PlayStation Vita: Difference between revisions
Updated and standardized tense.
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[[File:psvita_9360.png|frame|[[Slogans|Never stop Playing.]]]]
Sony's successor to the [[PlayStation Portable]], codenamed the Next Generation Portable or NGP for short
With their two most recent systems falling below expectations in terms of sales, they decided to pull out all the stops with:
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* Instead of using the highly custom console technology that the [[PlayStation 3]] uses, the Vita uses common smartphone technology. This makes game development easier, considering most developers are already familiar to the technology and they are able to use assets from existing hardware ranging from home consoles to smartphones.
* This is the first widely-available dual analog handheld, addressing a flaw experienced on the PSP.
* In reaction to the growing casual downloadable game market (such as iOS and Android), Vita features are similar to smartphones, such as a touch screen and motion sensor
* The Vita is Sony's first system to use flash cards instead of optical disks for game distribution, which hopefully removes [[Loads and Loads of Loading|long loading times]] and increases battery life. Game flashcards are currently able to hold up to 16GB of information. They are based off MultiMediaCards, but have a different pinout and the expected copy protection to deter (casual) piracy.
* The price
While not as powerful as a PS3, Sony intended the Vita to be easy for developers to import assets from their PS3 games to the Vita, and at least some games were cut-down or even unabridged ports of their home console counterparts such as the 2012 ''Need for Speed: Most Wanted'' reboot. Several games outright support transferring saves between the PS3 or PS4 counterpart (a feature technically first seen on the PSP and PS3 with ''[[Metal Gear Solid: Peace Walker]]'', and technically included in the older ''[[Pursuit Force]] 2'' but the console version of that game never materialized), but the need to purchase the same game ''twice'' meant this was actually a great deal less than practical.
Another feature of the hardware is the inclusion of a touch-sensitive pad on the back of the system. The first application was shown at the debut of the system demonstrating Nathan Drake of ''[[Uncharted]]'' climbing a vine. Sliding your fingers down the touch pad would cause Nate to ascend the vine. The early models of the system also
The PS Vita
The console
When it was released in Japan, on December 17th, 2011, it did well for a week but lost 3/4ths of its sales numbers the next, being outsold the week of Christmas not just by its main competition, the [[Nintendo 3DS]], but by the ''original PSP'' as well. And [[It Got Worse|numbers have only declined since then]]. Unfortunately, the Japanese market would prove to be the ''most'' successful by far, thanks to Japanese developers taking advantage of the lower budgets to make very original and innovative games for the system. The international release would wind up doing even worse, with the cost of the proprietary memory even more absurd (the largest of the memory options never making it to the west), while Sony of America was unwilling to support, and later outright ''hostile to'' (outright banning their release or forcing absurd censorship requirements) the oddball Japanese games that made of most of the system's exclusives.
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