Point Defenseless: Difference between revisions
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== Tabletop Games ==
* A third-party supplement for ''[[
* Anti-missile systems in ''[[BattleTech]]'' have aspects of this. Depending on the ruleset, they either run out of ammo almost instantly or are actually forbidden from being 100% effective -- ie, if the attacker succeeded on his to-hit roll, at least one missile ''will'' hit the target, regardless of how good its point defense is.
* Surprisingly an [[Averted Trope]] in ''[[Mekton]]''. A well-designed point-defense system can shred virtually any Mekton in only a few hits. For this reason, point defense is very often left out of warship designs...
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