Playable Menu: Difference between revisions

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** If you have "2D menus" on, then it's simply averted.
** If you have "2D menus" on, then it's simply averted.
* Several ''[[I Wanna Be the Guy (Video Game)|I Wanna Be the Guy]]'' fangames that use ''I Wanna Be The Engine'' or [[Follow the Leader|its variations]] as a base. But not those that throw you into the game DIRECTLY after the game starts running.
* Several ''[[I Wanna Be the Guy (Video Game)|I Wanna Be the Guy]]'' fangames that use ''I Wanna Be The Engine'' or [[Follow the Leader|its variations]] as a base. But not those that throw you into the game DIRECTLY after the game starts running.
** Subverted in ''I Wanna Be The Shrine Maiden'': you have two options to choose from: "Start" and "Tutorial". "Start" is self-explanatory, but when you try to jump on "Tutorial"... [[But Thou Must|Splat.]] Okay, let's just say the main menu '''IS''' the first level after all.
** Subverted in ''I Wanna Be The Shrine Maiden'': you have two options to choose from: "Start" and "Tutorial". "Start" is self-explanatory, but when you try to jump on "Tutorial"... [[But Thou Must!|Splat.]] Okay, let's just say the main menu '''IS''' the first level after all.
** ''I Wanna Be The Better Er- Engine'' has got a regular Load Game menu, but, at the same time, allows its' users to have difficulty selection passages, as well as the point where you may redefine the controls "on fly".
** ''I Wanna Be The Better Er- Engine'' has got a regular Load Game menu, but, at the same time, allows its' users to have difficulty selection passages, as well as the point where you may redefine the controls "on fly".
** ''[[I Wanna Be the Fangame]]'' starts the player out in a difficulty selection room. The harder the difficulty, the more [[Spikes of Doom]] you have to jump over to get there.
** ''[[I Wanna Be the Fangame]]'' starts the player out in a difficulty selection room. The harder the difficulty, the more [[Spikes of Doom]] you have to jump over to get there.
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* Sachen's NES games that require lightgun tend to do this for the game selection screens.
* Sachen's NES games that require lightgun tend to do this for the game selection screens.
* ''[[Spelunky (Video Game)|Spelunky]]'''s menu is a large cave chamber... with only two doors (and the [[Hub Level]], if you unlocked the shortcut), a flare you can toss around and logo you can jump on and off (you can't die this way, no matter how much you try).
* ''[[Spelunky (Video Game)|Spelunky]]'''s menu is a large cave chamber... with only two doors (and the [[Hub Level]], if you unlocked the shortcut), a flare you can toss around and logo you can jump on and off (you can't die this way, no matter how much you try).
* ''[[Magi Nation]]'' uses it. You can even reach the [[New Game Plus]] option by a secret area that you need a later-game item to access.
* ''[[Magi Nation]]'' uses it. You can even reach the [[New Game+]] option by a secret area that you need a later-game item to access.
* ''[[System Shock (Video Game)|System Shock]] 2'' has character creation/background chosen by several stages of walking into one of 3 exits. Complete with specific cutscenes.
* ''[[System Shock (Video Game)|System Shock]] 2'' has character creation/background chosen by several stages of walking into one of 3 exits. Complete with specific cutscenes.
* The bar/starship in ''[[Starcraft II (Video Game)|Starcraft II]]'' guiding you through missions, upgrades and story.
* The bar/starship in ''[[Starcraft II (Video Game)|Starcraft II]]'' guiding you through missions, upgrades and story.
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[[Category:Video Game Interface Elements]]
[[Category:Video Game Interface Elements]]
[[Category:Playable Menu]]
[[Category:Playable Menu]]
[[Category:Trope]]