Point of No Return: Difference between revisions

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** The first gen games also have a temporary example. After you leave Mt. Moon, there's a ledge with no ladders or stairs going back up. Once you jump down, you're effectively locked out of that area until later in the game.
** The first gen games also have a temporary example. After you leave Mt. Moon, there's a ledge with no ladders or stairs going back up. Once you jump down, you're effectively locked out of that area until later in the game.
* In ''[[Endless Frontier]]'', you can neither save nor leave after {{spoiler|entering the Einst world}}. This means that you must win three boss battles in a ''row'' to complete the game, with no chance to save. Fortunately, [[Recurring Traveler|Koma]] comes with you, giving you access to both a shop and a means of free healing.
* In ''[[Endless Frontier]]'', you can neither save nor leave after {{spoiler|entering the Einst world}}. This means that you must win three boss battles in a ''row'' to complete the game, with no chance to save. Fortunately, [[Recurring Traveler|Koma]] comes with you, giving you access to both a shop and a means of free healing.
* ''Impossamole'' (the [[Turbo Grafx 16]] version) is particularly egregious; in addition to physical barriers preventing you from backtracking to get a Scroll that you missed, there are also Checkpoints of No Return, so the level becomes [[Unwinnable]] until you lose all your lives and restart.
* ''Impossamole'' (the [[TurboGrafx-16]] version) is particularly egregious; in addition to physical barriers preventing you from backtracking to get a Scroll that you missed, there are also Checkpoints of No Return, so the level becomes [[Unwinnable]] until you lose all your lives and restart.
* In ''[[Persona 4]]'', on the very last day, {{spoiler|you can choose to chase the True Ending by entering [[The Very Definitely Final Dungeon]] instead of going home. If you do so, once you enter the TV world, you won't be able to explore Inaba anymore; if you try to leave, you'll only have the choice to go to Daidara or Shiroku (and even then you get a fade transition when you go to either, rather than walking there manually).}}
* In ''[[Persona 4]]'', on the very last day, {{spoiler|you can choose to chase the True Ending by entering [[The Very Definitely Final Dungeon]] instead of going home. If you do so, once you enter the TV world, you won't be able to explore Inaba anymore; if you try to leave, you'll only have the choice to go to Daidara or Shiroku (and even then you get a fade transition when you go to either, rather than walking there manually).}}
** Averted in the Normal Ending. From the time that {{spoiler|Adachi's}} dungeon opens, you can choose when to finish the dungeon and can return as many times as you want, regardless of your progress. Even if you put it off to the final playable day and then return home, you will get a [[Nonstandard Game Over]] and go back in time instead of being forced to move forward.
** Averted in the Normal Ending. From the time that {{spoiler|Adachi's}} dungeon opens, you can choose when to finish the dungeon and can return as many times as you want, regardless of your progress. Even if you put it off to the final playable day and then return home, you will get a [[Nonstandard Game Over]] and go back in time instead of being forced to move forward.
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* ''[[Metal Gear]]'':
* ''[[Metal Gear]]'':
** In ''[[Metal Gear Solid]]'', inputting the final PAL card.
** In ''[[Metal Gear Solid]]'', inputting the final PAL card.
** In ''[[Metal Gear Solid 2 Sons of Liberty|Metal Gear Solid 2]]'', entering the holds in the Tanker chapter, and rescuing Emma in the Plant chapter.
** In ''[[Metal Gear Solid 2: Sons of Liberty|Metal Gear Solid 2]]'', entering the holds in the Tanker chapter, and rescuing Emma in the Plant chapter.
** In ''[[Metal Gear Solid 3 Snake Eater|Metal Gear Solid 3]]'', after you defeat The End and climb that huge ladder to the mountains, Snake slides down a slope that is ''just'' too steep to climb back up. Later, the {{spoiler|two trips to Groznyj Grad are both Points of No Return, as is retrieving Sokolov and confronting Volgin at the Shagohod maintenance room.}}
** In ''[[Metal Gear Solid 3 Snake Eater|Metal Gear Solid 3]]'', after you defeat The End and climb that huge ladder to the mountains, Snake slides down a slope that is ''just'' too steep to climb back up. Later, the {{spoiler|two trips to Groznyj Grad are both Points of No Return, as is retrieving Sokolov and confronting Volgin at the Shagohod maintenance room.}}