Point and Click Map: Difference between revisions

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* ''[[Legend of Mana]]'': You get to place destinations on the map as you go, which has an effect on the monster difficulty in that area.
* ''[[Legend of Mana]]'': You get to place destinations on the map as you go, which has an effect on the monster difficulty in that area.
* ''[[Legend of Legaia|Legaia II: Duel Saga]]'' features a map selection screen for picking which town or dungeon you wish to visit. Once you acquire your pirate ship you can select destinations across water. Later in the game you also acquire a flying dragon, and any time you select a non-adjacent destination, the game shows the dragon flying between destinations rather than your party leader running across the map.
* ''[[Legend of Legaia|Legaia II: Duel Saga]]'' features a map selection screen for picking which town or dungeon you wish to visit. Once you acquire your pirate ship you can select destinations across water. Later in the game you also acquire a flying dragon, and any time you select a non-adjacent destination, the game shows the dragon flying between destinations rather than your party leader running across the map.
* ''[[Tales of Symphonia Dawn of the New World]]'' also features this.
* ''[[Tales of Symphonia: Dawn of the New World]]'' also features this.
* ''[[Xenoblade]]'' gives players the option to travel between maps, via its [[Warp Whistle|quick travel function.]] Which is a good thing, because there's 20 maps and they're friggin' huge! Of course, if players prefer, they can take the scenic route.
* ''[[Xenoblade]]'' gives players the option to travel between maps, via its [[Warp Whistle|quick travel function.]] Which is a good thing, because there's 20 maps and they're friggin' huge! Of course, if players prefer, they can take the scenic route.
* In ''[[Dubloon]]'', sailing is done by talking to [[The Captain|Timber]] and picking a location on the [[Treasure Map]], assuming the player found a map where it was drawn.
* In ''[[Dubloon]]'', sailing is done by talking to [[The Captain|Timber]] and picking a location on the [[Treasure Map]], assuming the player found a map where it was drawn.
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* ''[[Super Mario RPG]]'': The [[World Map]] is divided into several screens progressing in a circular fashion, and you can travel between any available destination at any time.
* ''[[Super Mario RPG]]'': The [[World Map]] is divided into several screens progressing in a circular fashion, and you can travel between any available destination at any time.
* The ''[[Ogre Battle: The March of the Black Queen|Ogre Battle]]'' series has a map then minimap with the point and click interface.
* The ''[[Ogre Battle: The March of the Black Queen|Ogre Battle]]'' series has a map then minimap with the point and click interface.
* ''[[Final Fantasy Tactics]]'' used this for the main map, but you could actually still wind up in [[Random Encounters]] when crossing green (monster-filled) locations. ''[[Final Fantasy Tactics Advance]]'' had you build a map in this fashion, with the random encounters replaced by wandering ones, and ''[[Final Fantasy Tactics a 2]]'' had another predefined map.
* ''[[Final Fantasy Tactics]]'' used this for the main map, but you could actually still wind up in [[Random Encounters]] when crossing green (monster-filled) locations. ''[[Final Fantasy Tactics Advance]]'' had you build a map in this fashion, with the random encounters replaced by wandering ones, and ''[[Final Fantasy Tactics A2]]'' had another predefined map.




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* ''[[Vampire: The Masquerade Bloodlines]]'' had the map of [[Los Angeles]], accessible by speaking to a cabbie. The four major hubs (Santa Monica, Downtown, Hollywood, and Chinatown) were unlocked as the main quest progressed, while additional quest locations were added to it as you picked them up. There were no random encounters while traveling.
* ''[[Vampire: The Masquerade Bloodlines]]'' had the map of [[Los Angeles]], accessible by speaking to a cabbie. The four major hubs (Santa Monica, Downtown, Hollywood, and Chinatown) were unlocked as the main quest progressed, while additional quest locations were added to it as you picked them up. There were no random encounters while traveling.
* In ''[[The Elder Scrolls]]'' series:
* In ''[[The Elder Scrolls]]'' series:
** ''[[The Elder Scrolls II Daggerfall|Daggerfall]]'' [[Opening the Sandbox|opened up the sandbox]] with ''all'' cities and dungeons marked on the province map. However, you had to acquire corresponding quests to know where to go next. Travel was only possible from outdoors locations.
** ''[[The Elder Scrolls II: Daggerfall|Daggerfall]]'' [[Opening the Sandbox|opened up the sandbox]] with ''all'' cities and dungeons marked on the province map. However, you had to acquire corresponding quests to know where to go next. Travel was only possible from outdoors locations.
** Although ''[[The Elder Scrolls IV Oblivion|Oblivion]]'' is an (almost) seamless [[Wide Open Sandbox]], its in-game map of Cyrodiil functions like this for those who don't have time to enjoy the [[Scenery Porn]]. Apart from the main cities, you had to visit a place to be able to quick travel to it (although it was possible to get a given location marked on your map to make it easier to find).
** Although ''[[The Elder Scrolls IV: Oblivion|Oblivion]]'' is an (almost) seamless [[Wide Open Sandbox]], its in-game map of Cyrodiil functions like this for those who don't have time to enjoy the [[Scenery Porn]]. Apart from the main cities, you had to visit a place to be able to quick travel to it (although it was possible to get a given location marked on your map to make it easier to find).
** Ditto ''[[The Elder Scrolls V Skyrim|Skyrim]]'', although the main cities were only marked on the map and had to be visited before quick travel became available to them. There were also cart drivers who could be paid to take you to a given city you hadn't been to yet.
** Ditto ''[[The Elder Scrolls V: Skyrim|Skyrim]]'', although the main cities were only marked on the map and had to be visited before quick travel became available to them. There were also cart drivers who could be paid to take you to a given city you hadn't been to yet.
* ''[[Fallout 3]]'' (which used the same engine as the Elder Scrolls games mentioned above) had a similar system (you had to visit a place to quick travel to it), however the map started off with no markers whatsoever.
* ''[[Fallout 3]]'' (which used the same engine as the Elder Scrolls games mentioned above) had a similar system (you had to visit a place to quick travel to it), however the map started off with no markers whatsoever.
* In the ''[[Dragon Age]]'' series:
* In the ''[[Dragon Age]]'' series: