Perpetual Beta: Difference between revisions

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{{examples}}
== [[Real Life]] examples ==
* [[Microsoft]] is often accused of this with varying and [[Your Mileage May Vary|subjective]] levels of truth. With its monopoly weakened by users outright refusing to adopt Windows Vista when XP still works just fine, and the increasing popularity and variety of alternatives, the company might be starting to clean up its act. They have been through more than one [[Dork Age]] before, though. (see: Windows ME)
** Although, Service Pack 1 fixed a bunch of problems with Vista (which is why most businesses wait for the first Service Pack before adopting a new Microsoft OS).
*** The latest{{when}} Service Pack for Vista is pretty much rock solid. All of those nagging bugs are gone and it just ''never crashes''. The only problem is that it was released on the verge of Windows 7... which is essentially Vista with said service pack and a new taskbar. In fact the whole reason for Windows 7 was to get rid of the Vista name and start with a clean review slate after they fixed all the errors.
* This is pretty much the case with ''any'' operating systems keeping up to the evolution of hardware. Sometimes developers can't simply make new drivers for new hardware (i.e. due to change of paradigm in hardware design), which means the developers must alter the core (the "kernel") of the OS itself. This is especially <s> [[Egregious]] </s> noticeable with open source OSes such as [[UNIX|Linux and the BSDs]], that requires you to [[Our Souls Are Different|update what is basically the soul of the system]] (not as painful nor as dangerous as it sounds).
** Debian, a Linux distribution, has an ''unstable'' branch that is ''meant'' to be this. Almost all packages are first uploaded to ''unstable'', which contains the latest bleeding-edge versions of all software, before they enter the ''testing'' distribution, which, in time, becomes the next stable release.
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** Minecraft left Beta and went into its first "finished" version on November 18, 2011, and it is ''still'' getting updates. Since the full release we have gotten Jungles, ocelots and cats, a new AI system with loads of new behaviors,[[Why Did It Have to Be Snakes?|creepers being afraid of cats]], a new type of golem, new blocks and items, upside down stairs and slabs and even a doubled build height and the ability to have ''thousands'' of different block and item types from mods. Mojang is gearing up to make life easier for modders and players who use mods.
** And the game is even buggier than before.
* Not only do nearly all [[Massively Multiplayer Online Role Playing Game|MMORPG]] titles release patches, but also new areas and quests.
** For example, powerhouse ''[[World of Warcraft]]'' still receives periodic patches that can, in some cases, dramatically alter the entire game. Every single class has been renovated multiple times, entire concepts have been introduced, tinkered with and in some cases finally abandoned if they didn't work right. ''[[World of Warcraft]]'' right now, pre-Cataclysm (which will completely renovate the ''entire game''... ''again'') is practically unrecognizable from its original launch, even ignoring two expansion packs' worth of new content.
** And [[Multi User Dungeon|MUDs]] before them; since they're free to play, they could openly admit they're a perpetual work in progress.
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* Every sports game, but particularly wrestling is one of these because they often are titled for the year after they are released, but by that year, many people who were present in the company during the development stage are no longer there, yet are still in the game, and people who've joined since aren't in the game. As a result they usually represent a brief period of time where anything could have changed. ''WCW Thunder'' and ''WWF/E Smackdown: Just Bring It'' are particularly notable examples of this.
* ''[[The Sims]] 3'' is ''very'' guilty of this. Bugs are endemic to the game, and they range from "amusing" to "[[Game Breaking Bug]]"—some of the most notable ones are "hotspot" nightclubs that are deserted, the mutilation of the Photography skill and an inventory bug that eventually froze the game. Players have to constantly check the site for patches and pray that the patch will fix their particular batch of problems. Unfortunately, each patch tends to cause almost as many problems as it fixes, and that's before the newest expansion pack arrives to wreak havoc on your game. The developers seem to be playing a never-ending game of whack-a-mole with every new installment. By the way, if you think you can dodge the problems by avoiding the patches, you can't - each new expansion pack requires you to update to the latest version of the game. And heaven help you if you have custom content installed.
* ''[[Dragon Age 2]]'' had to be patched almost immediately after its release, and issues are still ongoing. Several quests have only recently been made accessible, and combat is still being tweaked. One major fan bugbear is the cameo of the Warden's love interest in the previous game - Leliana and Zevran either act as if the Warden is dead (even if they survived), or fail to acknowledge their relationship with the Warden (for example, Zevran will accept Isabela's offer of sex, which he is not supposed to do if he's involved or in mourning). Developers claim that this issue is too deeply embedded to be resolved any time soon, and [[Downloadable Content|DLC]] tends to cause its own set of problems, so players remain braced for more bugs.
* ''[[Fallout: New Vegas]]'' was first released with great fanfare, with the game scoring very well with most reviewers. However, the developer Obsidian, [[Knights of the Old Republic|as they are known to do,]] did not run proper debug routines. The game on release was so crash-prone as to be unplayable at times, a problem that still persists in some parts (the final battle sequence come to mind) after ''four'' major patches. That's not even getting into the faction paths cut off by bugs or scorpions that get stuck in the ground due to clipping errors.
** With ''Ultimate Edition'' announced and all DLC released, support for ''New Vegas'' is essentially over, leaving multitudes of unfixed glitched, ranging from crash-to-desktop game breakers to bookkeeping annoyances (Why are the three helmets from ''Lonesome Road'' the only "Heavy" headgear in the game? When [[Powered Armor|Power Helmets]] are "Light?").
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* [[Arcen Games]] actually build their business model about this, but their site makes sure buyers know what they're in for. Games at release was feature-complete, fully playable and almost bugless. However, the company knows they could do a lot more and continues development for as long as community interest persists, constantly adding beta updates and periodically pulling back to clean out bugs and release a stable update. This has actually worked very well for them, [[AI War Fleet Command]] has been operating like this for years, with occasional larger chunks of new content released as paid expansion packs to keep the company going.
* ''[[RHDE]]'' is open source. Even after the game goes gold as part of a collaborative homebrew multicart scheduled for sometime in 2014, a second version has been planned with a bigger memory to hold the features that didn't fit.
* Because of their dedication to ''[[Kinnikuman]]'', Matayan has been programming, spriting, and releasing characters for ''[[Kinnikuman: Muscle Fight]]'' for more than a decade. As long as the 2011 revival is going, Matayan should have more material for this game.
 
 
== Fictional examples ==
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[[Category:Videogame Culture]]
[[Category:Perpetual Beta]]
[[Category:Error Index]]