Our Vampires Are Different/Tabletop Games: Difference between revisions

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** In [[James Swallow]]'s ''Deus Encarmine'', {{spoiler|Arkio}}'s metamorphosis makes him vampire-like, and {{spoiler|Rafen}}, [[Combat By Champion|fighting him]]], explicitly thinks that they do not talk of that word: vampire. Later, in ''Red Fury'', faced with Bloodfiends derived from their gene-seed, a Blood Angel and a Flesh Tearer (a successor chapter to Blood Angels) agree that it is vampiric.
** In [[James Swallow]]'s ''Deus Encarmine'', {{spoiler|Arkio}}'s metamorphosis makes him vampire-like, and {{spoiler|Rafen}}, [[Combat By Champion|fighting him]]], explicitly thinks that they do not talk of that word: vampire. Later, in ''Red Fury'', faced with Bloodfiends derived from their gene-seed, a Blood Angel and a Flesh Tearer (a successor chapter to Blood Angels) agree that it is vampiric.
** Oddly, the Blood Angels are one of the ''nicer'' Chapters ([[Black and Grey Morality|relatively speaking]]) of Space Marines, probably because of all the self-restraint they have to go through to deal with their... issues.
** Oddly, the Blood Angels are one of the ''nicer'' Chapters ([[Black and Grey Morality|relatively speaking]]) of Space Marines, probably because of all the self-restraint they have to go through to deal with their... issues.
** [[Space Elves|The Dark Eldar]] always had some vampiric characteristics, but their most recent codex update plays them up to a much greater degree, and in a manner similar to the angst-ridden Anne Rice/Masquerade fashion, to boot. Needless to say much of 40k's main fanbase, [[Rated M for Manly|paragons of over-the-top manliness they are]], balked at this development, fearing GW was using the Dark Eldar to try to cozy up to the ''[[Twilight (Literature)|Twilight]]'' crowd the way they used the Tau to reel in the weeaboo market. However, as one astute fellow pointed out, there is an [[Alternate Character Interpretation]] if you don't like seeing them as some whiny goth kid's wet dream. To wit, since the Dark Eldar are [[The Starscream|ambitious]], [[Anything That Moves|sex-crazed]], [[Glass Cannon|easily shot down]], [[Space Sailing|boat]] & [[Cool Plane|aeroplane]] loving [[Wicked Cultured|pseudo-aristocrats]] haunted by a terrible curse, they are not vampires, but in fact, [[John F Kennedy|Kennedies]].
** [[Space Elves|The Dark Eldar]] always had some vampiric characteristics, but their most recent codex update plays them up to a much greater degree, and in a manner similar to the angst-ridden Anne Rice/Masquerade fashion, to boot. Needless to say much of 40k's main fanbase, [[Rated "M" for Manly|paragons of over-the-top manliness they are]], balked at this development, fearing GW was using the Dark Eldar to try to cozy up to the ''[[Twilight (Literature)|Twilight]]'' crowd the way they used the Tau to reel in the weeaboo market. However, as one astute fellow pointed out, there is an [[Alternate Character Interpretation]] if you don't like seeing them as some whiny goth kid's wet dream. To wit, since the Dark Eldar are [[The Starscream|ambitious]], [[Anything That Moves|sex-crazed]], [[Glass Cannon|easily shot down]], [[Space Sailing|boat]] & [[Cool Plane|aeroplane]] loving [[Wicked Cultured|pseudo-aristocrats]] haunted by a terrible curse, they are not vampires, but in fact, [[John F Kennedy|Kennedies]].
* All vampire PCs in [http://paizo.com/store/byCompany/m/margaretWeisProductions/otherRPGs/v5748btpy837e Demon Hunters] are of the [[Friendly Neighborhood Vampire]] variety by virtue of an artificial blood they can drink out of water bottles. However, vampires are still subject to something called The Chill: since vampires aren't technically alive, they are cold blooded, and they can feel it. The only thing which makes them feel warm (other than sitting in a sauna or something) is drinking human blood.
* All vampire PCs in [http://paizo.com/store/byCompany/m/margaretWeisProductions/otherRPGs/v5748btpy837e Demon Hunters] are of the [[Friendly Neighborhood Vampire]] variety by virtue of an artificial blood they can drink out of water bottles. However, vampires are still subject to something called The Chill: since vampires aren't technically alive, they are cold blooded, and they can feel it. The only thing which makes them feel warm (other than sitting in a sauna or something) is drinking human blood.
* In older versions of ''[[Dungeons and Dragons]]'', vampires had the somewhat inexplicable ability to permanently drain life force (in the form of levels) by simply hitting their victim in melee, which for sufficiently low-level characters (like, say, your average peasant) would basically translate into an automatic no-save-allowed death touch; depending on the precise edition and type of vampire involved this could be in addition to or in place of drinking blood. They were also resistant to nonmagical weapons, could create a Charm Person effect on eye contact, and had the ability to turn into bat, wolf, or mist form... as well as the traditional problems with sunlight, running water, and having to sleep in a coffin.
* In older versions of ''[[Dungeons and Dragons]]'', vampires had the somewhat inexplicable ability to permanently drain life force (in the form of levels) by simply hitting their victim in melee, which for sufficiently low-level characters (like, say, your average peasant) would basically translate into an automatic no-save-allowed death touch; depending on the precise edition and type of vampire involved this could be in addition to or in place of drinking blood. They were also resistant to nonmagical weapons, could create a Charm Person effect on eye contact, and had the ability to turn into bat, wolf, or mist form... as well as the traditional problems with sunlight, running water, and having to sleep in a coffin.
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*** One of black's most well-known characters, the planeswalker Sorin Markov, is also a vampire. Apart from the [[Physical God|pre-time spiral planeswalkers]] and [[Our Dragons Are Different|Nicol Bolas]], he is the oldest planeswalker and one of the most powerful. Most traditional vampire weaknesses probably don't even apply to him any more.
*** One of black's most well-known characters, the planeswalker Sorin Markov, is also a vampire. Apart from the [[Physical God|pre-time spiral planeswalkers]] and [[Our Dragons Are Different|Nicol Bolas]], he is the oldest planeswalker and one of the most powerful. Most traditional vampire weaknesses probably don't even apply to him any more.
* The vampire template from ''[[GURPS]]: Fantasy'' has the odd flaw that it cannot heal from injury unless they [[Blood Bath|bathe in blood]]. Wood is the ''only'' thing that can kill them and crosses won't repel them unless imbued with real divine power.
* The vampire template from ''[[GURPS]]: Fantasy'' has the odd flaw that it cannot heal from injury unless they [[Blood Bath|bathe in blood]]. Wood is the ''only'' thing that can kill them and crosses won't repel them unless imbued with real divine power.
** The old [[GURPS Supers]] had as a sample character Nightflick, a vampire who rejected his sire and only needs to feed during the full moon-- retaining almost all of his human traits and personality, he becomes a [[Superhero]]. He can fly in the form of a man-sized bat, bullets pass ''through'' him without harm, and he hides his identity while vigilante-ing by dressing up as... a vampire. Pale makeup, black cloak, fake fangs, [[Red Eyes Take Warning|red contacts]], speaks in [[Vampire Vords]], etc., the Full Lugosi.
** The old [[GURPS Supers]] had as a sample character Nightflick, a vampire who rejected his sire and only needs to feed during the full moon-- retaining almost all of his human traits and personality, he becomes a [[Superhero]]. He can fly in the form of a man-sized bat, bullets pass ''through'' him without harm, and he hides his identity while vigilante-ing by dressing up as... a vampire. Pale makeup, black cloak, fake fangs, [[Red Eyes, Take Warning|red contacts]], speaks in [[Vampire Vords]], etc., the Full Lugosi.
* In ''[[Unhallowed Metropolis]]'', feral vampires with mere animal cunning instead of reasoning intellect are the majority -- sentient vampires are a growing minority, however, due to the phenomenon of Legacies -- a sentient vampire is more likely to create another sentient vampire, that sentient vampire is even more likely to create a sentient vampire, and so on. No matter how long the Legacy, there's never more than a 60% chance of a vampire creating a sentient vampire. Infection is spread through exchange of bodily fluids, but is rare under ordinary circumstances -- there's only a 1% chance of it on each instance of transfer. Large, deliberate transfers of bodily fluids, such as a victim being fed a quantity of the vampire's blood, drastically increase the chances to one in ten. Unless the disease is diagnosed and treated with a complete blood transfusion within a week of initial infection, the infected will never be human again -- those who die of the disease become vampires, while those who survive become dhampiri. Vampires can be killed by enough normal injury, but it takes a large amount of very severe wounds to do so. Any sufficiently dire wound to the head or heart will destroy the vampire, as will outright decapitating them or removing their heart. A wooden stake to the heart will only kill under the same circumstances as any other damage to the heart, but a lesser wound that still manages to stake them will paralyze the vampire. Vampires are not actually harmed by sunlight, but it is uncomfortable to the point of being debilitating -- being out in one of the rare instances of direct sunlight in Neo-Victorian London virtually cripples a vampire, while even being out in the typical overcast weather severely hampers them. Sentient vampires have mind control abilities, are destructively passionate and intense in their emotions, and are almost invariably twisted sadomasochists who have difficulty not killing someone who shows pain or fear.
* In ''[[Unhallowed Metropolis]]'', feral vampires with mere animal cunning instead of reasoning intellect are the majority -- sentient vampires are a growing minority, however, due to the phenomenon of Legacies -- a sentient vampire is more likely to create another sentient vampire, that sentient vampire is even more likely to create a sentient vampire, and so on. No matter how long the Legacy, there's never more than a 60% chance of a vampire creating a sentient vampire. Infection is spread through exchange of bodily fluids, but is rare under ordinary circumstances -- there's only a 1% chance of it on each instance of transfer. Large, deliberate transfers of bodily fluids, such as a victim being fed a quantity of the vampire's blood, drastically increase the chances to one in ten. Unless the disease is diagnosed and treated with a complete blood transfusion within a week of initial infection, the infected will never be human again -- those who die of the disease become vampires, while those who survive become dhampiri. Vampires can be killed by enough normal injury, but it takes a large amount of very severe wounds to do so. Any sufficiently dire wound to the head or heart will destroy the vampire, as will outright decapitating them or removing their heart. A wooden stake to the heart will only kill under the same circumstances as any other damage to the heart, but a lesser wound that still manages to stake them will paralyze the vampire. Vampires are not actually harmed by sunlight, but it is uncomfortable to the point of being debilitating -- being out in one of the rare instances of direct sunlight in Neo-Victorian London virtually cripples a vampire, while even being out in the typical overcast weather severely hampers them. Sentient vampires have mind control abilities, are destructively passionate and intense in their emotions, and are almost invariably twisted sadomasochists who have difficulty not killing someone who shows pain or fear.
** Somewhat unusually for a serious modern portrayal, the vampires here actually are averse to garlic. Not to the point that waving around a clove will protect you if one wants to kill you, but they find the smell incredibly unpleasant and avoid even being in the same room with it if possible.
** Somewhat unusually for a serious modern portrayal, the vampires here actually are averse to garlic. Not to the point that waving around a clove will protect you if one wants to kill you, but they find the smell incredibly unpleasant and avoid even being in the same room with it if possible.