Our Werebeasts Are Different: Difference between revisions

→‎Tabletop Games: Added to example
(→‎Live-Action TV: Adding example)
(→‎Tabletop Games: Added to example)
Line 146:
*** Selûne's divine portfolio includes good shapeshifters. ''Finder's Stone'' trilogy had a werebear Selunite high priestess.
** ''Van Richten's Guide to Werebeasts'' is an AD&D 2nd Edition, ''[[Ravenloft]]'' book with a host of rules on werebeasts. Unlike most settings, lycanthropes in Ravenloft are almost universally evil, except for the [[Lawful Good]] wereravens.
*** Van Richten himself states that he does not believe it is possible for a lycanthrope to exist where the animal stock was not at least partially carnivorous, although the anthology module ''Children of the Night: Werebeasts'' includes a were-gorilla in one of its stories. Of course, this was not the only time Van Richten made an error.
** ''[[Dragon (magazine)|Dragon]]'' magazine introduced a few extra types. The tibbits, reprinted in the ''Dragon Compendium'' book, has humanoid form small, with [[Pointy Ears]] and [[Animal Eyes|cat eyes]], somewhat resembling [[Hobbits|halflings]]. They can turn cats at will. Sillier variants included the werehare. Among other things, the creature could only be harmed by magic weapons and [[Monty Python and the Holy Grail|holy hand grenades]].
* [[Warhammer Fantasy]] has Werebears living in the [[Grim Up North|Northlands]].
Line 157 ⟶ 158:
* In the ''[[GURPS Supers]]'' supplement ''Wild Cards'', Sewer Jack is a were-alligator.
* ''[[Exalted]]'' features the Lunars, who are technically werebeasts in that they have one totem animal they strongly identify with and can easily shift to—but then again, [[Voluntary Shapeshifting|they can shift into anything if they drink its heart's blood]]. Two of the signature Lunars (Red Jaws and Ma-Ha-Suchi) are technically werewolves, but if you go by signature characters alone, you've got wereowls, werecats, werebulls, wereorcas...
 
 
== Toys ==