Pardus: Difference between revisions

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* [[Healing Potion]]: Robots can be carried on your ship and consumed to replenish your armor.
* [[Heel Face Turn]]: Hard to pull off without retiring, although doable with some work. Although not everybody will forgive you.
* [[High -Speed Missile Dodge]]: The bigger and faster your engine, the higher your skills and the smaller your ship, the easier it is to dodge weapons fire, including missiles.
* [[Immortality]]: Type IV. Every player gets cloned and resurrected back at their homeworld if they are killed, though getting killed is pretty hard: Escape Pods have a 100% success rate, but are single use and weight 5t. Therefore a pilot only gets killed if they forget (or decide not) to equip a new one.
* [[Infinity+1 Sword]]: Averted HARD. There is no universally best set of equipment. At least, not in a general sense. There are nearly 'best' setups for a given role, but even those are highly debated by the players as to one being better than another.
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* [[Noodle Incident]]: Don't mention broccoli in the Union. Mentioning it in the Empire will get a rousing round of laughter from the old crew, but they [[Don't Explain the Joke]].
* [[One-Hit Kill]]: Happens sometimes to low class [[NPC|NPCs]] or newbie pilots who think they can attack high-skilled Doomstars for just one round and get away with it. The Lucidi Mothership also generally kills nearly any ship regardless of the pilot's skills with just a single hit of its missile.
** Recently made scarily true in [[Pv PPvP]] between high-skilled pilots when engaging each other on Offensive Combat. A King Kraak missile appears to be able to one hit kill some faction battleships if it hits and scores a critical hit in these circumstances, though very high weaponry skill is assumed to be a necessity.
* [[Organ Theft]]: There are four illegal commodities (Human intestines, Ska'ari limbs, Keldon brains, and Rashkir bones) that can be traded in the Dark Corner sections of Black Markets.
* [[Our Wormholes Are Different]]: The standard wormholes are found in every sector, and act as the gates to other sectors. In addition to these, there are the somewhat rarer x-holes that allow travel to any other x-hole in the game, as well as several y-holes in the [[Allegedly Free Game|premium-only]] Pardus sector that allow one-way travel to any x-hole. All of these have a small chance to cause "wormhole damage" to the hulls of ships that pass through them.
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* [[Punctuation Shaker]]: The Ska'ari race. The apostrophe is often ignored by players.
* [[Science Marches On]]: Not so much the science of the real world but the science of the game. Over the years new features have been introduced that have, at times, radically changed some aspect of the game. As a result, a lot of old tactics and even old truths no longer are, and, since not everything is in the manual, often pilots rely on data gathered by other pilots which may or may not now be outdated. Notable examples include the Phantom's [[Badass Decay]], the fact that skilling used to be possible by shooting at other pilots, and the way ambush retreating works. In a way it's very literal, as often it's a new technology that appears.
* [[Sci -Fi Writers Have No Sense of Scale]]: Since all cargo on your ship is measured in tons, this results in missions that involve transporting [[VI Ps]] that weigh a ton as well as you being able to consume several tons of drugs/stim chips.
* [[Serial Escalation]]: The War Nova, when it first came out.
** Same thing goes for the Royal Redeemer and 60 MW Plasma to a slightly lesser degree. Still, they are the highest damage output missile and gun respectively in the game, and incidentally were released at the same time as the War Nova.
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* [[The Syndicate]]: The Shadow Syndicate. Drug production, illegal equipment, piracy, smuggling, and terrorism in one package.
** Also, there's the good guy counterpart called the Esteemed Pilots Syndicate.
* [[Shout -Out]]: Quite a few. One called [[Mad Max|"Mad" Max]] Shepard basically formed the Union from the ground up. There's also traces of [[Elite]], as mentioned in the rank names.
** Pardus itself is named for one of the developers' cats.
* [[Space Friction]]: It takes the same amount of real-world time to go through any given space (that is, the length of a page refresh), but the contents of that space (empty, asteroids, nebula, etc) determine how many action points you spend to get through it.