them?
Line 238: Line 238:
** While all the Craftworld Eldar are more or less analogous to high elves, each of the main Craftworlds embody different parts of the stereotype and often blow them out of proportion in the process. Biel-Tan for example, is the most [[Warrior Poet|heavily militarized]] and [[Fantastic Racism|xenophobic]] while Ulthwe is full of [[Witch Species|psykers]] and [[Manipulative Bastard|manipulative]] [[Smug Snake|snakes]]. Other major Craftworlds include Iyanden (once considered [[Shining City|the greatest of all surviving Craftworlds]], but [[Vestigial Empire|is now in decline]]), Alaitoc (which produces a lot of the societal outcasts known as [[The Archer|Rangers]] due to its [[Hidden Elf Village|insular tendencies]]) and finally, Saim-Hann (whose warriors [[Fragile Speedster|ride around on jetbikes]] and settle matters of honour among themselves through [[Proud Warrior Race Guy|non-lethal duels]]).
** While all the Craftworld Eldar are more or less analogous to high elves, each of the main Craftworlds embody different parts of the stereotype and often blow them out of proportion in the process. Biel-Tan for example, is the most [[Warrior Poet|heavily militarized]] and [[Fantastic Racism|xenophobic]] while Ulthwe is full of [[Witch Species|psykers]] and [[Manipulative Bastard|manipulative]] [[Smug Snake|snakes]]. Other major Craftworlds include Iyanden (once considered [[Shining City|the greatest of all surviving Craftworlds]], but [[Vestigial Empire|is now in decline]]), Alaitoc (which produces a lot of the societal outcasts known as [[The Archer|Rangers]] due to its [[Hidden Elf Village|insular tendencies]]) and finally, Saim-Hann (whose warriors [[Fragile Speedster|ride around on jetbikes]] and settle matters of honour among themselves through [[Proud Warrior Race Guy|non-lethal duels]]).
*** While Exodites are in some respects similar to both Alaitoc and Saim-Hann, they are generally more analogous to stereotypical wood elves in that they choose to [[Medieval Stasis|reject most forms of technology]] and [[Friend to All Living Things|live in harmony with the planet they settle on]].
*** While Exodites are in some respects similar to both Alaitoc and Saim-Hann, they are generally more analogous to stereotypical wood elves in that they choose to [[Medieval Stasis|reject most forms of technology]] and [[Friend to All Living Things|live in harmony with the planet they settle on]].
*** As for the Dark Eldar, they're a race of [[Complete Monster|Complete Monsters]] that make Drow look like saints --their home city of [[Meaningful Name|Comorragh]] is less Valinor and more ''[[Hellraiser]]''. Practically everything they have is decorated in [[Spikes of Villainy]] and their only goal aside from survival is to basically [[Exclusively Evil|screw around]].
*** As for the Dark Eldar, they're a race of [[Complete Monster]]s that make Drow look like saints—their home city of [[Meaningful Name|Comorragh]] is less Valinor and more ''[[Hellraiser]]''. Practically everything they have is decorated in [[Spikes of Villainy]] and their only goal aside from survival is to basically [[Exclusively Evil|screw around]].
** The [[Fan Nickname]] for them is "elfdar." Just putting that out there. Apparently they haven't read their ''[[Silmarillion]]''.
** The [[Fan Nickname]] for them is "elfdar." Just putting that out there. Apparently they haven't read their ''[[Silmarillion]]''.
* The [[High Fantasy]] counterpart ''[[Warhammer Fantasy Battle]],'' has fairly standard High, Dark, and Wood Elves (and Sea Elves, but [[Canon Discontinuity|no one talks about them anymore]]). The High Elf army book goes on and on about how the High Elves are the greatest wizards, warriors, etc. etc. etc. in the world.
* The [[High Fantasy]] counterpart ''[[Warhammer Fantasy Battle]],'' has fairly standard High, Dark, and Wood Elves (and Sea Elves, but [[Canon Discontinuity|no one talks about them anymore]]). The High Elf army book goes on and on about how the High Elves are the greatest wizards, warriors, etc. etc. etc. in the world.
** The Wood Elves are quite different from the standard Elf, they can be very cruel and capricious and generally act more like [[The Fair Folk]], especially their king Orion and his [[The Wild Hunt|Wild Hunt]]. The High and Dark Elves are admittedly pretty standard, although the Cult of Executioners aren't the kind of thing normally associated with Dark Elves.
** The Wood Elves are quite different from the standard Elf, they can be very cruel and capricious and generally act more like [[The Fair Folk]], especially their king Orion and his [[The Wild Hunt|Wild Hunt]]. The High and Dark Elves are admittedly pretty standard, although the Cult of Executioners aren't the kind of thing normally associated with Dark Elves.
*** [[Warhammer Fantasy Battle]]'s Dark Elves also have ''[[Everything's Better with Dinosaurs|velociraptor-mounted heavy cavalry]]''.
*** [[Warhammer Fantasy Battle]]'s Dark Elves also have ''[[Everything's Better with Dinosaurs|velociraptor-mounted heavy cavalry]]''.
*** Even the High Elves are different (arguably MORE different than the other two) mainly due to the structure and tone of their military, which tends to focus a lot on combined arms. And also on really, really big [[BFS|swords]] and [[An Axe to Grind|axes]], which aren't usually considered classical Elf weapons. But then, they wield their six-foot long two-handed swords ''gracefully''. Also, instead of the usual stereotypical rangers, they instead have Shadow Warriors, which are [[Ninja|Ninjas]] really (down to the outfits).
*** Even the High Elves are different (arguably MORE different than the other two) mainly due to the structure and tone of their military, which tends to focus a lot on combined arms. And also on really, really big [[BFS|swords]] and [[An Axe to Grind|axes]], which aren't usually considered classical Elf weapons. But then, they wield their six-foot long two-handed swords ''gracefully''. Also, instead of the usual stereotypical rangers, they instead have Shadow Warriors, which are [[Ninja]]s really (down to the outfits).
**** Oh, and they have ''lion chariots''. Among other thinks. Warhammer elves should be commended for combining elven grace and being very [[Badass]].
**** Oh, and they have ''lion chariots''. Among other thinks. Warhammer elves should be commended for combining elven grace and being very [[Badass]].
** They are also notable in that no-one in the setting but other Elves really take them seriously.
** They are also notable in that no-one in the setting but other Elves really take them seriously.
* The now-defunct ''[[Mage Knight]]'' miniatures game had the standard Three as well, played fairly straight. The High Elves were a race of [[Knight Templar|Knight Templars]], the Wood Elves shared power with a consortium of Centaurs and other woodland critters, and the Dark Elves were vampires-in-training lumped in with the 'undead faction'.
* The now-defunct ''[[Mage Knight]]'' miniatures game had the standard Three as well, played fairly straight. The High Elves were a race of [[Knight Templar]]s, the Wood Elves shared power with a consortium of Centaurs and other woodland critters, and the Dark Elves were vampires-in-training lumped in with the 'undead faction'.
* The Elves of ''[[Shadowrun]]'' average a foot or more taller than humans, with a more-than-proportional corresponding increase in arrogance.
* The Elves of ''[[Shadowrun]]'' average a foot or more taller than humans, with a more-than-proportional corresponding increase in arrogance.
** Around 2011 AD a noticeable percentage human mothers began, apparently at random, to give birth to Dwarf and Elf babies. Dwarf/Elf and Either/Human couples give birth to only Dwarf, Elf or Human babies; no Half-races exist. Elf/Elf couples breed true {{spoiler|as long as there's enough available magic, but when magic dips, they give birth to apparently human children. Thousands of years later when magic rises again, their otherwise human descendants give birth to elf babies. There's also a random genetic quirk that can make an Elf ageless rather than the normal two-hundred plus lifespan.}} By 2050 AD, a handful of conspiracy-loving {{spoiler|surviving Immortal}} Elves have organized many of their {{spoiler|born-since-magic-returned-in-2011}} brethren into full-fledged [[Hidden Elf Village|Hidden Elf Nations]]. Generally speaking, the elves who live in normal human society {{spoiler|know nothing about Immortal bloodlines or previous ages of magic and}} are frankly annoyed that the elf-centric countries exist, because it's [[Fantastic Racism|Fantastic Racism Fuel]].
** Around 2011 AD a noticeable percentage human mothers began, apparently at random, to give birth to Dwarf and Elf babies. Dwarf/Elf and Either/Human couples give birth to only Dwarf, Elf or Human babies; no Half-races exist. Elf/Elf couples breed true {{spoiler|as long as there's enough available magic, but when magic dips, they give birth to apparently human children. Thousands of years later when magic rises again, their otherwise human descendants give birth to elf babies. There's also a random genetic quirk that can make an Elf ageless rather than the normal two-hundred plus lifespan.}} By 2050 AD, a handful of conspiracy-loving {{spoiler|surviving Immortal}} Elves have organized many of their {{spoiler|born-since-magic-returned-in-2011}} brethren into full-fledged [[Hidden Elf Village|Hidden Elf Nations]]. Generally speaking, the elves who live in normal human society {{spoiler|know nothing about Immortal bloodlines or previous ages of magic and}} are frankly annoyed that the elf-centric countries exist, because it's [[Fantastic Racism|Fantastic Racism Fuel]].
Line 263: Line 263:
** It's worth nothing that the titular [[Negative Space Wedgie|Banestorm]] was the fault of a group of elf mages trying to [[Nice Job Breaking It, Hero|banish all the orcs]].
** It's worth nothing that the titular [[Negative Space Wedgie|Banestorm]] was the fault of a group of elf mages trying to [[Nice Job Breaking It, Hero|banish all the orcs]].
* Very deliberately subverted in [http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=649 this article] dealing with the elves of ''[[Greyhawk (Tabletop Game)|Greyhawk]]''. The author, given that he hated both the [[Mary Sue]] depiction of elves '''and''' the vicious backlash against them which often depicts elves as the [[Butt Monkey]] of any given setting, instead depicts the elves of Greyhawk as being truly gifted and exceptional in a variety of areas...but they've never managed to parlay these talents into widespread power or even unity. When it comes to magic and nature, elves are rightly known for their amazing skills...but they've always been extremely fractured and divided, due largely to infighting among the elven gods when they were first created, which prompted the newly born elven race to split into several factions.
* Very deliberately subverted in [http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=649 this article] dealing with the elves of ''[[Greyhawk (Tabletop Game)|Greyhawk]]''. The author, given that he hated both the [[Mary Sue]] depiction of elves '''and''' the vicious backlash against them which often depicts elves as the [[Butt Monkey]] of any given setting, instead depicts the elves of Greyhawk as being truly gifted and exceptional in a variety of areas...but they've never managed to parlay these talents into widespread power or even unity. When it comes to magic and nature, elves are rightly known for their amazing skills...but they've always been extremely fractured and divided, due largely to infighting among the elven gods when they were first created, which prompted the newly born elven race to split into several factions.
* The elves in ''[[Burning Wheel]]'' go back to their [[The Lord of the Rings|Tolkien]] roots, with the split wood elves--high elves being primarily reflected in the Wilderlands--Citadel/Etharch settings (it is not that difficult to move between the settings, though -- an elf born in the Wilderlands could easily grow up in the Citadel setting). On the whole, however, they are [[Our Elves Are Better|simply better]] than the other stocks (Men, Dwarves, Orcs); they can't use Sorcery, though, and instead have a system of spell (and skill) songs that represent their closeness to nature and the world as a whole.
* The elves in ''[[Burning Wheel]]'' go back to their [[The Lord of the Rings|Tolkien]] roots, with the split wood elves—high elves being primarily reflected in the Wilderlands—Citadel/Etharch settings (it is not that difficult to move between the settings, though—an elf born in the Wilderlands could easily grow up in the Citadel setting). On the whole, however, they are simply better than the other stocks (Men, Dwarves, Orcs); they can't use Sorcery, though, and instead have a system of spell (and skill) songs that represent their closeness to nature and the world as a whole.
** The game does avert most of the tropes associated with dark elves, who are described in the ''Paths of Spite'' supplement and are just like normal elves except the mystical Grief the normal elves suffer from has been transmuted to Spite.
** The game does avert most of the tropes associated with dark elves, who are described in the ''Paths of Spite'' supplement and are just like normal elves except the mystical Grief the normal elves suffer from has been transmuted to Spite.
* The Elf of the fantasy rpg-themed board game ''[[Talisman]]'' fits mostly in line with Wood Elves, due to the special bonuses they get in Woods and Forest tiles. The "better" aspect is highly questionable, as many fans consider the Elf's special abilities to be quite underwhelming in comparison to other characters.
* The Elf of the fantasy rpg-themed board game ''[[Talisman]]'' fits mostly in line with Wood Elves, due to the special bonuses they get in Woods and Forest tiles. The "better" aspect is highly questionable, as many fans consider the Elf's special abilities to be quite underwhelming in comparison to other characters.
* Subverted in the ''[[Fighting Fantasy]]'' gamebooks. The book ''Titan'', which functions as an [[All There in the Manual|background on the world most of the gamebooks are set in]], indulges this trope when discussing the elves, but in practice it emerges more as an [[Informed Ability]] considering that most of the world's great heroes and wizards tend to be human, and most of the world-shaking events are orchestrated or thwarted by humans. Statistically, most elves are decent fighters, although certainly nothing that most human adventurers can't handle. A possible [[Justified Trope|justification]] occurs when ''Titan'' mentions that the elves have been suffering a long, slow decline since the [[Gotterdammerung]] and [[Apocalypse How|Apocalypse Hows]] that have struck the world of Titan over the centuries. As a further subversion, while the flavor text in ''Titan'' treats the elves this way, most of the elves you actually meet in the gamebooks are generally pretty nice, if occasionally suspicious of human strangers who pass through their territory.
* Subverted in the ''[[Fighting Fantasy]]'' gamebooks. The book ''Titan'', which functions as an [[All There in the Manual|background on the world most of the gamebooks are set in]], indulges this trope when discussing the elves, but in practice it emerges more as an [[Informed Ability]] considering that most of the world's great heroes and wizards tend to be human, and most of the world-shaking events are orchestrated or thwarted by humans. Statistically, most elves are decent fighters, although certainly nothing that most human adventurers can't handle. A possible [[Justified Trope|justification]] occurs when ''Titan'' mentions that the elves have been suffering a long, slow decline since the [[Gotterdammerung]] and [[Apocalypse How]]s that have struck the world of Titan over the centuries. As a further subversion, while the flavor text in ''Titan'' treats the elves this way, most of the elves you actually meet in the gamebooks are generally pretty nice, if occasionally suspicious of human strangers who pass through their territory.
* The Darrians are probably the closest thing [[Traveller]] has to [[Space Elves]].
* The Darrians are probably the closest thing [[Traveller]] has to [[Space Elves]].
** The Zhodani are sometimes like this.
** The Zhodani are sometimes like this.
Line 274: Line 274:
* [[Rune Quest]] Elves aren't that much better than anyone else, but they're ''plants''.
* [[Rune Quest]] Elves aren't that much better than anyone else, but they're ''plants''.
* In the german p&p ''[[The Dark Eye]]'' the four main elf races are "Auelf", "Woodelf", "Steppenelf" and "Firnelf". They all share a very nature bound behaviour and are naturally talented with magic, their warrior class is actually a mageknight, and even if you choose other classes they get the trait "quarter mage" allowing them to cast a few spells intuitive, for example as mercenary fighter.
* In the german p&p ''[[The Dark Eye]]'' the four main elf races are "Auelf", "Woodelf", "Steppenelf" and "Firnelf". They all share a very nature bound behaviour and are naturally talented with magic, their warrior class is actually a mageknight, and even if you choose other classes they get the trait "quarter mage" allowing them to cast a few spells intuitive, for example as mercenary fighter.
** Both Auelf and Woodelf are basically the classic woodelves, the main difference is the Woodelves acutally live in a mountainous area, the auelves in riparian forests. Though the woodelves are somewhat xenophobic and but still stay true to the archetype, while the Auelves are more open toward humans. Some of those elves are happen to behave like highelves, they are called "badoc" by their brethren (somewhat the ingame elven term for "crazy"). They appear quite often in the mage guilds or rarely even in clergy (though elves in general think the gods should not be prayed too, as they are just some superhuman beings and not gods... actually the [[Our Elves Are Better|elves think they are better than the gods]]).
** Both Auelf and Woodelf are basically the classic woodelves, the main difference is the Woodelves acutally live in a mountainous area, the auelves in riparian forests. Though the woodelves are somewhat xenophobic and but still stay true to the archetype, while the Auelves are more open toward humans. Some of those elves are happen to behave like highelves, they are called "badoc" by their brethren (somewhat the ingame elven term for "crazy"). They appear quite often in the mage guilds or rarely even in clergy (though elves in general think the gods should not be prayed too, as they are just some superhuman beings and not gods... actually the elves think they are better than the gods).
** Steppelves are basically what happens if you cross woodelves with mongolian riders, they are still very naturebound, but grow up on horseback.
** Steppelves are basically what happens if you cross woodelves with mongolian riders, they are still very naturebound, but grow up on horseback.
** Firnelves on the other hand are inuit based elves, they are pretty much pointy eared mysthical eskimos right down to their culture and everything.
** Firnelves on the other hand are inuit based elves, they are pretty much pointy eared mysthical eskimos right down to their culture and everything.
Line 282: Line 282:
* ''[[Age of Wonders]]'' has both the Wood and Dark Elf variants, both of which tend to have their share of attention over the series despite the existence of up to 13 other races (as of ''Shadow Magic''). Wood Elves are good and like Light Magic, Dark Elves are evil and like Death magic. Go figure.
* ''[[Age of Wonders]]'' has both the Wood and Dark Elf variants, both of which tend to have their share of attention over the series despite the existence of up to 13 other races (as of ''Shadow Magic''). Wood Elves are good and like Light Magic, Dark Elves are evil and like Death magic. Go figure.
** Somewhat justified by the fact that it is the human invasion of the Elven Court that kicks off the high/dark elf split (and thus the entire story) in the first place.
** Somewhat justified by the fact that it is the human invasion of the Elven Court that kicks off the high/dark elf split (and thus the entire story) in the first place.
** The "[[Our Elves Are Better|High Elves]]" and "[[Space Elves]]" roles are filled by the High Men/Archons and Syrons, respectively. Perhaps.
** The "High Elves" and "[[Space Elves]]" roles are filled by the High Men/Archons and Syrons, respectively. Perhaps.
* Subverted in ''[[Dragon Age]]''. Elves were enslaved by humanity and are now regarded as second-class citizens. They also lost their immortality (according to legend, just being around humans made them age), and their genes are completely recessive to human genes (resulting in any elf/human child being born as a pure human).
* Subverted in ''[[Dragon Age]]''. Elves were enslaved by humanity and are now regarded as second-class citizens. They also lost their immortality (according to legend, just being around humans made them age), and their genes are completely recessive to human genes (resulting in any elf/human child being born as a pure human).
** Although the Dalish elves seem to combine the High and Wood elf types, both living in the forest and being rather proud of themselves as the only followers of (their patchwork version of) true elvish tradition. Whether or not they are an example or subversion is a matter of debate. While many of them act hostile and superior to outsiders, they are not portrayed as being morally superior or enlightened.
** Although the Dalish elves seem to combine the High and Wood elf types, both living in the forest and being rather proud of themselves as the only followers of (their patchwork version of) true elvish tradition. Whether or not they are an example or subversion is a matter of debate. While many of them act hostile and superior to outsiders, they are not portrayed as being morally superior or enlightened.
Line 306: Line 306:
** ''[[The Elder Scrolls]]'' Dwarves were "deep folk", mistranslated by some as "short folk". They were a solely practical race who believed that divinity was their birthright through bettering themselves. They fit quite nicely into "[[Space Elves]]," what with all their [[Steampunk|steampunk technology]].
** ''[[The Elder Scrolls]]'' Dwarves were "deep folk", mistranslated by some as "short folk". They were a solely practical race who believed that divinity was their birthright through bettering themselves. They fit quite nicely into "[[Space Elves]]," what with all their [[Steampunk|steampunk technology]].
*** It's implied that the Dwarves disappeared during a failed attempt at reaching [[A God Am I|divinity]]. They all disappeared at the same time, leaving their complex ruins and machinery running.
*** It's implied that the Dwarves disappeared during a failed attempt at reaching [[A God Am I|divinity]]. They all disappeared at the same time, leaving their complex ruins and machinery running.
*** They also seem to have been fond of long beards, and may have been the first race of Man or Mer encountered by a race of giants<ref>thus providing a second explanation for why they were called 'dwarves'</ref>.
*** They also seem to have been fond of long beards, and may have been the first race of Man or Mer encountered by a race of giants.<ref>thus providing a second explanation for why they were called 'dwarves'</ref>
** The Dunmer form a traditionalistic, racist, religious society who practice slavery, ancient magic, back stab their own for acceptable political gain, and, despite their current tolerances, would just kindly wish for the Empire and anyone who is not them to get off their land. Actually, some of the Ashland Tribes aren't as bad as the Three Great Houses because the former still adhere to courtesy laws ...
** The Dunmer form a traditionalistic, racist, religious society who practice slavery, ancient magic, back stab their own for acceptable political gain, and, despite their current tolerances, would just kindly wish for the Empire and anyone who is not them to get off their land. Actually, some of the Ashland Tribes aren't as bad as the Three Great Houses because the former still adhere to courtesy laws ...
*** And, as of ''[[The Elder Scrolls V: Skyrim|Skyrim]]'', a combination of a large volcanic eruption and a slave revolt has left them without a land of their own, turning them into refugees. Their degree of integration is variable, from blending in, to being outcasted, to outcasting themselves, and, all in all, resemble the treatment medieval jewish people got.
*** And, as of ''[[The Elder Scrolls V: Skyrim|Skyrim]]'', a combination of a large volcanic eruption and a slave revolt has left them without a land of their own, turning them into refugees. Their degree of integration is variable, from blending in, to being outcasted, to outcasting themselves, and, all in all, resemble the treatment medieval jewish people got.
** No one thinks about the Bretons much. They're naturally better wizards than any other race though. Also, thanks to their extremely high innate magic resistance, they're pretty much [[Game Breaker|Game Breakers]] in ''[[The Elder Scrolls IV: Oblivion|Oblivion]]''. Turns out that every magical effect (including those that lower magic resistance) are defeated by 100 percent magic resistance (which Bretons easily achieve by just equipping ONE particular ring).
** No one thinks about the Bretons much. They're naturally better wizards than any other race though. Also, thanks to their extremely high innate magic resistance, they're pretty much [[Game Breaker]]s in ''[[The Elder Scrolls IV: Oblivion|Oblivion]]''. Turns out that every magical effect (including those that lower magic resistance) are defeated by 100 percent magic resistance (which Bretons easily achieve by just equipping ONE particular ring).
*** They're also a lot more man than elf. It's not a race of half elves, it's a race of men with some elven heritage WAY back in their history.
*** They're also a lot more man than elf. It's not a race of half elves, it's a race of men with some elven heritage WAY back in their history.
**** More or less- exactly how long back that heritage is, and how much of it there is, varies between Breton and Breton. It is suggested that a few families still have so much they basically are round-eared Mer. Most of them are the above-stated men with a little Mer heritage, though.
**** More or less- exactly how long back that heritage is, and how much of it there is, varies between Breton and Breton. It is suggested that a few families still have so much they basically are round-eared Mer. Most of them are the above-stated men with a little Mer heritage, though.
** There are about twenty unique kinds of Khajiit according to the Imperial Library, swinging from bestial and Bosmer characteristics, but they all like illegal narcotics. Khajiit are treated like slaves to the Dunmer, like sneaks to most everyone else, but they're not really that bad.
** There are about twenty unique kinds of Khajiit according to the Imperial Library, swinging from bestial and Bosmer characteristics, but they all like illegal narcotics. Khajiit are treated like slaves to the Dunmer, like sneaks to most everyone else, but they're not really that bad.
** The Falmer appear in ''Skyrim'' definitely looking worse for the wear after centuries of enslavement at the hands of the Dwemer. They are monstrous blind Morlock-like beings that raid the surface alongside their pet Chauri, killing and eating just about anything and anyone they meet. They are the ''only'' [[Exclusively Evil]] race, and their souls have become so twisted that they can be captured in white soul gems -- typically black soul gems are needed to capture humanoid souls. And the caverns and Dwemer ruins of Skyrim are crawling with them.
** The Falmer appear in ''Skyrim'' definitely looking worse for the wear after centuries of enslavement at the hands of the Dwemer. They are monstrous blind Morlock-like beings that raid the surface alongside their pet Chauri, killing and eating just about anything and anyone they meet. They are the ''only'' [[Exclusively Evil]] race, and their souls have become so twisted that they can be captured in white soul gems—typically black soul gems are needed to capture humanoid souls. And the caverns and Dwemer ruins of Skyrim are crawling with them.
* ''[[Arcanum: Of Steamworks and Magick Obscura]]'' features typically haughty Tolkienian Elves that are long-lived, good with magic, live in trees and consider all other races "lesser". However, facing the vast expansion in the power of the humans following their industrial revolution, they have either retreated into their treetop towns or integrated into Human urban society. Since they consider themselves the oldest race in the world, some are rather annoyed at fossil finds that suggest Humans evolved first and that the Elves branched off from them later due to the influence of magic.
* ''[[Arcanum: Of Steamworks and Magick Obscura]]'' features typically haughty Tolkienian Elves that are long-lived, good with magic, live in trees and consider all other races "lesser". However, facing the vast expansion in the power of the humans following their industrial revolution, they have either retreated into their treetop towns or integrated into Human urban society. Since they consider themselves the oldest race in the world, some are rather annoyed at fossil finds that suggest Humans evolved first and that the Elves branched off from them later due to the influence of magic.
* The Asari in ''[[Mass Effect]]'' are a combination of [[Space Elves]], [[Green-Skinned Space Babe|blue-skinned space babes]], and a [[One-Gender Race|monogender species]]. Their space elven traits come through in their immense, millennium-long lifespans, their [[Psychic Powers|powerful mental]] and [[Mind Over Matter|biotic abilities]], and their military doctrine of using [[Amazon Brigade|small highly trained commando units]] that utilize their natural physical agility and the aforementioned powers to overcome their lack of brute strength. Of course, it also helps that they're [[Fan Service|incredibly hot]]. They avert the [[Can't Argue with Elves|arrogance associated with elves]] since their [[Planet of Hats|Hat]] is "Diplomatic".
* The Asari in ''[[Mass Effect]]'' are a combination of [[Space Elves]], [[Green-Skinned Space Babe|blue-skinned space babes]], and a [[One-Gender Race|monogender species]]. Their space elven traits come through in their immense, millennium-long lifespans, their [[Psychic Powers|powerful mental]] and [[Mind Over Matter|biotic abilities]], and their military doctrine of using [[Amazon Brigade|small highly trained commando units]] that utilize their natural physical agility and the aforementioned powers to overcome their lack of brute strength. Of course, it also helps that they're [[Fan Service|incredibly hot]]. They avert the [[Can't Argue with Elves|arrogance associated with elves]] since their [[Planet of Hats|Hat]] is "Diplomatic".
Line 319: Line 319:
* Subverted rather hard in ''[[Final Fantasy XI]]''. The Elvaan race certainly may look the part of a classic elf race, with long bodies and pointed ears, but the resemblance ends there. They have a martial society where all the men (and presumably most of the women) are expected to have combat skills. They have little skill in magic, shown both by a lack of spellcasters amongst NPCs (in fact, the magic store acts surprised to get customers) and by the fact that their MP and INT are lower than average (although they have good MND... presumably as an obligatory counter-balance). They have little appreciation for art, with the city designed prioritizing function over form (although the palace has a fairly perfunctory opulence). But one thing they maintain to a tee is the arrogance. They view the other races (and all foreigners regardless of race) with derision, tolerating them only because of the global threat of the beastmen. That hardly prevents them from espousing their xenophobic beliefs on people.
* Subverted rather hard in ''[[Final Fantasy XI]]''. The Elvaan race certainly may look the part of a classic elf race, with long bodies and pointed ears, but the resemblance ends there. They have a martial society where all the men (and presumably most of the women) are expected to have combat skills. They have little skill in magic, shown both by a lack of spellcasters amongst NPCs (in fact, the magic store acts surprised to get customers) and by the fact that their MP and INT are lower than average (although they have good MND... presumably as an obligatory counter-balance). They have little appreciation for art, with the city designed prioritizing function over form (although the palace has a fairly perfunctory opulence). But one thing they maintain to a tee is the arrogance. They view the other races (and all foreigners regardless of race) with derision, tolerating them only because of the global threat of the beastmen. That hardly prevents them from espousing their xenophobic beliefs on people.
** The high Mind stat is actually justified in universe, they are more devout to Altana than any other race, and the few mages they do have are usually White Mages or Red Mages.
** The high Mind stat is actually justified in universe, they are more devout to Altana than any other race, and the few mages they do have are usually White Mages or Red Mages.
* Subverted, sort of, in ''[[Dwarf Fortress]]'', which is understandable given that it's from the point of view of the dwarves -- elves are arrogant and can do some nasty damage with wooden weapons, but are otherwise shown more as annoying than otherworldly or superior.
* Subverted, sort of, in ''[[Dwarf Fortress]]'', which is understandable given that it's from the point of view of the dwarves—elves are arrogant and can do some nasty damage with wooden weapons, but are otherwise shown more as annoying than otherworldly or superior.
** With the release of the new version, though, DF's elves are now famous for literally outnumbering their enemies [http://s4.tinypic.com/2na4kxv.jpg "83 to one"], and ''still'' losing... To make things worse, they eat their enemies' corpses.
** With the release of the new version, though, DF's elves are now famous for literally outnumbering their enemies [http://s4.tinypic.com/2na4kxv.jpg "83 to one"], and ''still'' losing... To make things worse, they eat their enemies' corpses.
** The elves' cannibalism combined with their tendency to kill for minor offenses such as chopping down a tree often leads to a vicious circle that results in the elves getting out of world generation in the middle of multi-century long wars with every race they've ever come across.
** The elves' cannibalism combined with their tendency to kill for minor offenses such as chopping down a tree often leads to a vicious circle that results in the elves getting out of world generation in the middle of multi-century long wars with every race they've ever come across.
Line 325: Line 325:
** A few [[Game Mod|mods]] feature elves with metal (normally bronze or even steel). Most often this means that you end with extremely small human/dwarf/goblin civs, with a couple of gigantic elven empires dominating everything.
** A few [[Game Mod|mods]] feature elves with metal (normally bronze or even steel). Most often this means that you end with extremely small human/dwarf/goblin civs, with a couple of gigantic elven empires dominating everything.
* The ''[[Suikoden]]'' series arguably subverts this trope, as their elves have the arrogant, condescending attitude turned up to eleven, but never really do anything to back up their claims of superiority. Indeed, most of the elven characters available for recruitment are rather sub-par in comparison to the human characters, and even with the better ones there's no compelling reason to use them over another character. In ''[[Suikoden I]]'', this is shown in the storyline, as well, when the elves' arrogant assumption of superiority and refusal to accept outside help results in their getting wiped out by the Scarlet Moon forces.
* The ''[[Suikoden]]'' series arguably subverts this trope, as their elves have the arrogant, condescending attitude turned up to eleven, but never really do anything to back up their claims of superiority. Indeed, most of the elven characters available for recruitment are rather sub-par in comparison to the human characters, and even with the better ones there's no compelling reason to use them over another character. In ''[[Suikoden I]]'', this is shown in the storyline, as well, when the elves' arrogant assumption of superiority and refusal to accept outside help results in their getting wiped out by the Scarlet Moon forces.
** Played with in ''[[Suikoden IV]]''. The elves are [[Not So Different]] from the human natives of Na-Nal: both groups are self-absorbed [[Jerkass|Jerkasses]] convinced that ''they'' are the ones who 'own' the island while the others are just intruders. This eventually has horrific consequences: {{spoiler|the elves manipulate the Kooluk occupying forces into slaughtering the humans while staying safe in their [[Hidden Elf Village]]. One elf helps the heroes stop the massacre, and is promptly exiled for her trouble, while the rest of her kind pull a [[Karma Houdini]], in sharp contrast to the original game.}}
** Played with in ''[[Suikoden IV]]''. The elves are [[Not So Different]] from the human natives of Na-Nal: both groups are self-absorbed [[Jerkass]]es convinced that ''they'' are the ones who 'own' the island while the others are just intruders. This eventually has horrific consequences: {{spoiler|the elves manipulate the Kooluk occupying forces into slaughtering the humans while staying safe in their [[Hidden Elf Village]]. One elf helps the heroes stop the massacre, and is promptly exiled for her trouble, while the rest of her kind pull a [[Karma Houdini]], in sharp contrast to the original game.}}
** The series non-jerk elves are a rarity. Kirkis has common sense, Nei was raised by humans (and is a [[Game Breaker]] with the right setup) but the rest of them? Big frikkin' assholes one and all.
** The series non-jerk elves are a rarity. Kirkis has common sense, Nei was raised by humans (and is a [[Game Breaker]] with the right setup) but the rest of them? Big frikkin' assholes one and all.
* In ''[[Mother 3]]'', the Magypsies are a group of immortals with powerful magic and the friendship of the beasts of the forest. They live away from human civilization, caring little for our brief lives, and are [[Musical Theme Naming|named for the 7 modular scales in musical theory]]. They look like hairy men in [[Camp Gay|garish drag]], wave their limp wrists, shake their bums, and stretch their bass voices falsetto as they call people "dahling" or "snookums." If you're now blinking rapidly and giving off strange high-pitched yelps, you've caught on.
* In ''[[Mother 3]]'', the Magypsies are a group of immortals with powerful magic and the friendship of the beasts of the forest. They live away from human civilization, caring little for our brief lives, and are [[Musical Theme Naming|named for the 7 modular scales in musical theory]]. They look like hairy men in [[Camp Gay|garish drag]], wave their limp wrists, shake their bums, and stretch their bass voices falsetto as they call people "dahling" or "snookums." If you're now blinking rapidly and giving off strange high-pitched yelps, you've caught on.
Line 332: Line 332:
** She is never stated to be an elf. In fact, [[Classical Mythology|Medea]], the woman she is suppose to be in her past life, is a human with some godly blood. Its kinda hard to miss so [[Type Moon]] probably just gave her pointy ears for the heck of it. Len from [[Tsukihime]] also have pointy ears, which traditional succubus don't, I think.
** She is never stated to be an elf. In fact, [[Classical Mythology|Medea]], the woman she is suppose to be in her past life, is a human with some godly blood. Its kinda hard to miss so [[Type Moon]] probably just gave her pointy ears for the heck of it. Len from [[Tsukihime]] also have pointy ears, which traditional succubus don't, I think.
* Bosco's [[The Adventures of Sam & Max: Freelance Police|Reality 2.0]] character is a half-elf. ''Vertically''. See [[Half-Human Hybrid]] for the picture...
* Bosco's [[The Adventures of Sam & Max: Freelance Police|Reality 2.0]] character is a half-elf. ''Vertically''. See [[Half-Human Hybrid]] for the picture...
* Ruthlessly parodied in ''[[Overlord (series)|Overlord]]''. Its elves are arrogant, self-absorbed dimwits who believe themselves to be the sole source of beauty in the world, despite having no discernable talent or ability at anything. They've been driven almost to extinction by the dwarves before the game starts, and you have the option to send them the rest of the way (though the Overlord [[No Canon for the Wicked|canonically]] [[Noble Demon|saves their pathetic hides]]). Their [[Ironic Hell]] in the ''Raising Hell'' [[Expansion Pack]] forces them to watch and act in a [[Stylistic Suck|terrible play ]]that mocks them and their Mother Goddess while celebrating their downfall.
* Ruthlessly parodied in ''[[Overlord (series)|Overlord]]''. Its elves are arrogant, self-absorbed dimwits who believe themselves to be the sole source of beauty in the world, despite having no discernable talent or ability at anything. They've been driven almost to extinction by the dwarves before the game starts, and you have the option to send them the rest of the way (though the Overlord [[No Canon for the Wicked|canonically]] [[Noble Demon|saves their pathetic hides]]). Their [[Ironic Hell]] in the ''Raising Hell'' [[Expansion Pack]] forces them to watch and act in a [[Stylistic Suck|terrible play]] that mocks them and their Mother Goddess while celebrating their downfall.
** ''[[Overlord II]]'' shifts gears in its parody, and instead portrays elves as dimwitted, [[Granola Girl|permanently stoned-seeming hippies]] protective of "nature" without really understanding anything deeper than "[[What Measure Is a Non-Cute?|animals are cute]]". They're part of an organization that parodies [[Animal Wrongs Group|Greenpeace and PETA.]] They are still the main [[Hero Antagonist|Hero Antagonists]] of the story, even though {{spoiler|the [[Big Bad]] is an Elf with a [[A God Am I|God Complex]] in the guise of the ruler of [[The Empire]].}}
** ''[[Overlord II]]'' shifts gears in its parody, and instead portrays elves as dimwitted, [[Granola Girl|permanently stoned-seeming hippies]] protective of "nature" without really understanding anything deeper than "[[What Measure Is a Non-Cute?|animals are cute]]". They're part of an organization that parodies [[Animal Wrongs Group|Greenpeace and PETA.]] They are still the main [[Hero Antagonist]]s of the story, even though {{spoiler|the [[Big Bad]] is an Elf with a [[A God Am I|God Complex]] in the guise of the ruler of [[The Empire]].}}
* Due to limited character interaction in ''[[Super Robot Wars]]'' ''[[Endless Frontier]]'', normal elves ([[Ninja Pirate Zombie Robot|armed with machine guns]]) are mere random encounters. However, the dark elf Dorothy is the [[Hot Scientist]] who developed [[Sword of Plot Advancement|bullets that can break Einst crystals]]. She also sells the game's best accessories (...which are also the most expensive).
* Due to limited character interaction in ''[[Super Robot Wars]]'' ''[[Endless Frontier]]'', normal elves ([[Ninja Pirate Zombie Robot|armed with machine guns]]) are mere random encounters. However, the dark elf Dorothy is the [[Hot Scientist]] who developed [[Sword of Plot Advancement|bullets that can break Einst crystals]]. She also sells the game's best accessories (...which are also the most expensive).
* Elves in ''[[Spellforce]]'' are Wood Elves, with something rather unusual - [[An Ice Person|mages focusing on ice powers]]. Oh, and they have unusual accents that may or may not be the result of extremely bad voice acting.
* Elves in ''[[Spellforce]]'' are Wood Elves, with something rather unusual - [[An Ice Person|mages focusing on ice powers]]. Oh, and they have unusual accents that may or may not be the result of extremely bad voice acting.
Line 344: Line 344:
* The Elves in ''[[Tales of Symphonia]]'' are fairly standard Wood Elves, complete with a [[Hidden Elf Village]] and a smug (albeit fairly toned-down) feeling of superiority to humans and half-elves. ''[[Fantastic Racism|especially]]'' half-elves. Oh, and [[Ancient Astronauts|they're aliens]].
* The Elves in ''[[Tales of Symphonia]]'' are fairly standard Wood Elves, complete with a [[Hidden Elf Village]] and a smug (albeit fairly toned-down) feeling of superiority to humans and half-elves. ''[[Fantastic Racism|especially]]'' half-elves. Oh, and [[Ancient Astronauts|they're aliens]].
* ''[[EverQuest]]'' plays this trope straight and helped fortify it for more modern standards when the game was released in 1999. The Elven word for "Elf" is "Dal", and the species are broken into various types found all across Norrath:
* ''[[EverQuest]]'' plays this trope straight and helped fortify it for more modern standards when the game was released in 1999. The Elven word for "Elf" is "Dal", and the species are broken into various types found all across Norrath:
** Feir'Dal: Wood Elves: Descendants of the original elven race created by the God of Nature, Tunare. They live in the treetop city of Kelethin in the Greater Faydark forest. Naturally (no pun intended), they are more in tune with nature, with a society consisting mainly of Druids, Rangers, Rogues (who work for the city itself,) Bards, and Warriors. They have a very friendly position towards outsiders, and get along well with Humans. They stand 5 feet tall and have a tan complexion and hair colors running the normal human gambit between black, brown, blond, and red. They typically live to be about 650-700 years old.
** Feir'Dal: Wood Elves: Descendants of the original elven race created by the God of Nature, Tunare. They live in the treetop city of Kelethin in the Greater Faydark forest. Naturally (no pun intended), they are more in tune with nature, with a society consisting mainly of Druids, Rangers, Rogues (who work for the city itself,) Bards, and Warriors. They have a very friendly position towards outsiders, and get along well with Humans. They stand 5 feet tall and have a tan complexion and hair colors running the normal human gambit between black, brown, blond, and red. They typically live to be about 650–700 years old.
** Koada'Dal: High Elves: Cousins to the Wood Elves, the High Elves live in the nearby city of Felwithe (anagram for White Elf) in the Greater Faydark forest. They stand a foot taller than the Wood Elves, have incredibly pale skin, a fair complexion, and usually have white hair, but can have shades of red or blonde as well. They are especially skilled in the magical arts, but also are devout clerics and paladins to their goddess, Tunare. They are generally good natured towards others, but are usually very arrogant towards others and think highly of themselves because of their intelligence. Only the [[Human Aliens|Erudites]] surpass them in intellect (and even look down on the High Elves in terms of arrogance because of this fact.) They typically live to be about 800 years old.
** Koada'Dal: High Elves: Cousins to the Wood Elves, the High Elves live in the nearby city of Felwithe (anagram for White Elf) in the Greater Faydark forest. They stand a foot taller than the Wood Elves, have incredibly pale skin, a fair complexion, and usually have white hair, but can have shades of red or blonde as well. They are especially skilled in the magical arts, but also are devout clerics and paladins to their goddess, Tunare. They are generally good natured towards others, but are usually very arrogant towards others and think highly of themselves because of their intelligence. Only the [[Human Aliens|Erudites]] surpass them in intellect (and even look down on the High Elves in terms of arrogance because of this fact.) They typically live to be about 800 years old.
*** In ''[[Ever Quest II]]'' (which takes place 500 years in the future and in an alternate timeline,) the city of Felwithe had undergone significant changes as a result of their own king being assassinated during a war with the Dark Elves. This lead the ruling council to declare that the High Elves must revert back to the original elven race they once used to be. Through the use of magic and [[Royally Screwed-Up|inbreeding]], the High Elves turned themselves into the Renda'Dal, or "New Elf". They grew slightly shorter and have more prominent elvish features such as longer ears and thinner faces, and shortened their lifespan to about 150 years (in order to ensure their racial survival by enforcing the need to procreate more often). They have also shunned all outside contact with other races. Even other High Elves who lived outside of the city were no longer welcome. Everyone who entered "New Tunaria" were treated as hostile.
*** In ''[[Ever Quest II]]'' (which takes place 500 years in the future and in an alternate timeline,) the city of Felwithe had undergone significant changes as a result of their own king being assassinated during a war with the Dark Elves. This lead the ruling council to declare that the High Elves must revert back to the original elven race they once used to be. Through the use of magic and [[Royally Screwed-Up|inbreeding]], the High Elves turned themselves into the Renda'Dal, or "New Elf". They grew slightly shorter and have more prominent elvish features such as longer ears and thinner faces, and shortened their lifespan to about 150 years (in order to ensure their racial survival by enforcing the need to procreate more often). They have also shunned all outside contact with other races. Even other High Elves who lived outside of the city were no longer welcome. Everyone who entered "New Tunaria" were treated as hostile.
Line 385: Line 385:
* ''[http://www.well-of-souls.com/outsider/ Outsider]'' features a [[Fish Out of Water|lone human's]] contact with the Loroi, who are [[Green-Skinned Space Babe|Blue-Skinned]] [[Space Elves|Space Elf]] [[Fan Service|Hotties]], who happen to be locked in a genocidal war with [[Big Creepy-Crawlies|Bugs]], and have no problems with [[There Is No Kill Like Overkill|glassing planets]] that get in the way.
* ''[http://www.well-of-souls.com/outsider/ Outsider]'' features a [[Fish Out of Water|lone human's]] contact with the Loroi, who are [[Green-Skinned Space Babe|Blue-Skinned]] [[Space Elves|Space Elf]] [[Fan Service|Hotties]], who happen to be locked in a genocidal war with [[Big Creepy-Crawlies|Bugs]], and have no problems with [[There Is No Kill Like Overkill|glassing planets]] that get in the way.
* Averted in ''[[The Order of the Stick]]''. Vaarsuvius spends a fair amount of time being arrogant and lecturing people in as polysyllabic a way as s/he can think of, but genuinely seems to care for people, clearly isn't always right, and {{spoiler|recently got suckered in a big way by a trio of fiends}}. Furthermore, V's arrogance is incidental to hir elvenhood, stemming far more from hir wizardry. The only thing that comes close to this trope was V's mention about how [[Ambiguous Gender|hir]] noble elven metabolism is so efficient that V only has so concern hirself with such base needs as going to the bathroom every few weeks. Which frustrated anyone who wanted to know what sex V was when they arrived at a bathroom.
* Averted in ''[[The Order of the Stick]]''. Vaarsuvius spends a fair amount of time being arrogant and lecturing people in as polysyllabic a way as s/he can think of, but genuinely seems to care for people, clearly isn't always right, and {{spoiler|recently got suckered in a big way by a trio of fiends}}. Furthermore, V's arrogance is incidental to hir elvenhood, stemming far more from hir wizardry. The only thing that comes close to this trope was V's mention about how [[Ambiguous Gender|hir]] noble elven metabolism is so efficient that V only has so concern hirself with such base needs as going to the bathroom every few weeks. Which frustrated anyone who wanted to know what sex V was when they arrived at a bathroom.
** The drow (dark elves) are apparently played straight, although the abundance of [[Wangst|Wangsty]] no-I'm-the-non-Evil-exception drow in games and game-books is poked fun at.
** The drow (dark elves) are apparently played straight, although the abundance of [[Wangst]]y no-I'm-the-non-Evil-exception drow in games and game-books is poked fun at.
* It had to happen ... we now have confirmed in ''[[El Goonish Shive]]'' how elves work. Apparently, if you're the child of a human and an immortal, you're an elf. And, to some, an abomination. Still, since immortals seem to have rigid 'hands off' rules, the elf that does show up laments about his limited career choices with regards to fighting. And then, once negotiations break down, attacks with a sword and exploding magic crows.
* It had to happen ... we now have confirmed in ''[[El Goonish Shive]]'' how elves work. Apparently, if you're the child of a human and an immortal, you're an elf. And, to some, an abomination. Still, since immortals seem to have rigid 'hands off' rules, the elf that does show up laments about his limited career choices with regards to fighting. And then, once negotiations break down, attacks with a sword and exploding magic crows.
** And promptly gets his ass pounded by a human wizard (who is by reputation a complete dumbfuck).
** And promptly gets his ass pounded by a human wizard (who is by reputation a complete dumbfuck).
Line 417: Line 417:
* [[Limyaael's Fantasy Rants|Limyaaels Fantasy Rants]] suggests any potential writers [http://limyaael.livejournal.com/136885.html think up reasons] for the clichés.
* [[Limyaael's Fantasy Rants|Limyaaels Fantasy Rants]] suggests any potential writers [http://limyaael.livejournal.com/136885.html think up reasons] for the clichés.
* Plain avoided in ''[[Warlock Games]]''. The elf is ''useless''.
* Plain avoided in ''[[Warlock Games]]''. The elf is ''useless''.
* From what little we know of them, the Sidhe in the [[Whateley Universe]] may well have been embodiments of this before their version of [[The End of the World as We Know It]] happened. The modern-day reincarnation of one of their most powerful queens is already considered one of both the most powerful and the most beautiful students on campus before the end of her first semester, and it's been strongly hinted at that her ancient original (whose personality lives on in her head for the time being) was easily a hundred times more awesome and at some point ruled not only over her own people, but the humans living in the area as well -- to say nothing of dealing with a variety of supernatural movers and shakers on at least an equal basis. (We haven't yet learned much about the 'common' Sidhe, but there have been a hint or two that the humans were second-class citizens at best back in that day. Note that this is apparently the past of this universe's ''Earth''.)
* From what little we know of them, the Sidhe in the [[Whateley Universe]] may well have been embodiments of this before their version of [[The End of the World as We Know It]] happened. The modern-day reincarnation of one of their most powerful queens is already considered one of both the most powerful and the most beautiful students on campus before the end of her first semester, and it's been strongly hinted at that her ancient original (whose personality lives on in her head for the time being) was easily a hundred times more awesome and at some point ruled not only over her own people, but the humans living in the area as well—to say nothing of dealing with a variety of supernatural movers and shakers on at least an equal basis. (We haven't yet learned much about the 'common' Sidhe, but there have been a hint or two that the humans were second-class citizens at best back in that day. Note that this is apparently the past of this universe's ''Earth''.)
* ''[[Arcana Magi]]'' features Modern Elves who work for Avalon Tech Enterprises. One Elf is on the Board of Directors. One Elf is a chemist. Another Elf was seen testing a pair of flying boots and Karl the elf invented the manaboard.
* ''[[Arcana Magi]]'' features Modern Elves who work for Avalon Tech Enterprises. One Elf is on the Board of Directors. One Elf is a chemist. Another Elf was seen testing a pair of flying boots and Karl the elf invented the manaboard.
** Also in Arcana Magi, Fynir Robinson is an Modern Elf Agent of Mystic Intelligence.
** Also in Arcana Magi, Fynir Robinson is an Modern Elf Agent of Mystic Intelligence.