Pinata Enemy: Difference between revisions

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* [[Underground Monkey|Various types]] of creeping coins in ''[[Angband]]'' and ''[[Wizardry]]''.
* [[Underground Monkey|Various types]] of creeping coins in ''[[Angband]]'' and ''[[Wizardry]]''.
* The Rikti portals spawned by Communications Officers in ''[[City of Heroes]]'' are like this; they're inanimate objects with no attacks that give large amounts of XP and influence (the game's money) when defeated. The drawback is, naturally, that they [[Mook Maker|spew out enemies]] while you're beating on them.
* The Rikti portals spawned by Communications Officers in ''[[City of Heroes]]'' are like this; they're inanimate objects with no attacks that give large amounts of XP and influence (the game's money) when defeated. The drawback is, naturally, that they [[Mook Maker|spew out enemies]] while you're beating on them.
** They've changed this--now, it's, the Communications Officers themselves who give the huge payout. And it's possible with the right powers to drop them before they can summon their portals.
** They've changed this—now, it's, the Communications Officers themselves who give the huge payout. And it's possible with the right powers to drop them before they can summon their portals.
** Trying to keep players using the mission-designing system from stocking "farm" missions ''entirely'' with Pinata Enemies is an ongoing struggle for the developers.
** Trying to keep players using the mission-designing system from stocking "farm" missions ''entirely'' with Pinata Enemies is an ongoing struggle for the developers.
* The "Entrees" gang in the ''[[River City Ransom]]'' remake.
* The "Entrees" gang in the ''[[River City Ransom]]'' remake.
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* Beefy bodyguard bats in the early game of ''[[Kingdom of Loathing]]''. Normally you only get to kill a few before you run into the Boss Bat and close that area, but there are ways around this...
* Beefy bodyguard bats in the early game of ''[[Kingdom of Loathing]]''. Normally you only get to kill a few before you run into the Boss Bat and close that area, but there are ways around this...
* The original ''[[Mega Man X]]'' has a cameo from a [[Mega Man (video game)|classic series]] enemy...which is pretty much an instant one-up. And it respawns the moment you walk off the screen!
* The original ''[[Mega Man X]]'' has a cameo from a [[Mega Man (video game)|classic series]] enemy...which is pretty much an instant one-up. And it respawns the moment you walk off the screen!
* ''[[Secret of Mana]]'' has Embermen. They appear only in the Palace of Darkness and a very select few other screens, but they give in the ''thousands'' of experience per kill...and, oh yeah, they're ''[[Mook Maker|Mook Makers]]''. You take it from there.
* ''[[Secret of Mana]]'' has Embermen. They appear only in the Palace of Darkness and a very select few other screens, but they give in the ''thousands'' of experience per kill...and, oh yeah, they're ''[[Mook Maker]]s''. You take it from there.
* There's also the Pig Noise from ''[[The World Ends With You]]''. These Noise provide treasure every single time you kill them, but they will run unless you [[Kryptonite Factor|use the right Pin]] to kill them. This is made much easier because, for some reason, [[Revive Kills Zombie|they have no magic resistence to your partner's attacks]].
* There's also the Pig Noise from ''[[The World Ends With You]]''. These Noise provide treasure every single time you kill them, but they will run unless you [[Kryptonite Factor|use the right Pin]] to kill them. This is made much easier because, for some reason, [[Revive Kills Zombie|they have no magic resistence to your partner's attacks]].
* The Golden GUN units in Sonic Adventure 2 teleport in at specific locations if you get close, and then teleport away if you don't kill them in time. They are worth 1,000 points, so you might want to consider memorizing their locations if you want to get those A ranks.
* The Golden GUN units in Sonic Adventure 2 teleport in at specific locations if you get close, and then teleport away if you don't kill them in time. They are worth 1,000 points, so you might want to consider memorizing their locations if you want to get those A ranks.
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* Numemon is this is [[Digimon World 3]]. They take a lot to kill, but are otherwise weak, and pack a ton of experience. The Numemon in the Asuka Jungle Shrine pack as much experience as some of the late Amaterasu [[Mooks]]. The ones in the Amaterasu Jungle Shrine pack more experience than any other Mook in the game.
* Numemon is this is [[Digimon World 3]]. They take a lot to kill, but are otherwise weak, and pack a ton of experience. The Numemon in the Asuka Jungle Shrine pack as much experience as some of the late Amaterasu [[Mooks]]. The ones in the Amaterasu Jungle Shrine pack more experience than any other Mook in the game.
* The [[Board Game]] ''[[Arkham Horror]]'' has the Mi-go, a fairly weak enemy that gives you a unique item when killed.
* The [[Board Game]] ''[[Arkham Horror]]'' has the Mi-go, a fairly weak enemy that gives you a unique item when killed.
* ''[[Golden Sun: Dark Dawn]]'' has the standard [[Mook|mooks]] of the last stage, the {{spoiler|Tua Soldiers}}. While they have decent attacks and will heal themselves, they are worth a truckload of experience and they'll always drop the Water of Life, a much-valued reviving item. To further sweeten the deal, they are completely outside the game's [[Elemental Rock-Paper-Scissors]] system in that they're weak to ''all the elements''. This means that Djinni kills--which give you an additional 50% of the experience if you finish off your enemy with a Djinni of the element that it's weak against--are ridiculously easy to achieve. A standard group of three is worth almost the same amount of experience as some of the weaker bosses if killed in this way, and it's easy to level up your party by five or six levels in thirty minutes.
* ''[[Golden Sun: Dark Dawn]]'' has the standard [[mook]]s of the last stage, the {{spoiler|Tua Soldiers}}. While they have decent attacks and will heal themselves, they are worth a truckload of experience and they'll always drop the Water of Life, a much-valued reviving item. To further sweeten the deal, they are completely outside the game's [[Elemental Rock-Paper-Scissors]] system in that they're weak to ''all the elements''. This means that Djinni kills—which give you an additional 50% of the experience if you finish off your enemy with a Djinni of the element that it's weak against—are ridiculously easy to achieve. A standard group of three is worth almost the same amount of experience as some of the weaker bosses if killed in this way, and it's easy to level up your party by five or six levels in thirty minutes.
* ''[[Dark Souls]]'' has the Forest Hunters and Darkmoon soldiers, quick sources of souls, and a respawning Titanite demon, which drops the otherwise limited in number Demon Titanite, used to upgrade powerful boss weapons.
* ''[[Dark Souls]]'' has the Forest Hunters and Darkmoon soldiers, quick sources of souls, and a respawning Titanite demon, which drops the otherwise limited in number Demon Titanite, used to upgrade powerful boss weapons.
* In ''[[X Men Legends]] 2,'' you get [[Limit Break]] powers called Xtreme once you fill up your Xtreme meter, but you probably have to do a second playthrough to get your ''secondary'' ones. Gambit's secondary Xtreme is called Prince of Thieves, and Toad's is called Plunder. These increase the health, energy, and techbits (often [[Money for Nothing]], but they can buy some useful items) left behind by Mook enemies to a great degree, turning ''all your enemies'' into this.
* In ''[[X Men Legends]] 2,'' you get [[Limit Break]] powers called Xtreme once you fill up your Xtreme meter, but you probably have to do a second playthrough to get your ''secondary'' ones. Gambit's secondary Xtreme is called Prince of Thieves, and Toad's is called Plunder. These increase the health, energy, and techbits (often [[Money for Nothing]], but they can buy some useful items) left behind by Mook enemies to a great degree, turning ''all your enemies'' into this.