Painkiller (video game): Difference between revisions

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{{quote|''Painkiller is in the same bucket as ''[[Serious Sam]]'' and the original [[Doom|DOOMs]] in that it serves as an antidote to fancy-pants complex modern FPSes. There are no stealth elements, no [[Fetch Quest|key hunting]], no [[Escort Mission|escort quests]], no [[Voice with an Internet Connection|dorky support characters dribbling in your ear]], no [[Videogame Objectives|mission objectives]] besides '''kill everyone'''. It's just you, some guns, and the entire population of Murdertown between you and where you need to be.''|Yahtzee, severely [[Caustic Critic]] of [http://www.escapistmagazine.com/videos/view/zero-punctuation/57-Painkiller Zero Punctuation].}}
 
''Painkiller'' is a [[First Person Shooter|FPS]] made by Polish developers People Can Fly (now absorbed by [[Epic Games]]). The game concerns Daniel Garner, a man with an idyllic life, a beautiful spouse, and whose life is tragically snipped short when a truck plows straight into his car. Daniel gets to watch as his wife goes to Heaven, but he has to stay in Purgatory where he is commissioned by God to stop Lucifer's invasion. If Lucifer takes Purgatory, he can take Earth and Heaven as well. Oh, and Eve is your companion through the game. Yeah, [[Adam and Eve Plot|that Eve.]]
 
The story is utterly auxiliary, though it lends itself to interesting interpretations. Either way, you can skip all the cutscenes and hop right into the game with no ill consequence. The game strings together massive battle after massive battle, tossing a bunch of novel guns into your inventory and setting you free in the Demon Preservation Hunting Grounds in the middle of Demon Hunting season.
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Owns the unique distinction of being ''''THE MOST METAL GAME EVER''' this side of ''[[Brutal Legend|Brütal Legend]]'' (which was, after all, explicitly ''about'' metal).
 
Apart from the original game, People Can Fly also developed an expansion pack, ''Battle out of Hell'', made up mostly of [[What Could Have Been|content that was]] [[Dummied Out]] or otherwise scrapped for the original game. It shows, as most players consider the expansion to be a bit of a mixed bag that doesn't quite reach the level of the original game. Since then, the game's publishers have released other standalone expansions developed by fan modders, starting with ''Painkiller: Overdose'' in 2007 (developed by Mindware Studios from the Czech Republic), and following up with ''Painkiller: Resurrection'' in 2009 (by Homegrown Games) and ''Painkiller: Redemption'' in 2011 (by Team EggTooth). [[Running the Asylum|Par for the course, none of them are particularly good.]] ''[[Painkiller: Resurrection]] is an expansion pack for the game.
 
The game was remade in 2012 as ''[[Painkiller: Hell & Damnation]]''.
 
Not in any way related to [[Painkiller Jane|a series of media featuring virtually immortal, ass-kicking Action Girls.]] Or [[Judas Priest]]. Though being related to [[Judas Priest]] would be the one and only way to make the game any more metal than it already is.
 
A [[Spiritual Successor]] to this game, named ''[[Bulletstorm]]'', is now available.
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* [[Abnormal Ammo]] - Roughly every single weapon has you firing something that could arch a few eyebrows. Demon fetuses, stakes, the screams of a severed demon head...
* [[Airborne Aircraft Carrier]] - The "Air Combat" level from Overdose takes place on one such vessel in what appearstoappears to be an alternate version of [[World War OneI]].
* [[Anticlimax Boss]] - Once you realize what you're supposed to do to kill him, Lucifer turns out to be a pathetically easy [[Puzzle Boss]] who can be killed in just a few seconds.
** [[Glass Cannon]]: Despite being killable in just a few seconds with just 2 shots, Lucifer's attacks do massive damage and he can kill you in just a couple hits if you don't know what you're supposed to do to harm him.
* [[A Taste of Power]] - Sort of. If you collect enough enemy souls, you'll become a demon until you run out. A very, very powerful demon, at that. A demon who kills enemies just by looking at them, lighting them on fire and [[Mind Rape|Mind Crushing]] them.
* [[Arrows on Fire]] - Ammo from the Stakegun will catch fire if it flies far enough. It can also be lit on fire if the stake hits a Stakegun grenade in mid-air, turning it into a rocket.
* [[At the Opera Tonight]] - Mr. Garner's idea of a fine opera performance includes samurai, ninja, and beetle-things lunging off the stage and trying to kill him. To which he replies by promptly blowing their heads off.
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* [[Copy and Paste Environments]] - The aforementioned [[Circus of Fear]] in ''Battle Out of Hell'' was pretty much copied shamelessly in ''Overdose'', aside from a few different enemies and a different final section.
** Not to mention the guns, most of which were copied directly from ''Painkiller'' and ''Battle Out Of Hell'', usually with a reskin and a [[Nerf]] to boot.
** And on that note, ''Redemption'' is made up ''entirely'' of multiplayermulti-player levels from ''Painkiller'', populated with monsters.
* [[Crate Expectations]] - There are crates found here-there. Might be justified in a factory level of the first game which has pallets.
* [[Creepy Cathedral]] - Several levels.
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* [[Fire and Brimstone Hell]] - Averted. Instead Hell consists of {{spoiler|a collection of man-made disasters and wars frozen in motion.}}
* [[Freeze Ray]] - Secondary fire of the Shotgun (Or "Bonegun", in ''Overdose'').
* [[Gag Dub]] - by [[Zero Punctuation|Yahtzee]], of the game's intro sequence, which can be seen as a post-credits addonadd-on in his review of ''[[The Witcher]]''
* [[Game Breaking Bug]]: The game has an annoying habit of corrupting save files.
* [[Gameplay and Story Segregation]] - What happens in the intro and in between cutscenes, has little to do in the game. At least in first installment.
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* [[Hell]] - The last level of the original; The earlier ones are actually Purgatory.
* [[Hell Is War]] - Literally. The final area of the game takes place in [[Hell]], which to the hero's human eyes looks like a time-frozen collection of historic war scenarios with the humans cut out, complete with an unmanned battering ram breaking through crumbling castle walls, grenades exploding in trenches, a crashing airplane and, looming in the distance, a giant mushroom cloud forming over an exploding atomic bomb.
* [[Hey, It's That Voice!]] - Most games with this game's development budget just have a couple of guys who sound like they were grabbed from the office across the hall do all the voice work. ''Painkiller'' actually goes the extra mile and has several recognizable voice actors, including Cam "Liquid Snake" Clarke as the main character, and the incredibly hammy Jim Cummings as Alastor.
* [[Highly-Visible Ninja]] - If they're not using projectile attacks, then they're about four inches from your nose trying to kill you. And they repeatedly yell in Japanese.
* [[Hoist by His Own Petard]] - {{spoiler|How Daniel defeats Lucifer.}}
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* [[Inexplicable Treasure Chests]]
* [[Leap of Faith]] - Frakking secret areas.
* [[Limited Special Collectors' Ultimate Edition]] - Both subverted and played straight.
* [[Literally Shattered Lives]] - You can freeze and shatter enemies. This is the best way of dealing with some [[Goddamned Bats]].
* [[Literary Allusion Title]] - [[Judas Priest|He is the painkiller,]] and [[This Is My Boomstick|this is the painkiller]].
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* [[Mood Whiplash]] - The Asylum and Orphanage levels are genuinely horrifying. Especially the Asylum pre-patch, when there is no battle music at all to pump you up. Both of them come RIGHT at the time you're considering yourself utterly [[Badass]].
* [[Ms. Fanservice]] - The game's portrayal of Eve makes one contemplate all manner of original sin.
* [[Multiple Endings]] - There's three in the original game.
** A bad ending: {{spoiler|You are trapped in Hell, fighting off an infinite wave of enemies with just your Manly Boots and shotgun.}}
** The second bad ending: {{spoiler|You've completed the game at 100%. The ending is the bosses running towards the camera in washed-out, bright white light. That's it.}}
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* [[Quad Damage]] - Via the Black Tarot. There's also a skull item which alters weapons so that some of their weaknesses are removed.
* [[Rewarding Vandalism]] - Most of the objects, when destroyed, release coins for some strange reason.
* [[Rule of Cool]] - The game's reason for existing.
* [[Secondary Fire]], of course! Some even have Tertiary Fire.
* [[Shock and Awe]] - Hi, Electrodriver.
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** Also The Painkiller can shoot its blade out at an enemy, go through multiple enemies, and return to the user. It does a decent amount of damage if you are willing to wait for it to return to you.
** ''Overdose'' features several weapons that lifted directly from the original game, reskinned, and usually nerfed. However, its original weapons are... interesting. Most notably, a radioactive waste spewing wheel-lock pistol/flamethrower
* [[Standard Sci -Fi Setting]] - In ''Overdose'', the Asteroids level pretty much happily channels typical sci-fi.
* [[Standard Status Effects]] - Some enemies can make the character slower, poison him or make unable to fire weapons.
* [[The Starscream]] - {{spoiler|Turns out Alastor's not really that upset you killed Lucifer. In fact, he was on his way to kill the old man himself for being such a boneheaded leader. Also Eve, who only wanted you to kill Alastor to take his powers and become the Ruler of Hell.}}
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* [[Take That]]: A print ad for ''Hell Wars'' read "Hang up your [[Halo]]. Get ready for Hell."
** There's also a subtle jab at ''[[Doom]] 3'' in the opening cinematic of Battle Out of Hell. Eve tells Daniel that "nobody wants to teleport into Hell."
* [[A Taste of Power]] - Sort of. If you collect enough enemy souls, you'll become a demon until you run out. A very, very powerful demon, at that. A demon who kills enemies just by looking at them, lighting them on fire and [[Mind Rape|Mind Crushing]] them.
* [[Underground Monkey]] - Surprisingly averted. For the first 2/3rds of the game, each new level features a new set of enemy types, with their own unique models and behavior. The last several levels do tend to use repeating enemy types, but even then there's some degree of variety.
* [[Urban Fantasy]] - There's just as many modern-day levels as there are ancient levels.
* [[The War Sequence]] - The original ''Painkiller'' might already have counted, but nearly every single encounter in ''Redemption'' plays out like this: Every single level has close to a ''thousand'' monsters, with as many as ''a hundred'' for individual encounters.
* [[Wreaking Havok]] - ''Painkiller'' was one of the first high-profile games to use Havok physics, but unlike some of its more [[Half Life|popular]] [[Halo|contemporaries]], ''Painkiller'' focused more on [[Ragdoll Physics|enemy corpses flying through the air propelled by shotgun blasts]] and giant bosses whose footsteps make arcwaysarchways collapse brick-by-brick.
* [[Wutai]] - ''Japanese Massacre'', The second level of ''Overdose''.
* [[Zombie Apocalypse]] - The Village level is a medieval one.
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{{reflist}}
[[Category:Painkiller{{PAGENAME}}]]
[[Category:First-Person Shooter]]
[[Category:Polish Media]]
[[Category:X BoxXbox]]
[[Category:Painkiller]]