Play Every Day: Difference between revisions

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** Cranked [[Up to Eleven]] by ''[[The Sims]] [[Facebook|Social]]'', which refills your ''[[Spiral Knights]]''-style energy bar every 45 minutes. Now you can Play Every ''Hour''.
** Cranked [[Up to Eleven]] by ''[[The Sims]] [[Facebook|Social]]'', which refills your ''[[Spiral Knights]]''-style energy bar every 45 minutes. Now you can Play Every ''Hour''.
* ''[[Halo]] Reach'' offers extra credits for completing challenges of varying difficulty each day, and one per week as well
* ''[[Halo]] Reach'' offers extra credits for completing challenges of varying difficulty each day, and one per week as well
* Tom Nook's shop in ''[[Animal Crossing]]'' restocks every day. He might have that spaceship you want, and if you don't check, who knows when it'll be in stock again? More mundanely, the game rewards loyal players with more loyalty from the local resident animals that manifests in them being less likely to move out and more likely to give the player presents. Miss more than a couple of days, though, and you'll get teased and scolded for being gone so long. Further, the town itself requires a little near-daily maintenance: saplings and flowers need watering, weeds need pulling, etc.
* Tom Nook's shop in ''[[Animal Crossing]]'' restocks every day. He might have that spaceship you want, and if you don't check, who knows when it'll be in stock again? More mundanely, the game rewards loyal players with more loyalty from the local resident animals that manifests in them being less likely to move out and more likely to give the player presents. Miss more than a couple of days, though, and you'll get teased and scolded for being gone so long. Further, the town itself requires a little near-daily maintenance: saplings and flowers need watering, weeds need pulling, etc.
** And in ''Wild World'' for the DS, you sometimes get a random letter that gives you little tidbits of wisdom, one of which is "avoid boredom by playing an hour a day".
** And in ''Wild World'' for the DS, you sometimes get a random letter that gives you little tidbits of wisdom, one of which is "avoid boredom by playing an hour a day".
* ''[[Brain Age]]'' gives you a stamp for the first brain-training game you play each day. It also makes the stamp larger if you play three games in a day.
* ''[[Brain Age]]'' gives you a stamp for the first brain-training game you play each day. It also makes the stamp larger if you play three games in a day.
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* ''[[World of Warcraft]]'' offers daily quests, which provide you with gold. There are also daily random heroic dungeons, and a weekly raid boss kill which provides you with gold and Frost emblems, a hard to get currency used to buy high level gear. If you don't do the daily heroic every day, you'll miss out on some very nice gear.
* ''[[World of Warcraft]]'' offers daily quests, which provide you with gold. There are also daily random heroic dungeons, and a weekly raid boss kill which provides you with gold and Frost emblems, a hard to get currency used to buy high level gear. If you don't do the daily heroic every day, you'll miss out on some very nice gear.
** Technically, you can still get Frost Emblem gear without doing a daily random heroic or the weekly. However this requires that you get involved in raiding, which many people opt not to do.
** Technically, you can still get Frost Emblem gear without doing a daily random heroic or the weekly. However this requires that you get involved in raiding, which many people opt not to do.
* ''[[Eve Online]]'' doesn't let you queue skills for more than 24 hours, and your planetary harvesting will give almost no yield unless you restart it daily.
* ''[[EVE Online]]'' doesn't let you queue skills for more than 24 hours, and your planetary harvesting will give almost no yield unless you restart it daily.
* In ''[[Dragon Quest IX]]'', the online store changes its inventory every (realtime) day.
* In ''[[Dragon Quest IX]]'', the online store changes its inventory every (realtime) day.
* Browser game Legends of [[Zork]] gives a player 30 action points to use for exploring a day. Once they run out, there is nothing else they can do for the day.
* Browser game Legends of [[Zork]] gives a player 30 action points to use for exploring a day. Once they run out, there is nothing else they can do for the day.
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* The ''Earth 2025'' browser-based game give you bonus turns the longer you go without logging in, but after a day or two you'll hit your maximum amount, with diminishing returns in the process, leading to the player playing once a day as the optimum amount.
* The ''Earth 2025'' browser-based game give you bonus turns the longer you go without logging in, but after a day or two you'll hit your maximum amount, with diminishing returns in the process, leading to the player playing once a day as the optimum amount.
* ''[[Spiral Knights]]'' likes this trope:
* ''[[Spiral Knights]]'' likes this trope:
** Everything important you can do in ''[[Spiral Knights]]'' is linked to Energy. Crystal Energy is bought (from players using in-game currency or with real world cash), while Mist Energy slowly recharges itself over time; both are interchangeable and the game will prioritize the use of Mist Energy when it's available. Your Mist Energy takes twenty-''two'' hours to recharge fully, and is capped at 100, so if you don't play every day that free energy goes to waste.
** Everything important you can do in ''[[Spiral Knights]]'' is linked to Energy. Crystal Energy is bought (from players using in-game currency or with real world cash), while Mist Energy slowly recharges itself over time; both are interchangeable and the game will prioritize the use of Mist Energy when it's available. Your Mist Energy takes twenty-''two'' hours to recharge fully, and is capped at 100, so if you don't play every day that free energy goes to waste.
** Further encouraging frequent play is the fact that the dungeons are semi-randomly generated according to player actions, and the seven dungeon gates rotate every two days, with the one at the bottom of the queue disappearing to make room for a new gate. If one dungeon gate leads to a stratum you're particularly fond of, you've got a maximum of two weeks to reap as many rewards from it as possible.
** Further encouraging frequent play is the fact that the dungeons are semi-randomly generated according to player actions, and the seven dungeon gates rotate every two days, with the one at the bottom of the queue disappearing to make room for a new gate. If one dungeon gate leads to a stratum you're particularly fond of, you've got a maximum of two weeks to reap as many rewards from it as possible.
** There are several shops in town and between dungeons with rotating inventories, refreshed daily. Though several low-level items will always be available to you, higher-level items are only available randomly and in limited quantity.
** There are several shops in town and between dungeons with rotating inventories, refreshed daily. Though several low-level items will always be available to you, higher-level items are only available randomly and in limited quantity.