Pac-Man World: Difference between revisions

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{{tropework}}
 
[[File:Pac-Man_World_7590.jpg|frame|Those smiles [[Covers Always Lie|hide]] a [[Nintendo Hard|dark secret]]...]]
 
Just as [[Mario]] jumped to the third dimension during the fifth generation of video gaming, so did [[Pac-Man]]. The first game, ''Pac-Man World'', was released on the Sony [[Play Station]] on his [[Milestone Celebration|20th Anniversary]]. Instead of the maze game he was most known for, this game was a rather standard [[Platform Game]] incorporating many Pac-Man motifs in new ways such as fruit to unlock doors and pellets which could be shot as lasers. However, mazes were incorporated into the levels and there's even a mode featuring them exclusively. Though this game isn't anywhere near as prominent or influential as the iconic arcade game, [[Cult Classic|it retains a cult fanbase]] and even spawned two sequels and a kart-racing spinoff in the sixth generation.
 
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=== ''Pac-Man World'' contains examples of: ===
 
{{tropelist}}
=== ''Pac-Man World'' contains examples of: ===
* [[Amusement Park of Doom]]: The fourth world, Funhouse.
* ~[[Big Boo's Haunt~]]: The final world, Mansion. Appropriate considering Pac-Man's main enemies are ghosts.
* [[Damn You, Muscle Memory!]]: Clown Prix. Forget about pressing '''X''' in order to accelerate. That button is used to ''brake'' here. Okay, [[Chocobo Racing|another game]] did it too, but at least it had the decency to use another button, the square (no pun intended) - arguably even worse given most games use the square to brake. Anyway, the worst offender is ''the pause menu'', where choosing "resume" with '''X''' results also in a perceived pression of the button ''outside'' the menu, and therefore Pac-Man will jump. And given the abundance of the [[Bottomless Pits]], that would ''not'' be a good thing.
* [[Distressed Damsel]]: The entirety of Pac-Man's family ([[And Your Little Dog, Too|and his little dog too]]) are held as hostages in each level, requiring a key to free them. They support Pac-Man with health in the final battle.
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* [[Warmup Boss]]: The H.M.S. Windbag.
 
=== ''Pac-Man World 2'' contains examples of: ===
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=== ''Pac-Man World 2'' contains examples of: ===
 
* [[Arc Words]]: "Everyone in Pac-Land is counting on you."
* [[Camera Screw]]: The camera will often refuse to turn at certain moments, even when it obstructs the next platform you need to get on.
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** Heck, the entire ocean world is made of forced scrolling levels.
 
=== ''Pac-Man World 3'' contains examples of: ===
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=== ''Pac-Man World 3'' contains examples of: ===
* [[Advanced Ancient Acropolis]]: The Ancients, who built many of the ruins that a few levels take place in. They were destroyed when their lust for power drove them to try and siphon energy from the Spectral Realm. Erwin's big plan? Do it ''right'' this time.
* [[Darker and Edgier]]: Compared to the rest of the trilogy.
* [[Deadpan Snarker]]: Pac-Man.
* [[EndoftheEnd of the World As We Know It]]: What will happen if Pac-Man doesn't stop Erwin's Energy Syphons in time, for both Pac-World and the Spectral Realm.
* [[Enemy Mine]]: Pac-Man has to work together with the ghosts he fights in every other game in order to stop Erwin's plan.
* [[Getting Crap Past the Radar]]: "Details of my sector's energy are between me and Ms. Pac, thank you very much!"