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{{trope}}
{{quote|''"So this is actually a human player. You can just go into other people's game and ''fuck'' them up.
{{quote|''Not to be confused with the [[Web Comic]] ''[[PvP (webcomic)|Pv P]]''.''}}▼
[[Death World|''<nowiki>'</nowiki>Cause the game doesn't ''fuck'' you enough]], ''it lets other people come in and ''fuck'' you up."''
|'''[[videogamedunkey]]''' on [http://darksouls.wikidot.com/phantoms#toc4 Dark Spirits] in ''[[Dark Souls]]'', ''[https://www.youtube.com/watch?v{{=}}eCZdqYimZkg Skunk Souls]''}}
'''Player Versus Player''' (PvP) is a mode of play in [[Video Games]] and [[Tabletop Games]] where the enemies are other players of the
Some games have both a PvP mode and a PvE mode. In some cases, the two modes occur at the same time, like in most [[
Most games have strictly defined modes where only PvE (usually
Player vs Player is actually the ''older'' of the two modes, since it eliminates the need for any sort of AI
{{examples}}
== Only PvP ==
Many very early games. After that, whenever a game's capabilities outgrow AI.
* ''[[Space War]]''
* ''[[Pong]]''
* ''VGA Planets''
* Many engines intended to be generic, rather than sets of much the same with 3-4 different values per entity. At most they can have embedded AI script support (more extensive than merely "mod-friendly" games need) or API for plug-in bots customized for [[Game Mod|specific rulesets]].
** ''VASSAL Engine'' "intentionally does not include any artificial intelligence (AI) opponent capability as that is outside its scope". As in, it's "generic tabletop" by design, so AI good even for half of ruleset modules is not feasible.
== Primarily PvP ==
* Artillery games such as ''[[Scorched Earth]]'', ''[[Worms]]'', etc. They usually have AI with adjustable skill level, but it's just not as much fun.
* [[Fighting Game
* ''[[Mortal Kombat]]'' players know that most of its charm is PvP, one big reason the game went online, though you can still play two-player at home.
▲* [[Fighting Game|Fighting Games]] and [[Racing Game|Racing Games]] in general have a big focus on players competing against each other.
* ''[[Team Fortress 2]]'' is nothing but players fighting each other. Even the bots are meant to simulate other players, down to "Virtual Mousepads" that control how fast they turn.
* ''[[Paranoia (game)|Paranoia]]'' was (at least one of) the first [[Tabletop Games]] specifically designed to have lots of PvP.
* ''[[Minecraft]]'' has player vs player on by default for servers, though it can be disabled by choice. The feature's uses range from every player for themselves or even clan battles.
* ''[[Dark Souls]]'' has several covenants that cater to PvP action, with different rewards for each.
== Separated PvP ==
* ''[[World of Warcraft]]'' allows players to create characters in different realms. Only in PvP realms can ambushes of that sort happen. In Normal realms you can only be attacked if you have recently attacked other players, certain NPCs, or chosen to "flag" yourself.
** Many other [[Massively Multiplayer Online Role Playing Game|MMORPG]]s have similar separations.
* ''[[City of Heroes]]/[[City of Villains]]'' had several distinct PvP zones. Most were explicitly Heroes vs. Villains, but there was one which was a more typical everyone-out-for-himself free-for-all.
* An example that predates video games: [[The Head of Vecna]], using ''[[Dungeons & Dragons]]'' as the game.
{{reflist}}
[[Category:Index of Exact Trope Titles]]
[[Category:Video Game Tropes]]
[[Category:
[[Category:PvP]]
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