PlayStation Vita: Difference between revisions

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When it was released in Japan, on December 17th, 2011, it did well for a week but lost 3/4ths of its sales numbers the next, being outsold the week of Christmas not just by its main competition, the [[Nintendo 3DS]], but by the ''original PSP'' as well. And [[It Got Worse|numbers have only declined since then]]. Unfortunately, the Japanese market would prove to be the ''most'' successful by far, thanks to Japanese developers taking advantage of the lower budgets to make very original and innovative games for the system. The international release would wind up doing even worse, with the cost of the proprietary memory even more absurd (the largest of the memory options never making it to the west), while Sony of America was unwilling to support, and later outright ''hostile to'' (outright banning their release or forcing absurd censorship requirements) the oddball Japanese games that made of most of the system's exclusives.
 
Though despite having been a critical and commercial flop, the Vita did gain a loyal cult follwing especially in the late 2010s to early 2020s when security researchers managed to successfully defeat the console's security (though certain aspects of it are still being worked on), paving the way for a thriving homebrew scene. While some of these hacks were in the form of unofficial ports of popular Android games to the Vita, others focused on quality-of-life improvements such as adapters which allow commodity SD cards to be used as external storage instead of the absurdly expensive proprietary memory cards.
 
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