Overly-Long Fighting Animation: Difference between revisions

Content deleted Content added
m update links
Gethbot (talk | contribs)
m clean up
Line 24: Line 24:
* The First Hokage's Ultimate Jutsu in ''[[Naruto]]: Ultimate Ninja 3''.
* The First Hokage's Ultimate Jutsu in ''[[Naruto]]: Ultimate Ninja 3''.
* The ''[[Blaz Blue]]'' series has:
* The ''[[Blaz Blue]]'' series has:
** Astral Heats, [[One-Hit Kill]] moves with 10-20 seconds animations if they connect. Expect players online to [[Rage Quit]] while waiting for the Astral Finish animation to play out.
** Astral Heats, [[One-Hit Kill]] moves with 10–20 seconds animations if they connect. Expect players online to [[Rage Quit]] while waiting for the Astral Finish animation to play out.
** Bang's Fu-Rin-Ku-Zan [[Super Mode]] suspends gameplay for several seconds while Bang powers up and the BGM announces how awesome he is. Bang players in ''Calamity Trigger'' would frequently perform Fu-Rin-Ku-Zan after the match was over, simply to waste their opponents' time.
** Bang's Fu-Rin-Ku-Zan [[Super Mode]] suspends gameplay for several seconds while Bang powers up and the BGM announces how awesome he is. Bang players in ''Calamity Trigger'' would frequently perform Fu-Rin-Ku-Zan after the match was over, simply to waste their opponents' time.


Line 47: Line 47:
** The [http://www.youtube.com/watch?v=JfEIAKpJP14 Final Dynamic Special] deserves special mention in combinations: every iteration is up to a minute or more, but that doesn't prevent it from being [[Rule of Cool|awesome]], though. To be fair, it's basically at least 3 [[Super Robot]] doing their most powerful attack on one or more target/s. It ''is'' going to take some time.
** The [http://www.youtube.com/watch?v=JfEIAKpJP14 Final Dynamic Special] deserves special mention in combinations: every iteration is up to a minute or more, but that doesn't prevent it from being [[Rule of Cool|awesome]], though. To be fair, it's basically at least 3 [[Super Robot]] doing their most powerful attack on one or more target/s. It ''is'' going to take some time.
** The Valzacard's Exa Nova Shoot OVER. It gets worse when the Dynamic Kill animation is scored.
** The Valzacard's Exa Nova Shoot OVER. It gets worse when the Dynamic Kill animation is scored.
** ''Super Robot Wars [[Original Generation|Original Generations]]'' takes this to an eleven by having ''[http://youtube.com/watch?v=IfLsea2PVzc nine robots attack a single target]''.
** ''Super Robot Wars [[Original Generation]]s'' takes this to an eleven by having ''[http://youtube.com/watch?v=IfLsea2PVzc nine robots attack a single target]''.
** ''Super Robot Wars Z'' has the final attack of the final boss literally taking 1 minute 20 seconds to perform ''[http://www.youtube.com/watch?v=SoioGHnWHio REALLY]''. Worse, at a certain point, it's his near constant counterattack.
** ''Super Robot Wars Z'' has the final attack of the final boss literally taking 1 minute 20 seconds to perform ''[http://www.youtube.com/watch?v=SoioGHnWHio REALLY]''. Worse, at a certain point, it's his near constant counterattack.
** Also Ein Soph Aur and End of the Galaxy.
** Also Ein Soph Aur and End of the Galaxy.
Line 60: Line 60:
** All of this reminds me ''repeatedly'' just why they dropped automatic fight animations in ''Brigandine: Master Edition''.
** All of this reminds me ''repeatedly'' just why they dropped automatic fight animations in ''Brigandine: Master Edition''.
* ''[[Perfect World]]'' runs into this with the later Wizard attacks. An example is the ultimate water spell, [[An Ice Person|Black Ice]] [[Instant Awesome, Just Add Dragons|Dragon]] Strike, which involves the character posing dramatically as a giant dragon made of pure water mana rises out of the ground and divebombs the opponent's head. It sounds like nothing, but the reason it's on the page is because they tried to get around it with the buff "Essential Sutra", which reduces all casting times to zero for a short period of time, but since the Wizard is the textbook definition of [[Glass Cannon]] and almost all of the later spells do even ''more'' ridiculous amounts of damage... [[Game Breaker|Yeah.]]
* ''[[Perfect World]]'' runs into this with the later Wizard attacks. An example is the ultimate water spell, [[An Ice Person|Black Ice]] [[Instant Awesome, Just Add Dragons|Dragon]] Strike, which involves the character posing dramatically as a giant dragon made of pure water mana rises out of the ground and divebombs the opponent's head. It sounds like nothing, but the reason it's on the page is because they tried to get around it with the buff "Essential Sutra", which reduces all casting times to zero for a short period of time, but since the Wizard is the textbook definition of [[Glass Cannon]] and almost all of the later spells do even ''more'' ridiculous amounts of damage... [[Game Breaker|Yeah.]]
* The "snipe"-class attacks in ''[[City of Heroes]]'' have a reputation of taking so long to animate that most players either skip them entirely or use them strictly as battle-opening moves. Most of them clock in at around 4.5 seconds to animate -- not long in an objective sense, but more than enough time for someone else to defeat your target.
* The "snipe"-class attacks in ''[[City of Heroes]]'' have a reputation of taking so long to animate that most players either skip them entirely or use them strictly as battle-opening moves. Most of them clock in at around 4.5 seconds to animate—not long in an objective sense, but more than enough time for someone else to defeat your target.


== Platform Game ==
== Platform Game ==
Line 82: Line 82:
** You can shorten dressphere changes in ''[[Final Fantasy X-2]]'', [[Fan Service|if you really want to]].
** You can shorten dressphere changes in ''[[Final Fantasy X-2]]'', [[Fan Service|if you really want to]].
*** However, you ''can't'' shorten the {{spoiler|Aeon's overdrives when you fight them.}}
*** However, you ''can't'' shorten the {{spoiler|Aeon's overdrives when you fight them.}}
** The [[Gaiden Game]] ''[[Crisis Core]]: [[Final Fantasy VII]]'' has its share of really long summon animations. But they can be skipped. Nothing you can do about the [[Limit Break|Limit Breaks]], though.
** The [[Gaiden Game]] ''[[Crisis Core]]: [[Final Fantasy VII]]'' has its share of really long summon animations. But they can be skipped. Nothing you can do about the [[Limit Break]]s, though.
*** Even better, the summons were ''actual FMVs''. The [[Limit Break]] animations were pretty short, though, thankfully.
*** Even better, the summons were ''actual FMVs''. The [[Limit Break]] animations were pretty short, though, thankfully.
** In ''[[Final Fantasy XII]]'', the Quickening animations provide you an opportunity to charge and queue other Quickenings, allowing massive combo attacks. Also, the Esper summoning animations are rather short in this game.
** In ''[[Final Fantasy XII]]'', the Quickening animations provide you an opportunity to charge and queue other Quickenings, allowing massive combo attacks. Also, the Esper summoning animations are rather short in this game.
Line 115: Line 115:
* In ''[[Neverwinter Nights 2]]'' the magic animations took so long that your enemies would frequently be out of the blast radius before the spell struck. Even supposed 'instantaneous' spells like Magic Missile could be seen looping back and around to the target because of the silly animation. Not to mention the combat attacks took so long that many were done 'invisibly' for high level characters to make sure they happened inside the round.
* In ''[[Neverwinter Nights 2]]'' the magic animations took so long that your enemies would frequently be out of the blast radius before the spell struck. Even supposed 'instantaneous' spells like Magic Missile could be seen looping back and around to the target because of the silly animation. Not to mention the combat attacks took so long that many were done 'invisibly' for high level characters to make sure they happened inside the round.
* ''[[Legend of Dragoon]]'' is like this, especially for Dragoon Magic. You can shorten most of the tranformation sequences, but none of the attack sequences.
* ''[[Legend of Dragoon]]'' is like this, especially for Dragoon Magic. You can shorten most of the tranformation sequences, but none of the attack sequences.
* Being an [[Affectionate Parody]] of [[Eastern RPG|Eastern RPGs]], the [[Epic Battle Fantasy]] series has some of these. Luckily, they're fun to watch. Examples include:
* Being an [[Affectionate Parody]] of [[Eastern RPG]]s, the [[Epic Battle Fantasy]] series has some of these. Luckily, they're fun to watch. Examples include:
** The [[Golden Sun|Catastrophe]] Summon in the first game.
** The [[Golden Sun|Catastrophe]] Summon in the first game.
** [[Kill Sat|Ion]], a Summon in the second game and a [[Limit Break]] for Lance in the third game
** [[Kill Sat|Ion]], a Summon in the second game and a [[Limit Break]] for Lance in the third game
** [[Nuke'Em|Nuke]], Used by Lance in both the second and third games. It's a [[Limit Break]] in the third game.
** [[Nuke'Em|Nuke]], Used by Lance in both the second and third games. It's a [[Limit Break]] in the third game.
** Natalie's Genesis [[Limit Break]] in the third game, in a [[Shout-Out]] to ''[[Neon Genesis Evangelion]]''.
** Natalie's Genesis [[Limit Break]] in the third game, in a [[Shout-Out]] to ''[[Neon Genesis Evangelion]]''.
** Matt's [[Limit Break|Limit Breaks]] are actually relatively short. The one that comes closest to this is Ragnarok, which is basically a shorter version of the Catastrophe summon from the first game that doesn't damage the player.
** Matt's [[Limit Break]]s are actually relatively short. The one that comes closest to this is Ragnarok, which is basically a shorter version of the Catastrophe summon from the first game that doesn't damage the player.
* Mostly averted in ''[[Baten Kaitos]]'', but ''inverted'' in the case of Savyna. Her attacks are always very fast, which means she burns through her combos faster than most players can select cards for her. She's probably the most difficult character to use.
* Mostly averted in ''[[Baten Kaitos]]'', but ''inverted'' in the case of Savyna. Her attacks are always very fast, which means she burns through her combos faster than most players can select cards for her. She's probably the most difficult character to use.
** Played irritatingly straight with the Dance King, a high-level enemy in ''Origins''. Its Ring-Around-the-Rosy attack takes almost ten seconds to complete, which doesn't sound like much, but after going through 30+ hours of ''Origins''' blazingly fast battle system, it seems like forever. Doesn't help that the attack itself hurts like hell.
** Played irritatingly straight with the Dance King, a high-level enemy in ''Origins''. Its Ring-Around-the-Rosy attack takes almost ten seconds to complete, which doesn't sound like much, but after going through 30+ hours of ''Origins''' blazingly fast battle system, it seems like forever. Doesn't help that the attack itself hurts like hell.
Line 153: Line 153:
** Played straight with {{spoiler|Henry's instant-kill move, thought it's pretty awesome to see anyway.}}
** Played straight with {{spoiler|Henry's instant-kill move, thought it's pretty awesome to see anyway.}}


=== Non-video game examples: ===
=== Non-video game examples ===


== Anime and Manga ==
== Anime and Manga ==