Jump to content

Personality Powers: Difference between revisions

standardized sections, italics on work names
No edit summary
(standardized sections, italics on work names)
Line 43:
 
{{examples}}
== [[Anime]] and [[Manga]] ==
* Several ace cards from ''[[Yu-Gi-Oh!]]'' have effects and/or traits that are seemingly tied to that of their masters.
** For example: [[Heroic Sacrifice|Stardust Dragon]] sacrifices itself to protect the controller's field from destroyed by a card effect, similar to how [[Big Damn Heroes|Yusei]] often willingly help others in need. Or Blue-Eyes White Dragon having a [[There Is No Kill Like Overkill|brute power]] strategy mirroring [[Jerkass|Kaiba's]] brutal outside.
* ''[[JoJo's Bizarre Adventure]]'' uses this off and on. Some [[Guardian Entity|Stands]] are based on the user's personality, such as Devo's Ebony Devil (Devo is a cruel, hateful person and his Stand is powered by hatred) and Josuke's [[The Medic|Crazy Diamond]] (Josuke is a kind person who wants to help people). Others, however, have no connection to the user's personality.
* Some of the many examples from ''[[Magical Girl Lyrical Nanoha (anime)|Magical Girl Lyrical Nanoha]]'':
** Her first [[The Lancer|Lancer]], Yuuno Scrya, [[Nice Guy]] that he is, has the [[Barrier Warrior]] with a touch of [[Healing Hands]]. Most offensive one? [[Razor Floss|Razor-sharp bindings]]...
** Chrono Harlown, being a [[Troubled but Cute|Cold Boy]], was appropriately given the power of the strongest Ice-based spell known, in other words, [[An Ice Person]]. Also master of [[Flechette Storm]].
Line 110:
* In ''[[One Piece]]'', characters' personalities frequently tend to match aspects of their Devil Fruit abilities. Luffy is bouncy and energetic like rubber; his older brother, Ace, was rash and short-temper that matched his fire powers; the villain Crocodile is dry and coarse like sand, etc.
 
== [[Comic Books]] ==
* In the early days of the ''[[Fantastic Four (Comic Book)|Fantastic Four]]'' comic book, the fire-throwing Human Torch was a hot-tempered grease monkey, the Invisible Girl was shy and meek, the brilliant scientist Mr. Fantastic had powers based on being flexible and adaptable, and the musclebound, monstrous Thing, while not stupid, maintained a "Brooklyn bruiser" persona and had trouble expressing his feelings. Although this is less blatant in more recent comics, it's still sometimes referred to.
** In ''[[What If (comic book)|What If]]'' #6, the FF got different powers, which ''still'' reflected their personalities. Interestingly, Sue got the Mr Fantastic powers, with her meekness being described as a "pliable" personality. The other three powers were completely different (Reed was a living brain, Johnny's interest in mechanics made him a robot, and Ben's love of flight caused him to grow wings).
*** Ironically, a later What If? issue explored what might have happened had all 4 gained the SAME power, and suggested that, while the Invisible Girl/Woman would always be happiest with her power, Johnny might actually be happier as Mr. Fantastic (which he used to become a popular entertainer, more akin to the "sillier" Plastic Man and Elongated Man), while Ben would have been the most comfortable as the Human Torch (which helped in his job as a test pilot, allowed him to become a stuntman, and ultimately led him to become a popular solo superhero).
*** The Reed Richards from this reality received the Thing's power and called himself ''The Brute''. While Ben Grimm dated and eventually married Sue, this version of Reed went into seclusion and had a somewhat manic mood. The 616 version of Richards sometimes spoke to him (as he does with most alternate reality versions of himself). The Brute would help him but also warned him not to talk to him for long because seeing a normal-looking versions of himself could potentially throw him in a rage.
Line 145:
* What happens when Personality Powers intersect with a [[Complete Monster]]? You get someone like [[Empowered|Willy Pete]], a wild and destructive villain whose body is covered in fire hotter than the surface of the sun.
* Subverted and supported simultaneously by Flatman of the [[Great Lakes Avengers|GLA/GLX/Lightning Rods/whatever they're calling themselves now]]. On the one hand his primary power is exactly that of Reed Richards (who he looks almost exactly like, strangely enough), flexing and bending all over the place, while having the personality of wet cardboard. But then again, he's got stretching and bending powers—except that he is utterly and completely flat, matching his droning lectures and utter lack of interestingness.
* ''[[No Hero]]'' justifies this by having the drug FX7 granting powers by bringing out what was inside.
* Rudy Jones was a pathetic janitor that had no qualms about bumming food and money off of people nice enough to share them with him such as [[Superman|Clark Kent]]. So of course he gained superpowers that reflected this as the Parasite.
* [[Plastic Man]] is a case of someone becoming what their powers allow them to be. Eel O'Brian was a small-time gangster who got doused by a vat of chemicals, came out with superpowers, and made a [[Heel Face Turn]], becoming a superhero. Over time, he developed into a superpowered [[Jim Carrey]]-style comedian.
Line 151:
* Prime from ''[[The Ultraverse|Ultraforce]]'' is a thirteen year old boy with the power to form a pseudo-organic shell around himself with powers and appearance that reflect his belief of what makes a hero. When he first manifested his abilities he was a huge fan of comic book superheroes and he could transform into a muscular caped [[Flying Brick]]. Later, after meeting individualistic cynical antiheroes and suffering from inner doubts, his new Prime form resembled a typical [[Nineties Anti-Hero]]. After reconciling his newfound cynicism with his original ideals, his final Prime form is a mix of the two that leans more towards his original [[The Cape (trope)|Cape]] form. Another hero named Elven with the same powers as Prime was a fan of ''[[Elf Quest]]'' and other [[High Fantasy]] works and turned into a [[Hot Amazon]] elf warrior with magical powers.
 
== [[Film - Animated]] ==
* ''[[The Incredibles]]'' [[Word of God|intentionally plays this straight]] with the Parrs. Bob the father gets super strength because he's the foundation for the family. Helen the mom gets super-stretching, because mothers tend to many tasks simultaneously. [[Shrinking Violet|Violet]], as an insecure teenager, gets invisibility and forcefields. Dash, the hyperactive kid, gets [[Super Speed]]. Jack-Jack, as the baby, gets a grab-bag of powers, a metaphor for the vast potential of infants.
 
== Film - Live Action ==
* ''[[Captain America: The First Avenger]]'': The [[Super Soldier]] Serum always grants enhanced strength, but its other effects are extrapolations of what the recipient is like; "good becomes great, bad becomes worse". After seeing what the prototype serum did to the [[Red Skull]], Doctor Erskine refuses to give the serum to a candidate who is in much better shape than Steve Rogers, but is also a bully.
* ''[[The Fantastic Four (film)|The Fantastic Four]]'' movie produced by [[Roger Corman]] explained that the four heroes received their powers based on their personalities.
 
== [[Literature]] ==
* In the [[Harry Potter (novel)|Potterverse]], the animal shape an Animagus can take is the animal they are most like.
** Patroni also seem to be influenced by the caster's personality. Sometimes indirectly, though: Many Patroni, fitting with their Protector intent, take the animal representation of people they are particularly close to. Harry's patronus was a stag, like his father.
Line 168 ⟶ 166:
* Jurgen, faithful sidekick of everyone's favorite [[Ciaphas Cain|HERO OF THE IMPERIUM]], the single most unclean, untidy and unattractive soldier in the Imperial Guard, and certainly one of the most [[Dumb Is Good|simple-minded]] ones who, as Cain likes to point out, has a refreshing lack of though of his own, is a "blank", a person immune to and cancelling out psykers and any Warp-related powers. Perhaps he is [[Too Spicy for Yog-Sothoth|so disgusting not even Nurgle wants to come close to him]]?
** Justified, in that him being unattractive and devoid of much character is a direct consequence of his power. His rather obvious lack of hygiene is actually a way to give others an explanation for the uncomfortable sense of "weirdness" that his power gives off.
* Justified in the ''[[Wild Cards]]'' setting, where mutations are caused by a burst of psychokinetic power brought on by the titular virus. While most folks tear themselves to pieces or set themselves on fire etc., for those who survive and are left with powers ("Aces") or, more often, misshapen forms ("Jokers") it's considered quite likely that these are influenced by their subconscious desires or self-image. This allows truly Silver Age corniness (or simple dream logic) to exist in an otherwise realistic setting; Captain Trips, for instance, was a biochemist who was having trouble trying to "break in" with the hippie scene to get to the girl he loved. His powers triggered when he took a hit of acid, and now he needs drugs to turn into one of his "special friends," an alternate form/personality with superpowers.
* Scott Westerfeld's YA trilogy ''[[Midnighters]]'' also plays it straight (with perhaps the implication that your personality affects your powers and your powers affect your personality). Team leader Rex wears [[Nerd Glasses|absurdly thick glasses]] and is a Seer. Anti-social [[Goth]] Melissa has [[Telepathy]] that she can't turn off and [[Humans Are the Real Monsters|hates people]] because she has to listen to their petty thoughts ALL THE TIME. Polymath (read as Math Whiz) Dess doesn't want to get involved in the politics of the group; numbers are so much simpler. [[Meaningful Name|Jessica Day]] turns out to be {{spoiler|a Flame Bringer}} and flighty, happy-go-lucky Jonathan, who just wants to have some fun, is an [[I Believe I Can Fly|Acrobat]].
* Vampires in Barb Hendee's book ''Blood Memories'' each develop a different kind of hypnotic aura based on their strongest personality trait in life. This aura is used to help the vampire get prey. Eleisha, who was a small, delicate, sweet-natured girl in life, makes people see her as innocent and helpless. Edward, who was outgoing and likable in life, becomes incredibly charming and charismatic. Maggie and Philip, who were both considered extremely attractive and sexy in life, gain the ability to inspire sexual attraction in others. Julian, who others found creepy and off-putting even in life, gains the ability to paralyze his victims with fear.
* Alexander Pope's ''[[The Rape of the Lock]]''. [[Mr. Exposition|Ariel the sylph explains for the audience's benefit,]] that when young women die, their personalities determine their roles in the afterlife: stuffy prudes become gnomes and live in the earth; romantic, emotional girls become watery nymphs; hot-tempered [[Tsundere]]s become fiery salamanders, and the coquettes who stay above real emotional connection become sylphs and live in the air. They spend their afterlives perpetuating their favorite activities: Ariel, a sylph, exists to help Belinda be even more of a flirt and heartbreaker than she already is. However, when Belinda's [[Traumatic Haircut|hair is stolen]] and she declares war on the race of men, Ariel can no longer influence her, and she falls under the power of the gnomes.
* Each ''[[The Guardians|Guardian]]'': Each Guardian has a Gift related to their life. Someone who yearned to see the world and was trapped in their hometown will gain the Gift of [[Teleporters and Transporters|teleportation]], while someone who strove to be honest will gain the Gift of [[Living Lie Detector|detecting truth and lies]].
* ''[[Twilight (novel)|Twilight]]'' [[Our Vampires Are Different/Literature|vampires]] are kinda like their human selves only enhanced. So, for example, a human who was “good at reading people” becomes a vampire who is a literal mind reader. Not all vampires gain outright supernatural powers.
 
== [[Live-Action TV]] ==
* ''[[Star Trek: Deep Space Nine]]'' does the ironic reversal by making its shapeshifting alien Odo a [[Control Freak]]—along with his [[Planet of Hats|entire species]].
* ''[[Heroes (TV series)|Heroes]]'' has a handful of examples: Nathan (the ambitious politician) can fly, Peter (an empathetic person who dreams of being someone else) absorbs other people's powers, Niki (a mother obsessed with protecting her son) has an alter ego that will stop at nothing to protect him, etc. And in something of an inversion, Matt the psychic is dyslexic almost to the point of being functionally illiterate; he can't read words, but he ''can'' read minds.
Line 181 ⟶ 179:
** No longer simply a theory; flat-out stated in the volume 3 finale, although this was simply a character hypothesizing. However, once {{spoiler|Ando the resident sidekick was given powers by the formula, his ended up being the ability to enhance other supers' abilities.}} Simply put, {{spoiler|Ando}}'s superpower is that {{spoiler|he}}'s a [[Crowning Moment of Heartwarming|really supportive friend]].
** It also happens in reverse, in a way. Sylar, no pillar of mental health himself, ends up acquiring the ability to shapeshift after going through a crisis of self. This actually starts to make him ''more'' crazy as he ''literally'' cannot control who he is anymore.
* Averted in the miniseries ''[[The Lost Room]]'', though with supernatural objects rather than people. The series involves around 100 ordinary items with supernatural powers. Instead of their powers being related to their form and function, powers are assigned pretty much randomly. For instance, one might expect that the object that stops time would be the watch. Instead, it's the comb that stops time. The watch hardboilshard-boils eggs. Other objects include a pencil that creates pennies, a pen that microwaves anything it touches, and a clock that sublimates brass. About the only object that has a power related to its function is the key, which allows the owner to enter the titular room by unlocking any door with it.
* ''[[Misfits (TV series)|Misfits]]''. Whilst never stated outright, it's made clear that the storm has taken people's strongest trait or desire and turned it into a superpower. In the main cast: the introverted and frequently ignored Simon can turn invisible; Curtis's regret over his past actions allows him to turn back time; Kelly's concern with what other people think of her gives allows her to read people's minds; the flirty and oversexed Alisha can drive people to uncontrollable lust by touching them; and {{spoiler|Nathan, whose smartass attitude lets him shake off whatever happens to him, is apparently indestructible}}.
* ''[[No Ordinary Family]]'' has the Powell family. Jim the father, is used to bearing the weight of his family's issues, so he has [[Super Strength]] and [[Nigh Invulnerability]]. Stephenie, the mom, is a workaholic without enough time in the day, so she got [[Super Speed]]. Daphne, who is generally empathetic and doesn't like being lied to, gained various Telepathy-style powers. JJ, who had a learning disability, gains [[Super Intelligence]], the beauty of which is that his power is literally to learn fast and retain information for extended periods of time.
 
== [[Tabletop Games]] ==
* In the various settings of ''[[Deadlands]]'', any player whose character has supernatural powers is encouraged to choose those powers with some thought to the character's personality. Nowhere is this more obvious than with the Harrowed, [[Back from the Dead|souls that were either too lucky or tough to stay dead]]. A particularly stealthy character might crawl out of the ground with a power like ''Silent as a Corpse'', while a skeptic might come back from the grave with some form of ''Arcane Protection'' (and considerable embarrassment about that "doubting Thomas" act).
* In ''[[Hunter: The Reckoning]]'', your Creed and Edges are determined by your attitude towards other supernatural denizens. Want to research them and find out more about them? You're a Visionary, and your powers are tuned towards insight. Want to protect the innocent from them? You're a Defender, and your powers are centered around wards and safety. Want to show the bad ones that there's another way? You're a Redeemer, and your powers are centered around healing and rebukes. Want to kill them all and anyone who's standing next to them? You're a Wayward, and you're fucking nuts.
Line 194 ⟶ 192:
* Seemings in ''[[Changeling: The Lost]]'' are based on what the changeling suffered through while in Arcadia, which could also affect their personality. So, for example, an Ogre may be prone to violence not because of their strength but because they were victims of violent abuse.
 
== Video Games[[Toys]] ==
* ''[[Bionicle]]'': While Tahu and Kopaka, the first Toa of Fire and Ice in the series, followed the concept of fire = quick temper/ice = cold shoulder very closely, Vakama and Nuju broke the mold. Vakama was very quiet and unconfrontational (until going all [[Leeroy Jenkins]] during the Visorak arc), while Nuju was less antagonistic towards the others ("Let's get this job over with" as opposed to Kopaka's "I work ''alone''"). The third Toa of Ice, Matoro, was even less "cold", and his heart made him the arc's [[Chosen One]]. The trope also applies pretty well to the other heroes, who have Water, Earth, Stone, and Air as their powers.
* Sonic himself is the most blatant [[Sonic the Hedgehog]] example, being an impulsive and carefree guy that loves freedom and having super speed. Shadow, on the other hand, is a downbeat speedster on [[Rollerblade Good|rocket skates.]]
** It's worth noting that the writer deliberately went for an ironic power with one of Matoro's teammates: the cave-dwelling Toa of Earth is the one who got the Mask of [[Flight]] (the Toa of Air was not amused).
 
== [[Video Games]] ==
* Sonic himself is the most blatant ''[[Sonic the Hedgehog]]'' example, being an impulsive and carefree guy that loves freedom and having super speed. Shadow, on the other hand, is a downbeat speedster on [[Rollerblade Good|rocket skates.]]
* The Guardians in ''[[Angelique]]''.
* Commander Shepard's [[Ragtag Bunch of Misfits|crew]] from both ''[[Mass Effect]]'' games.
Line 207 ⟶ 209:
*** Actually, Chie and Yukio's powers make sense. They, and their Shadows, out right state they are [[Ho Yay|quite close]]. Thus it makes sense that they would have the element that fits each other. Plus, Yukiko's Shadow mentions that she hates her name, since snow is weak.
* The Cobras of ''[[Metal Gear Solid 3: Snake Eater]]'' take the trope a step further, actually naming themselves after the emotion on which they base their particular ability. This includes the Sorrow, a spirit medium who converses with dead soldiers, the Fury, who torches everything in sight with his flamethrower, and the Pain, who's... [[What Kind of Lame Power Is Heart, Anyway?|covered in bees]].
** On the other hand, the Beauty & the Beast corps in ''[[Metal Gear Solid 4: Guns of the Patriots]]'' are not associated with this trope, since their personalities and first part of their codenames (borrowed from the above Cobras of ''MGS 3'') have nothing to do with their abilities and second part of their codenames (borrowed from the members of FOXHOUND from ''MGS 1'').
* ''[[Freedom Force (2002 video game)|Freedom Force]]'' touches this. One character comments that it is quite interesting that all the heroes have powers that match their personalities. It is never expanded upon however. Most noticeably El Diablo, who is a hotheaded Latino with fire powers.
** Then there's poor Man-Bot...
Line 215 ⟶ 217:
** Mentor notes on this in the original, and gives the obvious example of El Diablo. Man-Bot asks what aspect of his personality lent himself to being such a conduit of Energy X and gets no answer. A possible answer is that he has tremendous potential that he never used, now he's literally bursting with energy.
* [[Black Magician Girl|Morrigan]] in ''[[Dragon Age]]'' is a shapeshifter, and acts more like a particularly cruel [[Cats Are Mean]] than a human. Likewise, Wynne is a healer/buffer mage and is a protective and motherly sort.
** ''[[Dragon Age II]]'' continues this trend with Aveline, who is a defensive warrior and nigh-impossible to kill, and is very protective of her friends. Merrill, however, subverts this in a very extreme fashion by being a sweet innocent [[Fish Out of Water]] and being a blaster mage/demon-summoning [[Blood Magic|blood mage]]. Anders is an interesting case; he combines compassion for mages and the war refugees he treats in his free clinic with [[Well-Intentioned Extremist|a ruthless hatred of]] [[Cape Busters|templars]], and he's possessed by a demon of Vengeance. Symbolically of his dual nature (kind and ruthless and/or human and demon), he's a mode-shift [[Combat Medic]]; in Panacea mode, his healing abilities improve but he can't cast damage-dealing spells, whereas in Vengeance mode, he deals more damage but [[Squishy Wizard|takes extra damage himself and can't be healed]].
* Amusingly, ''[[Pokémon]]'' manages to avert this trope, and avert it hard, in Diamond/Pearl, especially with the gym leaders.
** The Ice-type PokemonPokémon Gym Leader is a peppy, tomboyish young girl with a fiery personality who openly wonders out loud if she should cultivate a "Ice-Type" personality, aloof and cold.
** The Water-type Gym Leader is a completely crazy, over-the-top madman who wears a mask- AT ALL TIMES- demands that people call him Crasher Wake, and donates to charitable causes in his free time.
*** He also has his own theme song. That he sings himself.
*** There's more than one way to portray water. Pounding surf and rapid mountain streams are just as watery as a tranquil pool.
** The last is the best one. Most Ghost-type trainers are weird, anti-social people- possessed mystics, mediums, psychics, and the like. In ''Diamond/Pearl'', the Ghost-type Gym Leader, Fantina, is.... a beautiful, vivacious woman who has her PokemonPokémon compete in beauty contests, nicely tells trainers who are way too weak to battle her that they can't face her now and should come back later, and happens to have gotten into PokemonPokémon as a kind of hobby she turned out to be good at. She is also foreign to the main country- apparently, [[Dark Is Not Evil|Dark is French]].
*** Hmm...ghosts are "outsiders", no?
** There's also the 4th-gen. Electric Gym Leader, who's quiet and withdrawn even after you motivate him to actually fight you.
*** The Sinnoh Elite Four play it straight, though. Flint is a fire trainer, and energetic and hotheaded. Lucian's the psychic trainer, and he seems fairly intellectual, for example.
** Grass-type Gym Leader Erika in the 1st-gen fits the trope, being a kind-hearted friend of nature with green thumbs... It was ''her -Pokemon-Pokémon'' that subverted it, Vileplume both in name and its paralyzing powder and smell being its strengths. In the remake Yellow it was downgraded to Gloom to match the anime, which still totally subverts the trope. Not to mention Victreebell/Weepinbell, which is an acid spitting bug eating plant.
*** Erika is one of the few that benefited from the Yellow downscaling, as then in Gold/Silver Gloom was evolved to the sunny dispositioned Bellossom itself, turning the subversion into a straight up match.
** Blaine was eccentric, but far from fiery or aggressive despite being the first Fire-type Gym Leader. He's actually a bit of a PokemonPokémon nerd and loves trivia and riddles. His hometown/island, on the other hand, totally fits the trope, being on a giant volcano and having a ruined lab full of Fire and Poison types.
** Most Legendary PokemonPokémon, on the other hand, are literal personifications of the elemental powers they represent. Lumbering juggernaut Regigigas even has an Ability to makes it start a battle slow but its strength builds as the fight goes on.
** It's more evident in the Mystery Dungeon series, where the boss or plot important characters are often partially defined by their types. Your rival team in the first series is the bullish Ghost-type Gengar (who does a partial 'Face Heel Turn' later in the plot), and in the second series it's a scheming Dark/Poison type Skuntank. They even treat Ninetales as a proper kitsune long before the other games or series did.
*** Just the Guild members in the second series. Lovable buffoon Bidoof, cheerful 'Valley Girl' Sunflora, literal loudmouth Loudred (the species is based around sound based voice attacks in general)...
Line 277 ⟶ 279:
* Many of the Beacon Academy students in ''[[RWBY]]'' have a "semblance", a magic-like gift, and at least some seem to reflect their owners' personalities.
 
== [[Western Animation]] ==
* ''[[Teen Titans (animation)|Teen Titans]]'' has Beast Boy as the usual [[Shapeshifting]] trickster. Starfire flies, has solar bolts, and is perpetually cheerful, while Raven is a part-demon sorceress who is dark and moody. (In the [[Freaky Friday Flip]] episode, it is revealed that Raven and Starfire's powers are literally tied to their emotions; Star's to her joy and fury, Raven's to calmness and control.)
** This reveal, however, presents a question of its own; if Starfire's starbolts come from fury, and her flight from joy, how is it she always seems to be doing both at the same time?
Line 284 ⟶ 286:
* ''[[WITCH (animation)|WITCH]]'': Flighty Hay Lin has the elemental air powers. Preppy princess Cornelia, who can't stand dirt and bugs, gets the ironic reversal version: earth powers.
** Of course, Cornelia's also stubborn and proud.
*** Actually, as Yan Lin explains they have ALL''all'' personality power: Irma got water because it can't be contained (like Irma when she decides to do something), Taranee got fire because she's the only one dependable enough to trust her with it (as Cedric points out once, when Taranee gets pissed you must RUN''run''. And he did so), Cornelia got Earth because she tends to function with hard logic, and Hay Lin got Air because she's flightlyflighty. Will's power remains unexplained until the New Power saga of the comic, when her 'Energy' power is finally defined as The Power That Unites the elements (and if the Keeper falls, the Guardians tends to disband, as shown by Nerissa backstory).
* Inversion for irony: ''[[American Dragon: Jake Long]]'' has the [[Creepy Twins|oracle twins]], Kara and Sara. One is a dour goth who only sees positive visions of the future, while the other is a giddy Pollyanna who can only see gloom and doom. This is actually explained as the former has every good surprise in life spoiled and the second sees anything at all positive as ''phenomenal'' compared to the horrible visions she has (which is actually kinda creepy and depressing).
* [[Elemental Powers|Bending]] in ''[[Avatar: The Last Airbender]]'' is strongly linked to people's personality.
Line 294 ⟶ 296:
{{quote|'''Tenzin''': Often the element that's most difficult for the Avatar to master is the one most opposite to the Avatar's personality. For Aang, it was earthbending.
'''Korra''': Yeah, well, I'm about as opposite an Airbender as you can get. }}
* ''[[Justice League (animation)|Justice League]]''{{'}}s Flash is a classic speedster personality. [[Martian Manhunter|J'onn J'onnz]] is a shapeshifter and a mind reader, but doesn't quite fit either mold because, in a fit of originality, the writers made him into [[The Spock]] instead.
** Being the Spock makes sense with telepathy, as it gives one the ability to understand and control one's own emotions. Also gives good reasons to control one's emotions, for fear you'll lose control of the power. (Vulcan'sVulcans ''are'' telepathic, after all.)
** [[Fridge Logic|Well, if you consider]] the [[Power Perversion Potential|potential]] of having both telepathy and shapeshifting, a logically driven character is much more likely to do good with these powers than a more emotionally driven one. Especially since the same combination is associated with [[Horny Devils|succubi...]]
* Blitzwing in ''[[Transformers Animated]]'' actually has ''[[Split Personality]]'' powers, or rather weapons and modes. His calm side has a freeze ray and can take the form of a jet, his angry side has a flamethrower and tank, while his crazy side can apparently use either. He changes them when his temperament changes {{spoiler|whether he wants to or not}}.
Line 305 ⟶ 307:
** Particularly true of Ma-ti, as his kindness is the only thing stopping heart's power to mind control people from being terribly abused.
** On the other hand, wouldn't you want the kid given dominion over fire to have a bit more impulse control than Wheeler?
* In ''[[Visionaries: Knights of the Magical Light]],'', the characters gain the power to [[Voluntary Shapeshifting|shape shift]] into an animal based on their personalities. The heroes become lions and hawks and dolphins and such. The villains become sharks and insects and dragons and other nasties. [[Big Bad]] Darkstorm is particularly offended at gaining the power to turn into a giant disgusting mollusk.
* ''[[My Little Pony: Friendship Is Magic|My Little Pony Friendship Is Magic]]'': Rainbow Dash plays the impulsive, brash speedster personality straight to the letter.
** Several other ponies also fit. [[Genki Girl|Pinkie Pie]] is the Element of Laughter, and is simply too energetic all the time, always wanting to make everyone around her [[Ear Worm|as happy as can be]]. Fluttershy is the Element of Kindness, and is always taking care of the wild animals and is simply gentle (sometimes [[Extreme Doormat|too gentle...]]). Twilight Sparkle is the main character and is actually a double subversion, as she is the Element of Magic, but is a very skeptical pony who says everything must have a logical explanation. However, she claims that even magic is logical, [[Magic A Is Magic A|because it works how you expect it to work.]]
*** To an extent, every pony alive fits this trope, as their cutie marks (marks that appear on a pony's flank after a certain age that represent his/her special talent) can also represent what they are.
*** Unicorns especially, since the magic they can use is specifically linked to their special talent. Rarity is a good example; she's a fashion designer who [[Gem-Encrusted|loves working with jewels]], has three diamonds for a cutie mark, and uses a spell which lets her [[Dowsing Device|locate buried gems with her horn]].
 
== Other Media ==
* ''[[Bionicle]]'': While Tahu and Kopaka, the first Toa of Fire and Ice in the series, followed the concept of fire = quick temper/ice = cold shoulder very closely, Vakama and Nuju broke the mold. Vakama was very quiet and unconfrontational (until going all [[Leeroy Jenkins]] during the Visorak arc), while Nuju was less antagonistic towards the others ("Let's get this job over with" as opposed to Kopaka's "I work ''alone''"). The third Toa of Ice, Matoro, was even less "cold", and his heart made him the arc's [[Chosen One]]. The trope also applies pretty well to the other heroes, who have Water, Earth, Stone, and Air as their powers.
** It's worth noting that the writer deliberately went for an ironic power with one of Matoro's teammates: the cave-dwelling Toa of Earth is the one who got the Mask of [[Flight]] (the Toa of Air was not amused).
 
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.