Painkiller (video game): Difference between revisions

m
update links
No edit summary
m (update links)
Line 84:
* [[Inexplicable Treasure Chests]]
* [[Leap of Faith]] - Frakking secret areas.
* [[Limited Special Collectors' Ultimate Edition]] - Both subverted and played straight.
* [[Literally Shattered Lives]] - You can freeze and shatter enemies. This is the best way of dealing with some [[Goddamned Bats]].
* [[Literary Allusion Title]] - [[Judas Priest|He is the painkiller,]] and [[This Is My Boomstick|this is the painkiller]].
Line 93:
* [[Mood Whiplash]] - The Asylum and Orphanage levels are genuinely horrifying. Especially the Asylum pre-patch, when there is no battle music at all to pump you up. Both of them come RIGHT at the time you're considering yourself utterly [[Badass]].
* [[Ms. Fanservice]] - The game's portrayal of Eve makes one contemplate all manner of original sin.
* [[Multiple Endings]] - There's three in the original game.
** A bad ending: {{spoiler|You are trapped in Hell, fighting off an infinite wave of enemies with just your Manly Boots and shotgun.}}
** The second bad ending: {{spoiler|You've completed the game at 100%. The ending is the bosses running towards the camera in washed-out, bright white light. That's it.}}
Line 112:
* [[Quad Damage]] - Via the Black Tarot. There's also a skull item which alters weapons so that some of their weaknesses are removed.
* [[Rewarding Vandalism]] - Most of the objects, when destroyed, release coins for some strange reason.
* [[Rule of Cool]] - The game's reason for existing.
* [[Secondary Fire]], of course! Some even have Tertiary Fire.
* [[Shock and Awe]] - Hi, Electrodriver.
Line 132:
** There's also a subtle jab at ''[[Doom]] 3'' in the opening cinematic of Battle Out of Hell. Eve tells Daniel that "nobody wants to teleport into Hell."
* [[A Taste of Power]] - Sort of. If you collect enough enemy souls, you'll become a demon until you run out. A very, very powerful demon, at that. A demon who kills enemies just by looking at them, lighting them on fire and [[Mind Rape|Mind Crushing]] them.
* [[Underground Monkey]] - Surprisingly averted. For the first 2/3rds of the game, each new level features a new set of enemy types, with their own unique models and behavior. The last several levels do tend to use repeating enemy types, but even then there's some degree of variety.
* [[Urban Fantasy]] - There's just as many modern-day levels as there are ancient levels.
* [[The War Sequence]] - The original ''Painkiller'' might already have counted, but nearly every single encounter in ''Redemption'' plays out like this: Every single level has close to a ''thousand'' monsters, with as many as ''a hundred'' for individual encounters.