Overly-Long Fighting Animation: Difference between revisions

Content added Content deleted
m (categories and general cleanup)
m (Mass update links)
Line 1: Line 1:
{{trope}}
{{trope}}
{{quote|''"...bear with me, OK, just a little longer, I'm almost there. Just a few more impressive poses and 3D lighting effects, maybe a lens flare or two just for kicks. Ooh, did you see that? Wow, I'm cool."''|'''[[Final Fantasy VII (Video Game)|Cloud]]''' in ''[[8-Bit Theater (Webcomic)|Eight Bit Theater]]'', demonstrating his time-consuming summon abilities to Fighter (asleep by this point).}}
{{quote|''"...bear with me, OK, just a little longer, I'm almost there. Just a few more impressive poses and 3D lighting effects, maybe a lens flare or two just for kicks. Ooh, did you see that? Wow, I'm cool."''|'''[[Final Fantasy VII|Cloud]]''' in ''[[8-Bit Theater (Webcomic)|Eight Bit Theater]]'', demonstrating his time-consuming summon abilities to Fighter (asleep by this point).}}


An attack animation in which the [[Rule of Cool]] is applied in excess, making it just too dang long.
An attack animation in which the [[Rule of Cool]] is applied in excess, making it just too dang long.
Line 21: Line 21:
* Some players have complained that the KO screen and some characters' Ultra Combo animations in ''[[Street Fighter|Street Fighter IV]]'' take too long. ''[[Capcom Sequel Stagnation|Super Street Fighter IV]]'' only looks to exacerbate that problem. Just look at Zangief's [http://www.youtube.com/watch?v=0ziEgazgckg&feature=related new ultra.]
* Some players have complained that the KO screen and some characters' Ultra Combo animations in ''[[Street Fighter|Street Fighter IV]]'' take too long. ''[[Capcom Sequel Stagnation|Super Street Fighter IV]]'' only looks to exacerbate that problem. Just look at Zangief's [http://www.youtube.com/watch?v=0ziEgazgckg&feature=related new ultra.]
* ''[[Castlevania Judgment]]'' got harsh criticism by several reviewers for its overly long special attacks (none of which can be skipped).
* ''[[Castlevania Judgment]]'' got harsh criticism by several reviewers for its overly long special attacks (none of which can be skipped).
* ''[[Evil Zone (Video Game)|Evil Zone]]'' did this with some of the more powerful attacks. The length of the animation changed depending on when and how often you used it: first use would get about ten or twenty seconds, subsequent uses would be shortened to all of five seconds, and a use that would land the killing blow would take even longer.
* ''[[Evil Zone]]'' did this with some of the more powerful attacks. The length of the animation changed depending on when and how often you used it: first use would get about ten or twenty seconds, subsequent uses would be shortened to all of five seconds, and a use that would land the killing blow would take even longer.
* The First Hokage's Ultimate Jutsu in ''[[Naruto]]: Ultimate Ninja 3''.
* The First Hokage's Ultimate Jutsu in ''[[Naruto]]: Ultimate Ninja 3''.
* The ''[[Blaz Blue]]'' series has:
* The ''[[Blaz Blue]]'' series has:
Line 41: Line 41:
*** Note that while there are attacks that take even longer, the Unison Kick actually has a timer in the lower right of the screen that goes over a minute.
*** Note that while there are attacks that take even longer, the Unison Kick actually has a timer in the lower right of the screen that goes over a minute.
** Another example is [[Full Metal Panic|attack of the killer Bonta-kuns]], what with the target being mobbed by a dozen mascot/power armor hybrids.
** Another example is [[Full Metal Panic|attack of the killer Bonta-kuns]], what with the target being mobbed by a dozen mascot/power armor hybrids.
** Any of [[Gao Gai Gar]]'s attacks takes more than twenty seconds, but Hell and Heaven, Dividing Driver and Goldion Hammer clock at more than 50 seconds each. Ironically, the actual anime is rather unique among for the ability to interrupt attacks.
** Any of [[GaoGaiGar]]'s attacks takes more than twenty seconds, but Hell and Heaven, Dividing Driver and Goldion Hammer clock at more than 50 seconds each. Ironically, the actual anime is rather unique among for the ability to interrupt attacks.
** [[Getter Robo|Shin Getter Robo's]] Getter Change attack lasts almost that much, with 40 seconds (more in some versions).
** [[Getter Robo|Shin Getter Robo's]] Getter Change attack lasts almost that much, with 40 seconds (more in some versions).
*** Similarly, Murasame/Hayate/Mugen Liger's Consecutive Evolt lasts roughly a minute five with a Dynamic Kill.
*** Similarly, Murasame/Hayate/Mugen Liger's Consecutive Evolt lasts roughly a minute five with a Dynamic Kill.
Line 64: Line 64:
== Platform Game ==
== Platform Game ==


* Lampshaded in ''[[Psychonauts (Video Game)|Psychonauts]]'' in Lungfishopolis, where the boss battle parodies various aspects of Godzilla- and Ultraman-style Japanese monster fights. The enemy [[Calling Your Attacks|announces the titles]] of each of his attacks as he prepares them, such as 'Overlyyy Intricaaate... COMBINATION!'
* Lampshaded in ''[[Psychonauts]]'' in Lungfishopolis, where the boss battle parodies various aspects of Godzilla- and Ultraman-style Japanese monster fights. The enemy [[Calling Your Attacks|announces the titles]] of each of his attacks as he prepares them, such as 'Overlyyy Intricaaate... COMBINATION!'
** And "Hard to avooooiiiiiidddddd... AREA ATTACK!"
** And "Hard to avooooiiiiiidddddd... AREA ATTACK!"


Line 70: Line 70:


* The ''[[Final Fantasy]]'' games tend to be serious offenders:
* The ''[[Final Fantasy]]'' games tend to be serious offenders:
** Though the animations didn't start getting minutes long until ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'', in ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' Kefka's [http://www.youtube.com/watch?v=Y2xBFqfURy8#t=05m25s Goner/Forsaken] was about as proportionally long to the game's other attacks as Supernova was to the normal animations in ''VII'', clocking in at approximately 20 seconds long when most other high tier spells animations were about 6 seconds long.
** Though the animations didn't start getting minutes long until ''[[Final Fantasy VII]]'', in ''[[Final Fantasy VI]]'' Kefka's [http://www.youtube.com/watch?v=Y2xBFqfURy8#t=05m25s Goner/Forsaken] was about as proportionally long to the game's other attacks as Supernova was to the normal animations in ''VII'', clocking in at approximately 20 seconds long when most other high tier spells animations were about 6 seconds long.
** [http://www.youtube.com/watch?v=heL6FCojAbI Knights of the Round], in ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]''. If you equip the W-Summon materia as well (which lets you summon twice in a single turn), and summon Knights twice in a turn, you can leave the game running, go make a sandwich, and come back with time to spare.
** [http://www.youtube.com/watch?v=heL6FCojAbI Knights of the Round], in ''[[Final Fantasy VII]]''. If you equip the W-Summon materia as well (which lets you summon twice in a single turn), and summon Knights twice in a turn, you can leave the game running, go make a sandwich, and come back with time to spare.
** Sadly, the game ''doesn't'' let you link Knights to the Quadra-Magic Materia, which casts or summons the linked Materia ''four'' times in a single turn, so you won't be able to leave it running and go cook dinner for your family. However, it ''does'' allow you to Quadra-summon Bahamut Zero, which isn't all that much shorter (54 seconds compared to KotR's 1:10.)
** Sadly, the game ''doesn't'' let you link Knights to the Quadra-Magic Materia, which casts or summons the linked Materia ''four'' times in a single turn, so you won't be able to leave it running and go cook dinner for your family. However, it ''does'' allow you to Quadra-summon Bahamut Zero, which isn't all that much shorter (54 seconds compared to KotR's 1:10.)
** Sephiroth's ultimate attack, [http://youtube.com/watch?v=hTc9sLmOR0A Super Nova], which is shown to destroy the solar system (by literally causing the sun to go Super Nova) every time he did it, clocks at 2 minutes and ''can't be canceled''.
** Sephiroth's ultimate attack, [http://youtube.com/watch?v=hTc9sLmOR0A Super Nova], which is shown to destroy the solar system (by literally causing the sun to go Super Nova) every time he did it, clocks at 2 minutes and ''can't be canceled''.
*** Interestingly, the original version of Supernova is only [http://www.youtube.com/watch?v=IWcFUQ0THJ0 about 10 seconds long]. This, however, resulted in it being pretty underwhelming for a Final Boss' Final Attack, which probably resulted in them changing it in the first place!
*** Interestingly, the original version of Supernova is only [http://www.youtube.com/watch?v=IWcFUQ0THJ0 about 10 seconds long]. This, however, resulted in it being pretty underwhelming for a Final Boss' Final Attack, which probably resulted in them changing it in the first place!
** In ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'' you could use that time to empower Guardian Forces through [[Button Mashing]], if you have the Boost skill. This doesn't make it any less annoying; thus, this was the last FF game with with no skippable animations. The animation time varied greatly between the different GFs, with the longest one going to Eden, an optional GF [http://www.youtube.com/watch?v=XZbfDMzynwg that would launch the unfortunate victim into the center of a spiral galaxy, and destroy that galaxy.], rivaling Sephiroth's Super Nova attack animation in length. The animations of the other GFs generally ranged between 20 and 60 seconds.
** In ''[[Final Fantasy VIII]]'' you could use that time to empower Guardian Forces through [[Button Mashing]], if you have the Boost skill. This doesn't make it any less annoying; thus, this was the last FF game with with no skippable animations. The animation time varied greatly between the different GFs, with the longest one going to Eden, an optional GF [http://www.youtube.com/watch?v=XZbfDMzynwg that would launch the unfortunate victim into the center of a spiral galaxy, and destroy that galaxy.], rivaling Sephiroth's Super Nova attack animation in length. The animations of the other GFs generally ranged between 20 and 60 seconds.
** Almost every summon in ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'', but each one had a shortened version that ran about 75% of the time after the first use (which was always the full animation). The reappearance of the longer animation meant that the attack would be more effective (offensive summons would do more damage, support summons would cause more positive status effects, etc). Ark in particular took so long that people didn't usually use it to cause damage - it was better to cast Regen on the party and let everyone heal while waiting the three minutes (ish) it takes for the giant Transformer to do its thing.
** Almost every summon in ''[[Final Fantasy IX]]'', but each one had a shortened version that ran about 75% of the time after the first use (which was always the full animation). The reappearance of the longer animation meant that the attack would be more effective (offensive summons would do more damage, support summons would cause more positive status effects, etc). Ark in particular took so long that people didn't usually use it to cause damage - it was better to cast Regen on the party and let everyone heal while waiting the three minutes (ish) it takes for the giant Transformer to do its thing.
*** Interestingly, the Summoners in ''IX'' each got an ability, called "Boost" to make sure the longer animation played, so you could more reliably take advantage of the higher damage.
*** Interestingly, the Summoners in ''IX'' each got an ability, called "Boost" to make sure the longer animation played, so you could more reliably take advantage of the higher damage.
** Every Aeon's overdrive in ''[[Final Fantasy X (Video Game)|Final Fantasy X]]''. Thankfully, the option to use shortened cutscenes existed.
** Every Aeon's overdrive in ''[[Final Fantasy X]]''. Thankfully, the option to use shortened cutscenes existed.
*** Ultima's multiple explosions take about ten times as long as any other black magic spell, which is a nuisance given that you will likely doublecast it many, ''many'' times between unlocking it and reaching max level. They do look very cool the first five or six times...the next five or six thousand, less so.
*** Ultima's multiple explosions take about ten times as long as any other black magic spell, which is a nuisance given that you will likely doublecast it many, ''many'' times between unlocking it and reaching max level. They do look very cool the first five or six times...the next five or six thousand, less so.
** You can shorten dressphere changes in ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X 2]]'', [[Fan Service|if you really want to]].
** You can shorten dressphere changes in ''[[Final Fantasy X 2]]'', [[Fan Service|if you really want to]].
*** However, you ''can't'' shorten the {{spoiler|Aeon's overdrives when you fight them.}}
*** However, you ''can't'' shorten the {{spoiler|Aeon's overdrives when you fight them.}}
** The [[Gaiden Game]] ''[[Crisis Core (Video Game)|Crisis Core]]: [[Final Fantasy VII (Video Game)|Final Fantasy VII]]'' has its share of really long summon animations. But they can be skipped. Nothing you can do about the [[Limit Break|Limit Breaks]], though.
** The [[Gaiden Game]] ''[[Crisis Core]]: [[Final Fantasy VII]]'' has its share of really long summon animations. But they can be skipped. Nothing you can do about the [[Limit Break|Limit Breaks]], though.
*** Even better, the summons were ''actual FMVs''. The [[Limit Break]] animations were pretty short, though, thankfully.
*** Even better, the summons were ''actual FMVs''. The [[Limit Break]] animations were pretty short, though, thankfully.
** In ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'', the Quickening animations provide you an opportunity to charge and queue other Quickenings, allowing massive combo attacks. Also, the Esper summoning animations are rather short in this game.
** In ''[[Final Fantasy XII]]'', the Quickening animations provide you an opportunity to charge and queue other Quickenings, allowing massive combo attacks. Also, the Esper summoning animations are rather short in this game.
*** Although some of the Espers' special attacks do encompass things like ''destroying the fabric of reality'' when you read the descriptions.
*** Although some of the Espers' special attacks do encompass things like ''destroying the fabric of reality'' when you read the descriptions.
** In ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]'', Eidolons have relatively lengthy summoning and transformation scenes, but thankfully you can skip them. Their finishing attacks in Gestalt Mode however cannot be skipped, but [[Awesome but Impractical|considering how often you'll end up using them]], they likely won't get too old. Every character also has a [[Limit Break|Full ATB Skill]], although they are kept short and the action doesn't stop.
** In ''[[Final Fantasy XIII]]'', Eidolons have relatively lengthy summoning and transformation scenes, but thankfully you can skip them. Their finishing attacks in Gestalt Mode however cannot be skipped, but [[Awesome but Impractical|considering how often you'll end up using them]], they likely won't get too old. Every character also has a [[Limit Break|Full ATB Skill]], although they are kept short and the action doesn't stop.
* ''[[Valkyrie Profile]]'', max level Nibelung Valesti.
* ''[[Valkyrie Profile]]'', max level Nibelung Valesti.
** VP was borderline on this with most finishing moves (noting a few exceptions). But ''[[Valkyrie Profile]] 2'' had nearly every finishing move be like this (and twice as excessive power wise).
** VP was borderline on this with most finishing moves (noting a few exceptions). But ''[[Valkyrie Profile]] 2'' had nearly every finishing move be like this (and twice as excessive power wise).
** ''[[Valkyrie Profile Covenant of the Plume|Covenant of the Plume]]'' takes the common-sense route and allows you to skip Soul Crush animations with the press of a button. Normal attacks are short and painless, and stringing them together is the core combat mechanic to begin with.
** ''[[Valkyrie Profile Covenant of the Plume|Covenant of the Plume]]'' takes the common-sense route and allows you to skip Soul Crush animations with the press of a button. Normal attacks are short and painless, and stringing them together is the core combat mechanic to begin with.
* ''[[Legend of Legaia (Video Game)|Legend of Legaia]]'' has the Juggernaut summon animation. More generally, the way combat in the ''Legaia'' series works is that the player inputs a series of high, low, left, or right side attacks with certain combos resulting is special attacks which can even be strung together. The higher a characters level the more attacks they can use in a single turn. While this is useful for dealing high amounts of damage, it also meant that you can catch up on your reading while going through the final dungeon.
* ''[[Legend of Legaia]]'' has the Juggernaut summon animation. More generally, the way combat in the ''Legaia'' series works is that the player inputs a series of high, low, left, or right side attacks with certain combos resulting is special attacks which can even be strung together. The higher a characters level the more attacks they can use in a single turn. While this is useful for dealing high amounts of damage, it also meant that you can catch up on your reading while going through the final dungeon.
* Most attacks - especially special attacks and Mystech - in ''[[Anachronox]]''. It's meant as parody, though. A lowly [[Mook]] with an assault rifle fires about six thousand bullets in such rapid fire that it creates a veritable waterfall of expended shells? Why not?
* Most attacks - especially special attacks and Mystech - in ''[[Anachronox]]''. It's meant as parody, though. A lowly [[Mook]] with an assault rifle fires about six thousand bullets in such rapid fire that it creates a veritable waterfall of expended shells? Why not?
** As further proof of the developers' light-hearted attitude, you could actually speed up the game, fast-forwarding over the acrobatics and camera trickery with the push of a button.
** As further proof of the developers' light-hearted attitude, you could actually speed up the game, fast-forwarding over the acrobatics and camera trickery with the push of a button.
* Piiirrraatteesss Wrraaattthh is a phrase most people who played ''[[Skies of Arcadia (Video Game)|Skies of Arcadia]]'' will have memorised, its the overpowered special move people use most in the game and has a flying through the air section before blowing up the enemy with his swords. All characters have equally odd special move videos but thankfully all can be skipped.
* Piiirrraatteesss Wrraaattthh is a phrase most people who played ''[[Skies of Arcadia]]'' will have memorised, its the overpowered special move people use most in the game and has a flying through the air section before blowing up the enemy with his swords. All characters have equally odd special move videos but thankfully all can be skipped.
** Given that she was damn near the fastest thing in the game, and quickly got enough power to wipe out most [[Random Encounters]] in one attack, many gamers are also familiar with: "Fire consume my enemies! Lambda Burst!"
** Given that she was damn near the fastest thing in the game, and quickly got enough power to wipe out most [[Random Encounters]] in one attack, many gamers are also familiar with: "Fire consume my enemies! Lambda Burst!"
*** Those two can at least be skipped if you press the button early-on in the animation. Prophecy, unfortunately, can't, nor can the bosses' lengthy attacks. Or the spells....
*** Those two can at least be skipped if you press the button early-on in the animation. Prophecy, unfortunately, can't, nor can the bosses' lengthy attacks. Or the spells....
Line 100: Line 100:
* ''[[Star Ocean the Second Story]]'' has a number of ultimate elemental spells that result in the battle pausing to display the animation. Normally this isn't a big deal. It ''becomes'' a big deal when the AI controlled characters use the spells over and over and over and over. In addition, one of starting character Rena's first spells, Magic Hammer, is entirely useless, is her favorite spell, and ''also stops the battle every time it's cast''. Which, unless you prevent her from casting it at all, will be five or six times ''per battle''.
* ''[[Star Ocean the Second Story]]'' has a number of ultimate elemental spells that result in the battle pausing to display the animation. Normally this isn't a big deal. It ''becomes'' a big deal when the AI controlled characters use the spells over and over and over and over. In addition, one of starting character Rena's first spells, Magic Hammer, is entirely useless, is her favorite spell, and ''also stops the battle every time it's cast''. Which, unless you prevent her from casting it at all, will be five or six times ''per battle''.
** Fortunately, the animation gets sped up the more you use it.
** Fortunately, the animation gets sped up the more you use it.
* Both ''[[Golden Sun (Video Game)|Golden Sun]]'' games have long animations on the more powerful summons late in the game, but luckily, they can all be skipped.
* Both ''[[Golden Sun]]'' games have long animations on the more powerful summons late in the game, but luckily, they can all be skipped.
** And unless you really enjoy [[Button Mashing|Beating the A button]] to death, the Sol Blade's summon can get boring, fast. Not to mention that it's possible to have a setup that allows unleashing 100% of the time, as well as Sol Blade's unleash being the strongest non-summon attack in the game...
** And unless you really enjoy [[Button Mashing|Beating the A button]] to death, the Sol Blade's summon can get boring, fast. Not to mention that it's possible to have a setup that allows unleashing 100% of the time, as well as Sol Blade's unleash being the strongest non-summon attack in the game...
** The third game, ''[[Golden Sun Dark Dawn (Video Game)|Golden Sun Dark Dawn]]'', also have longer summon animations on the more powerful ones, which can be made all the faster by using the B button. The same applies to any of the weapons' Unleash effects.
** The third game, ''[[Golden Sun Dark Dawn]]'', also have longer summon animations on the more powerful ones, which can be made all the faster by using the B button. The same applies to any of the weapons' Unleash effects.
* The ''[[Tales Series|Tales]]'' series. Can you say Hi-Ougi / Mystic Arte? Around ''[[Tales of Destiny (Video Game)|Tales of Destiny]] 2'', when the concept became cemented, these killer moves went from being merely a very strong attack ([[Tales of Phantasia (Video Game)|Meikuu Zanshouken]] and [[Tales of Eternia (Video Game)|Aurora Sword]]) to involving time freezing, [[Super Move Portrait Attack|character portraits]], light shows, and excessively large areas and long combos.
* The ''[[Tales (series)|Tales]]'' series. Can you say Hi-Ougi / Mystic Arte? Around ''[[Tales of Destiny]] 2'', when the concept became cemented, these killer moves went from being merely a very strong attack ([[Tales of Phantasia|Meikuu Zanshouken]] and [[Tales of Eternia|Aurora Sword]]) to involving time freezing, [[Super Move Portrait Attack|character portraits]], light shows, and excessively large areas and long combos.
** Particularly notorious is Richter's in ''[[Tales of Symphonia Dawn of the New World (Video Game)|Tales of Symphonia Dawn of the New World]]'', which he executes after claiming "[[Blatant Lies|Pain will only last an instant.]]"
** Particularly notorious is Richter's in ''[[Tales of Symphonia Dawn of the New World]]'', which he executes after claiming "[[Blatant Lies|Pain will only last an instant.]]"
*** Another offender is Emil's, in the same game. The player can add 15 extra seconds of animation by triggering Ain Soph Aur. And then ''[[Up to Eleven|another 30 seconds]]'' if you're fighting Richter, as he counters it ! On the bright (?) side, Ain Soph Aur is completely underpowered and cost an arm to cast, so nobody ever uses it anyway.
*** Another offender is Emil's, in the same game. The player can add 15 extra seconds of animation by triggering Ain Soph Aur. And then ''[[Up to Eleven|another 30 seconds]]'' if you're fighting Richter, as he counters it ! On the bright (?) side, Ain Soph Aur is completely underpowered and cost an arm to cast, so nobody ever uses it anyway.
* In ''[[Planescape Torment]]'' some of the high-level spells (''[http://www.youtube.com/watch?v=OKZZEPoVb4c Mechanus Cannon]'', ''[http://www.youtube.com/watch?v=WcGC2byVmoA Meteor Shower]'' and especially ''[http://www.youtube.com/watch?v=IJyUQ7zarS8 Celestial Host]'') could have really long animations. The later involved a quadruple [[Summon Magic]].
* In ''[[Planescape: Torment]]'' some of the high-level spells (''[http://www.youtube.com/watch?v=OKZZEPoVb4c Mechanus Cannon]'', ''[http://www.youtube.com/watch?v=WcGC2byVmoA Meteor Shower]'' and especially ''[http://www.youtube.com/watch?v=IJyUQ7zarS8 Celestial Host]'') could have really long animations. The later involved a quadruple [[Summon Magic]].
* ''[[Chrono Cross (Video Game)|Chrono Cross]]'' has a few of these, especially the summons. However, this game is notable for including a ''fast forward button'' in [[New Game+]], which makes fights much more enjoyable when you've seen all the animations anyway.
* ''[[Chrono Cross]]'' has a few of these, especially the summons. However, this game is notable for including a ''fast forward button'' in [[New Game+]], which makes fights much more enjoyable when you've seen all the animations anyway.
* The attacks learned late in the games of the ''[[Xenosaga (Video Game)|Xenosaga]]'' series. Particularly annoying are KOS-MOS's attacks, since chances are she'll be in your party most of the time. Being a robot, for several of her attacks she physically transforms herself, which takes quite a lot of time, and with her standing directly in front of the enemy for physical attacks, you wonder [[Transformation Is a Free Action|why the enemy sits there and waits for it.]]
* The attacks learned late in the games of the ''[[Xenosaga]]'' series. Particularly annoying are KOS-MOS's attacks, since chances are she'll be in your party most of the time. Being a robot, for several of her attacks she physically transforms herself, which takes quite a lot of time, and with her standing directly in front of the enemy for physical attacks, you wonder [[Transformation Is a Free Action|why the enemy sits there and waits for it.]]
** In the first game, ''every'' attack could be this thanks to how long it took for characters to aim their weapon and attack. Shion could be a particularly bad offender in this regard.
** In the first game, ''every'' attack could be this thanks to how long it took for characters to aim their weapon and attack. Shion could be a particularly bad offender in this regard.
** Erde Kaiser's sequence in Episode 1 clocks in at 1 minute. It also adds up as a [[Transformation Sequence]] of a [[Combining Mecha]].
** Erde Kaiser's sequence in Episode 1 clocks in at 1 minute. It also adds up as a [[Transformation Sequence]] of a [[Combining Mecha]].
** The fights are fast-paced in Episode 3 compared to Episode 1. On the other hand, some [[Special Attack|special attacks]] can last a lot longer than others. Then there's the Erde Kaisers. Their sequences are a lot shorter than the original one, but Σ takes the cake by being the longest. It doesn't stop it from being [[Rule of Cool|awesome]].
** The fights are fast-paced in Episode 3 compared to Episode 1. On the other hand, some [[Special Attack|special attacks]] can last a lot longer than others. Then there's the Erde Kaisers. Their sequences are a lot shorter than the original one, but Σ takes the cake by being the longest. It doesn't stop it from being [[Rule of Cool|awesome]].
* In ''[[Adventure Quest (Video Game)|Adventure Quest]]'', the Nemesis Plate's battle animation takes an incredible eight seconds to preform. This may not seem long, but the game is turn-by-turn, using this attack builds up.
* In ''[[Adventure Quest]]'', the Nemesis Plate's battle animation takes an incredible eight seconds to preform. This may not seem long, but the game is turn-by-turn, using this attack builds up.
* In ''[[Neverwinter Nights 2]]'' the magic animations took so long that your enemies would frequently be out of the blast radius before the spell struck. Even supposed 'instantaneous' spells like Magic Missile could be seen looping back and around to the target because of the silly animation. Not to mention the combat attacks took so long that many were done 'invisibly' for high level characters to make sure they happened inside the round.
* In ''[[Neverwinter Nights 2]]'' the magic animations took so long that your enemies would frequently be out of the blast radius before the spell struck. Even supposed 'instantaneous' spells like Magic Missile could be seen looping back and around to the target because of the silly animation. Not to mention the combat attacks took so long that many were done 'invisibly' for high level characters to make sure they happened inside the round.
* ''[[Legend of Dragoon]]'' is like this, especially for Dragoon Magic. You can shorten most of the tranformation sequences, but none of the attack sequences.
* ''[[Legend of Dragoon]]'' is like this, especially for Dragoon Magic. You can shorten most of the tranformation sequences, but none of the attack sequences.
* Being an [[Affectionate Parody]] of [[Eastern RPG|Eastern RPGs]], the [[Epic Battle Fantasy]] series has some of these. Luckily, they're fun to watch. Examples include:
* Being an [[Affectionate Parody]] of [[Eastern RPG|Eastern RPGs]], the [[Epic Battle Fantasy]] series has some of these. Luckily, they're fun to watch. Examples include:
** The [[Golden Sun (Video Game)|Catastrophe]] Summon in the first game.
** The [[Golden Sun|Catastrophe]] Summon in the first game.
** [[Kill Sat|Ion]], a Summon in the second game and a [[Limit Break]] for Lance in the third game
** [[Kill Sat|Ion]], a Summon in the second game and a [[Limit Break]] for Lance in the third game
** [[Nuke'Em|Nuke]], Used by Lance in both the second and third games. It's a [[Limit Break]] in the third game.
** [[Nuke'Em|Nuke]], Used by Lance in both the second and third games. It's a [[Limit Break]] in the third game.
Line 130: Line 130:


== First Person Shooter ==
== First Person Shooter ==
* Assassinations in [[Halo Reach]] just take too damn long. Smart players (except sometimes when they're winning by absurd amounts) just go for the beatdown. The only reward you get for sticking your neck out and potentially losing your kill? A few extra credits. Also, their humiliation, but that's already pretty implicit in getting beatdown anyway.
* Assassinations in [[Halo: Reach]] just take too damn long. Smart players (except sometimes when they're winning by absurd amounts) just go for the beatdown. The only reward you get for sticking your neck out and potentially losing your kill? A few extra credits. Also, their humiliation, but that's already pretty implicit in getting beatdown anyway.




== Sports Game ==
== Sports Game ==


* The Power Shots in ''[[Super Mario Bros|Mario Power Tennis]]''. Whenever they happen, all action freezes except the player who executed the shot. Gameplay only returns to normal just as the animation is about to end. You can't skip any of the animations, and what's worse, there are actually '''two''' types of Power Shots (offensive and defensive).
* The Power Shots in ''[[Super Mario Bros.|Mario Power Tennis]]''. Whenever they happen, all action freezes except the player who executed the shot. Gameplay only returns to normal just as the animation is about to end. You can't skip any of the animations, and what's worse, there are actually '''two''' types of Power Shots (offensive and defensive).
** Waluigi's defensive move is a ridiculous time-drain. He somehow fills his entire side of the court with a shallow layer of water, so the tennis ball doesn't hit the ground, and then hits back. Also, the power shots are needless at least 90% of the time; usually if you have one, so does your opponent. If you do a defensive power shot, they'll follow up with an offensive one. If you do an offensive power shot, they'll follow up with either offensive or defensive depending on whether they can reach it.
** Waluigi's defensive move is a ridiculous time-drain. He somehow fills his entire side of the court with a shallow layer of water, so the tennis ball doesn't hit the ground, and then hits back. Also, the power shots are needless at least 90% of the time; usually if you have one, so does your opponent. If you do a defensive power shot, they'll follow up with an offensive one. If you do an offensive power shot, they'll follow up with either offensive or defensive depending on whether they can reach it.


Line 157: Line 157:
== Anime and Manga ==
== Anime and Manga ==


* Parodied in episode one of ''[[The Tower of Druaga (Anime)|The Tower of Druaga]] - The Aegis of Uruk''. "Soniiiiiiiiiiiiiii([[Overly Long Gag|30 seconds]])iiiiiiiiiiiiiiiiiic BLADE!"
* Parodied in episode one of ''[[The Tower of Druaga (anime)|The Tower of Druaga]] - The Aegis of Uruk''. "Soniiiiiiiiiiiiiii([[Overly Long Gag|30 seconds]])iiiiiiiiiiiiiiiiiic BLADE!"
* ''[[Ninin ga Shinobuden]]'' parodies this; episode 11 has Sasuke using his "special attack" on an ogre. It involves lots of posing, as well as Sasuke inexplicably flying through space while [[Talking Is a Free Action|explaining the attack]]. Then Onsokumaru tells him to keep it shorts, at which point we find out what the end result of the attack is: {{spoiler|the ogre getting stuffed in a pair of underwear filled with mustard.}}
* ''[[Ninin ga Shinobuden]]'' parodies this; episode 11 has Sasuke using his "special attack" on an ogre. It involves lots of posing, as well as Sasuke inexplicably flying through space while [[Talking Is a Free Action|explaining the attack]]. Then Onsokumaru tells him to keep it shorts, at which point we find out what the end result of the attack is: {{spoiler|the ogre getting stuffed in a pair of underwear filled with mustard.}}
* Parodied in ''[[The Big O (Anime)|The Big O]]''. Beck's latest creation began a lengthy attack prep, with flashing lights, yelling, and dramatic posturing... only for his opponent to whip out a machine gun and blast his [[A Mech By Any Other Name|pseudo-Megadeus]] into scrap metal in a few seconds.
* Parodied in ''[[The Big O]]''. Beck's latest creation began a lengthy attack prep, with flashing lights, yelling, and dramatic posturing... only for his opponent to whip out a machine gun and blast his [[A Mech by Any Other Name|pseudo-Megadeus]] into scrap metal in a few seconds.
* In ''[[Dragonball Z]]'', Piccolo's [[Kamehame Hadoken|Special Beam Cannon]] at the start of the series takes five minutes to charge. Near the end of the series [[Golden Super Mode|Super Saiyan 3]] is introduced, which can take over ten minutes to use. Worst offender of the series would have to be the [[Combined Energy Attack|Spirit Bomb]], which can take, in some uses, ''[[Up to Eleven|several episodes]]'' to complete!
* In ''[[Dragonball Z]]'', Piccolo's [[Kamehame Hadoken|Special Beam Cannon]] at the start of the series takes five minutes to charge. Near the end of the series [[Golden Super Mode|Super Saiyan 3]] is introduced, which can take over ten minutes to use. Worst offender of the series would have to be the [[Combined Energy Attack|Spirit Bomb]], which can take, in some uses, ''[[Up to Eleven|several episodes]]'' to complete!
* In ''[[One Piece]]'' Jinbe's [[Blow You Away|Karakusagawara]] [[Megaton Punch|Seiken]]. In the manga the shock wave took four pannels to take effect after throwing the punch, in the anime it almost a full minute.
* In ''[[One Piece]]'' Jinbe's [[Blow You Away|Karakusagawara]] [[Megaton Punch|Seiken]]. In the manga the shock wave took four pannels to take effect after throwing the punch, in the anime it almost a full minute.
Line 170: Line 170:


* Parodied in ''[[8-Bit Theater (Webcomic)|8-Bit Theater]]'' near the beginning, where Cloud takes a few hours to summon a chocobo.
* Parodied in ''[[8-Bit Theater (Webcomic)|8-Bit Theater]]'' near the beginning, where Cloud takes a few hours to summon a chocobo.
* Parodied, [[Subverted Trope|Subverted]] and [[Lampshade Hanging|Lampshaded]] in ''[[Adventurers (Webcomic)|Adventurers]]!''
* Parodied, [[Subverted Trope|Subverted]] and [[Lampshade Hanging|Lampshaded]] in ''[[Adventurers]]!''
* Lampshaded in ''The Volet'': [http://volet.comicgenesis.com/d/20071208.html Long Animation + Timed Battle = "Ooops.".]
* Lampshaded in ''The Volet'': [http://volet.comicgenesis.com/d/20071208.html Long Animation + Timed Battle = "Ooops.".]
** That comic isn't funny to people who've played ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'' and have memories of that ''actually happening'' in the battle with Odin. Well, and weren't using the [[Game Breaker|Break Sword spell]].
** That comic isn't funny to people who've played ''[[Final Fantasy V]]'' and have memories of that ''actually happening'' in the battle with Odin. Well, and weren't using the [[Game Breaker|Break Sword spell]].


== Western Animation ==
== Western Animation ==


* On ''[[Aqua Teen Hunger Force (Animation)|Aqua Teen Hunger Force]]'', the Mooninites (who look sort of like pixelated video-game people) have their ultimate attack, the Quad Laser. The Quad Laser (and its larger cousin, the Quad Glacier) creates [[Painfully-Slow Projectile|a single giant pixel that moves at a snail's pace]]. This isn't really a cutscene, but it is a finishing move that takes a ridiculously long time.
* On ''[[Aqua Teen Hunger Force]]'', the Mooninites (who look sort of like pixelated video-game people) have their ultimate attack, the Quad Laser. The Quad Laser (and its larger cousin, the Quad Glacier) creates [[Painfully-Slow Projectile|a single giant pixel that moves at a snail's pace]]. This isn't really a cutscene, but it is a finishing move that takes a ridiculously long time.
** And can be thwarted by the target simply stepping out of its path... unless the pixel bounces off something and hits the target in the back.
** And can be thwarted by the target simply stepping out of its path... unless the pixel bounces off something and hits the target in the back.