Personality Powers: Difference between revisions

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This can, of course, be a chicken/egg thing. If a person has a set of abilities long enough, it can influence their personality. In other cases, their personality is what influences the powers they get.
 
== '''Stock personality powers include: =='''
 
''[[Elemental Rock-Paper-Scissors|Elements]]'': In a world with [[Elemental Powers]], superheroes match their element's behavior. An earth-based hero is stubborn and sober, a water-based hero is flexible and ever-changing, a fire-based hero is impulsive and hot-headed, and so on.
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''[[Psychic Powers|Telepathy]]'': Somebody who reads or controls minds comes in two flavors. Heroes will be [[Mind Over Manners|wise, and almost mystically philosophical (if they aren't actual monks)]]. [[The Face]] of the group will have something like this. Villains will be manipulative, crafty, and probably a [[Control Freak]]. (Strangely, a villain who relies on mind control rarely gets lazy and unused to manipulating people the old-fashioned way.)
 
''[[Animal Stereotypes|Animals]]'': People with animal-based powers often look or act like that animal before they got the powers -- orpowers—or more frequently, like that animal is often used symbolically.
 
''[[Shock and Awe|Electricity]]'': A character whose powers have a modern feel will often be volatile and touchy. The most recent examples often resemble a [[Playful Hacker]], [[Technopath|possessing machines]] with the same spirit hackers break into them. (This does not apply to lightning users with a more mystical feel. They tend to be straight-laced types, with an attitude like a king, or at least a [[Knight in Shining Armor]].) Villainous electricity users, however, [[Psycho Electro|tend to be a little...different.]]
 
''[[The Big Guy|Musclemen]]'': A character whose only power is being big and tough will be [[Dumb Muscle|dumber than a bag of rocks]]. If they're good, they're doggedly loyal and probably [[Inspirationally Disadvantaged]].
If they're evil, they're bullies and thugs. While this is [[Genius Bruiser|turned around]] as often as any of the other [['''Personality Powers]]''', a smart muscleman is particularly likely to surprise people in the story.
 
''[[Super Speed|Super Speedsters]]sters'': Impatient, twitchy, impulsive, and brash. Brag more than anyone, like a drag racer or old-time motorhead. Frequently explained (as with Marvel's [[Quicksilver (comics)|Quicksilver]] and DC's Bart Allen) as a side effect of the fact that the character's super-speed makes the rest of the world seem very slow by comparison. In other words, a male speedster is usually a [[Keet]], a female is a [[Genki Girl]].
 
''Stealthy Guy'': Ninja-like personality, subdued action, hushed tone, love of surprises.
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''[[Barrier Warrior|Generating Shields]]'': Those with shielding powers tend to be a [[The Heart|kind, caring person]], and at least a [[Technical Pacifist]] if not an [[Actual Pacifist]].
 
''[[Poisonous Person|Emitting Poisons]]'': Anyone who is made of poison/toxic waste/diseases will be a very lonely, petty, and cruel person with a [[Deadpan Snarker|cutting tongue.]]
 
''[[Stock Super Powers|Side Powers]]'': There are a few powers that are very common, like [[Flying Brick|flying or being big and tough]]. If these are not the only powers the superhero has, the common powers have no relevance to their personality whatsoever.
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Compare [[Planet of Hats]], [[Transformation Conventions]]. See Also [[Astonishingly Appropriate Appearance]]. Contrast [[Good Powers, Bad People]] and [[Bad Powers, Good People]].
{{examples}}
 
{{examples}}
== [[Anime]] and [[Manga ]] ==
* Several ace cards from ''[[Yu-Gi-Oh!]]'' have effects and/or traits that are seemingly tied to that of their masters.
** For example: [[Heroic Sacrifice|Stardust Dragon]] sacrifices itself to protect the controller's field from destroyed by a card effect, similar to how [[Big Damn Heroes|Yusei]] often willingly help others in need. Or Blue-Eyes White Dragon having a [[There Is No Kill Like Overkill|brute power]] strategy mirroring [[Jerkass|Kaiba's]] brutal outside.
* ''[[JoJo's Bizarre Adventure]]'' uses this off and on. Some [[Guardian Entity|Stands]] are based on the user's personality, such as Devo's Ebony Devil (Devo is a cruel, hateful person and his Stand is powered by hatred) and Josuke's [[The Medic|Crazy Diamond]] (Josuke is a kind person who wants to help people). Others, however, have no connection to the user's personality.
* Some of the many examples from ''[[Magical Girl Lyrical Nanoha (anime)|Magical Girl Lyrical Nanoha]]'':
** Her first [[The Lancer|Lancer]], Yuuno Scrya, [[Nice Guy]] that he is, has the [[Barrier Warrior]] with a touch of [[Healing Hands]]. Most offensive one? [[Razor Floss|Razor-sharp bindings]]...
** Chrono Harlown, being a [[Troubled but Cute|Cold Boy]], was appropriately given the power of the strongest Ice-based spell known, in other words, [[An Ice Person]]. Also master of [[Flechette Storm]].
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* Well-[[Justified Trope]] in ''[[Hunter X Hunter]]''; Nen users don't get their Hatsu (special ability) spontaneously, they have to go through extensive and difficult training to develop it, and very few can manage to develop more than one. Thus, Nen users are frequently encouraged to develop a Hatsu that "suits them" and "feels right".
** The only exceptions to this are people who manifest Hatsu without any training whatsoever, like Neon Nostrade and Alluka Zaoldyke.
* To a certain extent, the girls of ''[[Mai-HiME (manga)|Mai-HiME]]'' exhibit [[Personality Powers]], not all of which are elemental. Of the main [[Power Trio]], hot-blooded [[Determinator]] Mai fights with fire; while her cold, no-nonsense [[The Lancer|sidekick]] and [[The Rival|rival]] Natsuki utilizes ice attacks. Mikoto, who is considerably smaller than both girls but [[More Than Meets the Eye|deceptively strong]], simply slashes through her foes with a [[BFSBig Freaking Sword|sword much larger than she is]].
** This extends a bit to some of the secondary powered characters, as well. [[Femme Fatale]] Nao uses a pair of [[Wolverine Claws|sharp claws]], and a giant spider-like summon beast to paralyze and toy with her opponents. Shizuru, who appears kind and gentle at first, but can become [[Beware the Nice Ones|very ruthless if you push her the wrong way]], wields a naginata with an [[Whip Sword|extendable head]] and uses a multi-headed snake-like CHILD.
** By contrast, the quiet and reserved Yukino [[What Kind of Lame Power Is Heart, Anyway?|didn't get off quite as lucky]], as her abilities in both the anime and manga relegate her to support roles most of the time. This actually ''does'' fit her shy, sweet, non-confrontational personality, though.
* The magical girl anime ''[[Prétear]]'' does this to some extent with the Leafe Knights. For example, Sasame's powers are related to sound, and he's portrayed as a good listener and works at a radio station, while the energetic hot-head of the group has fire powers. They lampshaded it by mentioning that the Knights get jobs related to their powers.
** At least in the case of Sasame -- whenSasame—when Himeno is at the radio station in the second episode, she says that his manner of speech is just what one would expect from the Knight of Sound. The manga version also does some [[Lampshade Hanging]] on this. Kei, [[The Smart Guy]] of the team, is the Knight of ''Light'' -- which—which he often points out when other characters start to doubt his plans. Hayate works as a messenger boy -- uponboy—upon learning this, Himeno giggles and asks if it is because his power is Wind.
* In ''[[Code Geass]]'', each person's [[Evil Eye|Geass]] is apparently a reflection of their inner desires, often with an ironic twist.
** Lelouch: His power to [[Mind Control|give orders that can't be refused]] reflects his desire to go from powerless to commanding so he can change the world.
** Mao: His power to [[Telepathy|read minds]] reflects that as an abandoned orphan, he was always on the outside, looking in.
** {{spoiler|Rolo}}: The power to [[Time Stands Still|(subjectively) stop time]] reflects {{spoiler|his}} inability to escape the past and move beyond {{spoiler|his}} life as an assassin.
** {{spoiler|C.C. (pre-upgrade)}}: The power to make people love {{spoiler|her}} reflects {{spoiler|her}} past as {{spoiler|an abandoned slave.}}
** {{spoiler|Emperor Charles}}: The power to rewrite peoples' memories ironically reflects {{spoiler|his}} hatred of lies, by giving {{spoiler|him}} the power to tell the ultimate lies. {{spoiler|May also contain some [[Like Father, Like Son]], since both he and Lelouch have the power to alter peoples' minds and behavior.}}
* ''[[Mugen Densetsu Takamagahara Dream Saga]]'' has a few. Brash Taizou is strong, intelligent Souta is a seer, and girly Nachi's power is [[Dance Battler|dancing]].
* With the exception of the third season, the lead character from each ''[[Digimon]]'' series represents the element of fire and has a quick temper to go with it.
* Most of the homunculi of ''[[Fullmetal Alchemist (manga)|Fullmetal Alchemist]]'' have powers related to the [[Seven Deadly Sins|sin]] they embody {{spoiler|and by extension which aspect of Father's personality they were created from. Gluttony has a pocket dimension inside him that he can suck things into, Greed has a shell made of black diamond, Lust has fingers that turn into spears which can [[Freud Was Right|penetrate]] anything (giving an otherwise [[Most Common Superpower|extremely womanly]] character a twisted layer of androgyny) & Envy can shapeshift. Pride's powers don't really have anything to do with Pride objectively, but they do within the context of the story, as he was created in the image of Father's original form. The other two are actually inversions, as Sloth is not only strong enough to tunnel through solid rock barehanded, [[Lightning Bruiser|but can also move faster than the naked eye can see]] despite being massively lazy, & Wrath has the ability to predict an opponent's moves & calculate the probability of the success of battle tactics in an instant, though you'd expect somebody named Wrath to eschew tactics in favour of brutal, all-out attacks.}}
** {{spoiler|In Sloth's case, the speed is so that he can finish his job quickly, while in Wrath, his skills supposed to shows [[Tranquil Fury|the calm, frightening aspect of war's wrath,]] who destroys everything methodically.}}
*** {{spoiler|Sloth's power can also be viewed as ''weaponized'' laziness. The first time he gets hit with an antitank rifle it tears half his face off. After he regenerates from the hit and complains that pain is too much effort rounds from the same weapon simply bounce off of him. The result is a rather terrifying example of [[Mega Manning]].}}
*** {{spoiler|Sloth's power is very fitting. Sloth is not being unable to do something, sloth is waste of potential. Sloth could be the most powerful of the homunculi, he could be the strongest, he could be the fastest, for all we know he could be the smartest but he's too damn lazy and slothful to use his powers and is thus a waste of potential.}}
** The original anime plays it a bit straighter, with {{spoiler|Sloth being able to turn into liquid goo. Wrath's powers don't really tie into his theme, but he was certainly an [[Tyke Bomb|angry little kid]].}}.
** Roy Mustang averts this though: he uses [[Playing with Fire|fire]] as a weapon, and with the exception of an [[Unstoppable Rage]] exemplifies [[Guile Hero]].
*** Although his ambition and other smaller personality traits may embody the spirit of fire, though on a smaller scale. This lack of fire-like personality can also be explained by the fact that his powers come from study and training rather than being born with it.
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** Tomo, the [[Depraved Homosexual]], has the ability to trap people in illusions.
** And the trope is averted with Nuriko, the extremely feminine [[Wholesome Crossdresser]], who gets [[Super Strength]].
* One branch of ''[[Ranma ½|Ranma One Half]]'' [[Fanon]] claims that Jusenkyo's curses are embodiments of this trope, reflecting aspects of the cursee's personality (another claims they act to [[Karmic Transformation|'balance out' character flaws]]). The prime example is Genma Saotome, who turns into a panda- he abandoned his [[Hot Mom|still young and sexy wife Nodoka]] for about a decade to train Ranma, he's a [[Abusive Parents|terrible]] father who never fights and [[Sins of Our Fathers|leaves it to Ranma to clean up his messes]]), and his primary interests are lounging around and eating. Similar characters who are used as "evidence" for this theory are Ryoga ("pigheaded"), Shampoo ("sly as a cat") and Mousse ("birdbrained").
* ''[[Mahou Sensei Negima]]'' usually follows this when the partners are granted their artifacts. The [[Playful Hacker]] [[Cosplay Otaku Girl]] gets a [[Magical Girl]] Staff that gives her [[Extreme Graphical Representation|super hacking powers]], the bookworm gets a [[Magical Database]] / [[Great Big Book of Everything]], the [[Shrinking Violet]] [[Mind Over Manners|gets]] [[Telepathy]], the [[School Newspaper Newshound]] gets recon equipment, etc.
** Done on two levels with {{spoiler|Negi's}} artifact. It's played first because {{spoiler|he's a quintessential [[Magnetic Hero]], and his artifact lets him borrow the powers of his own partners}} but also because {{spoiler|he constantly trains to become stronger so that he won't endanger his [[True Companions]] by forcing them to support him, and can take care of everything on his own, so borrowing his partners' artifacts (not just copying; he seems to take the actual artifact) means he can fight so they don't have to.}}
** Also Jack Rakan says that Negi's frequent bouts of self-loathing make him well suited to Dark Magic.
* ''[[Bleach]]'' thrives on this trope for a whole range of characters. Shinigami, for example, manifest their swords from their soul. The powers within their soul are pulled out in the form of a sword that becomes both an [[Empathic Weapon]] and a [[Talking Weapon]] for its master. The catch is that the sword manifests personality traits that are also born from the master's soul meaning the shinigami very often find themselves confronting the worst aspects of themselves that they very often struggle to acknowledge as being part of who they are (such as character flaws, for example). This makes it difficult for shinigami to master their swords as it requires learning to communicate their swords and therefore personality clashes can be common.
** Ichigo is a [[Fiery Redhead]] who started off with more raw power than control or experience. His fang-shaped, moon-themed BFS was incomplete (it lacked handle and guard) and its only technique was a [[Sword Beam]]. His sword's spirit is a [[Cool Old Guy|stoic, middle-aged man]] who fittingly brings experience and control to Ichigo's personality and power. {{spoiler|His sword's spirit is also a [[Super-Powered Evil Side]] and Ichigo had to learn how to merge all three parts of his personality (himself, Zangetsu and the hollow) to achieve his full potential. This included obtaining a hilt and hilt guard for his sword to symbolise the completion of his power. Since gaining fullbring, his power and sword has not developed even further.}}
** [[Fan Nickname|Bitch Ninja]] Soi-Fon has a sting-themed weapon as her shikai manifesting as a needle-like dagger that she jabs into her enemy to kill in two hits. She loves her shikai because it's perfect for her stealth ninja career and image. {{spoiler|Her bankai is a giant stinger-missile that she struggles to get on with precisely because it's [[Awesome but Impractical]] but which perfectly suits her less acknowledged personality trait of being an attention-seeker who engages in flashy moves to show off her abilities.}}
** On the surface, Hisagi is a [[Martial Pacifist]] who fears his zanpakutou's power because "It looks like it was designed to reap lives". In the [[Filler|Zanpakutou Arc]], Kazeshini is revealed to be an [[Ax Crazy]] [[Blood Knight]].
** Yumichika claims his zanpakutou is bossy, full of itself and utterly convinced it's the most beautiful thing alive. Rangiku observes that sounds just like Yumichika. She then complains that her zanpakutou is lazy, self-absorbed and snooty and it becomes Yumichika's turn to observe just how like her it is.
** Kyoraku and Katen Kyokotsu: He's laid-back and lazy and hates fighting seriously. His zanpakutou's power is to weaponise children's games, and its his zanpakutou that chooses which game to "play" (to the death, of course) on the battlefield, Kyoraku has to go along with the decision just like his enemy does.
** Shinji takes a childlike delight in reversing things. He even writes backwards sometimes just because he can. It turns out his shikai inverts everything - direction, senses, everything.
** Orihime is a gentle-spirited girl who hates to see people being hurt and who always wants to help. She has excellent karate skills which she almost never uses because she's a [[Technical Pacifist]]. Her power manifests as six fairies, each with their own distinctive personalities ranging from a very shy fairy who barely talks to an arrogant, aggressive warrior. In keeping with her personality, her strongest [[Barrier Warrior|powers]] are healing and shielding powers and her weakest, least used, attack is the one that kills. {{spoiler|As she learns to be more assertive, her powers also start to become more [[Attack Reflector|aggressive]].}}
* A number of the characters in ''[[Basilisk: The Kouga Ninja Scrolls]]'' have these:
** Gennosuke and Oboro are the two characters who most want the Kouga and Iga to make peace/want everyone to ge along, and they both have powers that nullify others' attacks (gruesomely and permanently in Gennosuke's case).
** Kagerou is a sexy kuniochi who can inflict [[Death by Sex]], and a similar situation is in effect with Okoi and Akeginu in terms of appearance and powers
** Hotarubi normally comes across as a sweet and friendly woman, but is a total [[Yandere]] and [[Cute and Psycho]]. Fittingly, her power is being a [[Friend to All Living Things]].... which she uses to kill people.
** Explicitly noted of Jingoro and true of pretty much all other [[Gonk]] characters is that the grotesque outside appearance perfectly reflects their malevolent personalities.
* Shown very often in ''[[Fairy Tail]]''. The most obvious examples are [[The Hero|Natsu Dragoneel]] (a [[Hot-Blooded]] fire mage), [[Social Darwinist|Laxus Drayer]] (a [[Psycho Electro]] {{spoiler|who at one point tries to pull a [[Face Heel Turn]]}}), and Laxus's grandfather and the [[Big Good|leader of the guild]], [[Light Is Good|Makarov]].
* ''[[Sekirei]]'' averts this with an almost -complete reshuffling of personalities. Earth types (Musubi, Kuu) are [[Genki Girl|genki]] [[The Ditz|ditzes]]. Water is a [[Hot-Blooded]] and stubborn [[Tsundere]]. Wind is a [[Cool Big Sis]] [[BottleHard-Drinking FairyParty Girl]]. Fire begins as [[The Mentor]] and remains relatively stoic. The Tech Wizard is a [[Covert Pervert]] trickster. The Electricity twins, however, are still [[Psycho Electro]].
* ''[[Speed Grapher]]'' goes one step further by having all Euphorics gain powers based on their fetishes and obsessions. A man with a rubber fetish literally becomes a [[Rubber Man]]. A woman with a diamond fascination gains the ability to literally transform her flesh into diamonds. And the lead, a former war photographer who [[Interplay of Sex and Violence|occasionally got an erection from getting good shots]], gains the ability to make anything he photographs explode.
* In ''[[Read or Die]]'' and ''[[RODR.O.D the TV]]'', it is's pretty damn obvious - every paper user aside from Anita (who, admittedly, had a reason, and got into it later) are bibliophiles. "Extreme" bibliophiles.
* Played with in ''[[Tiger and Bunny]]''. Blue Rose is expected to maintain a 'cool and sexy' persona for her fans but [[Show Within a Show|off-screen]] has a temper at times. Of the two fire-using NEXTs, Lunatic is creepily calm in and out of costume, while Nathan is flamboyant and cheerful and rarely shows anger. Pao Lin/Dragon Kid is a more clear aversion, being in no way a [[Psycho Electro]].
* In ''[[One Piece]]'', some charactercharacters's personalitypersonalities dofrequently tend to match aspects of their Devil Fruit abilities. Luffy is bouncy and energetic like rubber.; Hishis older brother, Ace, was rash and short-temper that matched his fire powers.; Villainsthe likevillain Crocodile is dry and grainingcoarse like sand, ect. This does not imply to all Devil Fruit users, but it happens enough to make some fans wonders how people find Devil Fruits that matches their personaltiesetc.
 
== [[Comic Books ]] ==
 
== Comic Books ==
* In the early days of the ''[[Fantastic Four (Comic Book)|Fantastic Four]]'' comic book, the fire-throwing Human Torch was a hot-tempered grease monkey, the Invisible Girl was shy and meek, the brilliant scientist Mr. Fantastic had powers based on being flexible and adaptable, and the musclebound, monstrous Thing, while not stupid, maintained a "Brooklyn bruiser" persona and had trouble expressing his feelings. Although this is less blatant in more recent comics, it's still sometimes referred to.
** In ''[[What If (comic book)|What If]]'' #6, the FF got different powers, which ''still'' reflected their personalities. Interestingly, Sue got the Mr Fantastic powers, with her meekness being described as a "pliable" personality. The other three powers were completely different (Reed was a living brain, Johnny's interest in mechanics made him a robot, and Ben's love of flight caused him to grow wings).
*** Ironically, a later What If? issue explored what might have happened had all 4 gained the SAME power, and suggested that, while the Invisible Girl/Woman would always be happiest with her power, Johnny might actually be happier as Mr. Fantastic (which he used to become a popular entertainer, more akin to the "sillier" Plastic Man and Elongated Man), while Ben would have been the most comfortable as the Human Torch (which helped in his job as a test pilot, allowed him to become a stuntman, and ultimately led him to become a popular solo superhero).
*** The Reed Richards from this reality received the Thing's power and called himself ''The Brute''. While Ben Grimm dated and eventually married Sue, this version of Reed went into seclusion and had a somewhat manic mood. The 616 version of Richards sometimes spoke to him (as he does with most alternate reality versions of himself). The Brute would help him but also warned him not to talk to him for long because seeing a normal-looking versions of himself could potentially throw him in a rage.
** This was likely unintentional on the part of the creators, though. Given how brimming with exposition those early Marvel comics were, it's doubtful this wouldn't have been mentioned somewhere in the scripts (and it wasn't) if it was on purpose.
** [[Depending on the Writer|More recent interpretations]] have emphasized The Invisible Woman's forcefield power as related to her [[Team Mom]] or [[Mama Bear]] traits. Likewise Mr. Fantastic's malleable body is shown as an extension of his expansive and malleable mind.
** In the [[Ultimate Fantastic Four]] series, it was definitely a case of powers causing personality for Reed as he was revealed to be stretching his brain to make himself smarter. This perhaps helps explain why building a teleporter took him so long while his Time Machine was built in a relatively trivial fashion off-screen.
* The ''[[Spider-Man (Comic Book)|Spider-Man]]'' comic book had a mind-numbing amount of animal-themed [[Personality Powers]], along with an occasional [[Meaningful Name]] or [[Steven Ulysses Perhero]]. Otto Octavius has tentacles like an octopus, and he's grasping and manipulative. The Vulture is a mean, bitter man who preys on the weak (and even looks like a vulture). The Rhino is big, tough, and stupid. Eventually, [[J. Michael Straczynski]] did a [[Lampshade Hanging]] on it, suggesting that these villains are totemic representations, and unconsciously target Spider-Man because ''his'' totemic representation is "true" while theirs are false.
** On the other hand, Spider-Man himself is an aversion, since he's a genuinely good guy, and even maintained his Friendly Neighborhood Spider-Man image during the days of the [[Nineties Anti-Hero]]. Straczynski's totem business is viewed by many fans as [[Dork Age]], rather than something that actually develops the character.
*** Whether or not Spider-Man is an aversion is debatable, not based on his personality but rather the popular perception of spiders as evil. Spider-Man is very much like a spider in that he is misunderstood, sometimes hated or hunted, dangerous when threatened, but ultimately a helpful force in that he acts as a form of pest control.
**** Anansi the spider is a [[The Trickster|Trickster Archetype]] known for outwitting enemies who rely on brute force. Sounds a lot like Spidey. This shows that even if the fans thought of it as a Dork Age, Straczynski was actually thinking about what he was doing. Even JMS presented the Totem aspect as supplemental to Spider-Man's scientific origins, rather than as a replacement for them. This developed the character in that it opened the road for future stories that involved both science fiction and fantasy elements.
* The ultimate example of this is ''[[Runaways]]'', where the teen heroes and their villainous parents have an elaborate combination of powers that either fit their personalities, are the opposite -- oropposite—or are both at once. Goth girl Nico is a witch whose spells are powered by blood; her parents go to church every Sunday (but are secretly sorcerers). Dumb jock Chase, ironically, has [[Mad Scientist]] parents. The youngest and smallest of the kids [[Cute Bruiser|has superstrength]], while her parents -- aparents—a doctor and a speech therapist -- havetherapist—have mind-control powers (and their costumes suggest torture and sadomasochism). Flighty, cheerful Karolina has powers of sun, light, and flying... but her cheerful flightiness is an act. And so on...
* Barry Allen, [[The Flash]] of [[The Silver Age of Comic Books]], is an ironic reversal type, a speedster with a slow-and-steady personality.
** Barry's grandson, Bart Allen (aka Impulse) plays this trope straight and to its logical extreme; he was raised in a virtual world, and so had nearly no attention span or concept of danger when he was brought out - he simply rushed at everything with little forethought (hence the codename). These aspects were taken away when the character was [[Retool|ReTooled]] into Kid Flash - some believe, to the character's detriment. However, his speedy personality returned when he came [[Back Fromfrom the Dead]] in ''[[Legion of Super-Heroes (comics)|Legion of 3 Worlds]]''.
*** Wally West, [[The Modern Age of Comic Books]] Flash, is also rather [[Fiery Redhead|impulsive]], and he mentions that it's why he wouldn't work well as Impulse's mentor (he'd lose his patience too quickly). He generally does his best to control it, though. (Not so much for the [[DCAU|cartoon]] version, who essentially ripped his personality off Bart, along with adding bits of late 80s Flash in there.)
* The Beast from ''[[X-Men (Comic Book)|X-Men]]'' is a classic aversion of this trope. [[Genius Bruiser|His powers make him appear as an ape and give him super strength and agility, but he is actually one of the most intelligent and erudite members of the team.]]
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** A good description of Kitty Pryde from the [[Fanfic]] [http://www.fanfiction.net/s/2772621/1/Bloodline_Soul_Survivor Bloodlines: Soul Survivor], where Peter Rasputin reflects on the effect Kitty has on him:
{{quote|Maybe your power influenced your personality. No matter how many walls he put up around himself, Kitty walked right through them.}}
** [[Wolverine]], an anti-social berserker who considers civilization suffocating, has claws, super-strength, a strong sense of smell, and a strong resistance and regeneration power.
* In the latest version of the ''[[Legion of Super-Heroes (comics)|Legion of Super-Heroes]]'', [[Mark Waid]] brought this trope in a much more subtle way than done before, basically saying that their powers changed them and so people are looking at them differently, how they interact with people is different. Chameleon, the team shapeshifter has a malleable personality so he mimics those who he is surrounded by. Dream Girl is now literally a dream. More info found [http://legionabstract.blogspot.com/2006/09/i-have-cracked-freaking-code.html here].
* [[Obsidian]]'s powers ended up changing his personality, becoming darker and more deranged until he reached true villainy. He got better, though.
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* The [[Incredible Hulk]] is an interesting variation, considering that his powers are actually ''based'' on his personality. As the Hulk himself notes, [[Exactly What It Says on the Tin|"the angrier Hulk gets, the stronger Hulk gets"]], as his strength, speed, and [[Healing Factor]] all increase with his emotions. Partially [[Justified Trope]] by the suggestion that the Hulk's powers are in fact tied to his body's adrenaline production-the more stress chemicals his body produces, the stronger his powers become.
** It was a plot point that gamma mutants like the Hulk have transformations directly linked to their mental state. In the case of the Hulk, his transformation is linked to Banner's repressed anger issues combined with multiple personality disorder. His cousin, Jen Walters, was a meek, sexually repressed woman, but as [[She Hulk]] she becomes the ideal woman; strong, independent, beautiful, and sexually liberated. Doc Samson's transformation was based on a repressed desire to be a hero. Sam Sterns was a bit of a moron who envied the smarter people he worked around, and he became the Leader, one of (if not the) smartest people in the [[Marvel Universe]]. Emil Blonsky was filled with self loathing, and he became the Abomination. The general powers of these individuals are mostly the same (except for the Leader), but the manifestation varies widely based on the personality of the person being affected by gamma.
* What happens when [[Personality Powers]] intersect with a [[Complete Monster]]? You get someone like [[Empowered|Willy Pete]], a wild and destructive villain whose body is covered in fire hotter than the surface of the sun.
* Subverted and supported simultaneously by Flatman of the [[Great Lakes Avengers|GLA/GLX/Lightning Rods/whatever they're calling themselves now]]. On the one hand his primary power is exactly that of Reed Richards (who he looks almost exactly like, strangely enough), flexing and bending all over the place, while having the personality of wet cardboard. But then again, he's got stretching and bending powers--exceptpowers—except that he is utterly and completely flat, matching his droning lectures and utter lack of interestingness.
* ''[[No Hero]]'' justifies this by having the drug FX7 granting powers by bringing out what was inside.
* Rudy Jones was a pathetic janitor that had no qualms about bumming food and money off of people nice enough to share them with him such as [[Superman|Clark Kent]]. So of course he gained superpowers that reflected this as the Parasite.
* [[Plastic Man]] is a case of someone becoming what their powers allow them to be. Eel O'Brian was a small-time gangster who got doused by a vat of chemicals, came out with superpowers, and made a [[Heel Face Turn]], becoming a superhero. Over time, he developed into a superpowered [[Jim Carrey]]-style comedian.
* In [[Elongated Man]]'s case it's more justified. He actually admired rubber men while growing up and sought a means to make himself like them.
* Prime from ''[[The Ultraverse|Ultraforce]]'' is a thirteen year old boy with the power to form a pseudo-organic shell around himself with powers and appearance that reflect his belief of what makes a hero. When he first manifested his abilities he was a huge fan of comic book superheroes and he could transform into a muscular caped [[Flying Brick]]. Later, after meeting individualistic cynical antiheroes and suffering from inner doubts, his new Prime form resembled a typical [[Nineties Anti-Hero]]. After reconciling his newfound cynicism with his original ideals, his final Prime form is a mix of the two that leans more towards his original [[The Cape (trope)|Cape]] form. Another hero named Elven with the same powers as Prime was a fan of ''[[Elf Quest]]'' and other [[High Fantasy]] works and turned into a [[Hot Amazon]] elf warrior with magical powers.
 
== [[Web ComicsFilm]] ==
 
== Film - Animated ==
* ''[[The Incredibles]]'' [[Word of God|intentionally plays this straight]] with the Parrs. Bob the father gets super strength because he's the foundation for the family. Helen the mom gets super-stretching, because mothers tend to many tasks simultaneously. [[Shrinking Violet|Violet]], as an insecure teenager, gets invisibility and forcefields. Dash, the hyperactive kid, gets [[Super Speed]]. Jack-Jack, as the baby, gets a grab-bag of powers, a metaphor for the vast potential of infants.
 
 
== Film - Live Action ==
* ''[[Captain America: The First Avenger]]'': The [[Super Soldier]] Serum always grants enhanced strength, but its other effects are extrapolations of what the recipient is like; "good becomes great, bad becomes worse". After seeing what the prototype serum did to the [[Red Skull]], Doctor Erskine refuses to give the serum to a candidate who is in much better shape than Steve Rogers, but is also a bully.
* ''[[The Fantastic Four (film)|The Fantastic Four]]'' movie produced by [[Roger Corman]] explained that the four heroes received their powers based on their personalities.
 
== [[Literature ]] ==
 
== Literature ==
* In the [[Harry Potter (novel)|Potterverse]], the animal shape an Animagus can take is the animal they are most like.
** Patroni also seem to be influenced by the caster's personality. Sometimes indirectly, though: Many Patroni, fitting with their Protector intent, take the animal representation of people they are particularly close to. Harry's patronus was a stag, like his father.
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* Played interestingly in ''[[Soon I Will Be Invincible]]''. Feral, either an uplifted big cat or other form of result of gene splicing, is brutal and violent and hides pain from others, while [[Word of God]] says he's gay. Fatale is a cyborg heavy-hitter, and is analytic but slow at getting abstract connections and skeptical about magic. Mr. Mystic is a poor performing magician with access to the real stuff, tends to be a creepy and withdrawn from normal society. Another character with [[Chronic Backstabbing Disorder]] is so transparent as to be invisible.
* Jurgen, faithful sidekick of everyone's favorite [[Ciaphas Cain|HERO OF THE IMPERIUM]], the single most unclean, untidy and unattractive soldier in the Imperial Guard, and certainly one of the most [[Dumb Is Good|simple-minded]] ones who, as Cain likes to point out, has a refreshing lack of though of his own, is a "blank", a person immune to and cancelling out psykers and any Warp-related powers. Perhaps he is [[Too Spicy for Yog-Sothoth|so disgusting not even Nurgle wants to come close to him]]?
** Justified, in that him being unattractive and devoid of much character is a direct consequence of his power. His rather obvious lack of hygiene is actually a way to give others an explanation for the uncomfortable sense of "weirdness" that his power gives off.
* Justified in the ''[[Wild Cards]]'' setting, where mutations are caused by a burst of psychokinetic power brought on by the titular virus. While most folks tear themselves to pieces or set themselves on fire etc., for those who survive and are left with powers ("Aces") or, more often, misshapen forms ("Jokers") it's considered quite likely that these are influenced by their subconscious desires or self-image. This allows truly Silver Age corniness (or simple dream logic) to exist in an otherwise realistic setting; Captain Trips, for instance, was a biochemist who was having trouble trying to "break in" with the hippie scene to get to the girl he loved. His powers triggered when he took a hit of acid, and now he needs drugs to turn into one of his "special friends," an alternate form/personality with superpowers.
* Scott Westerfeld's YA trilogy ''[[Midnighters]]'' also plays it straight (with perhaps the implication that your personality affects your powers and your powers affect your personality). Team leader Rex wears [[Nerd Glasses|absurdly thick glasses]] and is a Seer. Anti-social [[Goth]] Melissa has [[Telepathy]] that she can't turn off and [[Humans Are Bastardsthe Real Monsters|hates people]] because she has to listen to their petty thoughts ALL THE TIME. Polymath (read as Math Whiz) Dess doesn't want to get involved in the politics of the group; numbers are so much simpler. [[Meaningful Name|Jessica Day]] turns out to be {{spoiler|a Flame Bringer}} and flighty, happy-go-lucky Jonathan, who just wants to have some fun, is an [[I Believe I Can Fly|Acrobat]].
* Vampires in Barb Hendee's book ''Blood Memories'' each develop a different kind of hypnotic aura based on their strongest personality trait in life. This aura is used to help the vampire get prey. Eleisha, who was a small, delicate, sweet-natured girl in life, makes people see her as innocent and helpless. Edward, who was outgoing and likable in life, becomes incredibly charming and charismatic. Maggie and Philip, who were both considered extremely attractive and sexy in life, gain the ability to inspire sexual attraction in others. Julian, who others found creepy and off-putting even in life, gains the ability to paralyze his victims with fear.
* Alexander Pope's ''[[The Rape of the Lock]]''. [[Mr. Exposition|Ariel the sylph explains for the audience's benefit,]] that when young women die, their personalities determine their roles in the afterlife: stuffy prudes become gnomes and live in the earth; romantic, emotional girls become watery nymphs; hot-tempered [[Tsundere|Tsunderes]]s become fiery salamanders, and the coquettes who stay above real emotional connection become sylphs and live in the air. They spend their afterlives perpetuating their favorite activities: Ariel, a sylph, exists to help Belinda be even more of a flirt and heartbreaker than she already is. However, when Belinda's [[Traumatic Haircut|hair is stolen]] and she declares war on the race of men, Ariel can no longer influence her, and she falls under the power of the gnomes.
* Each ''[[The Guardians|Guardian]]'': Each Guardian has a Gift related to their life. Someone who yearned to see the world and was trapped in their hometown will gain the Gift of [[Teleporters and Transporters|teleportation]], while someone who strove to be honest will gain the Gift of [[Living Lie Detector|detecting truth and lies]].
* ''[[Twilight (novel)|Twilight]]'' [[Our Vampires Are Different/Literature|vampires]] are kinda like their human selves only enhanced. So, for example, a human who was “good at reading people” becomes a vampire who is a literal mind reader. Not all vampires gain outright supernatural powers.
 
== [[Live -Action TV ]] ==
 
* ''[[Star Trek: Deep Space Nine]]'' does the ironic reversal by making its shapeshifting alien Odo a [[Control Freak]] -- along—along with his [[Planet of Hats|entire species]].
== Live Action TV ==
* ''[[Star Trek: Deep Space Nine]]'' does the ironic reversal by making its shapeshifting alien Odo a [[Control Freak]] -- along with his [[Planet of Hats|entire species]].
* ''[[Heroes (TV series)|Heroes]]'' has a handful of examples: Nathan (the ambitious politician) can fly, Peter (an empathetic person who dreams of being someone else) absorbs other people's powers, Niki (a mother obsessed with protecting her son) has an alter ego that will stop at nothing to protect him, etc. And in something of an inversion, Matt the psychic is dyslexic almost to the point of being functionally illiterate; he can't read words, but he ''can'' read minds.
*** Somewhat averted in Nathan's case- during Season 1, Nathan is the biggest stick-in-the-mud of the cast, making his ability to fly somewhat odd, especially since he keeps it hidden.
** No longer simply a theory; flat-out stated in the volume 3 finale, although this was simply a character hypothesizing. However, once {{spoiler|Ando the resident sidekick was given powers by the formula, his ended up being the ability to enhance other supers' abilities.}} Simply put, {{spoiler|Ando}}'s superpower is that {{spoiler|he}}'s a [[Crowning Moment of Heartwarming|really supportive friend]].
** It also happens in reverse, in a way. Sylar, no pillar of mental health himself, ends up acquiring the ability to shapeshift after going through a crisis of self. This actually starts to make him ''more'' crazy as he ''literally'' cannot control who he is anymore.
* Averted in the miniseries ''[[The Lost Room]]'', though with supernatural objects rather than people. The series involves around 100 ordinary items with supernatural powers. Instead of their powers being related to their form and function, powers are assigned pretty much randomly. For instance, one might expect that the object that stops time would be the watch. Instead, it's the comb that stops time. The watch hardboilshard-boils eggs. Other objects include a pencil that creates pennies, a pen that microwaves anything it touches, and a clock that sublimates brass. About the only object that has a power related to its function is the key, which allows the owner to enter the titular room by unlocking any door with it.
* ''[[Misfits (TV series)|Misfits]]''. Whilst never stated outright, it's made clear that the storm has taken people's strongest trait or desire and turned it into a superpower. In the main cast: the introverted and frequently ignored Simon can turn invisible; Curtis's regret over his past actions allows him to turn back time; Kelly's concern with what other people think of her gives allows her to read people's minds; the flirty and oversexed Alisha can drive people to uncontrollable lust by touching them; and {{spoiler|Nathan, whose smartass attitude lets him shake off whatever happens to him, is apparently indestructible}}.
* ''[[No Ordinary Family]]'' has the Powell family. Jim the father, is used to bearing the weight of his family's issues, so he has [[Super Strength]] and [[Nigh Invulnerability]]. Stephenie, the mom, is a workaholic without enough time in the day, so she got [[Super Speed]]. Daphne, who is generally empathetic and doesn't like being lied to, gained various Telepathy-style powers. JJ, who had a learning disability, gains [[Super Intelligence]], the beauty of which is that his power is literally to learn fast and retain information for extended periods of time.
 
== [[Tabletop [[RPGsGames]] ==
 
* In the various settings of ''[[Deadlands]]'', any player whose character has supernatural powers is encouraged to choose those powers with some thought to the character's personality. Nowhere is this more obvious than with the Harrowed, [[Back Fromfrom the Dead|souls that were either too lucky or tough to stay dead]]. A particularly stealthy character might crawl out of the ground with a power like ''Silent as a Corpse'', while a skeptic might come back from the grave with some form of ''Arcane Protection'' (and considerable embarrassment about that "doubting Thomas" act).
== Other ==
* ''[[Bionicle]]'': While Tahu and Kopaka, the first Toa of Fire and Ice in the series, followed the concept of fire = quick temper/ice = cold shoulder very closely, Vakama and Nuju broke the mold. Vakama was very quiet and unconfrontational (until going all [[Leeroy Jenkins]] during the Visorak arc), while Nuju was less antagonistic towards the others ("Let's get this job over with" as opposed to Kopaka's "I work ''alone''"). The third Toa of Ice, Matoro, was even less "cold", and his heart made him the arc's [[Chosen One]]. The trope also applies pretty well to the other heroes, who have Water, Earth, Stone, and Air as their powers.
** It's worth noting that the writer deliberately went for an ironic power with one of Matoro's teammates: the cave-dwelling Toa of Earth is the one who got the Mask of [[Flight]] (the Toa of Air was not amused).
 
 
== Tabletop [[RPGs]] ==
* In the various settings of ''[[Deadlands]]'', any player whose character has supernatural powers is encouraged to choose those powers with some thought to the character's personality. Nowhere is this more obvious than with the Harrowed, [[Back From the Dead|souls that were either too lucky or tough to stay dead]]. A particularly stealthy character might crawl out of the ground with a power like ''Silent as a Corpse'', while a skeptic might come back from the grave with some form of ''Arcane Protection'' (and considerable embarrassment about that "doubting Thomas" act).
* In ''[[Hunter: The Reckoning]]'', your Creed and Edges are determined by your attitude towards other supernatural denizens. Want to research them and find out more about them? You're a Visionary, and your powers are tuned towards insight. Want to protect the innocent from them? You're a Defender, and your powers are centered around wards and safety. Want to show the bad ones that there's another way? You're a Redeemer, and your powers are centered around healing and rebukes. Want to kill them all and anyone who's standing next to them? You're a Wayward, and you're fucking nuts.
* In [[White Wolf]]'s ''[[Exalted]]'', the Dragon-Blooded Exalted are thematically linked to the Elements, using Wood as a fifth element representing Life and Growth. While they are not locked to the powers iconic to each Elemental Caste (apart from one power unique to each Caste's type; such as Water-Aspected Dragons' ability to function under water as if on land, firing bows and such with no penalty), those powers do come more natural to them and are cheaper to use mechanically. The game also plays with the trope, encouraging you to explore other aspects of the elements; the paragon of fire isn't an impulsive hot-head but a passionate, yet self-restrained swordsman socialite. The other Exalt variants also fit this to a degree. The Solars (and the Abyssal and Infernal variants) are chosen and empowered as to how they deal with problems; the Dawn castes fight, the Zenith inspire, the Twilights think, the Night castes are sneaky, and the Eclipse negotiate. The Sidereals are chosen by fate, and this molds their view of the world, as to whether life is a journey, peace, a war, a mystery, or an ending.
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* Seemings in ''[[Changeling: The Lost]]'' are based on what the changeling suffered through while in Arcadia, which could also affect their personality. So, for example, an Ogre may be prone to violence not because of their strength but because they were victims of violent abuse.
 
== Other [[Toys]] ==
* ''[[Bionicle]]'': While Tahu and Kopaka, the first Toa of Fire and Ice in the series, followed the concept of fire = quick temper/ice = cold shoulder very closely, Vakama and Nuju broke the mold. Vakama was very quiet and unconfrontational (until going all [[Leeroy Jenkins]] during the Visorak arc), while Nuju was less antagonistic towards the others ("Let's get this job over with" as opposed to Kopaka's "I work ''alone''"). The third Toa of Ice, Matoro, was even less "cold", and his heart made him the arc's [[Chosen One]]. The trope also applies pretty well to the other heroes, who have Water, Earth, Stone, and Air as their powers.
** It's worth noting that the writer deliberately went for an ironic power with one of Matoro's teammates: the cave-dwelling Toa of Earth is the one who got the Mask of [[Flight]] (the Toa of Air was not amused).
 
== [[Video Videogames Games]] ==
* Sonic himself is the most blatant ''[[Sonic the Hedgehog]]'' example, being an impulsive and carefree guy that loves freedom and having super speed. Shadow, on the other hand, is a downbeat speedster on [[Rollerblade Good|rocket skates.]]
* The Guardians in ''[[Angelique]]''.
* Commander Shepard's [[Ragtag Bunch of Misfits|crew]] from both ''[[Mass Effect]]'' games.
** Asari Justicar Samara fits the Telepathy trope ''very'' well, although granted, she is a warrior-monk/KnightErrant[[Knight Errant]] with a strict code governing her every action.
** Her {{spoiler|daughter, Morinth}}, fits the villain side of this trope, even after {{spoiler|Shepard recruits her}}. Being an Ardat-Yakshi, she has the power to [[Out with a Bang|kill her mates while melding]], and is obsessed with finding new partners to mate with, displaying her dominant attitude quite well. She also can't read her potential victims very well (as long as they don't fall under her spell first, or if her target has a strong mind), since she doesn't pick up on the fact that {{spoiler|Shepard is working with Samara until right before she walks in and pins her against a window}}.
** Master Thief Kasumi Goto fits the stealth trope (she ''is'' a thief), with impressive acrobatic skill and the ability to turn invisible for short periods of time. However, her movement is anything but subtle (watch her take out a gunship), but she is quite soft-spoken on the Normandy.
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*** And she uses her tactical cloak for certain other...observational...tasks involving Jacob's workout routine.
* The ''[[Persona (video game)|Persona]]'' [[Spin-Off]] series revolves entirely around this - the characters summon Personas, which are manifestations of their personalities. This starts getting really obvious in ''[[Persona 3]]'', when the gameplay changed to make various party members only use one Persona - one greatly befitting their personality and skills, typically. ([[The Lancer]] is the class clown and hothead, with the physical/fire affinity Persona Hermes, two childhood friends have the Gemini, and the protagonist... All things considered we [[Messianic Archetype|saw that coming]].)
** Played with a little in ''[[Persona 4]]''. The one with [[Playing with Fire|Agi skills]] isn't [[Cute Bruiser|Chie]], but rather [[Yamato Nadeshiko|Yukiko]]. Instead, Chie, and later {{spoiler|[[Team Pet|Teddie]] }} have [[An Ice Person|Bufu skills]]. The rest are played pretty straight, though.
*** Actually, Chie and Yukio's powers make sense. They, and their Shadows, out right state they are [[Ho Yay|quite close]]. Thus it makes sense that they would have the element that fits each other. Plus, Yukiko's Shadow mentions that she hates her name, since snow is weak.
* The Cobras of ''[[Metal Gear Solid 3: Snake Eater]]'' take the trope a step further, actually naming themselves after the emotion on which they base their particular ability. This includes the Sorrow, a spirit medium who converses with dead soldiers, the Fury, who torches everything in sight with his flamethrower, and the Pain, who's... [[What Kind of Lame Power Is Heart, Anyway?|covered in bees]].
** On the other hand, the Beauty & the Beast corps in ''[[Metal Gear Solid 4: Guns of the Patriots]]'' are not associated with this trope, since their personalities and first part of their codenames (borrowed from the above Cobras of ''MGS 3'') have nothing to do with their abilities and second part of their codenames (borrowed from the members of FOXHOUND from ''MGS 1'').
* ''[[Freedom Force (2002 video game)|Freedom Force]]'' touches this. One character comments that it is quite interesting that all the heroes have powers that match their personalities. It is never expanded upon however. Most noticeably El Diablo, who is a hotheaded Latino with fire powers.
** Then there's poor Man-Bot...
** Also Minuteman, a patriotic nuclear physicist who is imbued with powers that closely reflect his patriotism; Iron Ox, a British boxer who becomes a typical strongman; Bullet, a fighter jet pilot obsessed with speed becomes a version of [[The Flash]]; Law and Order, a duo of a young, idealistic policeman and a judge's assistant, both of whom believe strongly in the law, are merged into a single body to met out justice; Man O' War, a Scottish fisherman who gains water-related powers.
** On the villain side, Deja Vu is an escaped mental patient who gains the ability to clone himself and others at will. Talk about a split personality disorder.
** The sequel adds The Bard, a man obsessed with Shakespeare, who is turned into a superhero able to sing hypnotic odes and throwing exploding [[Hamlet|Yorick]] skulls. The villain Fortissimmo was an Italian opera singer before gaining the ability to destroy things with his voice (usually involves him holding a high note).
** Mentor notes on this in the original, and gives the obvious example of El Diablo. Man-Bot asks what aspect of his personality lent himself to being such a conduit of Energy X and gets no answer. A possible answer is that he has tremendous potential that he never used, now he's literally bursting with energy.
* [[Black Magician Girl|Morrigan]] in ''[[Dragon Age]]'' is a shapeshifter, and acts more like a particularly cruel [[Cats Are Mean]] than a human. Likewise, Wynne is a healer/buffer mage and is a protective and motherly sort.
** ''[[Dragon Age II]]'' continues this trend with Aveline, who is a defensive warrior and nigh-impossible to kill, and is very protective of her friends. Merrill, however, subverts this in a very extreme fashion by being a sweet innocent [[Fish Out of Water]] and being a blaster mage/demon-summoning [[Blood Magic|blood mage]]. Anders is an interesting case; he combines compassion for mages and the war refugees he treats in his free clinic with [[Well-Intentioned Extremist|a ruthless hatred of]] [[Cape Busters|templars]], and he's possessed by a demon of Vengeance. Symbolically of his dual nature (kind and ruthless and/or human and demon), he's a mode-shift [[Combat Medic]]; in Panacea mode, his healing abilities improve but he can't cast damage-dealing spells, whereas in Vengeance mode, he deals more damage but [[Squishy Wizard|takes extra damage himself and can't be healed]].
* Amusingly, ''[[Pokémon]]'' manages to avert this trope, and avert it hard, in Diamond/Pearl, especially with the gym leaders.
** The Ice-type PokemonPokémon Gym Leader is a peppy, tomboyish young girl with a fiery personality who openly wonders out loud if she should cultivate a "Ice-Type" personality, aloof and cold.
** The Water-type Gym Leader is a completely crazy, over-the-top madman who wears a mask- AT ALL TIMES- demands that people call him Crasher Wake, and donates to charitable causes in his free time.
*** He also has his own theme song. That he sings himself.
*** There's more than one way to portray water. Pounding surf and rapid mountain streams are just as watery as a tranquil pool.
** The last is the best one. Most Ghost-type trainers are weird, anti-social people- possessed mystics, mediums, psychics, and the like. In ''Diamond/Pearl'', the Ghost-type Gym Leader, Fantina, is.... a beautiful, vivacious woman who has her PokemonPokémon compete in beauty contests, nicely tells trainers who are way too weak to battle her that they can't face her now and should come back later, and happens to have gotten into PokemonPokémon as a kind of hobby she turned out to be good at. She is also foreign to the main country- apparently, [[Dark Is Not Evil|Dark is French]].
*** Hmm...ghosts are "outsiders", no?
** There's also the 4th-gen. Electric Gym Leader, who's quiet and withdrawn even after you motivate him to actually fight you.
*** The Sinnoh Elite Four play it straight, though. Flint is a fire trainer, and energetic and hotheaded. Lucian's the psychic trainer, and he seems fairly intellectual, for example.
** Grass-type Gym Leader Erika in the 1st-gen fits the trope, being a kind-hearted friend of nature with green thumbs... It was ''her -Pokemon-Pokémon'' that subverted it, Vileplume both in name and its paralyzing powder and smell being its strengths. In the remake Yellow it was downgraded to Gloom to match the anime, which still totally subverts the trope. Not to mention Victreebell/Weepinbell, which is an acid spitting bug eating plant.
*** Erika is one of the few that benefited from the Yellow downscaling, as then in Gold/Silver Gloom was evolved to the sunny dispositioned Bellossom itself, turning the subversion into a straight up match.
** Blaine was eccentric, but far from fiery or aggressive despite being the first Fire-type Gym Leader. He's actually a bit of a PokemonPokémon nerd and loves trivia and riddles. His hometown/island, on the other hand, totally fits the trope, being on a giant volcano and having a ruined lab full of Fire and Poison types.
** Most Legendary PokemonPokémon, on the other hand, are literal personifications of the elemental powers they represent. Lumbering juggernaut Regigigas even has an Ability to makes it start a battle slow but its strength builds as the fight goes on.
** It's more evident in the Mystery Dungeon series, where the boss or plot important characters are often partially defined by their types. Your rival team in the first series is the bullish Ghost-type Gengar (who does a partial 'Face Heel Turn' later in the plot), and in the second series it's a scheming Dark/Poison type Skuntank. They even treat Ninetales as a proper kitsune long before the other games or series did.
*** Just the Guild members in the second series. Lovable buffoon Bidoof, cheerful 'Valley Girl' Sunflora, literal loudmouth Loudred (the species is based around sound based voice attacks in general)...
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* In ''[[Backyard Sports|Backyard Skateboarding]]'', the personalities of the already-established characters affect their special moves.
* Hi there, ''[[Golden Sun]]''.
** This trope is strongest around Fire Adepts, who are inevitably either [[Hot-Blooded]] or [[Fiery Redhead|Fiery Redheads]]s, if not ''both''. Being the one exception is probably part of the reason [[Magnificent Bastard|Saturos]] is [[Ensemble Darkhorse|so popular with the fandom]].
** Earth Adepts seem prone to [[Chronic Hero Syndrome]] [[Heroic Mime|Silent Hero]] [[Chronic Hero Syndrome|Syndrome]], leadership roles, and puzzle-solving.
** Water Adepts are calm, generally keep to themselves or are outright secretive, and are intellectual, usually trained as medics. They're also frequently the resident [[Deadpan Snarker]], especially when it seems counterintuitive for them to be.
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** Sazh is a [[Papa Bear|very devoted father]], who spends the majority of the game protecting and shielding Vanille; he happens to be the best Synergist ([[Status Buff|spells that improve combat capabilities and protect against enemy attacks]]).
** Lightning's [[Black Mage|Ravager]] specialisation happens to be in the Thunder and Wind type spells. Given her name and disposition for the majority of the story, this is hardly a surprise.
** Snow has a [[I Will Protect Her|hero-complex]], and spends a lot of his time talking about protecting the world and his fiancée. He is the number one [[Damage Sponge|Sentinel]].
 
== [[Web Comics]] ==
 
* A very literal example in ''[[Sfeer Theory]]''. Sfeer abilities are classified as Introverted or Extroverted, and what sort of powers one has is dependent upon the cyclist's overall disposition. How powerful they are is literally based on the force of their personality.
== [[Web Comics]] ==
* In ''[[Gunnerkrigg Court]]'', the very calm and laid-back Andrew Smith has the ability to [http://www.gunnerkrigg.com/archive_page.php?comicID=385 subconsciously create order where there was none], or in Parley's words, "It's like his superpower is to make everything ''boring!''" Also, according to [http://www.formspring.me/gunnerkrigg/q/1057498438 the word of Tom]{{Dead link}},
* A very literal example in [[Sfeer Theory]]. Sfeer abilities are classified as Introverted or Extroverted, and what sort of powers one has is dependent upon the cyclist's overall disposition. How powerful they are is literally based on the force of their personality.
* In ''[[Gunnerkrigg Court]]'', the very calm and laid-back Andrew Smith has the ability to [http://www.gunnerkrigg.com/archive_page.php?comicID=385 subconsciously create order where there was none], or in Parley's words, "It's like his superpower is to make everything ''boring!''" Also, according to [http://www.formspring.me/gunnerkrigg/q/1057498438 the word of Tom],
{{quote|Q: Could Annie create a shield that could block a dog made of wood?
A: Maybe if she had a lot of metal plating and knew how to weld }}
** What this says about [[Barrier Warrior|Anja who did this]], remains to be seen. Annie sees stuff normal folk don't and mostly remains a calm observer, unless she is showing off or very upset -- then the other part comes into play: note that [[Playing with Fire|no welding equipment was mentioned above]].
* ''[[Earthsong]]'''s characters tend towards [[Personality Powers]]. Felucca, Nanashi and Tengu, in particular.
* Averted by [[Names to Run Away From Really Fast|Charlotte Hatred]] of [[Necessary Monsters]]. She is undead, stalks people through mirrors, and kills people horribly by making [[Evil Eye|eye contact]]. Otherwise, she's the most cheerful and vivacious cast member.
* Samantha from ''[[Molten Blade]]'', who, having [[Playing with Fire|fire powers]], is somewhat impatient and irritable. Naturally, she also has [[Fiery Redhead|red hair]].
* In ''[[El Goonish Shive]]'' magic users acquire spells "[http://egscomics.com/?date=2007-01-31 based on who you are and how you act]", except [http://egscomics.com/?date=2008-09-03 undesirable disturbances]. Thus hiding too much leads to developing stealthy magic and "If You Make a [[Macross Missile Massacre|Cloud of Crows]], You Just Might be Goth".
developing stealthy magic and "If You Make a [[Macross Missile Massacre|Cloud of Crows]], You Just Might be Goth".
** EGS also makes fun of the implications:
{{quote|'''Tedd''': I... I've been given the power to turn myself into a girl?!
'''Tedd''': ''Wow'' that's redundant.
'''Grace''': You have, what, three ways of doing that now?
'''Tedd''': ''Four'' if you count asking Ellen, and I'm [[Magitek|working on ''more'']]. }}
* ''[[Drowtales]]'' has an interesting aversion in Nishi'kanta, a powerful fire sorceress whose personality, as far as the reader can tell, seems to border on emotionless-girl. Her sister, Sil'lice, starts as an aversion and turns a straight example through character growth. Before getting ejected from her clan by her sisters, Sil'lice was an almost hotheaded warrior who apparently valued honor above reason. Yes, her power is ice. However, after her clan's coup, she calms down and starts scheming. She starts holding a grudge....
* ''[[The Last Days of Foxhound]]'' averts the trope of a crafty and manipulative telepath. Without his powers, Psycho Mantis is terrible at persuasion, apparently having gotten so used to never needing to try that he no longer knows how to. This isn't helped by his tendency to go straight to telepathy the instant non-psychic persuasion doesn't [http://gigaville.com/comic.php?id=237 work].
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** Kanaya theorizes that the game gives players their titles to challenge them.
* ''[[Wayward Sons]]'': Everyone's powers seem to be related to their personality or pre-existing skills in some way.
 
 
== [[Web Original]] ==
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* Many of the Beacon Academy students in ''[[RWBY]]'' have a "semblance", a magic-like gift, and at least some seem to reflect their owners' personalities.
 
== [[Western Animation ]] ==
* ''[[Teen Titans (animation)|Teen Titans]]'' has Beast Boy as the usual [[Shapeshifting]] trickster. Starfire flies, has solar bolts, and is perpetually cheerful, while Raven is a part-demon sorceress who is dark and moody. (In the [[Freaky Friday Flip]] episode, it is revealed that Raven and Starfire's powers are literally tied to their emotions; Star's to her joy and fury, Raven's to calmness and control.)
** This reveal, however, presents a question of its own; if Starfire's starbolts come from fury, and her flight from joy, how is it she always seems to be doing both at the same time?
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* ''[[WITCH (animation)|WITCH]]'': Flighty Hay Lin has the elemental air powers. Preppy princess Cornelia, who can't stand dirt and bugs, gets the ironic reversal version: earth powers.
** Of course, Cornelia's also stubborn and proud.
*** Actually, as Yan Lin explains they have ALL''all'' personality power: Irma got water because it can't be contained (like Irma when she decides to do something), Taranee got fire because she's the only one dependable enough to trust her with it (as Cedric points out once, when Taranee gets pissed you must RUN''run''. And he did so), Cornelia got Earth because she tends to function with hard logic, and Hay Lin got Air because she's flightlyflighty. Will's power remains unexplained until the New Power saga of the comic, when her 'Energy' power is finally defined as The Power That Unites the elements (and if the Keeper falls, the Guardians tends to disband, as shown by Nerissa backstory).
* Inversion for irony: ''[[American Dragon: Jake Long]]'' has the [[Creepy Twins|oracle twins]], Kara and Sara. One is a dour goth who only sees positive visions of the future, while the other is a giddy Pollyanna who can only see gloom and doom. This is actually explained as the former has every good surprise in life spoiled and the second sees anything at all positive as ''phenomenal'' compared to the horrible visions she has (which is actually kinda creepy and depressing).
* [[Elemental Powers|Bending]] in ''[[Avatar: The Last Airbender]]'' is strongly linked to people's personality.
** Iroh says it best:
{{quote|''"Fire is the element of power. The people of the Fire Nation have desire and will and the energy and drive to achieve what they want. Earth is the element of substance. The people of the Earth Kingdom are diverse and strong. They are persistent and enduring. Air is the element of freedom. The Air Nomads detached themselves from worldly concerns and found peace and freedom. Also, they apparently had pretty good senses of humor. Water is the element of change. The people of the Water Tribe are capable and adapting to many things. They have a deep sense of community and love that holds them together through anything."''}}
** [[Playing with Fire|Firebending]] is fueled by "emotion and rage" but [[Shock and Awe|lightning]] by a lack thereof (or, more accurately, control over it). More to the point, firebending of any kind requires an [[Stealth Pun|unbending]] will and a forceful, disciplined personality, which tends to lead to [[Ambition Is Evil]]. Later episodes reveal one reason the [[Elemental Nation|Fire Nation]] is so messed up is that their current bending style is corrupted and [[The Dark Side|focuses too much on anger]].
** A major roadblock for Aang when it comes to [[Dishing Out Dirt|Earthbending]] is that he has to "stop thinking like an [[Blow You Away|Airbender]]" and learn how to "be steady and strong" like rock.
** In [[Sequel Series]] ''[[The Legend of Korra]]'' this issue is made explicit with the strong, brash [[Mighty Glacier]] Korra as explained by her airbending teacher:
{{quote|'''Tenzin''': Often the element that's most difficult for the Avatar to master is the one most opposite to the Avatar's personality. For Aang, it was earthbending.
'''Korra''': Yeah, well, I'm about as opposite an Airbender as you can get. }}
* ''[[Justice League (animation)|Justice League]]''{{'}}s Flash is a classic speedster personality. [[Martian Manhunter|J'onn J'onnz]] is a shapeshifter and a mind reader, but doesn't quite fit either mold because, in a fit of originality, the writers made him into [[The Spock]] instead.
** Being the Spock makes sense with telepathy, as it gives one the ability to understand and control one's own emotions. Also gives good reasons to control one's emotions, for fear you'll lose control of the power. (Vulcan'sVulcans ''are'' telepathic, after all.)
** [[Fridge Logic|Well, if you consider]] the [[Power Perversion Potential|potential]] of having both telepathy and shapeshifting, a logically driven character is much more likely to do good with these powers than a more emotionally driven one. Especially since the same combination is associated with [[Horny Devils|succubi...]]
* Blitzwing in ''[[Transformers Animated]]'' actually has ''[[Split Personality]]'' powers, or rather weapons and modes. His calm side has a freeze ray and can take the form of a jet, his angry side has a flamethrower and tank, while his crazy side can apparently use either. He changes them when his temperament changes {{spoiler|whether he wants to or not}}.
** The [[Five-Man Band]] of ''Animated'' is a pretty charming display of [[Personality Powers]] themselves. Bumblebee is a caffeinated speedster, Prowl is a psuedoninja [[Ineffectual Loner]], Bulkhead is a big dumb guy ({{spoiler|subverted in the space bridge plot, but aside from his one intellectual specialty Bulkhead is still a tanky dolt}}). Optimus isn't in the above list, but his "modernised" [[An Axe to Grind|archaic weapon]] is almost certainly an expression of his [[Knight in Shining Armor]] personality. Ratchet is a fun exception, as a medic who is a grouchy old cretin rather than a [[Mysterious Waif]] (but hey, this isn't a JRPG).
* ''[[Freakazoid!]]'' mostly plays this straight (for instance Cobra Queen and Longhorn have their personalities match their respective animal), but it also contains an aversion in Cave Guy, who is actually very sophisticated and intellectual despite appearing like a pre-historic caveman.
** Freakazoid himself literally changes personality while the powers are active. Supposedly he's insane because he has all the information of the internet inside his head (and this is pre 4chan, imagine it today?) and his powers are based on high energy, jumping around in bolts, moving through cyberspace and electrical lines, and being a cartoon.
*** Though, oddly, when [[Ricardo Montalban]] gains the same powers, and presumably the same information, his personality doesn't seem to change at all. And neither does Freakazoid's mentor's. So, you know, what the Hell?
* ''[[Captain Planet and the Planeteers]]'' anyone? Justified in that Gaia chose her multiracial team of teenagers for certain personality traits suited to wielding the rings (and the Captain himself is an entity that exists for no purpose beyond defending the planet, so there's that).
** Particularly true of Ma-ti, as his kindness is the only thing stopping heart's power to mind control people from being terribly abused.
** On the other hand, wouldn't you want the kid given dominion over fire to have a bit more impulse control than Wheeler?
* In ''[[Visionaries: Knights of the Magical Light]],'', the characters gain the power to [[Voluntary Shapeshifting|shape shift]] into an animal based on their personalities. The heroes become lions and hawks and dolphins and such. The villains become sharks and insects and dragons and other nasties. [[Big Bad]] Darkstorm is particularly offended at gaining the power to turn into a giant disgusting mollusk.
* ''[[My Little Pony: Friendship Is Magic|My Little Pony Friendship Is Magic]]'': Rainbow Dash plays the impulsive, brash speedster personality straight to the letter.
** Several other ponies also fit. [[Genki Girl|Pinkie Pie]] is the Element of Laughter, and is simply too energetic all the time, always wanting to make everyone around her [[Ear Worm|as happy as can be]]. Fluttershy is the Element of Kindness, and is always taking care of the wild animals and is simply gentle (sometimes [[Extreme Doormat|too gentle...]]). Twilight Sparkle is the main character and is actually a double subversion, as she is the Element of Magic, but is a very skeptical pony who says everything must have a logical explanation. However, she claims that even magic is logical, [[Magic A Is Magic A|because it works how you expect it to work.]]
*** To an extent, every pony alive fits this trope, as their cutie marks (marks that appear on a pony's flank after a certain age that represent his/her special talent) can also represent what they are.
*** Unicorns especially, since the magic they can use is specifically linked to their special talent. Rarity is a good example; she's a fashion designer who [[Gem-Encrusted|loves working with jewels]], has three diamonds for a cutie mark, and uses a spell which lets her [[Dowsing Device|locate buried gems with her horn]].
 
 
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[[Category:Personality Powers{{PAGENAME}}]]
[[Category:Superhero Tropes]]
[[Category:Characterization Tropes]]
[[Category:Magic and Powers]]
[[Category:Personality Powers]]
[[Category:Power]]
[[Category:Alliterative Trope Titles]]